Random Map/Deck Bonanza: YoungBuck and FrozenStorm

Player 1, Turn 4 (Random Bonanza! Game 8)

P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire

Map: Hard Times Mill: Workers cost 1g more to hire

[details=Starting Hand]
Bloodrage Ogre
Mad Man
Overeager Cadet
Bloodburn
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards

[details=All Teched Cards]
General’s Hammer x2
Ferocity, Crash Bomber
Overeager Cadet x2
[/details]


###Main:

  • Midband Drakk (4)
  • Drakk and Cadet take Ironbark, cadet takes 1 damage
  • Maxband Drakk, he heals (2)
  • Bloodrage Ogre, now hasted (0)
  • Nautical Dog takes Wisp, you get 1 card
  • Fresh Cadet and Rambaster slap your base to 6hp
  • Overeager Cadet (0)
  • Skip worker

[details=Workers]
Careless Musketeer, Scorch, Bombaster
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

####In Play:

  • Drakk (3/4 lvl 6)
  • Makeshift Rambaster (1/2)
  • Overeager Cadet (2/1 from 1 damage)
  • Nautical Dog (1/1)
  • Bloodrage Ogre (3/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Pillage
Ferocity
Charge
Crash Bomber
[/details]

[details=End of Turn Discard]
Generals Hammer
Generals Hammer
Bloodburn
Mad Man
[/details]

[details=My Thoughts]
Screw Ferocity, I should have gone straight for the hammer last turn! This sets me up for great success though (who needs workers anyway?), I can run straight at his throat and I’m guaranteed to win in a few turns now unless he can finish me first (and I doubt that very much)
[/details]