Random Map/Deck Bonanza: YoungBuck and FrozenStorm

Player 1, Turn 3 (Random Bonanza! Game 8)

P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire

Map: Hard Times Mill: Workers cost 1g more to hire

[details=Starting Hand]
Charge
Bloodburn
Pillage
Overeager Cadet
Careless Musketeer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards

[details=All Teched Cards]
Ferocity, Crash Bomber
Overeager Cadet x2
[/details]


###Main:

  • Drakk (4)
  • Overeager Cadet (4)
  • Pillage, your base to 14, I steal 1 gold (4)
  • Hero’s Hall (2)
  • Worker (0)

[details=Workers]
Careless Musketeer, Scorch, Bombaster
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1 armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

####In Play:

  • Drakk (1/3 lvl 1)
  • Makeshift Rambaster (1/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Bloodrage Ogre
Mad Man
Overeager Cadet
Bloodburn
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
Yea, Ferocity might be really good considering he’s likely to grab things I can swift strike (plus it would surprise the snot out of Ironbark), Frenzy is good for a bunch of small dudes, I have to be a little careful of 2x lobber here so have to put the cadet in front. He can still pull off a Drakk kill with Forest’s Favor or Rampant Growth, but then we’re talking about 3 cards and a perfect draw, and I can survive without Drakk next turn… I think
[/details]