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RACE #3: YoungBuck (Mono Black) vs. FrozenStorm (Mono White)

My draws are lining up super heinously lol…

Player 2, Turn 5

P1 Black vs P2 White

[details=Starting Hand]
Snapback
Glorious Ninja
Porcupine
Bird’s Nest
Savior Monk
Sensei’s Advice (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+4float)
  • Draw 1 for technician
  • Tech 2 cards in

[details=All Teched Cards]
Jade Fox, Den’s Headmistress, Speed of the Fox
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Rebuild tech 1
  • Grave + Midband (9)
  • Savior Monk (7)
  • Snapback Vandy for Orpal (3)
  • Worker Up (2)

[details=Workers]
Bird’s Nest, Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 2g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: DOWN, SPEC NINJUTSU
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Grave (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Savior Monk (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

####Gold:

  • Gold: 2
  • Workers: 10

[details=End of Turn Hand]
Porcupine
Smoker
Hidden Ninja
Aged Sensei
Morningstar Flagbearer
[/details]

[details=End of Turn Discard]
Sparring Partner
Jade Fox, Den’s Headmistress
Snapback
Speed of the Fox
Sensei’s Advice
Porcupine
Glorious Ninja
[/details]

[details=My Thoughts]
Yep, stall the metamorph, let him resurrect a Twilight Baron, hopefully rebuild into something tenable!
[/details]

#Player 1, Turn 6

Events of Turn:

[details=Starting Hand]
SB
StW
BC
SS
SA
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)

###Main:

  • Tech 2 - Disease (5)
  • Skele (4)
  • Sac the Weak (2) New Skele and Monk die, you get 1 card
  • Phaunt peels armor off Grave, dies
  • Opral gives Graves -1/-1, dies, Graves to L5
  • Maxband Garth (0) Bring a Twilight Baron out
  • Garth kills Grave, levels fizzle, takes 3 dmg

[details=Workers]
SA, SS, Jandra GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 RS draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2: 5
  • :heroeshall: HH: 4
    ####In Patrol:
  • :psblueshield: Squad Leader:
  • :psfist: Elite: Twilight Baron (5/4)
  • :pspig: Scavenger: Skele (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Garth (3/1 from 3 dmg L7)

####Economy Info:

#####Cards:
Hand: 5
Deck: 9
Disc: 0

#####Gold:
Gold: 0
Workers: 9


[details=End of Turn Hand][spoiler]
SS
SB
DP
BC
Jav
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]

The room is on fire, but this is fine… (note: this is NOT FINE)

Player 2, Turn 6

P1 Black vs P2 White

[details=Starting Hand]
Porcupine
Smoker
Hidden Ninja
Aged Sensei
Morningstar Flagbearer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+2float+1scavenger)
  • Choose to tech 1 card

[details=All Teched Cards]
Hidden Ninja
Jade Fox, Den’s Headmistress, Speed of the Fox
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Rebuild tech 2
  • Rook + maxband (4)
  • Morningstar Flagbearer (1)
  • Worker Up (0)

[details=Workers]
Hidden Ninja, Bird’s Nest, Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Morningstar Flagbearer (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 11

[details=End of Turn Hand]
Sparring Partner
Sensei’s Advice
Snapback
Speed of the Fox
Porcupine
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Okay, econ advantage, he’d need to have a pretty fortunate draw to take Rook out this turn (StW + Doom Grasp / Shadow Blade if he wants to lose Garth), let’s see if we can’t turn this around…
[/details]

Player 1, Turn 7

Events of Turn:

[details=Starting Hand]
SB
StW
BC
SS
SA
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)

###Main:

  • Vandy (7)
  • Skele (6)
  • Gatrh and old skele attack rook, deal 3 dmg thru 1 armor, both die and levels fizzle
  • Sould stone Baron (4)
  • Baron crumbles Rook, overpowers 2 dmg to kill Flagbearer, loses soul stone and heals
  • Bone Collector (2)
  • Jav (1)

[details=Workers]
SA, SS, Jandra GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2: 5
  • :heroeshall: HH: 4
    ####In Patrol:
  • :psblueshield: Squad Leader: Skele (1/1)
  • :psfist: Elite:
  • :pspig: Scavenger: Bone Collector (3/3)
  • :exhaust: Technician: Jav (1/1)
  • :target: Lookout:

####In Play:
Twilight Baron (4/4)
Vandy (2/3 L1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 5
Disc: 5

#####Gold:
Gold: 1
Workers: 9


[details=End of Turn Hand][spoiler]
BC
DP
CC
eter
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]

Wait @EricF wil Rook die to doom grasp without crumbling?

No, if he was max, he would get a rune instead of dying (and not give levels)

Got it, editted @FrozenStorm

Player 2, Turn 7

P1 Black vs P2 White

[details=Starting Hand]
Sparring Partner
Sensei’s Advice
Snapback
Speed of the Fox
Porcupine
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11+1scavenger)
  • no techs

[details=All Teched Cards]
Hidden Ninja
Jade Fox, Den’s Headmistress, Speed of the Fox
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Setsuki (10)
  • Speed of the Fox on Sets (8)
  • Sets kills SQL skeleton, takes 1 damage
  • Rook kills Scavenger BC, takes 3 damage, you get 1g
  • Porcupine (5)
  • Snapback Vandy for Orpal (2)
  • Sparring Partner (1)
  • No worker

[details=Workers]
Hidden Ninja, Bird’s Nest, Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Float 1g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Porcupine (2+1/6)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Sparring Partner (2/2)
  • Setsuki (1/2 from 1 damage, lvl 1)
  • Rook (4/3 from 3 damage, crumbling, lvl 8)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

####Gold:

  • Gold: 1
  • Workers: 11

[details=End of Turn Hand]
Jade Fox, Den’s Headmistress
Smoker
Aged Sensei
[/details]

[details=End of Turn Discard]
Morningstar Flagbearer
Snapback
Speed of the Fox
Sensei’s Advice
[/details]

[details=My Thoughts][spoiler]
Well, pros: I am in very good position to trade favorably on the board next turn, he has no access to a lot of his deck (vandy and garth spells)

Cons: my draw for next turn was about as terrible as you could ask for: no hidden ninja, no porcupine, no glorious ninja, and has Jade Fox so I can’t go tech 3 effectively next turn…

This has been a rough game, I REALLY should have teched the other GN > Jade Fox…
[/spoiler][/details]

Player 1, Turn 8

Events of Turn:

[details=Starting Hand]
Deter
BC
CC
DP
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1scvn+1 float)

###Main:

  • Deterioate Porcupine (11)
  • Baron and Jav trade with Porcupine
  • Midband Orpal (8)
  • Orpal kills Sets, Maxbands and heals
  • Bone collector (6)
  • Crow (3)

[details=Workers]
SA, SS, Jandra GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2: 5
  • :heroeshall: HH: 4
    ####In Patrol:
  • :psblueshield: Squad Leader: Bone collector (3/3+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Crow (3/3)

####In Play:
Orpal (2/5 L6)

####Economy Info:

#####Cards:
Hand: 3
Deck: 2
Disc: 12

#####Gold:
Gold: 3
Workers: 9


[details=End of Turn Hand][spoiler]
Imp
SB
StW
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]

Player 2, Turn 8

P1 Black vs P2 White

[details=Starting Hand]
Jade Fox, Den’s Headmistress
Smoker
Aged Sensei
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11+1float)
  • Choose to tech 1 card in

[details=All Teched Cards]
Glorious Ninja
Hidden Ninja
Jade Fox, Den’s Headmistress, Speed of the Fox
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Tech 3 (7)
  • Grave (5)
  • Sparring Partner spars with Rook, pays to do so with Grave (3)
  • Rook kills BC, takes 3 damage
  • No worker

[details=Workers]
Hidden Ninja, Bird’s Nest, Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Float 3g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Tech3 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Grave (3/4 from +1/1, lvl 1)
  • :target: Lookout:

####In Play:

  • Sparring Partner (2/2)
  • Rook (5/1 from 6 damage and +1/1, crumbling, lvl 8)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 3
  • Workers: 11

[details=End of Turn Hand]
Savior Monk
Glorious Ninja
Porcupine
Hidden Ninja
Snapback
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Can’t believe I neglected the Sets kill there…

Okay next cycle will be the one? lol…
[/spoiler][/details]

Player 1, Turn 9

Events of Turn:

[details=Starting Hand]
Imp
SB
StW
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+ 3 float

###Main:

  • Vandy (11)
  • Garth (9)
  • Skele (8)
  • StW (6) Skele and SP die
  • Orpal attacks Grave, deals -2/-2, takes 4 dmg
  • Shadowbalde (3) kills grave, vandy to L3, you DC 1 card at random (4/5) and draw 1
  • Imp (0) DC 1 card at random (4/5 again)
  • Crow kills Rook, takes 1 dmg from tower, Vandy maxbands and gives Imp +2/+2 and Doom

[details=Workers]
SA, SS, Jandra GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2: 5
  • :heroeshall: HH: 4
    ####In Patrol:
  • :psblueshield: Squad Leader: Doom Imp (4/4+1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (1/3 L1)
  • :exhaust: Technician:
  • :target: Lookout: Vandy (4/5 Resist 2 L5)

####In Play:
Orpal (2/1 from 4 dmg L6)
Crow (3/2 from 1 dmg)
####Economy Info:

#####Cards:
Hand: 2
Deck: 0
Disc: 15

#####Gold:
Gold: 0
Workers: 9


[details=End of Turn Hand][spoiler]
Imp
SB
StW
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]

Player 2, Turn 9

P1 Black vs P2 White

[details=Starting Hand]
Savior Monk
Glorious Ninja
Porcupine
Hidden Ninja (discarded)
Snapback (discarded, WTAF!)
Speed of the Fox (techn, not fucking helpful…)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11+3float)
  • No techs

[details=All Teched Cards]
Glorious Ninja
Hidden Ninja
Jade Fox, Den’s Headmistress, Speed of the Fox
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Glorious Ninja (9)
  • Porcupine (6)
  • Setsuki (4)
  • No worker

[details=Workers]
Hidden Ninja, Bird’s Nest, Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 4g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Tech3 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Glorious Ninja (4/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Porcupine (2/6)
  • :target: Lookout:

####In Play:

  • Setsuki (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3 (I had 8 last turn, not 7 here)…
  • Disc: 5

####Gold:

  • Gold: 4
  • Workers: 11

[details=End of Turn Hand]
Smoker
Sensei’s Advice
Porcupine
Morningstar Flagbearer
[/details]

[details=End of Turn Discard]
Hidden Ninja
Snapback
Sparring Partner
Speed of the Fox
Savior Monk
[/details]

[details=My Thoughts]
WOOF MAKE IT STOP!
[/details]

Player 1, Turn 10

Events of Turn:

[details=Starting Hand]
Metamorph
Phaunt
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards (deck is huuuge man)

###Main:

  • Crow attacks base to 12, you DC 1 card at random (1/4)
  • Orpal Sacs Crow, puts -1/-1 on Porcupine
  • Metamorph (3) Garth Maxband grabs a Cursed Ghoul, gives Ninja -1/-1 (now 3/2+1a)
  • Garth attacks, Detected, kills Ninja, takes 4 dmg, Porcupine gets another -1/-1 from Orpal maxband (Now 0/4)
  • Vandy and Orpal Stealtly hit your base for 10 dmg, to 2 hp
  • Skele (2)

[details=Workers]
SA, SS, Jandra GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 RS Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2: 5
  • :heroeshall: HH: 4
    ####In Patrol:
  • :psblueshield: Squad Leader: Ghoul (4/5+1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Orpal (4/3 from 4 dmg, L6 invis)
  • :exhaust: Technician: Garth (5/2 from 4 dmg, L7 invis)
  • :target: Lookout:

####In Play:

Vandy (6+1a/7 L5 invisible)
####Economy Info:

#####Cards:
Hand: 3
Deck: 17
Disc: 0

#####Gold:
Gold: 2
Workers: 9


[details=End of Turn Hand][spoiler]
Gorgon
BC
Phaunt
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]

Gg WP discarding snapback and hidden ninja destroyed my chances to counterplay…

GG WP, I really thought I had it made earlier, but you had some solid plays to fend me off. Tough going against black, I feel like youre always a bad draw or 1 missed patrol away from disaster

Indeed, @EricF I’m 0-2 in the p2 position…

On P1 turn 8, did you make the same mistake of letting someone attack non-patrolling Setsuki without paying gold? Given that he ended up floating I doubt it affected the match, but you should keep an eye on that :smile:

Yes, I did, thank you for pointing it out. There’s a lot to keep track of :wink: Hindsight, it would have left Youngbuck one gold shy of discarding my two cards, one of the two of Snapback and Hidden Ninja, which would have either delayed metamorph or given it one less target.

It’s my fault and I’m taking my loss for this game for my own failure to check my opponent’s moves, but I’d be interested in an alternative turn 9 from @Youngbuck where there was one less gold for our own reflection on how our gameplans might have gone differently

Haha, I only noticed because I usually follow your games due to the detailed notes you leave about your thought process each turn.

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Glad to do them! It helps me resume my train of thought when there’s long breaks between games, it really helped me learn when others did it so I feel obliged to pay it forward, and it ultimately helps me in situations like these where people find my mistakes for me and help me get better!

1 Like