@PointyFinger will be going first against @lettucemode. Good luck and have fun!
P1T1
StartingHand Workers
STARTING HAND
Spore Shambler
Playful Panda
Young Treant
Forest’s Favor
Ironbark Treant
WORKERS
Ironbark Treant
NextHand
Merfolk Prospector
Tiger Cub
Verdant Tree
Rampant Growth
Rich Earth
Discard
Forest’s Favor
Spore Shambler
Young Treant
Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Play Playful Panda, summon a Wisp - (1)
Float (1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Playful Panda (2/2), exhausted
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
Gl hf!
P2T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Poisonblade Rogue
Graveyard
WORKERS
Jandra, the Negator
NextHand
Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak
Thieving Imp
Discard
Graveyard
Summon Skeletons
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
Poisonblade Rogue - ($0)
Pestering Haunt
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Poisonblade Rogue (2/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1)
- Orpal 1 (1/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Tiger Cub
Rich Earth
Rampant Growth
Merfolk Prospector
Verdant Tree
WORKERS
Ironbark Treant
Rich Earth
NextHand
Tiny Basilisk
Verdant Tree
Tiny Basilisk
Spore Shambler
Tiger Cub
Tech 2 card(s)
Collect Gold + Float - (6)
Worker - (5)
Play Calamandra - (3)
Play Rampant Growth on Wisp - (1)
Wisp takes out Poisonblade Rogue
Playful Panda takes out Pestering Haunt
Build Tech I - (0)
Float (0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Calamandra lvl 1 (3/3)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Playful Panda (2/1), exhausted
- Wisp (0/1), exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Rambasa Twins
Sickness
STARTING HAND
Sacrifice the Weak
Skeletal Archery
Thieving Imp
Skeleton Javelineer
Deteriorate
WORKERS
Jandra, the Negator
Skeletal Archery
NextHand
Graveyard
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Thieving Imp, you discard #4 - ($0)
Deteriorate the Planda
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Thieving Imp (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Orpal 1 (1/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Barkcoat Bear
Circle of Life
STARTING HAND
Tiny Basilisk
Spore Shambler
Tiger Cub
Tiny Basilisk
Verdant Tree
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
NextHand
Rampant Growth
Young Treant
Forest’s Favor
Discard
Playful Panda
Spore Shambler
Tiger Cub
Barkcoat Bear
Circle of Life
Tech 2 card(s)
Discard Spore Shambler to Thieving Imp
Collect Gold - (6)
Worker - (5)
Play Tiny Basilisk - (3)
Calamandra takes out Thieving Imp
Play Tiny Basilisk - (1)
Float (1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Tiny Basilisk (2/2)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]: Tiny Basilisk (1/2), Resist 1
[B]In Play:[/B] - Calamandra lvl 1 (2/1), exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 7
Your hand and discard are both hidden information, so you shouldn’t tell me what got discarded.
P2T3
Tech StartingHand Workers
TECH
Ember Sparks
Plague Spitter
STARTING HAND
Skeleton Javelineer
Graveyard
Summon Skeletons
Poisonblade Rogue
Deteriorate
Deteriorate
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
NextHand
Rambasa Twins
Sacrifice the Weak
Sickness
Pestering Haunt
Discard
Thieving Imp
Deteriorate
Graveyard
Summon Skeletons
Ember Sparks
Plague Spitter
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate lookout basilisk - ($5)
Orpal takes out lookout basilisk
Tower - ($2)
Skeletal Javelineer - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton Javelineer (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Orpal 1 (1/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 1
- Workers: 8
edit: rearranging order so that it shows making worker first to allow building tech II, I had written as such so that I calculated my turn knowing that I had tech II paid for.
P1T4
Tech StartingHand Workers
TECH
Feral Strike
Barkcoat Bear
STARTING HAND
Rampant Growth
Forest’s Favor
Young Treant
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Young Treant
NextHand
Barkcoat Bear
Circle of Life
Barkcoat Bear
Merfolk Prospector
Tech 2 card(s)
Collect Gold + Float - (8)
Worker - (7)
Build Tech II (Feral) - (3)
Midband Calamandra, heal her to full - (1)
Calamandra takes out Skeleton Javelineer
Tiny Basilisk trades into Orpal, max Calamandra and heal
Float (1)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Calamandra lvl 5 (4/5), exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP (Feral): 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
Just saw the part about that info being hidden, it slipped my mind as being one of the different things about Codex from other card games. Thanks for pointing it out!
Np. Sorry for the delay on my end…
P2T4
Tech StartingHand Workers
TECH
Plague Lab
Gorgon
STARTING HAND
Sacrifice the Weak
Sickness
Rambasa Twins
Pestering Haunt
Ember Sparks
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
NextHand
Skeleton Javelineer
Graveyard
Plague Spitter
Thieving Imp
Summon Skeletons
Discard
Sacrifice the Weak
Sickness
Ember Sparks
Plague Lab
Gorgon
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rambasa Twins - ($4)
Grave - ($2)
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Rambasa Twin (4/2)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Rambasa Twin (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Grave 1 (2/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 2
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
Swift Strike
Swift Strike
STARTING HAND
Merfolk Prospector
Barkcoat Bear
Barkcoat Bear
Circle of Life
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Young Treant
Merfolk Prospector
NextHand
Tiny Basilisk
Tiny Basilisk
Tiger Cub
Discard
Circle of Life
Swift Strike
Swift Strike
Tech 2 card(s)
Collect Gold + Float - (9)
Worker - (8)
Barkcoat Bear - (4)
Barkcoat Bear - (0)
Calamandra takes out Technician Rambasa Twin
Float (0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wisp (0/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Barkcoat Bear, (5/5), Resist 3
-
[I]Lookout[/I]: Barkcoat Bear (5/5), Resist 4
[B]In Play:[/B] - Calamandra lvl 5 (4/2), exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 9
Cala should be at 4/1 because of the Tower.
P2T5
Tech StartingHand Workers
TECH
Gorgon
Cursed Crow
STARTING HAND
Thieving Imp
Plague Spitter
Skeleton Javelineer
Graveyard
Summon Skeletons
Deteriorate
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Summon Skeletons
NextHand
Skeleton Javelineer
Sickness
Plague Lab
Deteriorate
Graveyard
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Thieving Imp, you discard #1 - ($7)
Plague Spitter - ($4)
Tech II - Disease - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Plague Spitter (3/3A)
- [I]Elite[/I]: Rambasa Twin (4/2)
- [I]Scavenger[/I]: Thieving Imp (2/2)
- [I]Technician[/I]: Grave 1 (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
P1T6
Tech StartingHand Workers
TECH
T-Rex
T-Rex
STARTING HAND
Tiger Cub
Tiny Basilisk
Tiny Basilisk
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Young Treant
Merfolk Prospector
Tiger Cub
NextHand
Playful Panda
Spore Shambler
Rampant Growth
Discard
Circle of Life
Swift Strike
Swift Strike
Tiny Basilisk
Tiny Basilisk
T-Rex
T-Rex
Tech 2 card(s)
Discard Card #1
Collect Gold - (9)
Worker - (8)
Summon Midori - (6)
Exhaust Calamandra to put Predator Tiger into play - (2)
Barkcoat Bear #1 attacks Plague Spitter, overwhelm 1 to Thieving Imp
Barkcoat Bear #2 attacks Grave, overwhelming 2 to Rambasa Twin and taking out both. Level Midori twice.
Build Tech Lab (Balance) - (0)
Float (0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Predator Tiger (4/4+A), Resist 1
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1), Resist 1
- [I]Technician[/I]: Midori lvl 3 (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Calamandra lvl 5 (4/1), exhausted
- Barkcoat Bear, (2/1), Resist 3, exhausted
- Barkcoat Bear (5/2), Resist 3, exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
- Tech Lab HP: 4 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 10
P2T6
StartingHand Workers
STARTING HAND
Sickness
Plague Lab
Skeleton Javelineer
Graveyard
Deteriorate
Cursed Crow
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Summon Skeletons
NextHand
Sacrifice the Weak
Graveyard
Gorgon
Ember Sparks
Gorgon
Tech 0 card(s)
Get Paid - ($10)
Plague Lab, Wisp and 2/1 Bear die - ($7)
Orpal - ($5)
Sickness on Cala and Midori, Orpal to 3 - ($3)
Deteriorate the other Bear - ($1)
Midband Orpal - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp (2/1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Orpal 4 (2/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Plague Lab (4hp)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
P1T7
StartingHand Workers
STARTING HAND
Rampant Growth
Playful Panda
Spore Shambler
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Young Treant
Merfolk Prospector
Tiger Cub
NextHand
Tiny Basilisk
Forest’s Favor
Feral Strike
Tech 0 card(s)
Collect Gold - (10)
Play Spore Shambler - (7)
Pay 1 to move a rune Predator Tiger - (6)
Predator Tiger is unstoppable by your Thieving Imp and takes out Orpal, send Midori to midband
Max Midori - (3)
Rampant Growth Midori - (1)
Midori flys over Thieving Imp to destroy the Plague Lab
Float (1)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Spore Shambler (1/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Midori lvl 8 (3/4), -1 Rune
- Predator Tiger (4/3), -1 Rune, +1 Rune, exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
- Tech Lab HP: 4 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 10
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 10
The tiger should be a 4/3 with 2 -1/-1 runes, or a 2/1. +1/+1 and -1/-1 runes cancel each other out, and Orpal put 2 more on the tiger when it attacked him. Also Midori should be a 3/3 since he took 1 dmg from the Tower.
P2T7
Tech StartingHand Workers
TECH
Flame Arrow
STARTING HAND
Ember Sparks
Gorgon
Sacrifice the Weak
Gorgon
Graveyard
Deteriorate
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Summon Skeletons
Graveyard
NextHand
Sickness
Skeleton Javelineer
Cursed Crow
Plague Spitter
Discard
Plague Lab
Thieving Imp
Deteriorate
Sacrifice the Weak
Ember Sparks
Flame Arrow
Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Grave - ($7)
Deteriorate the Tiger - ($6)
Gorgon - ($3)
Gorgon - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gorgon (2/4A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Thieving Imp (2/1)
- [I]Technician[/I]: Grave 1 (2/3)
-
[I]Lookout[/I]: Gorgon (2/4)
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 11
Sorry for the edits, should be fixed now.
P1T8
StartingHand Workers
STARTING HAND
Forest’s Favor
Feral Strike
Tiny Basilisk
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Young Treant
Merfolk Prospector
Tiger Cub
NextHand
Rampant Growth
Barkcoat Bear
Barkcoat Bear
T-Rex
Discard
Forest’s Favor
Feral Strike
Tiny Basilisk
Tech 0 card(s)
Collect Gold + Float - (11)
Play Arg, put a wisp into play - (9)
Forest’s Favor on Midori - (7)
Midori flys over to take out Grave, midband Arg
Max Arg, put a Water Elemental into play - (5)
Build Tech III - (0)
Float (0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wisp (1/2+A)
- [I]Elite[/I]: Water Elemental (4/3)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Spore Shambler (1/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Midori lvl 8 (4/3), exhausted
- Arg lvl 5 (1/5)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
- Tech III HP: 5
- Tech Lab HP: 4 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 10
I killed the Tiger with Deteriorate last turn. Want to re-patrol?
Moved Spore Shambler down
Midori should be a 4/3, I think. He was a 3/3 last turn, then got a rune but took one from the tower.