RACE #3: PointyFinger (Mono Green) vs. lettucemode ([Disease]/Discipline/Fire)

@PointyFinger will be going first against @lettucemode. Good luck and have fun!

@lettucemode

P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Playful Panda
Young Treant
Forest’s Favor
Ironbark Treant


WORKERS
Ironbark Treant


NextHand

Merfolk Prospector
Tiger Cub
Verdant Tree
Rampant Growth
Rich Earth


Discard

Forest’s Favor
Spore Shambler
Young Treant


Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Play Playful Panda, summon a Wisp - (1)

Float (1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

Gl hf!

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Poisonblade Rogue
Graveyard


WORKERS
Jandra, the Negator


NextHand

Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak
Thieving Imp


Discard

Graveyard
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
Poisonblade Rogue - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Poisonblade Rogue (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Orpal 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Tiger Cub
Rich Earth
Rampant Growth
Merfolk Prospector
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth


NextHand

Tiny Basilisk
Verdant Tree
Tiny Basilisk
Spore Shambler
Tiger Cub


Tech 2 card(s)
Collect Gold + Float - (6)
Worker - (5)
Play Calamandra - (3)
Play Rampant Growth on Wisp - (1)
Wisp takes out Poisonblade Rogue
Playful Panda takes out Pestering Haunt
Build Tech I - (0)

Float (0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Calamandra lvl 1 (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/1), exhausted
  • Wisp (0/1), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Rambasa Twins
Sickness


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Thieving Imp
Skeleton Javelineer
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Graveyard
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Thieving Imp, you discard #4 - ($0)
Deteriorate the Planda

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Barkcoat Bear
Circle of Life


STARTING HAND
Tiny Basilisk
Spore Shambler
Tiger Cub
Tiny Basilisk
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree


NextHand

Rampant Growth
Young Treant
Forest’s Favor


Discard

Playful Panda
Spore Shambler
Tiger Cub
Barkcoat Bear
Circle of Life


Tech 2 card(s)
Discard Spore Shambler to Thieving Imp
Collect Gold - (6)
Worker - (5)
Play Tiny Basilisk - (3)
Calamandra takes out Thieving Imp
Play Tiny Basilisk - (1)

Float (1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Tiny Basilisk (2/2)
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Tiny Basilisk (1/2), Resist 1
    [B]In Play:[/B]
  • Calamandra lvl 1 (2/1), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

Your hand and discard are both hidden information, so you shouldn’t tell me what got discarded.

P2T3


Tech StartingHand Workers

TECH
Ember Sparks
Plague Spitter


STARTING HAND
Skeleton Javelineer
Graveyard
Summon Skeletons
Poisonblade Rogue
Deteriorate
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


NextHand

Rambasa Twins
Sacrifice the Weak
Sickness
Pestering Haunt


Discard

Thieving Imp
Deteriorate
Graveyard
Summon Skeletons
Ember Sparks
Plague Spitter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate lookout basilisk - ($5)
Orpal takes out lookout basilisk
Tower - ($2)
Skeletal Javelineer - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

edit: rearranging order so that it shows making worker first to allow building tech II, I had written as such so that I calculated my turn knowing that I had tech II paid for.

P1T4


Tech StartingHand Workers

TECH
Feral Strike
Barkcoat Bear


STARTING HAND
Rampant Growth
Forest’s Favor
Young Treant


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Young Treant


NextHand

Barkcoat Bear
Circle of Life
Barkcoat Bear
Merfolk Prospector


Tech 2 card(s)
Collect Gold + Float - (8)
Worker - (7)
Build Tech II (Feral) - (3)
Midband Calamandra, heal her to full - (1)
Calamandra takes out Skeleton Javelineer
Tiny Basilisk trades into Orpal, max Calamandra and heal

Float (1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 5 (4/5), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP (Feral): 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

Just saw the part about that info being hidden, it slipped my mind as being one of the different things about Codex from other card games. Thanks for pointing it out!

Np. Sorry for the delay on my end…

P2T4


Tech StartingHand Workers

TECH
Plague Lab
Gorgon


STARTING HAND
Sacrifice the Weak
Sickness
Rambasa Twins
Pestering Haunt
Ember Sparks


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt


NextHand

Skeleton Javelineer
Graveyard
Plague Spitter
Thieving Imp
Summon Skeletons


Discard

Sacrifice the Weak
Sickness
Ember Sparks
Plague Lab
Gorgon


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rambasa Twins - ($4)
Grave - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Rambasa Twin (4/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rambasa Twin (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Swift Strike
Swift Strike


STARTING HAND
Merfolk Prospector
Barkcoat Bear
Barkcoat Bear
Circle of Life


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Young Treant
Merfolk Prospector


NextHand

Tiny Basilisk
Tiny Basilisk
Tiger Cub


Discard

Circle of Life
Swift Strike
Swift Strike


Tech 2 card(s)
Collect Gold + Float - (9)
Worker - (8)
Barkcoat Bear - (4)
Barkcoat Bear - (0)
Calamandra takes out Technician Rambasa Twin

Float (0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Barkcoat Bear, (5/5), Resist 3
  • :target: [I]Lookout[/I]: Barkcoat Bear (5/5), Resist 4
    [B]In Play:[/B]
  • Calamandra lvl 5 (4/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Cala should be at 4/1 because of the Tower.

P2T5


Tech StartingHand Workers

TECH
Gorgon
Cursed Crow


STARTING HAND
Thieving Imp
Plague Spitter
Skeleton Javelineer
Graveyard
Summon Skeletons
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Summon Skeletons


NextHand

Skeleton Javelineer
Sickness
Plague Lab
Deteriorate
Graveyard


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Thieving Imp, you discard #1 - ($7)
Plague Spitter - ($4)
Tech II - Disease - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3A)
  • :psfist: [I]Elite[/I]: Rambasa Twin (4/2)
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]: Grave 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
T-Rex
T-Rex


STARTING HAND
Tiger Cub
Tiny Basilisk
Tiny Basilisk


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Young Treant
Merfolk Prospector
Tiger Cub


NextHand

Playful Panda
Spore Shambler
Rampant Growth


Discard

Circle of Life
Swift Strike
Swift Strike
Tiny Basilisk
Tiny Basilisk
T-Rex
T-Rex


Tech 2 card(s)
Discard Card #1
Collect Gold - (9)
Worker - (8)
Summon Midori - (6)
Exhaust Calamandra to put Predator Tiger into play - (2)
Barkcoat Bear #1 attacks Plague Spitter, overwhelm 1 to Thieving Imp
Barkcoat Bear #2 attacks Grave, overwhelming 2 to Rambasa Twin and taking out both. Level Midori twice.
Build Tech Lab (Balance) - (0)

Float (0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Predator Tiger (4/4+A), Resist 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1), Resist 1
  • :pspuzzle: [I]Technician[/I]: Midori lvl 3 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 5 (4/1), exhausted
  • Barkcoat Bear, (2/1), Resist 3, exhausted
  • Barkcoat Bear (5/2), Resist 3, exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech Lab HP: 4 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T6


StartingHand Workers

STARTING HAND
Sickness
Plague Lab
Skeleton Javelineer
Graveyard
Deteriorate
Cursed Crow


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Summon Skeletons


NextHand

Sacrifice the Weak
Graveyard
Gorgon
Ember Sparks
Gorgon


Tech 0 card(s)
Get Paid - ($10)
Plague Lab, Wisp and 2/1 Bear die - ($7)
Orpal - ($5)
Sickness on Cala and Midori, Orpal to 3 - ($3)
Deteriorate the other Bear - ($1)
Midband Orpal - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Orpal 4 (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plague Lab (4hp)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T7


StartingHand Workers

STARTING HAND
Rampant Growth
Playful Panda
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Young Treant
Merfolk Prospector
Tiger Cub


NextHand

Tiny Basilisk
Forest’s Favor
Feral Strike


Tech 0 card(s)
Collect Gold - (10)
Play Spore Shambler - (7)
Pay 1 to move a rune Predator Tiger - (6)
Predator Tiger is unstoppable by your Thieving Imp and takes out Orpal, send Midori to midband
Max Midori - (3)
Rampant Growth Midori - (1)
Midori flys over Thieving Imp to destroy the Plague Lab

Float (1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Spore Shambler (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori lvl 8 (3/4), -1 Rune
  • Predator Tiger (4/3), -1 Rune, +1 Rune, exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech Lab HP: 4 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

The tiger should be a 4/3 with 2 -1/-1 runes, or a 2/1. +1/+1 and -1/-1 runes cancel each other out, and Orpal put 2 more on the tiger when it attacked him. Also Midori should be a 3/3 since he took 1 dmg from the Tower.

P2T7


Tech StartingHand Workers

TECH
Flame Arrow


STARTING HAND
Ember Sparks
Gorgon
Sacrifice the Weak
Gorgon
Graveyard
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Summon Skeletons
Graveyard


NextHand

Sickness
Skeleton Javelineer
Cursed Crow
Plague Spitter


Discard

Plague Lab
Thieving Imp
Deteriorate
Sacrifice the Weak
Ember Sparks
Flame Arrow


Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Grave - ($7)
Deteriorate the Tiger - ($6)
Gorgon - ($3)
Gorgon - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (2/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/1)
  • :pschip: [I]Technician[/I]: Grave 1 (2/3)
  • :target: [I]Lookout[/I]: Gorgon (2/4)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Sorry for the edits, should be fixed now.

P1T8


StartingHand Workers

STARTING HAND
Forest’s Favor
Feral Strike
Tiny Basilisk


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Young Treant
Merfolk Prospector
Tiger Cub


NextHand

Rampant Growth
Barkcoat Bear
Barkcoat Bear
T-Rex


Discard

Forest’s Favor
Feral Strike
Tiny Basilisk


Tech 0 card(s)
Collect Gold + Float - (11)
Play Arg, put a wisp into play - (9)
Forest’s Favor on Midori - (7)
Midori flys over to take out Grave, midband Arg
Max Arg, put a Water Elemental into play - (5)
Build Tech III - (0)

Float (0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (1/2+A)
  • :psfist: [I]Elite[/I]: Water Elemental (4/3)
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Spore Shambler (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori lvl 8 (4/3), exhausted
  • Arg lvl 5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

I killed the Tiger with Deteriorate last turn. Want to re-patrol?

Moved Spore Shambler down

Midori should be a 4/3, I think. He was a 3/3 last turn, then got a rune but took one from the tower.