RACE #3: PiHalbe (Mono Black) vs. PointyFinger (Mono Black)

Post deleted

Actually, haunt can’t be sacrifice, you need to update with what you want to do with Imp

Sorry, you can keep imp and i keep haunt. Can’t edit properly right now. Will lower base to 12.

Ok, posting turn now.

P2T8


StartingHand Workers

STARTING HAND
Death Rites
Bone Collector
Death and Decay
Deteriorate
Shadow Blade


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery
Skeleton Javelineer
Summon Skeletons


NextHand

Death Rites
Cursed Crow
Cursed Crow
Death and Decay
Sacrifice the Weak


Discard

Shadow Blade
Deteriorate
Death and Decay
Death Rites


Tech 0 card(s)
Collect Gold + Float - (17)
Garth - (15)
Mid Garth - (12)
Make a Skeleton and sacrifice to draw a card - (11)
Bone Collector - (9)
Build Tech Lab (Demonology) - (7)

Float (7)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Thieving Imp (2/1)
  • :target: [I]Lookout[/I]: Bone Collector (3/3), Resist 1
    [B]In Play:[/B]
  • Garth lvl 4 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP (Demonology) : 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 7
  • Workers: 11
[b]P1T9[/b]
Tech StartingHand Workers

TECH
Corpse Catapult
Blackhand Resurrector


STARTING HAND
Jandra, the Negator
Doom Grasp
Plague Spitter
Summon Skeletons
Bone Collector
Thieving Imp (2/2)


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Spreading Plague
Deteriorate
Twilight Baron


NextHand

Jandra, the Negator
Bone Collector (3/3)
Thieving Imp
Skeletal Lord
Corpse Catapult


Tech 2 card(s)
Surplus: draw 1
Get Paid - ($10)
Build Tech II (Necromancy) - ($6)
Summon Plague Spitter - ($3)
Cast Summon Skeletons - ($0)
Pestering Haunt deals 1 to base

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton #1 (1/1)
  • :pschip: [I]Technician[/I]: Skeleton #2 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Pestering Haunt (1/1)
  • max Orpal Gloor (2/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II (Necromancy) HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T9


Tech StartingHand Workers

TECH
Zarramonde
Cursed Ghoul


STARTING HAND
Cursed Crow
Cursed Crow
Sacrifice the Weak
Death Rites
Death and Decay


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Pestering Haunt


NextHand

Shadow Blade
Death Rites
Death Rites
Zarramonde
Death and Decay


Tech 2 card(s)
Collect Gold + Float - (18)
Play Orpal - (16)
Max Orpal - (11)
Garth makes a Skeleton - (10)
Sacrifice a Skeleton to Orpal to give -1/-1 to Plague Spitter
Bone Collector takes out Plague Spitter, make a skeleton
Plague Spitter’s death triggers Orpal, giving -1/-1 to both Skeletons and removing them
Play Vandy - (8)
Max Garth, put a Cursed Ghoul into play - (5)
Cursed Ghoul gives -1/-1 to Pestering Haunt, destroying it
Garth and Imp take out Orpal, level Vandy to 3
Play Cursed Crow - (2)
Sacrifice a Skeleton to draw a card
Worker - (1)

Float (1)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Cursed Ghoul (4/5), Resist 1
    [B]In Play:[/B]
  • Garth lvl 7 (1/2), -2 Runes, exhausted
  • Cursed Crow (3/3), Flying
  • Bone Collector (1/1), -2 Runes, exhausted
  • Orpal lvl 6 (2/5)
  • Vandy lvl 3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 12
[b]P1T10[/b]
Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Gargoyle
Spreading Plague
Blackhand Resurrector
Graveyard
Summon Skeletons


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Spreading Plague
Deteriorate
Twilight Baron


NextHand

Gargoyle
Spreading Plague
Bone Collector
Summon Skeletons
Graveyard


Discard

Plague Spitter (3/3+A)
Pestering Haunt (1/1)
Doom Grasp
Thieving Imp
Jandra, the Negator
Sickness


Tech 2 card(s)
Surplus + Technician: draw 2
Get Paid + Scavenger - ($11)
Summon Bone Collector - ($9)
Summon Garth - ($7)
Garth summons Skeleton - ($6)
Summon Skeletal Lord - ($3)
Summon Corpse Catapult - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]: Skeleton #1 (3/2, AA)
  • :ps_: [I]Scavenger[/I]: lvl 1 Garth Torken (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeletal Lord (3/3)
    [B]In Play:[/B]
  • Skeletal Archery
  • Corpse Catapult (1/4, 0 runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II (Necromancy) HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Collect Gold + Float (13)
Garth makes a Skeleton (12)
Sacrifice the Skeleton to give Corpse Catapult a -1/-1 Rune
Death and Decay wipes your board and deals 3 to your buildings (4)
Garth’s Death maxes Vandy and she buffs Bone Collector
Attack your base for a combined 17 dmg

GG! I was torn between doom grasping Orpal or not. Seems i made the wrong choice. Thanks for the game!

@EricF

Yeah, I think I messed up some the turn before that. Max Garth the turn before all the heroes came down to get a creature gives me a bit better of a board going into that turn and turns on Death Rites which was guaranteed in that next hand. This just gives me an extra turn with pressure rather than the full hero turn and hoping for no Doom Grasp.

This was a super interesting game, gg

1 Like

Let me know if you want a casual rematch sometime after the tournament.