RACE #3: PiHalbe (Mono Black) vs. CarpeGuitarrem (Mono Green)

Cal is not actually patrolling, so feel free to revise your turn as needed to account for that.

Right, “exhaust” is even explicitly in the turn. Thanks. But, nah, I think my turn is fine.

As I was working my shift tonight, the thought crossed my mind: “…did I accidentally leave Calamandra in Lookout on the spreadsheet?”

Oh well.

[b]P2T6[/b]
StartingHand Workers

STARTING HAND
Tiny Basilisk
Young Treant
Ironbark Treant
Artisan Mantis


WORKERS
Merfolk Prospector
Verdant Tree
Tiger Cub
Rampant Growth
Chameleon
Ironbark Treant


NextHand

Barkcoat Bear
Centaur
Forest’s Favor


Discard

Stalking Tiger
Young Treant


PLEASEPLEASEPLEASE DON’T HAVE METAMORPHOSIS

Tech 0 card(s)
Get Paid - ($10)
Summon Tiny Basilisk - ($8)
Exhaust Calamandra and play Predator Tiger from the codex - ($4)
Summon Artisan Mantis and heal 3 from my base - ($0)
Worker

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Artisan Mantis 4/5+a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Predator Tiger 4/4
  • :target: [I]Lookout[/I]: Tiny Basilisk 1/2 deathtouch resist 1
    [B]In Play:[/B]
  • Rich Earth
  • Calamandra L3 4/5
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
[b]P1T7[/b]
Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Cursed Crow
Metamorphosis
Jandra, the Negator
Sickness
Graveyard


WORKERS
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator


NextHand

Pestering Haunt
Soul Stone
Cursed Crow
Twilight Baron
Graveyard


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Twilight Baron suicides into Mantis, dealing 3dmg after armor
Skeleton suicides into Mantis, dealing 1 dmg
Metamorphosis - ($3)
Garth revives Twilight Baron from discard
Garth summons Skeleton - ($2)
Plague Lab reinforces demon heroes with +1/+1 - ($0)
Garth kills Tiger, taking 4dmg
Vandy deals 7dmg to base

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Twilight Baron (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • max demon Vandy Anadrose (7/5, inivisble, readiness)
  • max demon Garth Torken (6/3, inivisble, readiness)
  • Plague Lab (4HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

This looks really safe. I did not go straight to base because I wanted to be safe, no matter what. I am a bit afraid of the off-chance that he actually has two dinosizes in hand. Tiger + 2 dinosize + Calamadra > base. Not fun. But I am pretty sure that my defense will hold. I have teched in two Dark Pacts for the chance that he builds yet another Tower. Straight to base damage from now on. Next turn, I will either finish him or set him up with Cursed Crow plus one demon hero strike. I’d carefully suggest that this is GG. I might be wrong, though.

Aaaaaaaaaaaaaand there’s Meta.

[b]P2T7[/b]
Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel


STARTING HAND
Barkcoat Bear
Centaur
Forest’s Favor
Centaur


WORKERS
Merfolk Prospector
Verdant Tree
Tiger Cub
Rampant Growth
Chameleon
Ironbark Treant


NextHand

Playful Panda
Spore Shambler
Circle of Life
Nature Reclaims


Discard

Stalking Tiger
Young Treant
Predator Tiger
Tiny Basilisk
Centaur
Forest’s Favor
Guargum, Eternal Sentinel


Tech 1 card(s)
Get Paid - ($11)
Calamandra kills your Skeleton in Squad Leader, taking 1 damage
Tiny Basilisk trades with Twilight Baron
Artisan Mantis destroys your Plague Lab
Summon Barkcoat Bear - ($7)
Destroy Tech Lab (base takes 2) and build Tower - ($4)
Summon Centaur - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Barkcoat Bear 5/5 resist 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Centaur 3/4 resist 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Calamandra L3 4/4
  • Artisan Mantis 4/1 resist 1
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
[b]P1T8[/b]
Tech StartingHand Workers

TECH
Death and Decay
Lich’s Bargain


STARTING HAND
Cursed Crow
Twilight Baron
Pestering Haunt
Soul Stone
Graveyard


WORKERS
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator


NextHand

Dark Pact
Deteriorate
Thieving Imp
Shadow Blade
Cursed Crow


Discard

Plague Lab
Twilight Baron
Graveyard
Twilight Baron
Soul Stone
Death and Decay
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($10)
Garth summons Skeleton - ($9)
Summon Cursed Crow - ($6)
Garth trades with Barkcoat bear (detected)
Summon Pestering Haunt
Summon Orpal Gloor - ($4)
Level Orpal to midband - ($1)
Orpal sacrifices Skeleton to deal -1/-1 to Mantis which withers - ($0)
Vandy deals 7dmg to base

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal Gloor (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: max demon Vandy Anadrose (7/5, inivisble, readiness)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Cursed Crow (3/3)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
[b]P2T8[/b]
Tech StartingHand Workers

TECH
Feral Strike


STARTING HAND
Circle of Life
Spore Shambler
Nature Reclaims
Playful Panda


WORKERS
Merfolk Prospector
Verdant Tree
Tiger Cub
Rampant Growth
Chameleon
Ironbark Treant


NextHand

Centaur
Barkcoat Bear
Stalking Tiger


Tech 1 card(s)
Get Paid + float - ($12)
Summon Playful Panda - ($10)
Summon Spore Shambler - ($7)
Summon Master Midori - ($5)
Shift both runes from Spore Shambler onto Centaur - ($3)
Centaur kills Orpal Gloor and receives two -1/-1 runes, cancelling the +1/+1 runes. Midori levels up twice
Cast Circle of Life, sacrifice Centaur, bring Fairie Dragon into play. No feather rune. - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori L3 2/3+a
  • :psfist: [I]Elite[/I]: Wisp 0/1 resist 1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spore Shambler 0/1 resist 1
  • :target: [I]Lookout[/I]: Fairie Dragon 4/2 flying resist 2
    [B]In Play:[/B]
  • Rich Earth
  • Calamandra L5 max 4/4
  • Playful Panda 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 3
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Time to return the cards I stole you …

[b]P1T9[/b]
StartingHand Workers

STARTING HAND
Thieving Imp
Dark Pact
Cursed Crow
Shadow Blade
Deteriorate


WORKERS
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator


NextHand

Dark Pact
Metamorphosis
Sickness
Doom Grasp
Thieving Imp


Tech 0 card(s)
Get Paid - ($10)
Vandy casts Dark Pact, 2dmg to your base
You draw two cards
Pestering Haunt deals 1dmg to base
GG

@EricF

Thanks for the engaging game! I tried to put the pressure on early and keep you card choked and board wiped, but against the sheer growing power of Growth, this is kind of hard. Three turns ago I was pretty positive I could win, but I was always afraid of some double-dinosize shenanigans with Stalking Tigers etc. A stampede or MOLAC next turn would have been really bad. Maybe you could set that up earlier? I don’t know, though. I’m pretty new to the game.

Again, thanks and good luck with your next games!

1 Like

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I forgot about Dark Pact. Thought I’d just barely managed to give myself another turn.

GG! I’ll have to think about what I could’ve done differently.

1 Like

Oh, also, I do think I failed to appropriately prepare for Metamorphosis. Right after I submitted my Turn 5, I realized that you were gearing up to cast a two-hero Metamorphosis, I just didn’t know when. I should’ve thought of that, and instead of destroying my Tower to build a tech lab (which ultimately cost me 4 health), I should’ve kept the Tower to stave off Meta. I was building the tech lab with the intent of fielding beefy units like Barkcoat Bear (and being able to replay my tigers), but I could’ve easily teched in an Oversized Rhinoceros instead of the Bear.

Considering that I totally read Metamorphosis from the board state T5, I should’ve been ready.

Yeah, i think i was telegraphing metamorphosis rather clearly. I was planning for working around the tower (soul stoned cursed crow), but tearing down the tower made it quire easy.

Don’t worry about dark pact though. You’ll find that i also had a shadow blade in my hand to pave the way for my Crow.

If you’re in for a rematch after the tournament, fell free to message me. :slight_smile:

1 Like

…also, I juuuuuuuuuuuuust realized I wasn’t taking full advantage of Tower. Oops. (I thought it was only effective on your turn, should’ve read it more closely.)