@Marto will be going first against @Jude. Good luck and have fun!
@Jude GL & HF
Nice to meet you
T1:
Hand
Plexus, Plasmodium, Tinkerer (W), Mox, Temporal Research
Collect 4 gold (4)
Worker (3)
Plasmodium (1)
discard 3, draw 5
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other: Plasmodium [3]
Economy:
Workers: 5
Spare gold: 1
Hand: 5
Deck: 0
Discard: 3
Redraw
Fading Argo, Forgotten Fighter, Battle Suits, Nullcraft, Time Spiral
Nice to meet you as well. I’m pretty new so this tournament is a crash course of learning viable strategies. Both my games right now are against Mono Purple so hopefully I’ll learn something.
P2T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Thieving Imp
WORKERS
Skeleton Javelineer
NextHand
Summon Skeletons
Pestering Haunt
Skeletal Archery
Graveyard
Jandra, the Negator
Discard
Sacrifice the Weak
Poisonblade Rogue
Deteriorate
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, You Discard - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp 2/2 + a
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
(I edited my hidden parts on first round to notice which card I workered. I forgot ton last turn, sorry for that)
T2:
[details=Hand]Fading Argo, Forgotten Fighter (disc), Battle Suits, Nullcraft, Time Spiral (W)
Tech 2x Stewardess of the Undone[/details]
Collect 5 gold (6)
Worker (5)
Tech I (4)
Summon Geiger (2)
Fading Argonaut (0)
discard 2, rs, draw 4
Patrol:
Leader: lvl 1 Geiger 2/3+1
Elite:
Scavenger:
Technician: Fading Argonaut 2/3 [3]
Lookout:
Buildings: Tech I 5hp
Units/Heroes:
Base: 20
Other: Plasmodium [2]
Economy:
Workers: 6
Spare gold: 0
Hand: 4
Deck: 4
Discard: 0
Redraw
Forgotten Fighter, Stewardess, Mox, Temporal Research
Editing, I didn’t modify my end-of-turn hand.
My other match also has Geiger and Fading Argonaut out.
I’m of work tomorrow so I should be able to do several turns.
P2T2
Tech StartingHand Workers
TECH
Plague Spitter
Sickness
STARTING HAND
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Graveyard
WORKERS
Skeleton Javelineer
Skeletal Archery
NextHand
Graveyard
Sacrifice the Weak
Summon Skeletons
Pestering Haunt
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Skeletons - ($2)
Summon Orpal - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp 2/2
- [I]Elite[/I]: Orpal Gloor 2/3
- [I]Scavenger[/I]: Skeleton 1/1
- [I]Technician[/I]: Skeleton 1/1
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Here is a question about my last turn. Do you feel like the 3 I spent on Summon Skeletons would have been better spent on a tower? I didn’t have many other options in my hand and want to try to get ahead on board control obviously. Just wondering what is considered a better thing to do in those situations.
Tower is a good option against Purple, because of Nullcraft; yet that would’ve made you discard 4, which is generally a bad thing (like losing a card)
T3:
[details=Hand]Forgotten Fighter, Stewardess, Mox (W), Temporal Research
Tech Hyperion, Tricycloid[/details]
Collect 6 gold (6)
Plasmodium and Fading Argonaut lose a rune
Worker (5)
Stewardess of the Undone, returning Thieving Imp to your hand (2)
Geiger attacks your Scavenger skeleton and kills it, then sparkshots on Orpal
Fading Argonaut kills Orpal and suffers 2 -1/-1 runes. Geiger lvl 3 and heals
discard 2, draw 4
Patrol:
Leader: Stewardess of the Undone 2/3+1
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tech I 5hp
Units/Heroes: lvl 3 Geiger 2/4, Fading Argonaut 0/1 [2]
Base: 20
Other: Plasmodium [1]
Economy:
Workers: 7
Spare gold: 0
Hand: 4
Deck: 0
Discard: 4
Redraw
Stewardess, Time Spiral, Nullcraft, Battle Suits
Thoughts
So much to think about this turn. I can see several different options but don’t know how to evaluate the strength of any of them.
This is the turn I could build a tech 2 but I don’t think I could protect it with everything he’s got on the board. I could Summon Skeletons again and have three patrollers spread out but he could kill them all and attack the tech building with Plasmodium, if he has a Nullcraft in his hand that would finish it.
I have a lot of cards in my hand but none of them are great. It feels like a waste to discard them but I also feel like I need to start getting tech 2 stuff out to get ahead/not fall more behind.
But if I don’t fill up my patrol zone more I’m going to get trampled. Not sure what I should try to tech to come back from this.
I could also build a tower and make him have to attack with everything to get to it. Maybe 1 damage on all 4 guys would dissuade him?
This is definitely a turn I would like some expert advice on after the game.
Not having that Fading Argonaut makes a big difference. I went for tech 2 and hope he doesn’t pull out any tricks to kill it this turn.
That was the first time I’ve seen sparkshot used. It’s super effective. Lot’s of hard choices this turn. I assume you played a second Fading Argonaut and just didn’t show it in your list of actions. Hopefully you being down on cards will help me not fall too far behind.
P2T3
Tech StartingHand Workers
TECH
Plague Spitter
Gorgon
STARTING HAND
Graveyard
Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Poisonblade Rogue
WORKERS
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
NextHand
Plague Spitter
Summon Skeletons
Jandra, the Negator
Deteriorate
Sickness
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Thieving Imp You discard - ($4)
Poison Blade Rogue - ($2)
Summon Geiger - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp 2/2 + a
- [I]Elite[/I]: Geiger 3/3
- [I]Scavenger[/I]: Skeleton 1/1
- [I]Technician[/I]:
-
[I]Lookout[/I]: Poisonblade Rogue 2/1
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Oh no! I already see something stupid I did. This was a really hard turn for me. None of my options seemed good.
Edit :Never mind, I think it will work out okay… maybe.
I made a mistake indeed. Fading Argonaut is a starter card, ie I have only one copy of it in the deck. So there is no Fading Argonaut patrolling in Technician.
If that information changes your turn, feel free to redo it entirely if you wish.
I edit my board state taccordingly. Sorry for this mistake again ! (That’s for posting while at work)
That makes me feel a lot less behind. Shuffling some stuff now and will update it in a few minutes.
Edit: I posted a new turn. Being a little more aggressive. I hope I’m not stretching myself too thin. So much strategy stuff I need to think about and learn.
@Jude you’ll have to re-do your turn again. You need to have a hero in play in order to cast a spell (eg Summon Skeletons).
Also, the black starter spells will cost 1 extra gold if played by a non-black hero, and you can’t re-summon Orpal this turn, since he just died.
Will do. My old turn might have been better anyway. I think I’ll just roll it back.
It’s adjusted and ready for your next turn.
T4:
[details=Hand]Stewardess (Imp), Neo Plexus (W), Nullcraft (disc), Battle Suits
Tech Hyperion, Temporal Distorsion[/details]
Collect 7 gold (7)
Plasmodium and Fading Argonaut lose a rune. Plasmodium arrives
Worker (6)
Tech II - Present (2)
Battle Suits (0)
Stewardess kills Thieving Imp, taking 2 damage back
Geiger kills Poisonblade Rogue, taking 2 damage back
Plasmodium kills Geiger, taking 3 damage back.
My own Geiger maxbands and heals. He flickers Stewardess of the Undone
Stewardess arrives (healed), and bounces your Scavenger token to the void
Fading Argonaut deals 1 damage to your tech I
discard 1, rs, draw 3
Patrol:
Leader: Stewardess of the Undone 3/3+1
Elite:
Scavenger:
Technician: Fading Argonaut 1/1 [1]
Lookout:
Buildings: Tech I 5hp, Tech II Present 5hp
Units/Heroes: lvl 5 Geiger 3/4, Plasmodium 4/1
Base: 20
Other: Battle Suits (already included in the stats of my units)
Economy:
Workers: 8
Spare gold: 0
Hand: 3
Deck: 0
Discard: 4
Redraw
Stewardess, Temporal Distorsion, Hyperion
I don’t get a gold for the token bouncing do I? Since you didn’t actually kill it.
No you don’t. As you say, I didn’t kill the token, I just made it disappear…
I really could have used it to get my tech 2. Oh well here is my turn.
P2T3
Tech StartingHand Workers
TECH
Cursed Crow
Gorgon
STARTING HAND
Graveyard
Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Poisonblade Rogue
WORKERS
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
NextHand
Graveyard
Plague Spitter 3/3
Gorgon 2/4
Sacrifice the Weak
Discard
Thieving Imp 2/2
Poisonblade Rogue 2/1
Sickness
Deteriorate
Jandra, the Negator
Summon Skeletons
Cursed Crow
Gorgon
Tech 2 card(s)
Get Paid - ($7)
Plague Spitter - ($4)
Summon Orpal - ($2)
Sickness - ($0)
Stewardess and Geiger both get -1/-1
Deteriorate on the Plasmodium
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Plague Spitter 3/3 + a
- [I]Elite[/I]: Orpal 2/3
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 8
[B]Gold:[/B] - Gold: 0
- Workers: 8
T5:
[details=Hand]Stewardess, Temporal Distorsion, Hyperion, Forgotten Fighter (W) from Hyperion
Tech Now!, Seer [/details]
Collect 8 gold (8)
Fading Argonaut loses a rune and fades away
Hyperion (3)
Hyperion kills Plague Spitter and gets -3/-3. I draw a card
Worker (2)
Temporal Distorsion - I return Hyperion to my hand and put in play a Tricycloid from my Codex (0)
discard 2, draw 4
Patrol:
Leader: Tricycloid 6/6+1
Elite:
Scavenger: Stewardess of the Undone 2/2
Technician:
Lookout:
Buildings: Tech I 5hp, Tech II Present 5hp
Units/Heroes: lvl 5 Geiger 2/3
Base: 20
Other: Battle Suits (already included in the stats of my units)
Economy:
Workers: 9
Spare gold: 0
Hand: 4
Deck: 0
Discard: 7
Redraw
Tricycloid, Temporal Research, Nullcraft, Hyperion
Geiger keeps the -1/-1 even when he heals right?
P2T4
Tech StartingHand Workers
TECH
Plague Lab
Abombination
STARTING HAND
Gorgon 2/4
Plague Spitter 3/3
Sacrifice the Weak
Graveyard
WORKERS
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
NextHand
Sickness
Abombination
Deteriorate
Thieving Imp 2/2
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Plague Spitter - ($4)
Tech 2 Disease - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Plague Spitter 3/3 + a
- [I]Elite[/I]: Orpal 2/3
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9