RACE #3: FrozenStorm (Mono White) vs. cinder (Mono White)

this is not going well…

b]P2T6[/b]


Tech StartingHand Workers

TECH
speed fox
flying fox


STARTING HAND
glorious ninja
porcupine
smoker
shurikens
boulder


WORKERS
monk
Aged Sensei
Morningstar Flagbearer
shurikens


NextHand

Sensei’s Advice
Snapback
Grappling Hook
versatil style


Discard

primus
glorious ninja
porcupine
speed fox
flying fox


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
inverse power ninja does her best bowser impersonation and finishes mario,taking 2 damage
boulder - ($9)
tech II - ($5)
smoker - ($4)
tower - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: smoker
  • :psfist: [I]Elite[/I]: boulder
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • safe attacking
  • power ninja 4/2
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Player 1, Turn 6

P1 White vs P2 White

[details=Starting Hand]
Doubling Barbarbarian
Savior Monk
Snapback
Sparring Partner
Reversal
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1scavenger)
  • Tech 2 cards in

[details=All Teched Cards]
Reversal, Colossus
Whitestar Grappler, Martial Mastery
Doubling Barbarbarian x 2
Rambasa Twins, Reversal
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Reversal the Boulder, it takes 3 damage and is disabled (7)
  • Maxband Rook (4)
  • Rook ignores Smoker and kills Tower, takes 1 damage, your base to 16hp
  • Rambasa Luigi goomba stomps Smoker
  • Grave and both birdies take your tech 2, your base to 14hp
  • Doubling Babarbarian (1)
  • Worker Up (0)

[details=Workers]
Savior Monk, Grappling Hook, Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC STRENGTH
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5+2armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Rook (4/5 from 1 damage, two lives, lvl 8)
  • Grave (3/1 from 3 damage lvl 3)
  • Rambasa Luigi (3/2)
  • Tweetie Bird (1/1 flying)
  • Big Bird (1/1 flying)
  • Bird’s Nest
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Doubling Barbarbarian
Whitestar Grappler
Sensei’s Advice
Aged Sensei
[/details]

[details=End of Turn Discard]
Reversal
Reversal
Colossus
Sparring Partner
Snapback
[/details]

[details=My Thoughts]
This should be GG
[/details]

wow! looks grim…just one question… the armour bonus is doubled in the barbarian? I would have tought that he is not gaining that bonus, is a temporary thing from patrolling…

1 Like

Indeed all armor hp and attack bonuses double on him, including sql and elite bonuses

Source: Codex Card Database | Doubling Barbarbarian

thats good to know, i´ll have to get sneaky then…
[P2T8


Tech StartingHand Workers

TECH
porcupine
glorious ninja


STARTING HAND
Sensei’s Advice
flying fox
speed fox
versatil style


WORKERS
monk
Aged Sensei
Morningstar Flagbearer
shurikens


NextHand

smoker
porcupine
glorious ninja


Tech 2 card(s)
Get Paid + float - ($10)
I go crying to grave or help - ($8)
snapback to rook,bringing her friend - ($5)
hook on barbarian to bring him to lookout position
sense advice to inverted ninja and boulder - ($3)
inverted ninja kills your barbarian, takes one damage
lvel grave to lv 3 - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: grave lv3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • safe attacking
  • inverted ninja 4/1
  • boulder 0/3
  • grave
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Sorry mate, but Inverse Power Ninja with Grave and Boulder down on your side would be a 4/4 + damage, which isn’t enough to kill a 3/5 Barbarbarian :confused:

Also not at all a big deal, but this is actually turn 6, I think your turn count got off around turn 4 or so

you are right, my sensei will have to interfere. let me adjust that…

hopefully i got it right this time

Nearly, you paid 2 for Sensei’s Advice and it only costs 1. Any change to how you spend with that knowledge?

nope, i will float one more gold

Player 1, Turn 7

P1 White vs P2 White

[details=Starting Hand]
Doubling Barbarbarian
Whitestar Grappler
Sensei’s Advice
Aged Sensei
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • Choose to tech 2 cards in

[details=All Teched Cards]
Fox’s Den Students x 2
Reversal, Colossus
Whitestar Grappler, Martial Mastery
Doubling Barbarbarian x 2
Rambasa Twins, Reversal
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Max out Setsuki (5)
  • Sensei’s Advice to my Birds (4)
  • Tweetie Bird pecks Grave down to 3/3
  • Setsuki swift strikes Grave dead, my Grave levels to 5
  • Grave and Big Bird take your tech 2, your base to 12hp
  • Rambasa Luigi takes your tech 1, your base to 10hp
  • Doubling Babarbarian (1)
  • Aged Sensei (0)
  • No Worker

[details=Workers]
Savior Monk, Grappling Hook, Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Probably done teching now

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC STRENGTH
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5+2armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Setsuki (3/4 lvl 6)
  • Grave (3/1 from 3 damage lvl 5)
  • Rambasa Luigi (3/2)
  • Tweetie Bird (1/1 flying)
  • Big Bird (1/1 flying)
  • Aged Sensei (1/1)
  • Bird’s Nest
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Martial Mastery
Sparring Partner
Fox’s Den Students
[/details]

[details=End of Turn Discard]
Reversal
Reversal
Colossus
Sparring Partner
Snapback
[/details]

[details=My Thoughts]
Yep I have a stranglehold, this should warrant a concede I think.
[/details]

i clearly lost the tempo race, Im gonna concede and try to find out what went wrong :slight_smile:

GG WP @cinder!

FWIW, I think leading off with Setsuki was your primary mistake: I have not had much success using Setsuki as P2. I think planning to go Rook + Birds would have been a better bet, as it would have stymied the pressure I brought with that set up on my side.

@EricF we’re done and on to the next Ninja Turtle game here! GL in your next match @cinder, feel free to PM me for advice in the future!

as you started with rook, i thought going for a stealthy method would be best, going past your strong defence…WRONG!

Hidden Ninja was a viable alternative, you’ll see in my thoughts turn 3 or so that I feared Sets sneaking in for a hero kill. Had you gone for that instead of Shuriken hail, you may have prevailed (Hidden Ninja is pretty dirty to use with IPN too lol)