RACE #3: FrozenStorm (Mono White) vs. Bob199 ([Discipline]/Blood/Truth)

@FrozenStorm will be going first against @Bob199. Good luck and have fun!

I’ll be watching and rooting for Frozen!

GL HF @Bob199! After facing your Necro/Blood/Fire, I’m afraid of what antics you’ve found bringing the White Starter to the fray

Player 1, Turn 1

P1 White vs P2 White

[details=Starting Hand]
Grappling Hook
Savior Monk
Safe Attacking
Fox Viper
Snapback
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Rook (2)
  • Safe Attacking (1)
  • Worker Up (0)

[details=Workers]
Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Rook (2/4 lvl 1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Morningstar Flagbearer
Sensei’s Advice
Aged Sensei
Smoker
Fox Primus
[/details]

[details=End of Turn Discard]
Snapback
Savior Monk
Grappling Hook
[/details]

[details=My Thoughts]
Rook start moving into birds, I’m afraid of his deck the Blood / Truth combo is nothing to scoff at! So I’ll look for good trades with the air superiority and and maybe work into boulder / strength tech 2? Or I suppose a Glorious Ninja is a pretty great Crashbarrow wall, though kidnapping has to be respected then
[/details]

Ahoi @FrozenStorm , been a while, glhf. Don’t worry, this deck is nowhere near as good as Fire & Brimstone lol

T1:

Gold (5)
Worker (4)
Primus (1)

dc3, d5

Patrol:
Leader: 2/2A Primus
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 5
Spare gold: 1
Hand: 5
Deck: 0
Discard: 3

[details=Summary]!
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vip / cookie* / snap / hook / primus[/details]

Didn’t realize I was holding up the show here, my bad man!

Player 1, Turn 2

P1 White vs P2 [Discipline]/Blood/Truth

[details=Starting Hand]
Morningstar Flagbearer
Sensei’s Advice
Aged Sensei
Smoker
Fox Primus
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in

[details=All Teched Cards]
Rambasa Twins, Bird’s Nest
[/details]


###Main:

  • Aged Sensei (4)
  • Tech 1 (3)
  • Worker Up (2)

[details=Workers]
Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Float 2g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Aged Sensei (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Rook (2/4 lvl 1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 6

[details=End of Turn Hand]
Sensei’s Advice
Morningstar Flagbearer
Snapback
Smoker
Savior Monk
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Decided I’m going to go for early pressure with Rambasa Twins, we’ll see where this takes us! Whiffing on my turn 3 draw is not inspiring confidence for me…
[/details]

T2:

Gold +F (7)
Worker (6)
Tech I (4)
Grave (2)
Safe Attacking (1)
Primus > Sensei

dc3 ,rs , d5 , co2

Patrol:
Leader: 2/3A L1 Grave
Elite:
Scavenger:
Technician:
Lookout:

Other - Safe Attacking , 2/1 Primus

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 7 (forgot to up my worker count last turn)
Spare gold: 1
Hand: 5
Deck: 3
Discard: 0

[details=Summary]!
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other half, flag*
T:houndz [/details]

I’m put in a bad spot here :frowning:

Player 1, Turn 3

P1 White vs P2 [Discipline]/Blood/Truth

[details=Starting Hand]
Sensei’s Advice
Morningstar Flagbearer
Snapback
Smoker
Savior Monk
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+2float)
  • Tech 2 cards in

[details=All Teched Cards]
Glorious Ninja, Porcupine
Rambasa Twins, Bird’s Nest
[/details]


###Main:

  • Tower (5)
  • Savior Monk (3)
  • Worker Up (2)

[details=Workers]
Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 5
  • Float 2g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Savior Monk (2/2)

####In Play:

  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 7

[details=End of Turn Hand]
Grappling Hook
Rambasa Twins
Bird’s Nest
Porcupine
Sensei’s Advice
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Was hoping he’d leave the Sensei alone as an Elite, not wanting to use a card on Safe Attacking… I think I should expect Rambasa Bros, so I’m going to tech up to Ninjutsu and try to make his trades bad here. No birds likely for me it seems… Normally I’d worker smoker but on the off chance I want to go for Jade Fox lategame I suppose I’ll keep it in the deck just in case
[/details]

@Bob199 friendly reminder that it’s your turn :slight_smile:

1 Like

Away for the weekend, will get to it later Sunday

1 Like

T3:

Gold +F (8)
Worker (7)
Truth II (3)
Grave < Rook
Drakk (1)
Primus = Rook, Drakk to L3
L4 Drakk ()

dc4 , d3 , rs , d2 , co2

Patrol:
Leader: 2/3A L4 Drakk
Elite:
Scavenger:
Technician:
Lookout:

Other - Safe Attacking

Buildings:
Base: 20
Tech I: 5
Truth: 5

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 5
Discard: 0

[details=Summary]!
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smok* / sen / sav / dogz
T:macc/bard [/details]

Player 1, Turn 4

P1 White vs P2 [Discipline]/Blood/Truth

[details=Starting Hand]
Grappling Hook
Rambasa Twins
Bird’s Nest
Porcupine
Sensei’s Advice
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards in

[details=All Teched Cards]
Glorious Ninja, Hidden Ninja
Glorious Ninja, Porcupine
Rambasa Twins, Bird’s Nest
[/details]


###Main:

  • Setsuki (7)
  • Grappling hook Drakk to lookout (7)
  • Sensei’s Advice to Savior Monk, he kills Drakk, my base to 19, Sets to lvl 3 (6)
  • Worker Up (5)
  • Tech 2 - Ninjutsu (1)

[details=Workers]
Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 1g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Savior Monk (2/2)
  • Setsuki (1/3 lvl 3)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Smoker
Snapback
Aged Sensei
Glorious Ninja
[/details]

[details=End of Turn Discard]
Glorious Ninja
Hidden Ninja
Grappling Hook
Sensei’s Advice
Porcupine
Rambasa Twins
[/details]

[details=My Thoughts]
This game is also pretty blah for me, I guessed wrong on my tech 2 pre-techs in both games and will pay for it in both most likely… but oh well. Should have played at tech 1 longer in both games. At least killing Drakk is a fun bonus, and who knows, maybe I’ll get to do enough damage with Glorious Ninja next turn to shut his Truth machine down!
[/details]

1 Like

T3:

Gold (8)
Worker (7)
Macciatus (5)
Reteller of Truths (3)
Quonce + Illu (1)

dc2 , d4 , co2

Patrol:
Leader: 4/4A Reteller of Truths
Elite:
Scavenger: 1/2 Illu Token
Technician: 1/3 L1 Quonce
Lookout:

Other - Safe Attacking , 3/3 Macciatus

Buildings:
Base: 20
Tech I: 5
Truth: 5

Economy:
Workers: 9
Spare gold: 1
Hand: 4
Deck: 1
Discard: 4

[details=Summary]!
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played + hook* , snap , vip
T: Endergryphonz [/details]

Oof nice draw, this is going to be tough to deal with…

Player 1, Turn 5

P1 White vs P2 [Discipline]/Blood/Truth

[details=Starting Hand]
Smoker
Snapback
Aged Sensei
Glorious Ninja
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards in

[details=All Teched Cards]
Sparring Partner, Fox’s Den Students
Glorious Ninja, Hidden Ninja
Glorious Ninja, Porcupine
Rambasa Twins, Bird’s Nest
[/details]


###Main:

  • Glorious Ninja (4)
  • Max Sets (1)
  • Worker (0)

[details=Workers]
Smoker, Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Glorious Ninja (4/3+1armor, swift strike)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Savior Monk (2/2)
  • :target: Lookout:

####In Play:

  • Setsuki (3/4 lvl 6)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Hidden Ninja
Fox’s Den Students
Glorious Ninja
Aged Sensei
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well, if he’s holding a tiger, a roc, snapback or kidnapping, this game is pretty much over, and I don’t really see how he wouldn’t be… I really need to work on my teching skills, the turn 3 draw hurt a lot but still this is looking like a disaster… Going for broke to get FDS off but I think this is pretty much done
[/details]

T3:

Gold +F (10)
Worker (9)
Tech III (4)
L3 Quonce (2)
Convert Illu into Glorious Ninja ()
Illu Ninja = Real Ninja

dc3 d1, rs, d4 , co2

Patrol:
Leader: 4/4A Reteller of Truths
Elite:
Scavenger: 1/4 L3 Quonce
Technician:
Lookout:

Other - Safe Attacking , 3/3 Macciatus

Buildings:
Base: 20
Tech I: 5
Truth II: 5
Tech III: 5

Economy:
Workers: 10
Spare gold: 0
Hand: 5
Deck: 1
Discard: 4

[details=Summary]!
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dog / sen* / sav / prim
T: cashbarrelz [/details]

Player 1, Turn 6

P1 White vs P2 [Discipline]/Blood/Truth

[details=Starting Hand]
Hidden Ninja
Fox’s Den Students
Glorious Ninja
Aged Sensei
Sensei’s Advice (sets)
Rambasa Twins (sets)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in
  • Draw 2 for Sets maxband

[details=All Teched Cards]
Flying Fox x2
Sparring Partner, Fox’s Den Students
Glorious Ninja, Hidden Ninja
Glorious Ninja, Porcupine
Rambasa Twins, Bird’s Nest
[/details]


###Main:

  • Fox’s Den Students 4 hasty stealthy ninjas come (5)
  • Hidden Ninja on Sets and Savior Monk, draw 1 (3)
  • Sets swift strikes Macciatus dead
  • Monk and 3 Ninjas take your tech 3, your base to 18hp
  • 4th Ninja pings your base to 17hp
  • Rook (1)
  • Worker (0)

[details=Workers]
Rambasa Twins, Smoker, Bird’s Nest, Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Setsuki (3/4 lvl 6)
  • Savior Monk (2/2)
  • 4x Ninja (1/1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Grappling Hook
Sparring Partner
Snapback
Porcupine
Glorious Ninja
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well I guess I’m not done just yet! I’ll take his Tech 3 and Macciatus, take the incoming Snapback, and try to rush him down as best I can! Still a long shot I think but I’ll do my best!
[/details]

T3:

Gold (10)
RB Tech III
Blood Tech Lab (9)
Midband Drakk (4)
Reteller + Quonce = Rook, Drakk maxbands, reteller bounces
Illudog, gains haste from Drakk (3)
Hasty dog = Setsy, Quonce Maxbands (2)
Reteller ()

dc3 , d5

Patrol:
Leader: 3/4A Max Drakk
Elite:
Scavenger:
Technician:
Lookout: 3/3 Reteller

Other - Safe Attacking , 1/5 Max Quonce

Buildings:
Base: 17
Tech I: 5
Truth II: 5
Tech III: 5
Blood Lab: 4

Economy:
Workers: 10
Spare gold: 0
Hand: 5
Deck: 0
Discard: 5

[details=Summary]!
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dogz / gryp / vip / cash
T: [/details]

I think one of your card counts is off, between 5 workers, 2 cards on board, and 10 in hand/deck/discard, I think you should have 1 more card no? More if you teched crashbarrows right now (you’re amazing if you’ve had them in the deck this whole time)?

Player 1, Turn 7

P1 White vs P2 [Discipline]/Blood/Truth

[details=Starting Hand]
Grappling Hook
Sparring Partner
Snapback
Porcupine
Glorious Ninja
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • no techs

[details=All Teched Cards]
Flying Fox x2
Sparring Partner, Fox’s Den Students
Glorious Ninja, Hidden Ninja
Glorious Ninja, Porcupine
Rambasa Twins, Bird’s Nest
[/details]


###Main:

  • Grave (8)
  • Grappling hook Reteller, it bounces to your hand (7)
  • Snapback Drakk for Grave (4)
  • Porcupine (1)
  • Sparring Partner (0)
  • 3 Ninjas and Monk take your tech 3, your base to 15
  • 4th Ninja hits your base to 14
  • Skip Worker

[details=Workers]
Rambasa Twins, Smoker, Bird’s Nest, Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Sparring Partner (2/2)
  • :target: Lookout:

####In Play:

  • Grave (2/3 lvl 1)
  • Savior Monk (2/2)
  • 4x Ninja (1/1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Glorious Ninja
Hidden Ninja
Aged Sensei
[/details]

[details=End of Turn Discard]
Grappling Hook
Snapback
Glorious Ninja
[/details]

[details=My Thoughts]
Still locking him off Gryphons and trying to take his base in range of lethal, I’d still put my odds heavily towards losing but at least I am staying competitive…
[/details]

T3:

Gold (10)
RB Tech III
Quonce summons 2x Illu (6)
Cashbarrel, 1x Illu copies (3)
Change the other Illu to cashbarrel (1)
Illubarrel #1 + Grave = Porkypine, extra dmg hits sparrer, your Grave to L3
Illubarrel #2 = Sparrer, Extra dmg > Ninjitsu II, your base to 17
Cashbarrel > Grave
Worker ()

dc3 , rs , d5 , co1

Patrol:
Leader:
Elite: 2/5 Max Quonce
Scavenger:
Technician:
Lookout:

Other - Safe Attacking ,

Buildings:
Base: 14
Tech I: 5
Truth II: 5
Tech III: 5
Blood Lab: 4

Economy:
Workers: 11
Spare gold: 0
Hand: 5
Deck: 7
Discard: 0

[details=Summary]!
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Snap / Sav / prim* / cash / Rett / Smok
T: Macc [/details]

You crazy SOB, you had a Crashbarrow just lurking in that deck! Nice blow-up, I’m going to have to gamble now that I don’t get beat too bad by what’s in your hand!

Player 1, Turn 8

P1 White vs P2 [Discipline]/Blood/Truth

[details=Starting Hand]
Glorious Ninja
Hidden Ninja
Aged Sensei
Sensei’s Advice (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • Choose to tech 2 cards in desperation mode

[details=All Teched Cards]
Earthquake x2
Flying Fox x2
Sparring Partner, Fox’s Den Students
Glorious Ninja, Hidden Ninja
Glorious Ninja, Porcupine
Rambasa Twins, Bird’s Nest
[/details]


###Main:

  • Rebuild tech 2
  • Rook + lvl to 6 (3)
  • Sensei’s Advice on a ninja and Savior Monk (2)
  • Monk and a Ninja safely kill Quince, Rook maxbands
  • Remaining 3 ninjas ping each of your tech buildings to 4hp
  • Skip Worker

[details=Workers]
Rambasa Twins, Smoker, Bird’s Nest, Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs cross fingers and draw 2
  • Float 2g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Rook (4/6 lvl 8 two lives resist 1)

####In Play:

  • Savior Monk (2/2)
  • 4x Ninja (1/1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 10

[details=End of Turn Hand]
Fox’s Den Students
Flying Fox
Flying Fox
Sparring Partner
Aged Sensei
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Well, he actually did tech crashbarrow… So I guess his techs are Hound, Macciatus, Reteller, Crashbarrow (maybe x2) maybe free speech? and 2x Gryphon? That deck is weaponized as fk, Quince just makes that unbearable!

So I “can” kill the tech 3 again with Hidden Ninja + Sensei’s Advice, but Quince is a bigger issue anyway, and Sets won’t hold up against any of his haste… So time to pull a patented FrozenStorm panic tech, roll the dice on my reshuffle and hope I draw an Earthquake (and hope he DIDN’T draw snapback!). Otherwise I think I’m pretty well done in this game, I can’t keep up with his efficiency :confused:
[/spoiler][/details]

Crazy wins games =b

T3:

Gold (11)
RB Te… Wait a minute…
Macciatus (9)
Liberty Gryphon (6)
Cashbarrel (3)
Cashbarrel ()
Crashbarrels = Rook’s lives
Gryphon > Ninjitsu II, your base to 15

dc1 , d3

Patrol:
Leader: 3/3A Macciatus
Elite:
Scavenger:
Technician:
Lookout:

Other - Safe Attacking , 6/5 Liberty Gryphon

Buildings:
Base: 14
Tech I: 4
Truth II: 4
Tech III: 4
Blood Lab: 4

Economy:
Workers: 11
Spare gold: 0
Hand: 3
Deck: 4
Discard:

[details=Summary]!
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played + Macci #2
T: [/details]