RACE #3: cstick ([Demon]/Fire/Balance) vs. PointyFinger (Mono Black)

P2T6


StartingHand Workers

STARTING HAND
Thieving Imp
Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Twilight Baron
Graveyard


NextHand

Deteriorate
Nether Drain
Death Rites
Summon Skeletons


Discard

Bone Collector
Twilight Baron
Shadow Blade
Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak


Tech 0 card(s)
Gain a gold from Scav, draw a card from Tech - (1)
Collect Gold + Float - (12)
Make a Skeleton - (11)
Sacrifice the Skeleton to draw a card
Play Thieving Imp, you discard card 3 - (8)
Exhaust Vandy, pay 1, and discard Skeletal Archery to tutor Shadow Blade from my Codex - (7)
Shadow Blade Jaina, you discard card # 2 - (4)
Build Tech II (Disease) - (0)
Garth attacks your Tech II for 3

Float (0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 7 (3/4), exhausted
  • Vandy lvl 3 (3/4), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T7


StartingHand Workers

STARTING HAND
Bamstamper Lizzo
Bamstamper Lizzo
Dark Pact
Bamstamper Lizzo


WORKERS
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Firehouse


NextHand

Tiny Basilisk
Flame Arrow
Thieving Imp


Discard

Bamstamper Lizzo


Tech 0 card(s)
Get Paid - ($10)
Play Bamstamper Lizzo, killing Imp - ($6)
Play and maxband Vandy - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bamstamper Lizzo (5/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L5 Vandy (4/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 10
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T7


Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Deteriorate
Death Rites
Summon Skeletons
Nether Drain
Hooded Executioner
Death Rites


WORKERS
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Twilight Baron
Graveyard
Deteriorate


NextHand

Shadow Blade
Sacrifice the Weak
Shadow Blade
Metamorphosis


Tech 2 card(s)
Collect Gold + Float - (12)
Play Summon Skeletons - (9)
Play Death Rites - (5)
Sacrifice one Skeleton token to draw a card, destroy Bamstamper Lizzo
Sacrifice the other token to draw a card
Nether Drain your Vandy to mine, my Vandy maxes - (4)
Summon Orpal - (2)
My Vandy takes out yours, level orpal to 3
Garth destroys your Tech II, 2 to your base.
Make a Skeleton - (1)
Worker - (0)

Float (0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Orpal lvl 3 (1/3), Resist 1
    [B]In Play:[/B]
  • Garth lvl 7 (3/4), exhausted
  • Vandy lvl 5 (4/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P1T8


StartingHand Workers

STARTING HAND
Tiny Basilisk
Flame Arrow
Thieving Imp
Lobber


WORKERS
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Firehouse


NextHand

Pestering Haunt
Tiny Basilisk
Dark Pact


Discard

Bamstamper Lizzo
Bamstamper Lizzo
Flame Arrow
Thieving Imp


Tech 0 card(s)
Get Paid - ($10)
Play Jaina - ($8)
Play Flame Arrow to kill Vandy, Jaina to level 3 - ($3)
Play Tiny Basilisk - ($1)
Play Lobber - ($0)
Rebuild Tech 2

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber (2/2+A)
  • :psfist: [I]Elite[/I]: Tiny Basilisk (2/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Jaina (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T8


StartingHand Workers

STARTING HAND
Shadow Blade
Metamorphosis
Sacrifice the Weak
Shadow Blade
Death Rites
Thieving Imp


WORKERS
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Twilight Baron
Graveyard
Deteriorate
Metamorphosis


NextHand

Summon Skeletons
Skeletal Archery
Twilight Baron
Metamorphosis


Discard

Sacrifice the Weak
Death Rites
Shadow Blade
Shadow Blade


Tech 0 card(s)
Collect Gold - (11)
Sacrifice the Skeleton to draw a card
Play Sacrifice the Weak, destroying Tiny Basilisk - (9)
Play Death Rites - (5)
Make a Skeleton - (4)
Sacrifice Skeleton to draw a card, destroy Lobber
Garth takes out Jaina, Orpal levels to 5
Orpal attacks your Tech II for 2
Play Thieving Imp, you discard card 3 - (1)
Worker - (0)

Float (0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 7 (3/4), exhausted
  • Orpal lvl 5 (2/4), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

P1T9


Tech StartingHand Workers

TECH
Zarramonde
Zarramonde


STARTING HAND
Pestering Haunt
Tiny Basilisk
Dark Pact
Deteriorate


WORKERS
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Firehouse
Pestering Haunt


NextHand

Molten Firebird
Thieving Imp
Sacrifice the Weak


Discard

Bamstamper Lizzo
Bamstamper Lizzo
Flame Arrow
Thieving Imp
Dark Pact
Lobber
Tiny Basilisk
Deteriorate
Zarramonde
Zarramonde


Tech 2 card(s)
Get Paid - ($10)
Build Tech 3 - ($5)
Play Tiny Basilisk - ($3)
Play Midori - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Tiny Basilisk (2/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Midori (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Fire)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P2T9


Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Summon Skeletons
Skeletal Archery
Twilight Baron
Metamorphosis
Nether Drain
Bone Collector
Hooded Executioner


WORKERS
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Twilight Baron
Graveyard
Deteriorate
Metamorphosis
Skeletal Archery


NextHand

Death Rites
Shadow Blade
Thieving Imp
Skeleton Javelineer
Metamorphosis


Tech 2 card(s)
Collect Gold - (12)
Play Summon Skeletons - (9)
Sacrifice one to draw a card
Sacrifice the other to draw a card
Make a Skeleton, sacrifice it to draw a card - (8)
Play Boosted Hooded Executioner, destroy Tiny Basilisk - (3)
Thieving Imp attacks into Midori
Orpal takes out Midori and max bands, healing to full
Garth destroys your Tech II, 2 to your base
Play Vandy - (1)
Worker - (0)

Float (0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Hooded Executioner (3/3)
  • :target: [I]Lookout[/I]: Vandy lvl 1 (2/3), resist 1
    [B]In Play:[/B]
  • Garth lvl 7 (3/4), exhausted
  • Orpal lvl 6 (2/5), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 13

P1T10


Tech StartingHand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon


STARTING HAND
Molten Firebird
Thieving Imp
Sacrifice the Weak
Graveyard


WORKERS
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Firehouse
Pestering Haunt


NextHand

Dark Pact
Cinderblast Dragon
Sacrifice the Weak
Ember Sparks


Tech 2 card(s)
Get Paid - ($11)
Play Vandy - ($9)
Play Sacrifice the Weak to kill Executioner - ($7)
Play Thieving Imp, you discard at random (Random.org 1) - ($4)
Play Jaina - ($2)
Build Tech Lab: Demonology - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: L1 Vandy (2/3)
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 13
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 11

P2T10


StartingHand Workers

STARTING HAND
Death Rites
Skeleton Javelineer
Shadow Blade
Thieving Imp
Metamorphosis
Summon Skeletons
Sacrifice the Weak
Nether Drain
Death and Decay


WORKERS
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Twilight Baron
Graveyard
Deteriorate
Metamorphosis
Skeletal Archery
Skeleton Javelineer


NextHand

Bone Collector
Death Rites
Death and Decay
Shadow Blade
Twilight Baron


Discard

Hooded Executioner
Death Rites
Metamorphosis
Dark Pact
Shadow Blade
Summon Skeletons
Nether Drain
Sacrifice the Weak
Death and Decay


Tech 0 card(s)
Discard Death Rites
Collect Gold - (13)
Worker - (12)
Shadow Blade Vandy, you discard card #1 - (9)
Vandy midbands
Exhaust Vandy, pay 1, and discard Metamorphosis to tutor Dark Pact - (8)
Play Dark Pact, I draw 2 and my base takes 2
Make a Skeleton and sacrifice it to draw a card - (7)
Orpal attacks Jaina
Garth takes out Jaina, max Vandy
Play Summon Skeletons - (4)
Sacrifice a Skeleton to draw a card
Play Thieving Imp, you discard card #1 - (1)

Float (1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Thieving Imp (2/2)
    [B]In Play:[/B]
  • Garth lvl 7 (3/3), exhausted
  • Orpal lvl 6 (2/3), exhausted
  • Vandy lvl 5 (4/5), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 14

P1T11


StartingHand Workers

STARTING HAND
Ember Sparks
Cinderblast Dragon (Discarded)
Sacrifice the Weak
Dark Pact (Discarded)
Graveyard (Technician)


WORKERS
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Firehouse
Pestering Haunt


NextHand

Lobber
Molten Firebird
Tiny Basilisk
Flame Arrow
Thieving Imp


Discard

Dark Pact
Cinderblast Dragon
Thieving Imp
Sacrifice the Weak
Graveyard
Ember Sparks


Tech 0 card(s)
Get Paid + float - ($12)
Trade Imps
Play Midori - ($10)
Maxband Midori - ($3)

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L8 Midori (4/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11

P2T11


Tech StartingHand Workers

TECH
Zarramonde
Zarramonde


STARTING HAND
Death and Decay
Death Rites
Twilight Baron
Shadow Blade
Bone Collector


WORKERS
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Twilight Baron
Graveyard
Deteriorate
Metamorphosis
Skeletal Archery
Skeleton Javelineer


NextHand

Metamorphosis
Dark Pact
Death and Decay
Twilight Baron


Tech 2 card(s)
Collect Gold + Float - (15)
Play Death and Decay. 3 to all buildings and -3/-3 on Midori - (7)
Shadow Blade Midori, you discard card #5 - (4)
Orpal destroys your Tech III, 2 to your base
Garth destroys your Tech II, 2 to your base
Vandy destroys your Tech I, 2 to your base
Skeleton destroys your Tech Lab, 2 to your base
Make a Skeleton - (3)
Play Bone Collector - (0)

Float (0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pspuzzle: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 7 (3/3), exhausted
  • Orpal lvl 6 (2/3), exhausted
  • Vandy lvl 5 (4/5), exhausted
  • Skeleton (1/1), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 14

I’ll scoop. You got my Dragon with the Thieving Imp :cry:. GG.

Both tech 3s kinda put me in the same spot. I needed you to make the wrong call on the hero to take out and then use whichever ultimate I had left to finish it off. I definitely had Zarramonde on my mind more and think I maybe could have come back from dragon a little more but both would have been a tricky spot.

I did some bad greedy ult techs mid game that went pretty poorly for me, I think I could have done better at pressuring away from letting you tech 3 at all.

GG

@EricF