RACE #3: Castanietzsche (Mono Blue) vs. Barrelfish ([Necro]/Blood/Growth)

P1T8


[details=Secrets (Tech 2 cards)]

Worker : Liberty Gryphon, Liberty Gryphon
Hand : Judgment Day, Justice Juggernaut, Lawbringer Gryphon, Scribe then + Lawbringer Gryphon[/details]


Get 11 Gold + scav (12)
Draw a card from technician
Lawbringer Gryphon (2) (ok if you’ve got one more Doom Grasp or Sacrifice the Weak I’m dead lol :smile_cat:)
Bigby (0)
No worker, stash 1 card
Discard 2, Draw 4

[details=Secrets]

Workers : 4 + Porkhand Magistrate + Bluecoat Musketeer + Arrest + Traffic Director + Spectral Aven + Manufactured Truth + Guardian of the Gates

New Hand : Lawbringer Gryphon, Insurance Agent, Insurance Agent, Lawful Search, Reputable Newsman[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: lvl 1 Quince (1/3)
  • :exhaust: Technician: lvl 1 Bigby (2/3)
  • :target: Lookout: Lawbringer Gryphon (7/6)
    Board :

Base : 14
Tech I : 5
Tech II Law : 5
Tech III : 5
Tower :4

  • Discard : 9 + Tech
  • Deck : 1
  • Workers : 11

I have both :slight_smile:

Hand

Lich’s Bargain
Sacrifice the Weak
Blooming Ancient
Deteriorate
Doom Grasp


Get paid ($9)
Garth makes a Skeleton ($8)
Sacrifice the Weak kills my new 6/6 skeleton and your Gryphon, stretching the definition of “weak”. ($6)
Zombie kills Quince
Existing skeleton kills Bigby
Garth + Arg deal 14 to your base. GG! @EricF

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As a reminder, neither Doom Grasp nor Kidnapping can hit Tech 3 units.

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Oh whoops, you are right. Thankfully in addition to forgetting that, I also forgot until this last turn that having skeletal archery in play meant that I did have a source of anti-air after all (which meant that amusingly my MoLaC’ed skeletons could 1 shot a gryphon and take no damage in the process except from his Tower). And the Doom Grasps ended up being useful to clear out Guardian of the Gates.