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RACE #3: CarpeGuitarrem (Mono Green) vs. lettucemode ([Disease]/Discipline/Fire)

Sorry for the delay.

P2T6


StartingHand Workers

STARTING HAND
Rambasa Twin
Deteriorate
Plague Lab
Gorgon
Sickness


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Graveyard
Deteriorate


NextHand

Skeleton Javelineer
Gorgon
Poisonblade Rogue
Sacrifice the Weak


Tech 0 card(s)
Get Paid + scav - ($11)
Rebuild Tech II
Worker - ($10)
Midband Orpal - ($6)
Sickness on Cala and Argagarg - ($4)
Rambasa Twins - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin (3/2)
  • :pschip: [I]Technician[/I]: Orpal 4 (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

No worries!

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Moss Ancient
Might of Leaf and Claw


STARTING HAND
Spore Shambler
Forest’s Favor


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Ironbark Treant
Playful Panda
Rampant Growth


NextHand

Might of Leaf and Claw
Behind the Ferns


Tech 2 card(s)
Get Paid + float - ($11)
Exhaust Argagarg to buff Water Elemental - ($9)
Water Elemental kills Rambasa Twin and returns it to your codex
Build Tech III - ($4)
Build Tech Lab (Feral) - ($3)
Cast Forest’s Favor on Calamandra, she kills Orpal and takes 1 damage
Summon Spore Shambler - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/2+a resist 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler 2/3 resist 1
  • :pschip: [I]Technician[/I]: Wisp 0/1 resist 1
  • :target: [I]Lookout[/I]: Centaur 3/2 resist 1
    [B]In Play:[/B]
  • Calamandra L5 1/2 (- runes)
  • Argagarg L5 0/4 (- rune)
  • Water Elemental 3/1 anti-air resist 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Orpal does damage as -1 runes, so cal now has 2 of those, and is a 2/3

1 Like

Sorry about that! Thanks for the reminder.

Argagarg can’t buff heroes :frowning: I tried to do that myself not too long ago.

1 Like

Oops, sorry about missing that.

Arg! Well, at least this time I can easily fix things around. I’ll swap the buffs between Water Elemental and Calamandra, so Arg will buff Water Elemental and Forest’s Favor on Cal.

EDIT: the immediate impact of this is that Cal takes 1 more damage from Orpal, therefore one more -1/-1.

1 Like

Looks good, ty.

P2T7


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue
Gorgon
Thieving Imp


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Graveyard
Deteriorate
Poisonblade Rogue


NextHand

Versatile Style
Flame Arrow
Abomination


Discard

Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Jaina - ($8)
Thieving Imp, you discard #1 - ($5)
Gorgon - ($2)
Skeletal Javelineer - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (2/4A)
  • :psfist: [I]Elite[/I]: Rambasa Twin (4/2)
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]: Jaina 1 (2/3)
  • :target: [I]Lookout[/I]: Skeletal Javelineer (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 12
[b]P1T8[/b]
StartingHand Workers

STARTING HAND
Behind the Ferns (discarded by Thieving Imp)
Might of Leaf and Claw


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Ironbark Treant
Playful Panda
Rampant Growth


NextHand

Giant Panda
Might of Leaf and Claw


Discard

Behind the Ferns
Centaur


Tech 0 card(s)
Get Paid - ($10)
Discard a card (Random.org: 2)
Play Might of Leaf and Claw - ($7)
Water Elemental deals 3 damage to Gorgon and dies (1 rune on MoLaC)
Centaur deals 3 damage to Gorgon and dies, you draw a card from Gorgon, overpower damage to your Tech I (2 runes on MoLaC)
Spore Shambler kills Thieving Imp (+1 gold to you) (3 runes on MoLaC)
Calamandra kills Rambasa Twin, sending it to your codex (4 runes on MoLaC)
Summon Midori and level him to 5, Wisp gains +1/+1 - ($0)
Wisp kills Skeleton Javelineer (5 runes on MoLaC, activating it)
Argagarg kills Jaina, taking 2 damage; Midori levels up twice

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori L7 8/9+a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant 5/7 can’t attack
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg L5 5/7 (-1/-1 rune)
  • Spore Shambler 7/6
  • Might of Leaf and Claw (6 runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 9
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

I’m pretty sure this is wrong. Cal takes one more damage, but Forest’s Favor removes the -1/-1 rune she previously had, so she should still finish with 2 -1/-1 runes, and a 2/3 statline.

Ah! Right you are. I’ll make that adjustment, but it doesn’t change my turn at all.

Sorry, I really should just manually track runes or something.

The wisp doesn’t get buffed by Midori’s midband because it has resist 1.

1 Like

Aw, cripes. That’s a big one.

Hold on while I figure things out and see if I can still make this work. I’m probably just going to run Cal into a Rambasa Twin and use Wisp to kill the Skeleton Javelineer.

Everything looks right except Arg should be a 5/7 from killing Jaina. Am I good to go?

1 Like

Gonna assume yes.

edit: I just realized that your Wisp would still be alive too. But it doesn’t change my turn since it can’t patrol from attacking and dies to the Abom anyway.

P2T8


StartingHand Workers

STARTING HAND
Flame Arrow
Versatile Style
Abomination
Plague Lab
Sickness


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Graveyard
Deteriorate
Poisonblade Rogue


NextHand

Skeletal Javelineer
Versatile Style
Flame Arrow
Gorgon
Thieving Imp


Tech 0 card(s)
Get Paid + float + scav - ($14)
Grave, to midband - ($10)
Versatile Style, destroy Might of Leaf and Claw - ($8)
Abomination, Spore Shambler dies - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave 3 (3/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Abomination (6/6)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 12

So I realized that technically Wisp would’ve survived thanks to the +1/+1, but Abomination kills it anyway. (Sorry; keeping track of all these buffs and debuffs is tricky!)

[b]P1T9[/b]
StartingHand Workers

STARTING HAND
Might of Leaf and Claw
Giant Panda


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Ironbark Treant
Playful Panda
Rampant Growth


NextHand

Centaur
Moss Ancient


Discard

Behind the Ferns
Centaur
Might of Leaf and Claw
Spore Shambler


Tech 0 card(s)
Get Paid - ($10)
Play Might of Leaf and Claw - ($7)
Summon Giant Panda (Wisp gains Midori buff first and survives) - ($4)
Midori deals 3 damage to Grave (1 rune on MoLaC)
Maxband Midori, he heals - ($3)

Float ($3)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg L5 0/2+a (-1/-1 rune)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]: Young Treant 0/1 can’t attack
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori L8 MAX 4/5
  • Giant Panda 1/3
  • Might of Leaf and Claw (1 rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 7
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

I’m awarding this match to lettucemode based on board position, but please finish it out, because it could be pretty close!

No problem, I’m having trouble keeping it straight too

P2T9


Tech StartingHand Workers

TECH
Death & Decay
Death & Decay


STARTING HAND
Gorgon
Thieving Imp
Flame Arrow
Skeletal Javelineer
Versatile Style


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Graveyard
Deteriorate
Poisonblade Rogue
Skeletal Javelineer


NextHand

Sacrifice the Weak
Gorgon
Sickness
Plague Lab


Discard

Flame Arrow
Versatile Style
Death & Decay
Death & Decay


Tech 2 card(s)
Get Paid + float - ($14)
Worker - ($13)
Orpal - ($11)
Gorgon - ($8)
Thieving Imp, you discard #1 (random.org) - ($5)
Grave kills Arg, goes to 5
Max Grave - ($3)
Grave chucks his sword at Midori, Orpal to 3
Max Orpal - ($0)
Abom kills Wisp

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal 6 (2/5)
  • Abomination (6/6)
  • Grave 7 (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 13

I think this is where I concede, actually. Abomination kinda shut me down something fierce! Not even Moss Ancient is enough to let me catch up. :frowning: I also leaned too heavily on my OTK combo. I got so excited about Moss Ancient buffed by Might of Leaf and Claw that I didn’t sustain myself enough elsewhere. And I had another MoLaC ready to go because of Versatile Style, but eesh I had nothing to earn back those runes with.

1 Like

Alright, gg WP @EricF

Yea the turning point was definitely the VS + abom turn. Felt like I was scrambling to hold on before then. I definitwly need to get better at playing defensively with this team, all my p2 games have been very tough. Thanks for the match!

1 Like