will redo my turn, then. I really did not know that.
- KotC has Resist 1
- Say you have a guy A with obliterate 1; you opponent has two patrollers: B in SQL and C in Elite. B is his lowest tech unit. A declares an attack on B, but B dies immediately to obliterate. You are allowed (and actually forced) to choose a new legal target for A’s attack (C in this example).
P2T6
[details=Secrets]
Hand : DP,sac, javelin, bc
Tech: solus+doomg
Thoughts : will i finally make it in summoning Tarrasque? [/details]
- Get 9 Gold (9)
- garth (7)
- skele (6)+sac the weak(4). Skele goes and so ur nullc.
- Terrasq attacks, obliterating the Kotc and the cadet, so kills kills vir, garth lv 3,
- Maxgarh (0). rising a nimble fencer from the grave
- nimble + river kill ur tech II ur base takes 2.
- disc 3 draw 3 rs draw 2
[details=Secrets]
Workers : 5 +gravey+summon+jandra+archery
Discard : 0
New Hand : DP,disc,disc,sac,rogue[/details]
Board:
Patrol:
- Squad Leader: Maxgarth 3/4
- Elite:
- Scavenger: imp 2/2
- Technician:
- Lookout:
In Play : , TerrasQ the forbidden one 15/8 resist 3, lv max river 3/3, nimble 2/2
- Base : 16
- Tech I: 5
- Tech II demonology: 5
- Heroes Hall: 4
- Discard : 0
- Deck : 8
- Workers: 9
- Gold: 0
- Hand : 5
@Bryce_The_Rice and @Zejety thank u very much, if i knew that i could have done much more dmg from the very turn terrasq attacked :’(
I actually assumed you knew and had another reason for sidelining. I guess I should’ve brought it up sooner.
[details=Turn 7]Temporal Research, Flagstone Garrison, Gilded Glaxx, Kidnapping
Tech: Crash Bomber, Drill Sergeant
Worker: Temporal Research
[/details]
- Tech 2 cards
- Get paid (+$9, $14)
- Rebuild Tech 2 ($14)
- Make a worker ($13)
- Summon Drakk Ramhorn ($11)
- Kidnap Terras Q ($4)
- Summon Gilded Glaxx ($1)
- Terras Q kills Garth and Obliterates Thieving Imp and Nimble Fencer, Drakk gains 2 levels
- Discard 1, reshuffle, draw 3
- Patrol:
Leader: Gilded Glaxx (3/4+A)
Elite:
Scavenger:
Technician: Drakk Ramhorn (1/3) lvl 3
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5
Tower: 4 - Units/Heroes:
Forecasted Mech %1
Terras Q (15/5) (returning soon) - Base: 18
- Other:
Economy:
- Workers: 10
- Gold: 1
- Hand: 3
- Deck: 11
- Discard: 0
Hand
Drill Sergeant, Crash Bomber, Knight of the Conclave
Wow, this game is going places!
P2T7
[details=Secrets]
Hand : DP,disc,disc,sac,rogue
Tech: solus+doomg
Thoughts : will i finally make it in summoning Tarrasque? [/details]
- Get 9 Gold+scv (10)
- worker (9)
- Vandy (7)Dp base takes 2 i draw 2
- Terrasq kills Glaxx, river kills drakk. Vandy to lv 3
- soul stone terrasQ(5)
- Maxvandy (3)
- rogue (2)
- disc 3 draw 3 rs draw 2
[details=Secrets]
Workers : 5 +gravey+summon+jandra+archery+javelin
Discard : 0
New Hand : dp,void,bc,haunt,dg[/details]
Board:
Patrol:
- Squad Leader: Rogue 2/1+A
- Elite:
- Scavenger:
- Technician: Maxvandy 4/5
- Lookout:
In Play : , TerrasQ the forbidden one 16/2 (SStoned) resist 3, lv max river 3/1,
- Base : 13
- Tech I: 5
- Tech II demonology: 5
- Heroes Hall: 4
- Discard : 0
- Deck : 1
- Workers: 10
- Gold: 2
- Hand : 5
The match that keeps on giving!
Tell me if I’m getting on anyone’s nerves here. :X
i forgot to post my next hand. fixed
this match is just like one of my favourite animes
It’s not over yet boys
[details=Turn 8]Drill Sergeant, Battle Suits, Knight of the Conclave, Crash Bomber
Tech: Crash Bomber
[/details]
- Tech 1 card
- Get paid (+$10, $11)
- Summon Vir Garbarean ($9)
- Swap a card in hand with card on deck ($8)
- Build Flagstone Garrison ($5)
- Summon Drill Sergeant, draw ($2)
- Summon Knight of the Conclave, draw, 1 rune ($2)
- Summon Crash Bomber, draw, 2 runes ($1)
- Swap a card in hand and deck ($0)
- Summon Overeager Cadet, draw, 3 runes ($0)
- Discard 3, draw 5
- Patrol:
Leader: Mech (6/7+A)
Elite:
Scavenger: Overeager Cadet (2/2)
Technician: Vir Garbarean (2/3) lvl 1
Lookout: Crash Bomber (2/2)
- Buildings:
Tech 1: 5
Tech 2: 5
Tower: 4
Flagstone Garrison: 4 - Units/Heroes:
Drill Sergeant (6/6)
Forecasted Knight of the Conclave %3 - Base: 18
- Other:
Economy:
- Workers: 10
- Gold: 0
- Hand: 5
- Deck: 1
- Discard: 5
Hand
Overeager Cadet, Gilded Glaxx, Drill Sergeant, Kidnapping, Kidnapping
Discard
Battle Suits, Nullcraft, Gilded Glaxx, Flagstone Garrison, Crash Bomber
P2T8 this has been a hella of a fight, i’m glad it’s over!
[details=Secrets]
Hand : DP,disc,disc,sac,rogueDP=de+disc sac=shirne God Yes!!!
Tech: shrinex2
Thoughts : will i finally make it in summoning Tarrasque? [/details]
- Get 10 Gold+float (11)
- Dp base takes 2 i draw 1 rs draw 1
- Garth (9)+ token(8)
- Doom grasp (4) my rogue to kill vir. Garth lv 3.
- mid garth (3) sac skele and draw. God yes! thank you!
- shrine of forb knowledge (0)
- unstoppable by units, Terrasq hits ur base for 16 base down to 2. mech and cb are obliterated.
- river sidelines the cadet, VAndy hits ur base for 4.
GG really wp mate!
Well that’s just bloody unfortunate.
not for me
I had to gamble it all on a double shrine tech.
I was pretty confident in messing you up next turn with another kidnapping. Oh well.
that is why i was forced to gamble i never teched shrine cuz assimilate, and i knew that after a turn rest i was risking to get terrasq kidnapped again.
And in hindsight, i should gìhave teched ths shrine as soon i managed to summon terrasq, cuz not having iverpower he is not that great unless he manages to land a direct hit.
Live and lean! Ty for the great sportmanship and the super mad tense game, bomber