@Bob199 Let’s go.
[details=Turn 1]Neo Plexus, Plasmodium, Fading Argonaut, Battle Suits, Tinkerer
Worker: Tinkerer
[/details]
Get paid (+$4, $4)
Make a worker ($3)
Summon Plasmodium ($1)
Discard 3, draw 5
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes:
Forecasted Plasmodium %3
Base: 20
Other:
Economy:
Workers: 5
Gold: 0
Hand: 5
Deck: 0
Discard: 3
Hand
Nullcraft, Time Spiral, Hardened Mox, Forgotten Fighter, Temporal Research
Discard
Fading Argonaut, Neo Plexus, Battle Suits
Bob199
November 3, 2016, 10:48pm
2
glhf
T1:
Gold (5)
Worker (4)
Grave + Savior ()
dc3, d5
Patrol:
Leader: 2/3A L1 Grave
Elite:
Scavenger:
Technician:
Lookout:
Other - 2/2 Savior
Buildings:
Base: 20
Other:
Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3
[details=Summary]!
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H: flag / cookie* / hook / snap / sav
T: [/details]
[details=Turn 2]Hardened Mox, Forgotten Fighter, Time Spiral, Temporal Research, Nullcraft
Tech: Overeager Cadet, Overeager Cadet
Worker: Forgotten Fighter
[/details]
Tech 2 cards
Get paid (+$5, $6)
Make a worker ($5)
Build Tech 1 ($3)
Summon Hardened Mox ($0)
Discard 3, reshuffle, draw 5
Patrol:
Leader:
Elite: Hardened Mox (2/1)
Scavenger:
Technician:
Lookout:
Buildings:
Tech 1: 5
Units/Heroes:
Forecasted Plasmodium %2
Base: 20
Other:
Economy:
Workers: 6
Gold: 0
Hand: 5
Deck: 3
Discard: 0
Hand
Overeager Cadet, Battle Suits, Neo Plexus, Nullcraft, Time Spiral
Bob199
November 4, 2016, 1:54pm
4
T2:
Gold (6)
Worker (5)
Tech I (3)
Sensei (2)'
Safe Attacking (1)
dc2, rs, d4 , co2
Patrol:
Leader: 2/2A Savior
Elite:
Scavenger:
Technician: 1/1 Sensei
Lookout:
Other - Safe ATtakcking , 2/3 L1 Grave
Buildings:
Base: 20
Tech I: 5
Other:
Economy:
Workers: 7
Spare gold: 1
Hand: 4
Deck: 3
Discard: 0
[details=Summary]!
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H:other half, prim*
T: recruit , blust [/details]
[details=Turn 3]Neo Plexus, Nullcraft, Battle Suits, Overeager Cadet, Time Spiral
Tech: Brave Knight, Assimilate
Worker: Time Spiral
[/details]
Tech 2 cards
Get paid (+$6, $6)
Make a worker ($5)
Summon Overeager Cadet ($5)
Research Battlesuits ($3)
Build a Tower ($0)
Discard 2, draw 3, reshuffle, draw 1
Patrol:
Leader: Hardened Mox (2/1+A)
Elite:
Scavenger:
Technician: Overeager Cadet (3/2)
Lookout:
Buildings:
Tech 1: 5
Tower: 4
Units/Heroes:
Forecasted Plasmodium %1
Base: 20
Other:
Battle Suits
Economy:
Workers: 7
Gold: 0
Hand: 4
Deck: 3
Discard: 0
Hand
Nullcraft, Overeager Cadet, Fading Argonaut, Temporal Research
Bob199
November 4, 2016, 11:26pm
6
T3:
Gold +F (8)
Worker (7)
Blood II (3)
dc3, d3 , rs, d2 , co2
Patrol:
Leader: 2/2A Savior
Elite:
Scavenger: 2/3 L1 Grave
Technician: 1/1 Sensei
Lookout:
Other - Safe ATtakcking ,
Buildings:
Base: 20
Tech I: 5
Blood II: 5
Other:
Economy:
Workers: 8
Spare gold: 3
Hand: 5
Deck: 3
Discard: 0
[details=Summary]!
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H:smok / vip* / blust / rec
T: recruit , blust [/details]
[details=Turn 4]Overeager Cadet, Nullcraft, Fading Argonaut, Temporal Research
Tech: Flagstone Garrison, Drill Sergeant
Worker: Temporal Research
[/details]
Tech 2 cards
Get paid (+$7, $7)
Make a worker ($6)
Summon Vir Garbarean ($4)
Summon Overeager Cadet ($4)
Swap a card in hand and deck ($3)
Summon Brave Knight ($0)
Old Overeager Cadet kills Saviour Monk
Plasmodium kills Grave, Vir gains 2 levels
Discard 1, draw 3
Patrol:
Leader: Hardened Mox (2/1+A)
Elite:
Scavenger: Overeager Cadet (3/2)
Technician:
Lookout: Brave Knight (4/3)
Buildings:
Tech 1: 5
Tower: 4
Units/Heroes:
Plasmodium (4/2)
Vir Garbarean (2/3) lvl 3
Base: 20
Other:
Battle Suits
Economy:
Workers: 8
Gold: 0
Hand: 3
Deck: 0
Discard: 4
Hand
Nullcraft, Assimilate, Neo Plexus
Discard
Overeager Cadet, Fading Argonaut, Flagstone Garrison, Drill Sergeant
Bob199
November 5, 2016, 11:19pm
8
T3:
Gold +F +SCV (12)
Drakk (10)
Ogre Recruiter (5)
Bloodlust Recruiter & Cadet (3)
Recruiter turns off Mox, survives combat, “convinces” Cadet to join my army
Cadet = Brave Knight
Flagbearer ()
dc2, d3 , rs, d1 , co2
Patrol:
Leader: 2/2A Flagbearer
Elite: 2/3 L1 Drakk
Scavenger: 1/1 Sensei
Technician:
Lookout:
Other - Safe ATtakcking , 5/1 Ogre Recruiter
Buildings:
Base: 20
Tech I: 5
Blood II: 5
Other:
Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 6
Discard: 0
[details=Summary]!
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H: smok / vip* / blust / rec
T: cashbarrels [/details]
I think your Ogre should die.
2 from Mox + 1 from Tower + 1 from Bloodlust.
Does that change your turn?
1 Like
(At end of turn, so you can still do the same thing… but you might not want to)
Bob199
November 6, 2016, 1:25am
11
Safe attacking negates tower
Bob199
November 6, 2016, 1:31am
13
My mistake, Sensei yells at Ogre to keep him alive instead of sitting in SCV then
[details=Turn 5]Brave Knight, Nullcraft, Neo Plexus, Assimilate
Tech: Flagstone Garrison, Crash Bomber
Worker: Assimilate
[/details]
Tech 2 cards
Get paid (+$8, $8)
Make a worker ($7)
Summon Brave Knight ($4)
Midband Vir ($2)
Summon Neo Plexus ($0)
Vir kills Flagbearer
Plasmodium kills Drakk, Vir maxbands
Hardened Mox kills Ogre Recruiter
Discard 1, reshuffle, draw 3
Leader: Brave Knight (4/3+A)
Elite:
Scavenger:
Technician: Neo Plexus (3/2)
Lookout:
Buildings:
Tech 1: 5
Tower: 4
Units/Heroes:
Hardened Mox (2/1)
Vir Garbarean (3/5) lvl 7
Forecasted Mech %2
Base: 20
Other:
Battle Suits
Economy:
Workers: 9
Gold: 0
Hand: 3
Deck: 6
Discard: 0
Hand
Drill Sergeant, Flagstone Garrison, Crash Bomber
Bob199
November 6, 2016, 10:37pm
15
Btw, your base to 19 from Drakk guts
T5:
Gold (8)
Grave (6)
Worker (5)
Cashbarrow = Neo + Braveheart (2)
Quonce + Illu ()
dc2, d4 , co2
Patrol:
Leader: 2/3A L1 Grave
Elite:
Scavenger: 0/1 Illu
Technician: 1/1 Sensei
Lookout:
Other - Safe ATtakcking , 1/3 L1 Quonce
Buildings:
Base: 20
Tech I: 5
Blood II: 5
Other:
Economy:
Workers: 9
Spare gold: 2
Hand: 4
Deck: 2
Discard: 6
[details=Summary]!
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H: smok* / cash / blust / rec (
T: gliderz [/details]
[details=Turn 6]Brave Knight, Plasmodirum, Flagstone Garrison, Crash Bomber, Drill Sergeant
Tech: Drill Sergeant, Bloodlust
Worker: Plasmodium
[/details]
Tech 2 cards
Get paid (+$9, $9)
Make a worker ($8)
Build Tech 2 Peace ($4)
Summon Brave Knight ($1)
Summon Crash Bomber ($0)
Discard 2, draw 4
Patrol:
Leader: Brave Knight (4/3+A)
Elite: Hardened Mox (3/1)
Scavenger: Crash Bomber (2/2)
Technician: Vir Garbarean (3/5) lvl 7
Lookout:
Buildings:
Tech 1: 5
Tech 2: 5
Tower: 4
Units/Heroes:
Forecasted Mech %1
Base: 20
Other:
Battle Suits
Economy:
Workers: 10
Gold: 0
Hand: 4
Deck: 1
Discard: 5
Hand
Flagstone Garrison, Overeager Cadet, Overeager Cadet, Fading Argonaut
Discard
Drill Sergeant, Drill Sergeant, Flagstone Garrison, Neo Plexus, Bloodlust
Bob199
November 7, 2016, 12:43am
17
T6:
Gold (9)
L3 Quonce (7)
Illu #2 (5)
Cashbarrow (2)
Quonce fabricates old illu into Cashbarrow ()
IlluBarrow = Knight + Bomber, my base to 19
RealBarrow = Vir + turn off mox, Grave to L3
Grave + Sensei + Quonce > Tech 1, your base to 17
dc3, d2 , rs, d3 , co2
Patrol:
Leader: 3/3A L3 Grave
Elite:
Scavenger: 0/1 Illu
Technician:
Lookout:
Other - Safe ATtakcking , 1/3 L3 Quonce , 1/1 Sensei
Buildings:
Base: 19
Tech I: 5
Blood II: 5
Other:
Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 9
Discard: 0
[details=Summary]!
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H: hook / cash / snap / rec
T: land0pusz [/details]
Now hang on a sec. You used up your last two gold summoning Quince. You had no float.
Bob199
November 7, 2016, 1:20am
19
Keep your tech 2 then, your base takes 2 less dmg, and I have a spare illu sitting in SCV
Bob199
November 7, 2016, 1:24am
20
updated turn to reflect corrections