RACE #3: Bomber678 ([Future]/Peace/Blood) vs. Bob199 ([Discipline]/Blood/Truth)

@Bob199 Let’s go.


[details=Turn 1]Neo Plexus, Plasmodium, Fading Argonaut, Battle Suits, Tinkerer
Worker: Tinkerer
[/details]


  1. Get paid (+$4, $4)
  2. Make a worker ($3)
  3. Summon Plasmodium ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Forecasted Plasmodium %3
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Nullcraft, Time Spiral, Hardened Mox, Forgotten Fighter, Temporal Research

Discard

Fading Argonaut, Neo Plexus, Battle Suits

glhf

T1:

Gold (5)
Worker (4)
Grave + Savior ()

dc3, d5

Patrol:
Leader: 2/3A L1 Grave
Elite:
Scavenger:
Technician:
Lookout:

Other - 2/2 Savior

Buildings:
Base: 20
Other:

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3

[details=Summary]!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$

%

%@
H: flag / cookie* / hook / snap / sav
T: [/details]

[details=Turn 2]Hardened Mox, Forgotten Fighter, Time Spiral, Temporal Research, Nullcraft
Tech: Overeager Cadet, Overeager Cadet
Worker: Forgotten Fighter
[/details]


  1. Tech 2 cards
  2. Get paid (+$5, $6)
  3. Make a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Hardened Mox ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite: Hardened Mox (2/1)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Forecasted Plasmodium %2
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Overeager Cadet, Battle Suits, Neo Plexus, Nullcraft, Time Spiral

T2:

Gold (6)
Worker (5)
Tech I (3)
Sensei (2)'
Safe Attacking (1)

dc2, rs, d4 , co2

Patrol:
Leader: 2/2A Savior
Elite:
Scavenger:
Technician: 1/1 Sensei
Lookout:

Other - Safe ATtakcking , 2/3 L1 Grave

Buildings:
Base: 20
Tech I: 5
Other:

Economy:
Workers: 7
Spare gold: 1
Hand: 4
Deck: 3
Discard: 0

[details=Summary]!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$

%

%@
H:other half, prim*
T: recruit , blust [/details]

[details=Turn 3]Neo Plexus, Nullcraft, Battle Suits, Overeager Cadet, Time Spiral
Tech: Brave Knight, Assimilate
Worker: Time Spiral
[/details]


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Make a worker ($5)
  4. Summon Overeager Cadet ($5)
  5. Research Battlesuits ($3)
  6. Build a Tower ($0)
  7. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Hardened Mox (2/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Overeager Cadet (3/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
    Forecasted Plasmodium %1
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Nullcraft, Overeager Cadet, Fading Argonaut, Temporal Research

T3:

Gold +F (8)
Worker (7)
Blood II (3)

dc3, d3 , rs, d2 , co2

Patrol:
Leader: 2/2A Savior
Elite:
Scavenger: 2/3 L1 Grave
Technician: 1/1 Sensei
Lookout:

Other - Safe ATtakcking ,

Buildings:
Base: 20
Tech I: 5
Blood II: 5
Other:

Economy:
Workers: 8
Spare gold: 3
Hand: 5
Deck: 3
Discard: 0

[details=Summary]!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$

%

%@
H:smok / vip* / blust / rec
T: recruit , blust [/details]

[details=Turn 4]Overeager Cadet, Nullcraft, Fading Argonaut, Temporal Research
Tech: Flagstone Garrison, Drill Sergeant
Worker: Temporal Research
[/details]


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Make a worker ($6)
  4. Summon Vir Garbarean ($4)
  5. Summon Overeager Cadet ($4)
  6. Swap a card in hand and deck ($3)
  7. Summon Brave Knight ($0)
  8. Old Overeager Cadet kills Saviour Monk
  9. Plasmodium kills Grave, Vir gains 2 levels
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Leader: Hardened Mox (2/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (3/2)
    :pschip:Technician:
    :target:Lookout: Brave Knight (4/3)

  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
    Plasmodium (4/2)
    Vir Garbarean (2/3) lvl 3
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 0
  • Discard: 4

Hand

Nullcraft, Assimilate, Neo Plexus

Discard

Overeager Cadet, Fading Argonaut, Flagstone Garrison, Drill Sergeant

T3:

Gold +F +SCV (12)
Drakk (10)
Ogre Recruiter (5)
Bloodlust Recruiter & Cadet (3)
Recruiter turns off Mox, survives combat, “convinces” Cadet to join my army
Cadet = Brave Knight
Flagbearer ()

dc2, d3 , rs, d1 , co2

Patrol:
Leader: 2/2A Flagbearer
Elite: 2/3 L1 Drakk
Scavenger: 1/1 Sensei
Technician:
Lookout:

Other - Safe ATtakcking , 5/1 Ogre Recruiter

Buildings:
Base: 20
Tech I: 5
Blood II: 5
Other:

Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 6
Discard: 0

[details=Summary]!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$

%

%@
H: smok / vip* / blust / rec
T: cashbarrels [/details]

I think your Ogre should die.
2 from Mox + 1 from Tower + 1 from Bloodlust.
Does that change your turn?

1 Like

(At end of turn, so you can still do the same thing… but you might not want to)

Safe attacking negates tower

Not for a Tech 2 unit.

My mistake, Sensei yells at Ogre to keep him alive instead of sitting in SCV then

[details=Turn 5]Brave Knight, Nullcraft, Neo Plexus, Assimilate
Tech: Flagstone Garrison, Crash Bomber
Worker: Assimilate
[/details]


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Make a worker ($7)
  4. Summon Brave Knight ($4)
  5. Midband Vir ($2)
  6. Summon Neo Plexus ($0)
  7. Vir kills Flagbearer
  8. Plasmodium kills Drakk, Vir maxbands
  9. Hardened Mox kills Ogre Recruiter
  10. Discard 1, reshuffle, draw 3

:psblueshield:Leader: Brave Knight (4/3+A)
:psfist:Elite:
:ps_:Scavenger:
:pschip:Technician: Neo Plexus (3/2)
:target:Lookout:


  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
    Hardened Mox (2/1)
    Vir Garbarean (3/5) lvl 7
    Forecasted Mech %2
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 6
  • Discard: 0

Hand

Drill Sergeant, Flagstone Garrison, Crash Bomber

Btw, your base to 19 from Drakk guts

T5:

Gold (8)
Grave (6)
Worker (5)
Cashbarrow = Neo + Braveheart (2)
Quonce + Illu ()

dc2, d4 , co2

Patrol:
Leader: 2/3A L1 Grave
Elite:
Scavenger: 0/1 Illu
Technician: 1/1 Sensei
Lookout:

Other - Safe ATtakcking , 1/3 L1 Quonce

Buildings:
Base: 20
Tech I: 5
Blood II: 5
Other:

Economy:
Workers: 9
Spare gold: 2
Hand: 4
Deck: 2
Discard: 6

[details=Summary]!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$

%

%@
H: smok* / cash / blust / rec (
T: gliderz [/details]

[details=Turn 6]Brave Knight, Plasmodirum, Flagstone Garrison, Crash Bomber, Drill Sergeant
Tech: Drill Sergeant, Bloodlust
Worker: Plasmodium
[/details]


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Make a worker ($8)
  4. Build Tech 2 Peace ($4)
  5. Summon Brave Knight ($1)
  6. Summon Crash Bomber ($0)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader: Brave Knight (4/3+A)
    :psfist:Elite: Hardened Mox (3/1)
    :ps_:Scavenger: Crash Bomber (2/2)
    :pschip:Technician: Vir Garbarean (3/5) lvl 7
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Forecasted Mech %1
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 5

Hand

Flagstone Garrison, Overeager Cadet, Overeager Cadet, Fading Argonaut

Discard

Drill Sergeant, Drill Sergeant, Flagstone Garrison, Neo Plexus, Bloodlust

T6:

Gold (9)
L3 Quonce (7)
Illu #2 (5)
Cashbarrow (2)
Quonce fabricates old illu into Cashbarrow ()
IlluBarrow = Knight + Bomber, my base to 19
RealBarrow = Vir + turn off mox, Grave to L3
Grave + Sensei + Quonce > Tech 1, your base to 17

dc3, d2 , rs, d3 , co2

Patrol:
Leader: 3/3A L3 Grave
Elite:
Scavenger: 0/1 Illu
Technician:
Lookout:

Other - Safe ATtakcking , 1/3 L3 Quonce , 1/1 Sensei

Buildings:
Base: 19
Tech I: 5
Blood II: 5
Other:

Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 9
Discard: 0

[details=Summary]!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$

%

%@
H: hook / cash / snap / rec
T: land0pusz [/details]

Now hang on a sec. You used up your last two gold summoning Quince. You had no float.

Keep your tech 2 then, your base takes 2 less dmg, and I have a spare illu sitting in SCV

updated turn to reflect corrections