@Bob199 will be going first against @petE. Good luck and have fun!
@EricF any way I can get a new deck for this game? Getting bored playing the same deck every time lol
Well, you only submitted one deck, but I suppose in the spirit of RACE, you can change to a different deck for this one game.
Or as an acceptable penalty, can I have a new TO assigned deck for the rest of RACE?
I’ve no problem if you’d like to play your new deck in this game too
The way I set it up, it is easier for me if you just pick a new deck for this game, and use your old one for any future games.
Ok then, playing Vandy/Cala + Midori. Thanks for understanding petE
T1:
Gold (4)
Worker (3)
Jandra + Haunt ()
dc2, d4
Patrol:
Leader: 3/3A Jandra
Elite:
Scavenger:
Technician:
Lookout:
Other - 1/1 Haunt
Buildings:
Base: 20
Economy:
Workers: 5
Spare gold: 0
Hand: 4
Deck: 1
Discard: 2
[details=Summary]!
@
$
%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%
det / sum* / played / jav
%@
[/details]
P2 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Pillage
Bloodburn
Bombaster
Scorch
Mad Man
WORKERS
Bloodburn
[/spoiler][/details]
[details=NextHand][spoiler]
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Charge
Bloodrage Ogre
[/spoiler][/details]
[details=Discard][spoiler]
Mad Man
Scorch
Pillage
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Bombaster - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Bombaster (3/2)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rook (2/4)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
T2:
Gold (5)
Worker (4)
Tech I (2)
Vandy ()
Haunt hits your base to 19
dc3, d1 , rs , d4 , co2
Patrol:
Leader: 3/3A Jandra
Elite:
Scavenger: 2/3 L1 Vandy
Technician:
Lookout:
Other - 1/1 Haunt
Buildings:
Base: 20
Tech I: 5
Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 3
Discard: 0
[details=Summary]!
@
$
%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%
other half, arch*
%@
T= Centz
[/details]
P2 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre
Charge
WORKERS
Bloodburn
Careless Musketeer
[/spoiler][/details]
[details=NextHand][spoiler]
Mad Man
Gunpoint Taxman
Bombaster
Makeshift Rambaster
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Nautical Dog - ($2)
Build Tech 1 - ($0)
Rook and Bombaster kill Jandra, Haunt dies
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Bloodrage Ogre (4/2)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Nautical Dog (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rook lvl 1 (2/1)
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
T3:
Gold (6)
Worker (5)
Deteriorate Dog , you +card
StW, Ogre dies (3)
Centaur ()
Vandy > Rook , lvls up to L3
dc1, d3 , co2
Patrol:
Leader: 3/4A Centaur
Elite:
Scavenger:
Technician:
Lookout:
Other - 3/4 L3 Vandy
Buildings:
Base: 20
Tech I: 5
Economy:
Workers: 7
Spare gold: 0
Hand: 3
Deck: 0
Discard: 7
[details=Summary]!
@
$
%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%
cent / stw / det / im / rog*
%@
T= Elephants
[/details]
P2 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Doubling Barbarian
Doubling Barbarian
STARTING HAND
Gunpoint Taxman
Makeshift Rambaster
Bombaster
Mad Man
Pillage (technician draw)
WORKERS
Bloodburn
Careless Musketeer
Pillage
[/spoiler][/details]
[details=NextHand][spoiler]
Charge
Gunpoint Taxman
Makeshift Rambaster
Scorch
[/spoiler][/details]
[details=Thoughts][spoiler]
Unfortunate he had both STW and Deteriorate in hand for the Rook kill, though it’s put him down to 3 cards.
Somewhat pressured, so building Tower and teching for Strength Tech2. Look to set up for a break through with Dinosized Barbarians or Stampede. Tower will be good against fliers if he goes Balance Tech2. If he goes for Demonology, will bring out Birds, then Chaos Mirror off his big guys.
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Mad Man - ($3)
Tower - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gunpoint Taxman (3/3 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Mad Man (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 19
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
T4:
Gold (7)
Worker (6)
Feral II (2)
Vandy tutors for Dark Pact, my base goes to 18 , rs d2 (1)
Javelineer ()
dc2, d4 , co2
Patrol:
Leader: 3/4A Centaur
Elite:
Scavenger: 1/1 Javelineer
Technician:
Lookout:
Other - 3/4 L3 Vandy
Buildings:
Base: 18
Tech I: 5
Feral II: 5
Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 2
Discard: 0
[details=Summary]!
@
$
%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%
cent / jav / gyard* + elephant / haunt
%@
T= balance , stone
[/details]
P2 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Dinosize
Chaos Mirror
STARTING HAND
Charge
Scorch
Gunpoint Taxman
Makeshift Rambaster
WORKERS
Bloodburn
Careless Musketeer
Pillage
[/spoiler][/details]
[details=NextHand][spoiler]
Nautical Dog
Doubling Barbarian
Bombaster
Bloodrage Ogre
Doubling Barbarian
[/spoiler][/details]
[details=Discard][spoiler]
Scorch
Makeshift Rambaster
Gunpoint Taxman
Charge
Dinosize
Chaos Mirror
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rook - ($5)
Tech 2 Strength - ($1)
Float ($1)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gunpoint Taxman (3/3 + 1)
- [I]Elite[/I]: Rook (3/4)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Mad Man (1/1)
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 1
- Workers: 8
T5:
Gold (8)
Maxband Vandy , doom Jav & Taxman (6)
Cent + Jav rune = Taxman
Vandy > Rook
Rampaging Elephant ()
dc3 , d2 , rs , d3 , co2
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout: 6/7 Rampaging Elephant
Other - 4/1 Max Vandy , 3/3 Doomed Javelineer
Buildings:
Base: 18
Tech I: 5
Feral II: 5
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 8
Discard: 0
[details=Summary]!
@
$
%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%
cent / elephant / stw / imp
%@
T= pakt , kafka
[/details]
P2 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Dinosize
Chaos Mirror
STARTING HAND
Bombaster
Doubling Barbarian
Bloodrage Ogre
Nautical Dog
Doubling Barbarian
WORKERS
Bloodburn
Careless Musketeer
Pillage
Bombaster
[/spoiler][/details]
[details=NextHand][spoiler]
Chaos Mirror
Dinosize
Makeshift Rambaster
Gunpoint Taxman
[/spoiler][/details]
[details=Thoughts][spoiler]
Ferocity will be a problem for me if he can play it this turn, as the Elephant can rampage and survive to rmapage again.
Also my build order could have been better – teching Chaos Mirror + Barbarian on T3, good chance I’d have had both this turn to both attack a big unit as well as bring out a barbarian.
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Doubling Barbarian - ($5)
Doubling Barbarian - ($2)
Argagarg, summon Wisp - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Mad Man (1/1)
- [I]Elite[/I]: Doubling Barbarian (5/5)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Doubling Barbarian (3/5)
- Argagarg lvl 1 (1/3)
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
- Tech II HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
T6:
Gold (8)
Worker (7)
Soulstone Rampaging Elephant (5)
Deteriorate Mad Max
Elephant > Elite Barbarian & Wisp
StW, Doubling Barbarian + Soulstone die (3)
Midori (1)
Vandy = Arg, Midori to L3
dc1 , d3 , co2
Patrol:
Leader: 2/3A L3 Midori
Elite:
Scavenger:
Technician:
Lookout:
Other - 6/7 Rampaging Elephant
Buildings:
Base: 18
Tech I: 5
Feral II: 5
Economy:
Workers: 9
Spare gold: 1
Hand: 3
Deck: 5
Discard: 7
[details=Summary]!
@
$
%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%
cent / Jan* + played
%@
T= allies , feral strike
[/details]
Think Elephant loses Soul Stone after attacking Elite Barbarian and Wisp, taking 2 hits from Tower
Soulstone gives +1/+1, so 8 toughness vs 5 barbarian dmg + 2 tower shots
Ah, hadn’t seen the +1/1. Soul Stone on that unit is pretty potent !