PointyFinger [MonoRed] vs Random_Phobosis [MonoBlack]

P2T6


Tech StartingHand Workers

TECH
Sanitorium
Flame Arrow


STARTING HAND
Careless Musketeer
Ember Sparks
Steam Tank
Scorch
Gunpoint Taxman


WORKERS
Nautical Dog
Pillage
Bloodrage Ogre
Mad Man
Bloodburn


NextHand

Steam Tank
Scorch
Ember Sparks
Careless Musketeer
Charge


Draw a card from Technician - ($0)
Tech 2 card(s)
Get Paid + float - ($11)
Gunpoint Taxman - ($9)
Steam Tank - ($6)
Build Tower - ($3)
Worker - ($2)

Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Steam Tank (3/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II (Blood) HP: 5
  • :heart: Tower HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

I guess it was your P2T5, not P2T6 :slight_smile:

P1T6


Tech StartingHand Workers

TECH
Sentry
Seer

STARTING HAND
Gilded Glaxx
Seer
Tinkerer (worker)
Temporal Research

WORKERS
Forgotten Fighter
Neo Plexus
Time Spiral
Plasmodium
Tinkerer

Discard

Temporal Research
Gilded Glaxx
Origin Story
Sentry

Next Hand

Stewardess of the Undone
Sentry
Fading Argonaut
Seer
Vortoss Emblem

Get Paid ⑧
Temporal Research ⑥ shuffle, draw 2
Tech II (Past) ②
Worker ①
Seer ⓪ add rune to Prynn

Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Hardened Mox 2/1
  • :pschip: Technician: Seer 3/1
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft 1/1
  • Prynn (4) lvl3 1/3

Buildings:

  • Base :heart: 18
  • Tech I :heart: 5
  • Tech II :heart: 5 (Past)
  • Tower :heart: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4
    Gold:
  • Float: 0
  • Workers: 9

By the way, guys.
Does Tower’s damage count as combat damage?

I believe so, but if a judge wants to weigh in it’s always welcome

P2T6


StartingHand Workers

STARTING HAND
Steam Tank
Scorch
Ember Sparks
Careless Musketeer
Charge


WORKERS
Nautical Dog
Pillage
Bloodrage Ogre
Mad Man
Bloodburn


NextHand

Sanitorium
Flame Arrow
Makeshift Rambaster
Fire Dart


Discard

Ember Sparks
Gunpoint Taxman
Charge
Careless Musketeer
Scorch


Tech 0 card(s)
Get Paid + float - ($12)
Play Jaina - ($10)
Ember Sparks Seer, Hardened Mox, and Gilded Glaxx - ($7)
Seer dies and you draw a card, Hardened Mox exhausts and leaves Patrol Zone. - ($7)
Charge Gunpoint Taxman - ($5)
Gunpoint Taxman trades into Gilded Glaxx - ($5)
Steam Tank takes out your Tech II, your base takes 2 - ($5)
Play Steam Tank - ($2)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Steam Tank (3/6)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Steam Tank (3/5), exhausted
  • Jaina lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II (Blood) HP: 5
  • :heart: Tower HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

Yes, tower damage is combat damage. It is damage that happens during combat, as opposed to damage caused outside of combat.

1 Like

Also I realized that I wrote Blood tech when I made 2 and have been playing Anarchy units. I definitely meant to write Anarchy and I hope you don’t mind correcting it from this point.

If thinking that was my choice has effected your gameplay let me know, sorry for the screw up.

No problem. I was sure I’m teching against Fire for some reason :smiley:

P1T7


Tech StartingHand Workers

TECH
Assimilate
Second Chances

STARTING HAND
Stewardess of the Undone (worker)
Sentry
Fading Argonaut
Seer
Vortoss Emblem
Undo (Techinican draw)

WORKERS
Forgotten Fighter
Neo Plexus
Time Spiral
Plasmodium
Tinkerer
Stewardess of the Undone

Discard

empty

Next Hand

Fading Argonaut
Undo
Origin Story
Sentry
Seer

Get Paid ⑨
Prynn (3) lvl3 to lvl7 ⑤ pays (2), trashes Technician Steam Tank
Prynn (1) lvl7 attacks Tech II becomes Prynn (2) 3/4
Hardened Mox destroys Tech II and becomes exhausted, your base takes 2 damage
Undo ② exhausted Steam Tank, it returns to your hand
Seer ① Prynn becomes (3)
Worker ⓪

Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer 3/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox 2/1
  • Nullcraft 1/1
  • Prynn (3) lvl7 3/4 (trashed Steam Tank)

Buildings:

  • Base :heart: 16
  • Tech I :heart: 5
  • Tech II :heart: 5 Past, Rebuilding
  • Tower :heart: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0
    Gold:
  • Float: 0
  • Workers: 10

P2T7


StartingHand Workers

STARTING HAND
Sanitorium
Flame Arrow
Makeshift Rambaster
Fire Dart


WORKERS
Nautical Dog
Pillage
Bloodrage Ogre
Mad Man
Bloodburn
Makeshift Rambaster


NextHand

Charge
Fire Dart
Ember Sparks
Steam Tank
Flame Arrow


Tech 0 card(s)
Get Paid + float - ($12)
Rebuild Tech 2 - ($12)
Flame Arrow Prynn - ($8)
Level Jaina to 3, return Steam Tank to play - ($8)
Worker - ($7)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Steam Tank (3/6)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl 3 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 7
  • Workers: 11

P1T8


Tech StartingHand Workers

TECH
Rememberer
Yesterday’s Golgort

STARTING HAND
Undo (worker)
Origin Story
Sentry
Seer
Fading Argonaut

WORKERS
Forgotten Fighter
Neo Plexus
Time Spiral
Plasmodium
Tinkerer
Stewardess of the Undone
Undo

Discard

Rememberer
Yesterday’s Golgort
Origin Story
Seer

Next Hand

Vortoss Emblem
Temporal Research
Gilded Glaxx
Second Chances

Get Paid ①⓪
Tech III ⑤
Sentry ③
Worker ②
Fading Argonaut ⓪
Hardened Mox attacks Steam Tank deals 2 damage, exhausts.

Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3) 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer 3/1
  • :target: Lookout: Sentry 3/2

In Play:

  • Battle Suits
  • Hardened Mox 2/1
  • Nullcraft 1/1

Buildings:

  • Base :heart: 18
  • Tech I :heart: 5
  • Tech II :heart: 5 Past
  • Tech III :heart:
  • Tower :heart: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4
    Gold:
  • Float: 0
  • Workers: 11

P2T8


StartingHand Workers

STARTING HAND
Charge
Fire Dart
Ember Sparks
Steam Tank
Flame Arrow


WORKERS
Nautical Dog
Pillage
Bloodrage Ogre
Mad Man
Bloodburn
Makeshift Rambaster


NextHand

Careless Musketeer
Gunpoint Taxman
Gunpoint Taxman


Discard

Flame Arrow
Ember Sparks
Charge
Fire Dart


Tech 0 card(s)
Get Paid + float - ($18)
Ping Fading Argonaut with Jaina - ($18)
Flame Arrow Fading Argonaut - ($14)
Ember Sparks on Sentry and Seer, paying 1 extra for resist. You draw a card - ($10)
Play Steam Tank - ($7)
Charge Steam Tank - ($5)
Steam Tank (3/4) destroys your Tech 3, 2 to your base - ($5)
Steam Tank (4/6) destroys your Tech 2, 2 to your base - ($5)
Replace Tower with Surplus, my base takes 2 - ($0)

Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Steam Tank (3/3), exhausted
  • Steam Tank (3/5), exhausted
  • Jaina lvl 3 (2/3), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

I think Sentry prevents damage from Flame Arrow.
You should probably ping with Jaina first.

Ah, I did not look this card up for some reason, just looked at the stat lines.

I will edit my post to reflect first pinging with Jaina and then proceeding with the rest of the moves as described.

Sentry prevents one chit of damage, not the entire spell/ability, but yes, carry on :smiley:

Huh, really? I misunderstood the card then.

I concede. Well played!
I’m ready for another one, if you want :]

I’ll message you when I finish my Swiss tournament game, I want to focus on trying to win that one. Will choose a different faction for our next game. GGs

Sure. Good look in the tournament!