Penatronic [Strength]/balance/necromancy vs payprplayn [monoblack]

Player 2 Turn 6


[details=StartingHand Workers]

[spoiler]STARTING HAND
Shadow Blade
Plague Spitter
Thieving Imp
Pestering Haunt


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
PBR
Skeleton Javelineer


[/spoiler][/details]

[details=NextHand]

[spoiler]Dark Pact
Dark Pact
Plague Lord
Deteriorate
Sacrifice the Weak


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Tech III - ($5)
Crow hits your base for 2 damage, takes 1 damage from tower, you discard #2 of 5
Tap Vandy, discard, fetch and play soul stone on Abomination - ($2)
Orpal Gloor - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Abomination (7/7+A, other units get -1/-1) [Soul Stone]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Orpal Gloor lvl 1 (1/3, damage as -1/-1 runes)
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Vandy Level 5 (4/2 resist 1)
  • Cursed Crow (2/1 flying)

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 10

[details=Thoughts]

I didnā€™t draw either of my dark pacts this turn. I need to play them next turn to get a Plague Lord out, so Vandyā€™s got to live. Metamorphosis is still an option, but now that he has a tower, he could 1 hero per turn (potentially) and since I only had Vandy at the start of this turn, and playing Metamorphosis would require me to exhaust her, Iā€™d only get 1 swing with a metamorphed hero before they were gone. Granted, getting rid of those heroes would cost him in terms of board state, but with maxband Rook and orpal, I suspect it might not cost him enough. I think Iā€™m better off keeping my units. Abomination is a real thorn in his side, since it kills both skeletons and birds as soon as they hit the board. Orpal will be costly for him to remove, and if he doesnā€™t, I can either stick with the plague lord plan or swing out with my units then go Garth+Metamorphosis+Fetch something (Gorgon?)+Swing with Orpal. I thought about putting Orpal in squad lead, because it guarantees that the Abomination survives (which makes Plague Lord better) but he has to run both of his heroes into Abomination to kill it, which I think is worth it, and makes Metamorphosis much better. If he then kills Orpal with BC, he gets a skeleton and a -1/-1 rune on the BC, which probably moves Plague Lord back to the top spot, plus I draw a card, which is always nice. Actually, instead of playing the Imp, I could Soul Stone the Abomination. He keeps a card, which I donā€™t like, but even if he has Doom Grasp, he has to pay for it, and thatā€™s more expensive than usual if he canā€™t sac a skeleton, and the board state effect is much stronger. I think Iā€™ll do that.
[/details]

If the abomination would die, does it still stay in the patrol zone or does it move away like something with indestructable

Nothing in there about exhausting or sidelining, and I donā€™t see a ruling to that effect in the database, so I assume it stays.

Edit: Two Lives is the same way, so weā€™ve both got big old walls in SQL right now.

3 Likes

Stalemateā€¦ got zarra?

"P1T7


Tech StartingHand Workers

TECH
Lord of Shadows
Lord of Shadows


STARTING HAND
Aged Sensei (1/1)
Doom Grasp
Safe Attacking
Hooded Executioner
Fox Viper


WORKERS
Morningstar Flagbearer
Fox Primus
Senseiā€™s Advice
Grappling Hook
Smoker (1/1)
Aged Sensei (1/1)


NextHand

Savior Monk (2/2), healing 1
Snapback
Wight


Discard

Fox Viper
Hooded Executioner
Doom Grasp
Safe Attacking
Lord of Shadows
Lord of Shadows


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
play boosted hooded executioner , crow dies - ($5)
play doom Grasp on vandy, sacrifice hooded executioner - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L8 Rook (4/6), two lives
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth Forken (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

afraid of that metamorphosis

"

No ZZara-- sheā€™s not my spec, and I donā€™t want to bother with a tech lab. Plague Lord isnā€™t the strongest of tech IIIā€™s, but I figure heā€™ll do in a pinch.

Player 2 Turn 7


[details=StartingHand Workers]

[spoiler]STARTING HAND
Dark Pact
Deteriorate
Dark Pact
Sacrifice the Weak
Plague Lord


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
PBR
Skeleton Javelineer


[/spoiler][/details]

[details=NextHand]

[spoiler]Graveyard
Pestering Haunt
Plague Lord
Shadow Blade
Plague Spitter


[/spoiler][/details]

[details=Discard]

[spoiler]Cursed Crow
Deteriorate
Sacrifice the Weak
Dark Pact
Dark Pact


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Plague Lord. All your stuff gets -1/-1 runes - ($4)
Midband Orpal - ($1)
Abomination hits Rook. Rook loses his armor and gains a crumbling rune. Abomination takes 4 damage
Deteriorate Bone Collector. you draw a card.
Orpal hits Rook, giving him 2 more -1/-1 runes and dying.
Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Lord (3/6+A resist 2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Abomination (7/3, other units get -1/-1) [Soul Stone]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 5

[B]Gold:[/B]

  • Gold: 1
  • Workers: 10

So I forgot about your Tower when I did this turn. I went back and fixed the damage (which caused Orpal to die) I probably wouldnā€™t have swung this way if Iā€™d remembered, but I decided to leave it rather than figure out a new solution.

seems pretty fair to forget the tower, I didnt even put it in the spreadsheet and almost started telling you you took too much damage from Rookā€¦

I think you got me here.

"P1T8


Tech StartingHand Workers

TECH
Lord of Shadows
Lord of Shadows


STARTING HAND
Snapback
Savior Monk (2/2), healing 1
Wight


WORKERS
Morningstar Flagbearer
Fox Primus
Senseiā€™s Advice
Grappling Hook
Smoker (1/1)
Aged Sensei (1/1)


NextHand

Hooded Executioner
Bone Collector (3/1)
Wight (4/4A)
Birdā€™s Nest


Discard

Fox Viper
Hooded Executioner
Doom Grasp
Safe Attacking
Lord of Shadows
Lord of Shadows
Snapback
Savior Monk (2/2), healing 1
Lord of Shadows
Lord of Shadows


Tech 2 card(s)
Get Paid - ($10)
build t3 - ($5)
play Wight - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L8 Rook, the most feeble of Rooks, (1/3), crumbling rune, 3 nasty runes
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (1/1), 1 nasty rune
  • :pschip: [I]Technician[/I]: L7 Garth Forken (2/3), 1 nasty rune
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wight (3/3), dun kills heroes
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

ā€œthe most feeble of Rooksā€ā€¦ I literally LOLed. Could have something to do with the wine, which incidentally I will be blaming if I somehow fail to win this.
Player 2 Turn 8


[details=StartingHand Workers]

[spoiler]STARTING HAND
Plague Spitter
Shadow Blade
Graveyard
Plague Lord
Pestering Haunt


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
PBR
Skeleton Javelineer


[/spoiler][/details]

[details=NextHand]

[spoiler]Nether Drain
Shadow Blade
Pestering Haunt
Thieving Imp
Cursed Crow


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($11)
your base takes 5 4 damage from Plague Lord
Plague Lord: Why stop at 1? your stuff gets more runes. BC dies, you get dat money JK, he died last turn. - ($5)
Old Plague Lord pokes Rook, he crumbles to dust. your remaining stuff gets more runes.
Vandy. Thatā€™s right. Iā€™m playing a hero. your 1/1 wight salivates visibly. - ($3)
shadow blade Garth. Vandy gains 2 levels, like theyā€™re going to do her any good, you discard #3 of 4 5, then draw. - ($0)
Abomination glances at your tech 3, shrugs, then hits your base for 7

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Lord (3/6+A resist 2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Vandy lvl 3 (3/4 resist 1)
  • Abomination (7/2, other units get -1/-1) [Soul Stone]
  • Plague Lord (3/5 resist 2)

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 10

Edit: I just realized your Bone Collector died on my last turn. I donā€™t care if you take the card or the money, but it would be one less base damage from plague lord, Iā€™ll fix that.

Gg, gonna call it