Penatronic [feral]/disease/discipline vs Zhavier [Balance]/Growth/Finesse

P1T4


Tech StartingHand Workers

TECH
Nimble Fencer
Grounded Guide


STARTING HAND
Playful Panda
Rampant Growth
Leaping Lizard
Forest’s Favor


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Forest’s Favor


NextHand

Leaping Lizard
Tiger Cub
Young Treant
Tiny Basilisk


Discard

Tiny Basilisk
Playful Panda
Rampant Growth
Nimble Fencer
Grounded Guide


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prospect - ($7)
Verdant Tree tap for Tech 2 Instantly Finesse! - ($3)
Leaping Lizard - ($2)
River Hits Young Treant for 1
Argagarg - ($0)
Tiny Basilisk trades with your Scav Rambasa Twin who goes back to codex

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Leaping Lizard 3/5+A
  • :psfist: [I]Elite[/I]: Argagarg 2/3, lvl 1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree :heart: 3
  • River 2/4, lvl 3
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

He delayed tech 2 and didn’t summon a hero, interesting. I see a world of hurt coming, good thing I have a big Blocker.
He probably has sickness, but I’m happy to get a card out of it.

"P2T4


Tech StartingHand Workers

TECH
Gorgon
Plague Lab


STARTING HAND
Spore Shambler
Forest’s Favor
Sickness
Ironbark Treant


WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Spore Shambler


NextHand

Sickness
Plague Lab
Sickness
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
scav - ($10)
prospector - ($11)
orpal to midband - ($6)
sickness on lizard and arg - ($4)
Sparring partner spars with rambasa
orpal sacs wisp to give lizard another -1 rune
rambasa kills lizard. battle of the beasts!
panda kills arg, maxband orpal
tech 2, look I remembered the spec! - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L6 Orpal (2/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Sparring Partner (2/2)
  • playful panda (2/1)
  • Rambasa Twin+ (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

well here’s another shot at plague lab… I considered straight maxbanding orpal to get the plague effect and get his prospectors and wisp, but wanted to also get t2 in since I’m in such a favorable state with my deck size.

"

1 Like

P1T5


Tech StartingHand Workers

TECH
Discord
Two Step


STARTING HAND
Tiger Cub
Young Treant
Tiny Basilisk
Leaping Lizard
Two Step


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Forest’s Favor


NextHand

Tiny Basilisk
Leaping Lizard
Playful Panda
Nimble Fencer


Discard

Tiger Cub
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($8)
Maxband River - ($6)
Young Treant - ($5)
Two Step on Prospector and Wisp - ($3)
Leaping Lizard - ($2)
Midori - ($0)
River KILLS Young Treant
Prospector and Wisp kill Orpal, Midori to lvl 3

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Leaping Lizard 3/5+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant 0/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree :heart: 3
  • River 3/4, lvl 5
  • Merfolk Prospector 1/1, Two Step -2 Runes
  • Wisp 0/1, Two Step -2 Runes
  • Midori 2/3, lvl 3
  • Two Step
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

You may have run into a problem there?

I did, actually. I was doing mobile and lost connection, but when I opened it again it was a later version without my tech in it. Accidentally shuffled before but the tech was in. As you can’t revert on mobile and it is a pain in the ass to reshuffle and fix everything properly mobile, I put the teched cards directly into my reshuffled deck. I don’t think this is unfair because those cards are cards I would have liked to have drawn (not like t3 before I built a t3).

Is there something else I messed up?

I don’t know what actions you took.and you have a lot of floating gold. And you would have drawn 2 and reshuffle then drawn 3

Oh… fuck. Well I’ll have to fix it Sunday then and just revert all the way, sorry

@zhavier fixed turn

"P2T5


Tech StartingHand Workers

TECH
Gorgon
Carrion Curse


STARTING HAND
Sickness
Rampant Growth
Plague Lab
Sickness
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Spore Shambler


NextHand

playful panda (2/1)
Gorgon
Carrion Curse
Gorgon
Ironbark Treant


Tech 2 card(s)
Get Paid - ($9)
plague lab, liz and treant get -1 runes, prospector and wisp die - ($6)
Calamandra - ($4)
sparring partner spars w/ panda
Rampant growth Rambasa+++TM - ($2)
Rambasa safely kills Lizzard
prospector kills treant, you draw
Panda trades with midori, 2 levels for cal
maxband cal - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L5 Calamandra (4/5A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Sparring Partner (2/2)
  • Rambasa Twin+ (4/2)
  • Plague Lab (3HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

P1T6


Tech StartingHand Workers

TECH
Maestro
Blademaster


STARTING HAND
Tiny Basilisk
Playful Panda
Leaping Lizard
Nimble Fencer
Discord


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Forest’s Favor
Playful Panda


NextHand

Rampant Growth
Maestro
Grounded Guide
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Leaping Lizard - ($6)
Tiny Basilisk - ($4)
Argagarg - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Leaping Lizard 3/5+A
  • :psfist: [I]Elite[/I]: Argagarg 2/3
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]: Tiny Basilisk 1/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree :heart: 3
  • River 3/4, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

This is going pretty badly for me.

"P2T6


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Gorgon
Ironbark Treant
Carrion Curse
Gorgon
playful panda (2/1)


WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Spore Shambler
Ironbark Treant


NextHand

Forest’s Favor
Rampant Growth
Young Treant (0/1A)
Sickness
Sickness


Discard

Gorgon
Carrion Curse
Gorgon
Plague Lord
Plague Lord


Tech 2 card(s)
Get Paid - ($9)
summon orpal to maxband - ($2)
Tap prospector - ($3)
orpal sacs prospecyor to give your wisp a -1 counter, you get $1
this triggers orpal maxband, -1 counter or leaping lizard and basilisk
Sparring partner spars with orpal
tap plague lab, add -1 to lizard and basilisk, you draw - ($1)
add +1 to rambasa+TM and orpal
calamandra kills lizard
rambasa kills arg, levels fizzle
Worker ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L6 Orpal++ (4/7A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sparring Partner (2/2)
  • Rambasa Twin++ (5/1)
  • L5 Calamandra (4/4)
  • Plague Lab (3HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "
1 Like

That’s an awesome turn - unfortunately I think it’s illegal. You have to pay 2 when you tap Plague Lab…

2 Likes

Oh crap. I’ve fantasized about tapping it so many times and I didn’t even realize the cost!

@zhavier fixed my turn, thank God no reshuffle needed as I just throw panda and prospector in the discard

3 Likes

"P1T7


StartingHand Workers

STARTING HAND
Rampant Growth
Grounded Guide
Tiny Basilisk
Maestro
Merfolk Prospector


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Forest’s Favor
Playful Panda
Tiny Basilisk


NextHand

Nimble Fencer
Blademaster
Discord
Tiger Cub


Discard

Tiny Basilisk
Leaping Lizard
Rampant Growth
Grounded Guide


Tech 0 card(s)
Get Paid + float + Scav + tech - ($12)
Worker - ($11)
Merfolk Prospector
Maestro - ($8)
Tech 3 - ($3)
Midori - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Maestro 3/5+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Midori 2/3
  • :target: [I]Lookout[/I]: Merfolk Prospector 1/1
    [B]In Play:[/B]
  • Verdant Tree :heart: 3
  • River 3/4, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

This is going pretty badly for me.

"

u did not pay for the prosp, hence u should float 0

River reduces the cost of Prospector

3 Likes

sorry,my bad >__<

"P2T7


StartingHand Workers

STARTING HAND
Rampant Growth
Sickness
Young Treant (0/1A)
Sickness
Forest’s Favor
Gorgon


WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Spore Shambler
Ironbark Treant
Rampant Growth


NextHand

Gorgon
Carrion Curse
Sickness
Sickness


Discard

Gorgon
Forest’s Favor


Tech 0 card(s)
Get Paid - ($10)
cast sickness on prospector and midori - ($7)
orpal triggers on prospector, rune to maestro
cast sickness on midori and river - ($5)
tap plague lab, midori dies, you draw - ($3)
cal kills maestro
sparring partner kills river
rambasa+++TM breaks your t3
orpal destroys the tree
young treant, draw - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plague Lab (3HP)
  • Sparring Partner (2/1)
  • Rambasa Twin+++ (6/2)
  • L5 Calamandra (4/3), units have resist
  • L6 Orpal+++ (5/8)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

going conservative and wiping his board plus t3 and verdant tree as opposed to geting my own t3 going this turn.

"

Ok, I concede. If I had gotten some better draws I may have stayed in the game there but alas twas not to be.

GG, grats on having a functional plague lab.

1 Like

I’ve attempted sparring lab quite a few times and this is the first time I’ve really got it to click, green starter is the key it seems

Yea, I was seeing what I could do with finesse, and I think I made quite a few blunders during that game, but I do think you played well, taking advantage of my blunders.