GLHF!!!
Faction PDF: Zurk Collective
Faction Thread
Testing vs Green
(My first PBP game…)
Are we using the most recent PDF version posted? (There were some subsequent changes discussed in the original thread. I think @charnel_mouse & @bolyarich were using the PDF.
I may only be able to post once a day, FYI.
P2T1
StartingHand Workers
STARTING HAND
inject Larva
Roach
Queen
Zurkling Rush
Zurkling
WORKERS
Queen
NextHand
Spine Crawler
Hatchery
Drone
Roach
Creep Tumor
Discard
Zurkling Rush
Zurkling
Roach
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($3)
Summon Dehaka - ($1)
Play Inject Larva - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Dehaka (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- inject Larva
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
I didn’t think Zurkling aggressive would be great without the Creep Tumor around. So I summon Dehaka defensively and drop in inject larva + tech 1 building. That opens up a 2 in 5 chance I believe of drawing on P2T2 one of the cards I tech in. I could have gone with a roach on T1 with Dehaka or even Abathur. Hmmm… well, we will see where this takes me.
@Nopethebard’s turn!
Question: If I were to exhaust & sacrifice Inject Larva next turn, does it shuffle in with my 3 discarded cards & my 2 teched in cards (does it immediately hit the discard pile as part of the activation, before the effect resolves) or does it not hit the discard pile until the card’s effect has fully resolved?
Edit: For convenience, I am adding some quick-reference links at the top.