P1T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Deteriorate
Graveyard
Summon Skeletons
Sacrifice the Weak
WORKERS
Summon Skeletons
NextHand
Jandra, the Negator
Pestering Haunt
Thieving Imp
Skeletal Archery
Skeleton Javelineer
Discard
Sacrifice the Weak
Deteriorate
Graveyard
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire PBR - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Poisonblade Rogue(2/1) attacks with (-) runes
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
ouch tough first hand; when in doubt, trust in the power of Vandy
changed my mind… wanted to hire a card to thin deck, don’t wanna leave too many in discard and if i pretend that i have deteriorate in hand next turn i can apply some pressure with this
1 Like
@Nopethebard don’t know how i expected you to find this thread without this…
1 Like
GLHF
P2t1
Hand
Spore Shambler
Young Treant
Verdant Tree
Forest’s Favor
Tiger Cub
Worker
Rich Earth
Get paid ($5)
Hire Young Treant ($3) I draw
Worker ($2)
Raise up the Verdant Tree ($0)
Technician: Young Treant (0/2)
In play: Verdant Tree (3)
Bade: 20
6 workers
Hand: 5
Deck: 2
Discard: 0
New Hand
Rampant Growth
Spore Shambler
Merfolk Prospector
Ironbark Treant
Playful Panda
1 Like
P1T2
Tech StartingHand Workers
TECH
Shadow Blade
Hooded Executioner
STARTING HAND
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
WORKERS
Summon Skeletons
Jandra, the Negator
NextHand
Sacrifice the Weak
Thieving Imp
Skeletal Archery
Pestering Haunt
Deteriorate
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
Hire Vandy - ($2)
hire skeleton javelineer - ($1)
Rogue kills treant
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Poisonblade Rogue(2/1) attacks with (-) runes
- Vandy(2/3)sparkshot
- Skeleton Javelineer(1/1) javelin
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
So at first i was scared of tech 1s next turn, then i realised i was being stupud then i thought tech 1s turns 3, that’s fine lets dump some units and an imp for good measure to through off his carefully planned draws, thennnn i realised moment’s peace would screw very well with that and let him get tech 2 card out turn 3, so even if i can’t stop it now some hero pressure is required; aaaand thats a big fat whiff of both teched cards
1 Like
P2t2
Hand
Forest’s Favor
Rampant Growth
Playful Panda
Spore Shambler
Ironbark Treant
Merfolk Prospector
Worker
Forest’s Favor
Tech
Huntress + Galina Glimmer
Get paid ($6)
Worker ($5)
Hire Merfolk Prospector ($4)
Hire Spore Shambler ($1)
Move a +1/+1 rune to Prospector ($0)
Squad leader: Spore Shambler (1/2)
Technician: Merfolk Prospector (2/2)
In play: Verdant Tree (3)
Base: 20
7 workers
Hand: 5
Deck: 2
Discard: 0
New Hand
Young Treant
Ironbark Treant
Galina Glimmer
Tiger Cub
Playful Panda
Thoughts
I’m playing the value game with my defense. I think Early Tech is in the cards.
P1T3
Tech StartingHand Workers
TECH
Blackhand Dozer
Gargoyle
STARTING HAND
Thieving Imp
Deteriorate
Sacrifice the Weak
Pestering Haunt
Skeletal Archery
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
NextHand
Shadow Blade
Graveyard
Hooded Executioner
Gargoyle
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Deterioate shambler, PBR kills it
Vandy kills prospector
Javilineer hits ur tree for 1
Hire thieving imp, randomly discard no.3 of 6 - ($3)
Float ($3)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp(2/2)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Poisonblade Rogue(2/1) attacks with (-) runes
- Vandy(2/1)sparkshot
- Skeleton Javelineer(1/1) javelin
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
i could actually destroy their tree if i used STW but uno what I’m confident my late first teched cards can counter their tech 1s and make sure my board is stacked enough i can stop any early tech 2 shenanigans plus, im kinda interested to see what they can do with their tree, technucally they could hire a tech 2 next turn
1 Like
P2t3
Hand
Playful Panda
Young Treant
Tiger Cub
Galina Glimmer
Ironbark Treant
Worker
Ironbark Treant
Tech
Blooming Ancient + Blooming Elm
Get paid ($7)
Worker ($6)
Build Tech 1 ($5)
Tap Verdant Tree to finish tech 1
Hire Galina Glimmer ($4)
Hire Young Treant ($2) I draw
Hire Huntress ($0)
Squad leader: Huntress (3/3)
Elite: Young Treant (0/2)
Technician: Galina Glimmer (2/2)
In play: Verdant Tree (2)
Base: 20
Tech 1: 5
8 workers
Hand: 4
Deck: 3
Discard: 0
New Hand
Rampant Growth
Merfolk Prospector
Tiger Cub
Spore Shambler
Playful Panda
P1T4
Tech StartingHand Workers
TECH
Blackhand Dozer
Shrine of Forbidden Knowledge
STARTING HAND
Shadow Blade
Graveyard
Hooded Executioner
Gargoyle
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Graveyard
NextHand
Pestering Haunt
Sacrifice the Weak
Blackhand Dozer
Discard
Poisonblade Rogue(2/1) attacks with (-) runes
Shadow Blade
Gargoyle
Blackhand Dozer
Shrine of Forbidden Knowledge
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Javilineer throws javelin at SQL’s armour
Vandy shadowblades your huntress, discard randomly no 2 of 4 - ($6)
Hire Hooded Executioner - ($4)
Build Tech 2, demonology - ($0)
PBR trades with galina
Imp kills young treant, takes 1
Vandy destroys your tree
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Hooded Executioner(3/3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Thieving Imp(2/1)
- Vandy(2/1)sparkshot
- Skeleton Javelineer(1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
Economy Info:
Cards:
Gold:
Thoughts
1 Like
I might try monoBlue this time if that’s good, im busy for the next hour so if u r free go ahead and go first
1 Like
P1t1
Hand
Rampant Growth
Young Treant
Forest’s Favor
Rich Earth
Spore Shambler
Worker
Rich Earth
Get paid ($4)
Worker ($3)
Hire Young Treant ($1) I draw
Float 1 gold
In play: Young Treant (0/2)
Base: 20
5 workers
Hand: 5
Deck: 3
Discard: 0
New Hand
Forest’s Favor
Merfolk Prospector
Verdant Tree
Playful Panda
Ironbark Treant
1 Like
P2T1
StartingHand Workers
STARTING HAND
Jail
Porkhand Magistrate
Building Inspector
Lawful Search
Arrest
WORKERS
Porkhand Magistrate
NextHand
Manufactured Truth
Traffic Director
Spectral Aven
Reputable Newsman
Bluecoat Musketeer
Discard
Jail
Arrest
Lawful Search
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building inspector - ($3)
Hire Bigby - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Building Inspector(1/1) first building you build each turn costs +1
- L1 Bigby(2/3) stash a card(not this turn)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
P1t2
Hand
Forest’s Favor
Merfolk Prospector
Verdant Tree
Playful Panda
Ironbark Treant
Worker
Verdant Tree
Tech
Huntress + Galina Glimmer
Get paid + float ($6)
Worker ($5)
Hire Merfolk Prospector ($4)
Build Tech 1 ($2)
Hire Arg ($0)
Squad leader: Young Treant (0/2)
Scavenger: wisp (0/1)
Technician: Merfolk Prospector (1/1)
In play: Arg (1/3)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 3
Discard: 0
New Hand
Forest’s Favor
Playful Panda
Tiger Cub
Spore Shambler
Rampant Growth
P2T2
Tech StartingHand Workers
TECH
Brave Knight
Spectral Flagbearer
STARTING HAND
Spectral Aven
Bluecoat Musketeer
Traffic Director
Reputable Newsman
Manufactured Truth
WORKERS
Porkhand Magistrate
Spectral Aven
NextHand
Reputable Newsman
Spectral Flagbearer
Brave Knight
Arrest
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Building Inspector and Bigy kill treant
hire bluecoat musketeer - ($3)
Hire Traffic Director - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bluecoat Musketeer(1/2a) longrange on 1atk
-
Elite:
-
Scavenger:
-
Technician: Traffic Director(1/1)unstoppable on buildings, untargetable
-
Lookout:
In Play:
- Building Inspector(1/1) first building you build each turn costs +1
- L1 Bigby(2/3) stash a card(not this turn)
Buildings:
-
Base HP: 20
Tech 1 5hp
Economy Info:
Cards:
Gold:
Thoughts
float 2 lets me potentially play both tech 1s and build tech 2, can’t be bothered with manufactured truth shenanigans when nothing that great can come of it
@Nopethebard you all good to carry on?
1 Like
P1t3
Hand
Forest’s Favor
Playful Panda
Tiger Cub
Spore Shambler
Rampant Growth
Worker
Spore Shambler
Tech
Tiny Basilisk + SotP
Get paid ($6)
Worker ($5)
Find Gold ($6)
Hire Tiger Cub ($4)
Maxband Arg ($0)
Squad leader: Elemental (3/3)
Scavenger: wisp (0/1)
Technician: Tiger Cub (2/2)
In play: Arg (1/5) Merfolk Prospector (1/1)
Base: 20
Tech 1: 5
7 workers
Hand: 5
Deck: 4
Discard: 0
New Hand
Young Treant
Galina Glimmer
Huntress
Tiny Basilisk
Ironbark Treant
@dwarddd
@Nopethebard
P2T3
Tech StartingHand Workers
TECH
Dreamscape
Macciatus, The Whisperer
STARTING HAND
Brave Knight
Reputable Newsman
Arrest
Spectral Flagbearer
WORKERS
Porkhand Magistrate
Spectral Aven
Arrest
NextHand
Jail
Manufactured Truth
Lawful Search
Discard
Reputable Newsman
Dreamscape
Macciatus, The Whisperer
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 Truth - ($4)
Hire Brace Knight - ($1)
Hire Spectral Flagbearwer - ($0)
Traffic director deals one to your tech 1
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Brave Knight(3/3a) cowardly
-
Elite:
-
Scavenger: Building Inspector(1/1) first building you build each turn costs +1
-
Technician: Bluecoat Musketeer(1/2) longrange on 1atk
-
Lookout: Spectral Flagbearer(2/2) flagbearer, illusion
In Play:
- L1 Bigby(2/3) stash a card(not this turn)
- Traffic Director(1/1)unstoppable on buildings, untargetable
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
all these little guys make me want to go Truth and lie about how big they r with machiattus, dreamscaoe also counters growth excellently, i reckon he’ll go feral as those spells dont actually target but hopefully i can win on efficiency or go for tech 3