Nopethebard monoGreen vs Dwarddd monoBlack

P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Deteriorate
Graveyard
Summon Skeletons
Sacrifice the Weak


WORKERS
Summon Skeletons


NextHand

Jandra, the Negator
Pestering Haunt
Thieving Imp
Skeletal Archery
Skeleton Javelineer


Discard

Sacrifice the Weak
Deteriorate
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire PBR - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue(2/1) attacks with (-) runes
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

ouch tough first hand; when in doubt, trust in the power of Vandy
changed my mind… wanted to hire a card to thin deck, don’t wanna leave too many in discard and if i pretend that i have deteriorate in hand next turn i can apply some pressure with this

1 Like

@Nopethebard don’t know how i expected you to find this thread without this…

1 Like

GLHF
P2t1

Hand

Spore Shambler
Young Treant
Verdant Tree
Forest’s Favor
Tiger Cub

Worker

Rich Earth

Get paid ($5)
Hire Young Treant ($3) I draw
Worker ($2)
Raise up the Verdant Tree ($0)

Technician: Young Treant (0/2)
In play: Verdant Tree (3)

Bade: 20
6 workers

Hand: 5
Deck: 2
Discard: 0

New Hand

Rampant Growth
Spore Shambler
Merfolk Prospector
Ironbark Treant
Playful Panda

1 Like

P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Hooded Executioner


STARTING HAND
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Pestering Haunt


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Sacrifice the Weak
Thieving Imp
Skeletal Archery
Pestering Haunt
Deteriorate


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
Hire Vandy - ($2)
hire skeleton javelineer - ($1)
Rogue kills treant

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Poisonblade Rogue(2/1) attacks with (-) runes
  • Vandy(2/3)sparkshot
  • Skeleton Javelineer(1/1) javelin

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

So at first i was scared of tech 1s next turn, then i realised i was being stupud then i thought tech 1s turns 3, that’s fine lets dump some units and an imp for good measure to through off his carefully planned draws, thennnn i realised moment’s peace would screw very well with that and let him get tech 2 card out turn 3, so even if i can’t stop it now some hero pressure is required; aaaand thats a big fat whiff of both teched cards

1 Like

P2t2

Hand

Forest’s Favor
Rampant Growth
Playful Panda
Spore Shambler
Ironbark Treant
Merfolk Prospector

Worker

Forest’s Favor

Tech

Huntress + Galina Glimmer

Get paid ($6)
Worker ($5)
Hire Merfolk Prospector ($4)
Hire Spore Shambler ($1)
Move a +1/+1 rune to Prospector ($0)

Squad leader: Spore Shambler (1/2)
Technician: Merfolk Prospector (2/2)
In play: Verdant Tree (3)

Base: 20
7 workers

Hand: 5
Deck: 2
Discard: 0

New Hand

Young Treant
Ironbark Treant
Galina Glimmer
Tiger Cub
Playful Panda

Thoughts

I’m playing the value game with my defense. I think Early Tech is in the cards.

P1T3


Tech StartingHand Workers

TECH
Blackhand Dozer
Gargoyle


STARTING HAND
Thieving Imp
Deteriorate
Sacrifice the Weak
Pestering Haunt
Skeletal Archery


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery


NextHand

Shadow Blade
Graveyard
Hooded Executioner
Gargoyle


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Deterioate shambler, PBR kills it
Vandy kills prospector
Javilineer hits ur tree for 1
Hire thieving imp, randomly discard no.3 of 6 - ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp(2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Poisonblade Rogue(2/1) attacks with (-) runes
  • Vandy(2/1)sparkshot
  • Skeleton Javelineer(1/1) javelin

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

i could actually destroy their tree if i used STW but uno what I’m confident my late first teched cards can counter their tech 1s and make sure my board is stacked enough i can stop any early tech 2 shenanigans plus, im kinda interested to see what they can do with their tree, technucally they could hire a tech 2 next turn

1 Like

P2t3

Hand

Playful Panda
Young Treant
Tiger Cub
Galina Glimmer
Ironbark Treant

Worker

Ironbark Treant

Tech

Blooming Ancient + Blooming Elm

Get paid ($7)
Worker ($6)
Build Tech 1 ($5)
Tap Verdant Tree to finish tech 1
Hire Galina Glimmer ($4)
Hire Young Treant ($2) I draw
Hire Huntress ($0)

Squad leader: Huntress (3/3)
Elite: Young Treant (0/2)
Technician: Galina Glimmer (2/2)
In play: Verdant Tree (2)

Base: 20
Tech 1: 5
8 workers

Hand: 4
Deck: 3
Discard: 0

New Hand

Rampant Growth
Merfolk Prospector
Tiger Cub
Spore Shambler
Playful Panda

P1T4


Tech StartingHand Workers

TECH
Blackhand Dozer
Shrine of Forbidden Knowledge


STARTING HAND
Shadow Blade
Graveyard
Hooded Executioner
Gargoyle


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Graveyard


NextHand

Pestering Haunt
Sacrifice the Weak
Blackhand Dozer


Discard

Poisonblade Rogue(2/1) attacks with (-) runes
Shadow Blade
Gargoyle
Blackhand Dozer
Shrine of Forbidden Knowledge


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Javilineer throws javelin at SQL’s armour
Vandy shadowblades your huntress, discard randomly no 2 of 4 - ($6)
Hire Hooded Executioner - ($4)
Build Tech 2, demonology - ($0)
PBR trades with galina
Imp kills young treant, takes 1
Vandy destroys your tree

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp(2/1)
  • Vandy(2/1)sparkshot
  • Skeleton Javelineer(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts
1 Like

GG. You want a rematch?

1 Like

I might try monoBlue this time if that’s good, im busy for the next hour so if u r free go ahead and go first

1 Like

P1t1

Hand

Rampant Growth
Young Treant
Forest’s Favor
Rich Earth
Spore Shambler

Worker

Rich Earth

Get paid ($4)
Worker ($3)
Hire Young Treant ($1) I draw
Float 1 gold

In play: Young Treant (0/2)

Base: 20
5 workers

Hand: 5
Deck: 3
Discard: 0

New Hand

Forest’s Favor
Merfolk Prospector
Verdant Tree
Playful Panda
Ironbark Treant

1 Like

P2T1


StartingHand Workers

STARTING HAND
Jail
Porkhand Magistrate
Building Inspector
Lawful Search
Arrest


WORKERS
Porkhand Magistrate


NextHand

Manufactured Truth
Traffic Director
Spectral Aven
Reputable Newsman
Bluecoat Musketeer


Discard

Jail
Arrest
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building inspector - ($3)
Hire Bigby - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector(1/1) first building you build each turn costs +1
  • L1 Bigby(2/3) stash a card(not this turn)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
1 Like

P1t2

Hand

Forest’s Favor
Merfolk Prospector
Verdant Tree
Playful Panda
Ironbark Treant

Worker

Verdant Tree

Tech

Huntress + Galina Glimmer

Get paid + float ($6)
Worker ($5)
Hire Merfolk Prospector ($4)
Build Tech 1 ($2)
Hire Arg ($0)

Squad leader: Young Treant (0/2)
Scavenger: wisp (0/1)
Technician: Merfolk Prospector (1/1)
In play: Arg (1/3)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 3
Discard: 0

New Hand

Forest’s Favor
Playful Panda
Tiger Cub
Spore Shambler
Rampant Growth

P2T2


Tech StartingHand Workers

TECH
Brave Knight
Spectral Flagbearer


STARTING HAND
Spectral Aven
Bluecoat Musketeer
Traffic Director
Reputable Newsman
Manufactured Truth


WORKERS
Porkhand Magistrate
Spectral Aven


NextHand

Reputable Newsman
Spectral Flagbearer
Brave Knight
Arrest


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Building Inspector and Bigy kill treant
hire bluecoat musketeer - ($3)
Hire Traffic Director - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer(1/2a) longrange on 1atk
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director(1/1)unstoppable on buildings, untargetable
  • :target: Lookout:

In Play:

  • Building Inspector(1/1) first building you build each turn costs +1
  • L1 Bigby(2/3) stash a card(not this turn)

Buildings:

  • :heart: Base HP: 20
    Tech 1 5hp

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

float 2 lets me potentially play both tech 1s and build tech 2, can’t be bothered with manufactured truth shenanigans when nothing that great can come of it

@Nopethebard you all good to carry on?

1 Like

P1t3

Hand

Forest’s Favor
Playful Panda
Tiger Cub
Spore Shambler
Rampant Growth

Worker

Spore Shambler

Tech

Tiny Basilisk + SotP

Get paid ($6)
Worker ($5)
Find Gold ($6)
Hire Tiger Cub ($4)
Maxband Arg ($0)

Squad leader: Elemental (3/3)
Scavenger: wisp (0/1)
Technician: Tiger Cub (2/2)
In play: Arg (1/5) Merfolk Prospector (1/1)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Young Treant
Galina Glimmer
Huntress
Tiny Basilisk
Ironbark Treant

@dwarddd

@Nopethebard

P2T3


Tech StartingHand Workers

TECH
Dreamscape
Macciatus, The Whisperer


STARTING HAND
Brave Knight
Reputable Newsman
Arrest
Spectral Flagbearer


WORKERS
Porkhand Magistrate
Spectral Aven
Arrest


NextHand

Jail
Manufactured Truth
Lawful Search


Discard

Reputable Newsman
Dreamscape
Macciatus, The Whisperer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 Truth - ($4)
Hire Brace Knight - ($1)
Hire Spectral Flagbearwer - ($0)
Traffic director deals one to your tech 1

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight(3/3a) cowardly
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector(1/1) first building you build each turn costs +1
  • :pschip: Technician: Bluecoat Musketeer(1/2) longrange on 1atk
  • :target: Lookout: Spectral Flagbearer(2/2) flagbearer, illusion

In Play:

  • L1 Bigby(2/3) stash a card(not this turn)
  • Traffic Director(1/1)unstoppable on buildings, untargetable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

all these little guys make me want to go Truth and lie about how big they r with machiattus, dreamscaoe also counters growth excellently, i reckon he’ll go feral as those spells dont actually target but hopefully i can win on efficiency or go for tech 3