NopetheBard (Mono Black) vs Nekoatyl (Necro/Growth/Blood)

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Graveyard
Deteriorate
Thieving Imp
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Skeletal Archery
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Pestering Haunt


Discard

Deteriorate
Jandra, the Negator
Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth Torken - ($2)
Deteriorate Haunt
Skeleton - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

This would be a good time to have StW in hand. Guess I’ll make use of Deteriorate… Haunt is too much of a pest to let be.

1 Like

P1t2

Hand

Skeletal Archery
Deteriorate
Thieving Imp
Skeleton Javelineer

Worker

Skeletal Archery

Tech

Twilight Baron + Dark Pact

Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Hire Thieving Imp ($0) discard card number 2
Jandra hits Garth

Squad leader: Thieving Imp (2/2)
In play: Jandra (3/2)

Base: 20
Tech 1: 5
6 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Twilight Baron
Dark Pact
Skeleton Javelineer
Poisonblade Rogue

@Nekoatl checking in

Yeah, I couldn’t procrastinate on deciding whom to vote for anymore, so I spent a dozen hours or so getting that done, and now I’m in recovery mode. Will post a turn when I feel up to it.

1 Like

Understood

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeleton Javelineer
Pestering Haunt
Summon Skeletons
Skeletal Archery
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeleton Javelineer


NextHand

Bone Collector
Jandra, the Negator
Skeletal Archery


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Pestering Haunt
Summon Skeletons - ($3)
Skeleton - ($2)
Tech I - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/1)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Argh, StW taken from me! I guess, to defend against Jandra’s overpower, I need to load up on patrollers.

1 Like

P1t3

Hand

Twilight Baron
Dark Pact
Skeleton Javelineer
Poisonblade Rogue

Worker

Poisonblade Rogue

Tech

Shadow Blade + Abomination

Get paid ($6)
Worker ($5)
Hire Twilight Baron ($1)
Jandra kills squad lead and elite Bony Bois
Thieving Imp kills Scavenger Bony Boi
Float 1 gold

Squad leader: Twilight Baron (4/4)
In play: Jandra (3/1) Thieving Imp (2/1)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 0
Discard: 4

New Hand

Deteriorate
Graveyard
Sacrifice the Weak
Pestering Haunt

P2T3


Tech StartingHand Workers

TECH
Necromancer
Necromancer


STARTING HAND
Jandra, the Negator
Skeletal Archery
Bone Collector


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator


NextHand

Thieving Imp
Deteriorate
Sacrifice the Weak


Discard

Pestering Haunt
Skeletal Archery
Necromancer
Necromancer


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Haunt trades with Jandra
Bone Collector - ($5)
Skeleton - ($4)
Tech II: Necromancy - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Setting up for a maxband fetch, and aiming for mass Skeleton production again, though I plan to tech in some anti-Orpal countermeasures before the reshuffle this time around. Putting the Bone Collector on point to soak the Baron’s overpower damage, will be sad to lose him though.

1 Like

P1t4

Hand

Deteriorate
Graveyard
Sacrifice the Weak
Pestering Haunt

Worker

Sacrifice the Weak

Tech

Cursed Ghoul + Abomination

Get paid + float ($8)
Worker ($7)
Hire Vandy ($5)
Build Tech 2: Disease ($1)
Float 1 gold

Squad leader: Twilight Baron (4/4)
Scavenger: Thieving Imp (2/1)
In play: Vandy (2/3)

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Jandra
Abomination
Dark Pact
Graveyard
Cursed Ghoul

Thoughts

I need to lose the Baron, but that shouldn’t be too hard if I pull a Uriah on this chump. Then debuffs aplenty!

Looks like I was barely fast enough this time? Thank you, shuffler!

P2T4


Tech StartingHand Workers

TECH
Skeletal Lord
Skeletal Lord


STARTING HAND
Thieving Imp
Deteriorate
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Thieving Imp


NextHand

Graveyard
Bone Collector


Discard

Pestering Haunt
Skeletal Archery
Necromancer
Necromancer
Deteriorate
Sacrifice the Weak
Skeletal Lord


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Deteriorate Imp
Skeleton - ($6)
Sacrifice the Weak, new Skeleton and Baron die - ($4)
Collector kills Vandy
Maxband Garth, fetch Skeletal Lord - ($0)
Garth and a Skeleton break Tech II
A Skeleton reduces Tech I to 3 HP

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (2/2)
  • :pschip: Technician: Skeletal Lord (3/3)
  • :target: Lookout:

In Play:

  • L7 Garth Torken (3/4)
  • Bone Collector (3/1)
  • Skeleton (2/2)
  • Skeleton (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Tech II: Disease, eh? That implies Abominations, the natural enemies of Skeletons! I can’t allow that, and luckily I have spells in hand that can put a stop to it!

1 Like

P1t5

Hand

Jandra
Abomination
Dark Pact
Graveyard
Cursed Ghoul

Worker

Jandra

Tech

Plague Spitter + Nether Drain

Get paid + float + scavenger ($10)
Worker ($9)
Rebuild Tech 2
Hire Garth ($7)
Maxband Garth ($1) a Plague Spitter rises from its Grave!
A Bony Boi rises as well ($0)

Squad leader: Plague Spitter (3/3)
Scavenger: Bony Boi (1/1)
Technician: Garth (3/4)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 5
Deck: 0
Discard: 7

New Hand

Pestering Haunt
Skeleton Javilineer
Abomination
Deteriorate
Shadow Blade

Thoughts

That hurt. On the bright side, the Baron will trouble me no more. I sure hope I can protect my tech 2. As an aside, iPhone UI is evil.

1 Like

P2T5


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Bone Collector
Graveyard


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Thieving Imp


NextHand

Sacrifice the Weak
Summon Skeletons


Tech 2 card(s)
Get Paid - ($9)
Graveyard - ($7)
Drakk Ramhorn, midband - ($2)
Bone Collector trades with Plague Spitter
2 Skeletons trade with Garth, Drakk maxbands
Bone Collector, hasty, kills Scavenger - ($0)
Garth and Skeleton break Tech II
Skeletal Lord breaks Tech I

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk Ramhorn (3/4A) Dies: 1 base damage
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (2/2) Frenzy 1
  • :pschip: Technician: Skeleton (2/2) Frenzy 1
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L7 Garth Torken (3/4)
  • Skeletal Lord (3/3) Frenzy 1
  • Bone Collector (3/2) Haste, frenzy 1
  • Skeleton (2/2) Frenzy 1

In Graveyard:

  • Bone Collector

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Gonna cycle in the Commanders in case I can get enough Skeletons to summon one in, as I think I have enough of a board presence to hold off D&D without teching in spells.

1 Like

Well GG. New game?

GG. Sure, let’s see if I can break the pattern of P2 winning every game.

P1T1


StartingHand Workers

STARTING HAND
Deteriorate
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt
Skeletal Archery


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Skeleton Javelineer
Thieving Imp
Graveyard
Poisonblade Rogue


Discard

Deteriorate
Skeletal Archery
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Garth Torken - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Okay, as P1 I’m at a disadvantage in the Tech II race, and I know from experience that disadvantage can be deadly, so this time I’ll try working in some countermeasures… Executioners and/or spells, details TBD…

1 Like

P2t1

Hand

Deteriorate
Pestering Haunt
Summon Skeletons
Thieving Imp
Poisonblade Rogue

Worker

Poisonblade Rogue

Get paid ($5)
Worker ($4)
Hire Thieving Imp ($1) you discard card number 4
Build Tech 1 ($0)
Hire Pestering Haunt

Technician: Thieving Imp (2/2)
In play: Pestering Haunt (1/1)

Base: 20
Tech 1: 5
6 workers

Hand: 4
Deck: 1
Discard: 2

New Hand

Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak
Graveyard

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Poisonblade Rogue
Graveyard
Thieving Imp
Summon Skeletons
Skeleton Javelineer


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Sacrifice the Weak
Bone Collector
Skeleton Javelineer
Deteriorate
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Haunt and Skeleton trade with Imp
Garth kills Haunt
Skeleton - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

I think I can afford to let my countermeasures slide for this reshuffle; he shouldn’t be able to afford anything too scary right out the gate. Going with Collectors again gives me efficient early combat strength and makes it look like I’m using the same unit-centric strategy again, perhaps?

1 Like

P2t2

Hand

Sacrifice the Weak
Graveyard
Skeleton Javelineer
Jandra
Skeletal Archery

Worker

Skeletal Archery

Tech

Nether Drain + Twilight Baron

Get paid ($6)
Worker ($5)
Hire Jandra ($2)
Hire Garth ($0)

Scavenger: Jandra (3/3)
In play: Garth (1/3)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Twilight Baron
Sacrifice the Weak
Nether Drain
Summon Skeletons
Thieving Imp

P1T3


Tech StartingHand Workers

TECH
Hooded Executioner
Hooded Executioner


STARTING HAND
Bone Collector
Skeleton Javelineer
Bone Collector
Deteriorate
Sacrifice the Weak


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer


NextHand

Thieving Imp
Summon Skeletons
Graveyard
Pestering Haunt


Discard

Deteriorate
Bone Collector
Sacrifice the Weak
Hooded Executioner
Hooded Executioner


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Deteriorate Jandra
Midband Garth - ($3)
Garth kills Jandra
Bone Collector - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L4 Garth Torken (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Alright, can’t put this off any longer… what to do… Doom Grasp, I guess? As long as I can keep Garth alive, but… enemy Garth could use a Doom Grasp of his own. Hmm… guess I’ll try Executioners, as they don’t depend on having a specific hero and can also be used for defense.

1 Like

P2t3

Hand

Twilight Baron
Sacrifice the Weak
Nether Drain
Summon Skeletons
Thieving Imp

Worker

Sacrifice The Weak

Tech

Abomination + Terras Q

Get paid + scavenger ($8)
Worker ($7)
Cast Summon Skeletons ($4)
Hire Twilight Baron ($0)

Squad leader: Twilight Baron (4/4)
Scavenger: Bony Boi (1/1)
Technician: Bony Boi (1/1)
Lookout: Garth (1/3)

Base: 20
Tech 1: 5
8 workers

Hand: 4
Deck: 0
Discard: 6

New Hand

Skeleton Javelineer
Graveyard
Pestering Haunt
Deteriorate

Order. Sql is alive when skeletons snipes

1 Like