GLHF to you too! FYI, tagging me in the thread title doesn’t actually send me a notification—you have to do it in the post itself, like this: @Nopethebard. I also went ahead and changed the title to include the codex each of us is using.
P2T1
StartingHand Workers
STARTING HAND
Forest’s Favor
Tiger Cub
Rich Earth
Young Treant
Rampant Growth
WORKERS
Rich Earth
NextHand
Verdant Tree
Ironbark Treant
Merfolk Prospector
Spore Shambler
Playful Panda
Discard
Tiger Cub
Forest’s Favor
Rampant Growth
Young Treant
Thanks to a Discord discussion, we’re testing a meme strategy of getting a Tech II Tiger into play on Turn 2. I’ll be surprised if it’s anything but a terrible idea tbh, but we’ll see how it goes! The key is making sure you have at least 8 gold free to spend on T2 (4 for maxband Cala, 4 for the Tiger summon). I’d like to have had Merfolk Prospector so I could have another body and better income, but it’s not a huge issue.
STARTING HAND
Ironbark Treant
Merfolk Prospector
Verdant Tree
Playful Panda
Spore Shambler
WORKERS
Rich Earth
NextHand
Tiger Cub
Merfolk Prospector
Spore Shambler
Verdant Tree
Young Treant
Tech 2 card(s)
Get Paid + float - ($8)
Level Calamandra to max - ($4)
Calamandra summons a Predator Tiger - ($0)
Float ($0)
Discard 5, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Predator Tiger (4/4+a) (Unstoppable by Tech 0)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Calamandra Lv. 5 (4/5)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
I’m already predicting that getting a 4/4 turn 2 can’t possibly be worth skipping a worker and not building Tech I, but I’ll try to make the most of it. Ferocity seems like the only card really worth teching right now, though I don’t know whether I’ll play it next turn if I get it… Depends on what he does and what I draw.