Multiplayer: Forum Game Turns

"P4T2


Tech StartingHand Workers

TECH
Tax Collector
Tax Collector


STARTING HAND
Bluecoat Musketeer
Building Inspector
Traffic Director
Porkhand Magistrate
Reputable Newsman


WORKERS
Lawful Search
Building Inspector


NextHand

Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Jail
Spectral Aven


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bigby - ($3)
Hare Soldier trades with Nautical Dog #1 - ($4)
Reputable Newsman, ““ZERO”” - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/3+1) ““ZERO””
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: lvl 1 Bigby (2/3)
  • :pschip: [I]Technician[/I]: Rabbit Soldier (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "
    @zhavier your turn, sorry for Dog, I’d have preffered trading with Skelly 1 but keeping a Soldier was too tempting :stuck_out_tongue:

P5T2


Tech StartingHand Workers

TECH
Lobber
Surprise Attack


STARTING HAND
Bloodrage Ogre
Pillage
Bombaster
Scorch
Mad Man


WORKERS
Careless Musketeer
Scorch


NextHand

Pillage
Nautical Dog
Charge
Mad Man


Tech 2 card(s)
Get Paid + Scav - ($7)
Bloodburn kills @feathers Scavenger Skeleton Javelineer, we both get 1g, (1st bounty) - ($8)
Summon Zane, kills SQL Skeleton, I get 2nd 1g bounty - ($7)
Maxband Zane heals, moves @feathers Tech Skeleton to Scavenger then kills it, you get 1g, i get 2g (1 Zane, 3rd Bounty) - ($4)
Bombaster charges up his pirate skills - ($2)
Pillage @Feathers 2 newly minted spare gold and his base to 18 - ($3)
Tech 1 - ($2)
Worker - ($1)
Leaves the lookout skeleton for someone else. :smiley:
Hopes Casta appreciates my lack of retaliation for Nautical Dog’s sudden demise

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (4 charges, probably eternally)
  • Zane 4/4, lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Throwing down with Black just seems like fun. I am hopeful that Green and Purple will take advantage of the situation, but I suspect green is the most likely to run away with the game if black and keep picking on me. I think I am going to want desperation later. If I start threatening Pirate Gunships, I will very likely get crushed, so I am going to try heroes and maybe Fire. Kidnapping, bloodlust, surprise attack, I have a lot of tools available to screw with everyones plans out of the blue.

@Neigutten Your Turn!

2 Likes

P1T3


Tech StartingHand Workers

TECH
Stalking Tiger
Stalking Tiger


STARTING HAND
Spore Shambler
Forest’s Favor
Centaur
Merefolk Prospector


WORKERS
Tiger Cub
Playful Panda
Forest’s Favor


NextHand

Young Treant
Merfolk Prospector
Rampant Growth
Centaur


Tech 2 card(s)
Get Paid - ($6)
Worker

  • Tap Verdant Tree
    Tech 1 - ($5)
    Centaur - ($2)
    Calamandra - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur 3/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Ironbark Treeant 1/2+2A
  • :pschip: [I]Technician[/I]: Calamandra 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree 3HP
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

@Shadowfury333 your turn ^^

"P2T3


Tech StartingHand Workers

TECH
Warp Gate Disciple
Assimilate


STARTING HAND
Stewardess of the Undone
Sentry
Forgotten Fighter
Nullcraft


WORKERS
Hardened Mox
Plasmodium
Temporal Research


NextHand

Stewardess of the Undone
Time Spiral
Assimilate
Fading Argonaut


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Look at Top of Deck
Swap Top of Deck with card in Hand - ($5)
Play Sentry - ($3)
Attack @feathers’ Lookout Skeleton with Neo Plexus, collect bounty - ($4)
Build Tech 2 (Present) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tinkerer 1/2+1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sentry 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vir Garbarean Lv1 2/3
  • Battle Suits
  • Neo Plexus 3/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

It’s probably a mistake to attack, but I wanted that sweet Tech 2 money.

@feathers Your turn

1 Like

P3T3
@Castanietzsche you go!

Tech StartingHand Workers

TECH

Abomination
Soul Stone


STARTING HAND
Plague Spitter
Graveyard
Summon Skeletons
Deteriorate

WORKERS

Thieving Imp
Poisonblade Rogue
Pestering Haunt

NextHand

Summon Skeletons
Graveyard
Deteriorate
Bone Collector

Discard

Javelineer
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Abomination
Soul Stone

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - Disease - ($2)
Jandra trades with @zhavier’s Bombaster and overpowers 1 to Zane - ($3)
Plague Spitter - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: L2 Garth (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]
Red’s hostility was a rather unexpected and unfortunate turn of events. Having been one of the prime targets of opportunity kills for the first game I had thought they would be more tolerated around here. Black was the prime candidate of public hate last game - lets hope by not using StW or HDs (yet) I would attract no more opposition. Main gameplan stays the same, with a Soul Stone thrown in in anticipation of JD. I may have to shift to a Metamorphosis plan but I’m not willing to commit to teching it yet, I can fetch it if Vandy survives maxband which looks unlikely at this point.

Thought of an interesting niche tactic to do with the lending patroller rules: lending Jandra as a patroller to a player, then have someone else kill Jandra and wipe their board. Might come in useful against Green later.

Edit: So original plan doesn’t work anymore. I can think of two main approaches:

Gold (7)
Midband Garth (5)
Garth makes skelly (4)
Sacrifice the Weak (2)
Deteriorate Neo Plexus (3)
Jandra trades with Sentry and Overpowers to Vir (4)
Garth kills Vir and levels to 6
Maxband Garth, summon Twilight Baron (3)
Plague Spitter (0)
Disc 1, Draw 3

Baron squadlead, Spitter elite

Gold (7)
W (6)
Tech II (2)
Jandra trades with Bombaster and Overpowers to Zane (3)
Plague Spitter (0)
Disc 2, Draw 4

Spitter squadlead, Garth technician

The first approach is very flashy and I’m tempted to go with it just for the sake of it, but it wrecks my hand size, deck composition, worker count, AND tech II progress. The second approach is more domestic but ensures that my Tech II is safe (barring tremendous bad luck) and lets me keep up decently even if my board is cleared, plus it continues the little feud with Red which is nice. Fittingly the first approach was cooked up with half-asleep and the second one was found the next morning. Will do, then.
[/spoiler]

[/details]

2 Likes

@zhavier, your turn !

[b]P4T3[/b]
Tech StartingHand Workers

TECH
Judgment Day
Insurance Agent


STARTING HAND
Bluecoat Musketeer
Porkhand Magistrate
Spectral Aven
Manufactured Truth
Jail


WORKERS
Lawful Search
Building Inspector
Spectral Aven


NextHand

Tax Collector
Tax Collector
Arrest
Traffic Director


Discard

Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
Judgment Day
Insurance Agent


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Manufactured Truth : Rabbit Soldier is a Plague Spitter - ($7)
Spitter Rabbit removes 1 armor and deals 2 rune damages to the Centaur
Bigby kills the Centaur @neigutten - ($8)
Tech II Law - ($4)
Jail @neigutten, @Shadowfury333, @feathers, @zhavier - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/3+1) “ZERO”
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 1 Bigby (2/2)
  • Jail (-/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

P5T3


Tech StartingHand Workers

TECH
Ember Sparks
Bloodlust


STARTING HAND
Charge
Mad Man
Nautical Dog
Pillage
Surprise Attack
Lobber


WORKERS
Careless Musketeer
Scorch
Pillage


NextHand

Bloodrage Ogre
Makeshift Rambaster
Bombaster
Lobber


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Surprise Attack - ($2)
Bloodburn and Shark one kill Plague Spitter - ($3)
Zane kills Garth, we both draw 1, Bigby levels to 3
Shark 2 kills Tinkerer - ($4)
Lobber - ($3)
Nautical Dog frees Lobber who trades with Sentry
Heroes Hall - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 4/2 lvl 6
  • (Nautical Dog) IN JAIL
  • Bloodburn (4 charges 4 ever)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts
1 Like

P1T4


Tech StartingHand Workers

TECH
Barcoat Bear
Barcoat Bear


STARTING HAND
Young Treant
Rampant Growth
Centaur
Merfolk Prospector


WORKERS
Tiger Cub
Playful Panda
Forest’s Favor
Young Treant


NextHand

Stalking Tiger
Stalking Tiger
Spore Shambler


Discard

Rampant Growth
Barcoat Bear
Barcoat Bear


Tech 2 card(s)
Get Paid - ($7)
Worker
Centaur - ($4)

  • goes into Jail
    Merfolk Prospector - ($3)
  • goes into Jail, Centaur comes out
    Calamandra attacks the Nautical Dog
  • think of it as me giving you a card.
  • I get 1 gold bounty. - ($4)
    Tap Verdant Tree
    Tech 2: Feral - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treeant 1/2+3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Centaur 3/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree 3HP
  • Calamandra 2/2 Lv 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

@Shadowfury333 it is now your turn ^^

P2T4


Tech StartingHand Workers

TECH
Warp Gate Disciple
Now!


STARTING HAND
Stewardess of the Undone
Time Spiral
Assimilate
Fading Argonaut


WORKERS
Hardened Mox
Plasmodium
Temporal Research
Fading Argonaut


NextHand

Now!
Warp Gate Disciple
Forgotten Fighter
Neo Plexus


Draw card from Technician dying
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Stewardess of the Undone (Goes to Jail, frees @neigutten’s Merfolk Prospector) - ($4)
Play Nullcraft (Goes to Jail, frees Stewardess) - ($2)
Stewardess bounces Reputable Newsman
Summon Max Geiger - ($0)
Attack @zhavier’s Zane with Neo Plexus, they trade, Max gains 2 levels
Vir attacks @zhavier’s Tech 1 building for 2

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone 3/3+1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Max Geiger Lv3 2/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Vir Garbarean Lv1 2/3
  • Nullcraft (Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

@feathers, you’re up. Sorry I didn’t totally break red, but I didn’t have that much firepower to do it with. Hopefully I opened up some doors, though.

Thanks, Shadowfury, it’s good for now. I can’t do much this turn but I’ll try to capitalize on his Tech I later.

P3T4
@Castanietzsche let’s go!

Tech StartingHand Workers

TECH

Soul Stone
Gorgon


STARTING HAND
Bone Collector
Graveyard
Summon Skeletons
Deteriorate
Javelineer

WORKERS

Thieving Imp
Poisonblade Rogue
Pestering Haunt
Graveyard

NextHand

Plague Spitter
Abomination
Soul Stone
Skeletal Archery
Jandra, the Negator

Discard

Summon Skeletons
Deteriorate
Bone Collector
Javelineer
Soul Stone
Gorgon

Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy - ($5)
Orpal - ($3)
Summon Skeletons - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal (1/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Skelly #1 (1/1)
  • :target: [I]Lookout[/I]: Skelly #2 (1/1)
    [B]In Play:[/B]
  • Vandy (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts]
Gots me an alliance on my hands! Continue on with disease plan, a Soul Stoned Abomination should prove hard to remove. Upcoming JD is problematic - if Casta wasn’t bluffing it would most likely come after my next turn, between which we need to eliminate Bigby. Tentatively go on with original route, hopefully tech lab to Necro next turn and use a Corpse Catapult or two to wreak havoc (trick: lending them behind well-protected patrol zones, probably Green/Purple’s when I play them, then get them back in time to tap. I believe with the “they really did gain control” clause of lending patrollers catapult would even get corpse runes for the dying units of whoever I lent it to.) then close it off with sudden damage from Lord of Shadows. Shadowfury seems very much on board on hitting Red which is great. I am aware that Red isn’t the biggest threat, but it’s an unpredictable factor and someone has to be crippled first. Like zhavier said, Green would probably turn out to be the silent Big Bad amidst all this struggle - by which time I believe Plague Lab/Hooded Executioner/Doom Grasp would do excellent work.

[/details]

"P4T4


Tech StartingHand Workers

TECH
Judgment Day
Insurance Agent


STARTING HAND
Traffic Director
Tax Collector
Tax Collector
Arrest
Judgment Day


WORKERS
Lawful Search
Building Inspector
Spectral Aven
Traffic Director


NextHand

Manufactured Truth
Insurance Agent
Judgment Day
Insurance Agent


Discard

Judgment Day
Tax Collector
Arrest


Tech 2 card(s)
Get Paid + float - ($9)
Bigby taps, I draw 1
Topdeck ! Bigby maxbands - ($7)
Judgment Day !!! - ($3) @neigutten @Shadowfury333 @feathers
I get gold for Treant, Centaur and Stewardess - ($6)
(I don’t list everyone’s patrolling bonuses, sorry :x)
Worker - ($5)
Reputable Newsman, ““THREE”” - ($3)
Tax Collector, stealing @zhavier (sorry mate :(, they didn’t float and didn’t patrol in scav and I don’t have anymore units :s) - ($2)
Onimaru - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector (2/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: lvl 1 Onimaru (2/3)
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3) ““THREE””
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 5 Bigby (3/4)
  • Jail (Nullcraft/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "
1 Like

P5T4


Tech StartingHand Workers

TECH
Kidnapping
Flame Arrow


STARTING HAND
Lobber
Bombaster
Makeshift Rambaster
Bloodrage Ogre


WORKERS
Careless Musketeer
Scorch
Pillage


NextHand

Charge
Bloodlust
Ember Sparks
Surprise Attack


Discard

Nautical Dog
Makeshift Rambaster
Bombaster
Kidnapping
Flame Arrow


Tech 2 card(s)
Get Paid - ($8)
Drakk - ($6)
Lobber goes to Jail, nullcraft comes out - ($5)
Bloodburn kills Nullcraft, i get Bounty - ($6)
Bloodrage Ogre goes to jail, Lobber comes out - ($4)
Tech 2 Anarchy - ($0)
Lobber puts Purples base to 19

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk 1/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (4 charges, probably eternally)
  • Bloodrage Ogre (Jail)
  • Lobber 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

@Neigutten Your Turn!

P1T5


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike

STARTING HAND
Spore Shambler
Stalking Tiger
Stalking Tiger
Merfolk Prospector


WORKERS
Tiger Cub
Playful Panda
Forest’s Favor
Young Treant
Spore Shambler


NextHand

Feral Strike
Feral Strike


Tech 2 card(s)
Technician bonus
Healing from Verdant Tree heals Calamandra for one damage, thanks for the reminder @EricF!
Get Paid - ($8)
Worker
Stalking Tiger - ($5)
Stalking Tiger - ($2)
Merfolk Prospector - ($1)

  • The Prospector gets the tigers out of jail

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stalking Tiger 4/4+A (Invisible)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stalking Tiger 4/4 (Invisible)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree 3HP
  • Calamandra 2/3
  • Jail: Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP FERAL: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

That new hand. Woops.

@Shadowfury333 your turn! :smiley:

Looks like you forgot to resolve the Healing: 1 from Verdant Tree (Cal should be 2/3)

1 Like

P2T5


Tech StartingHand Workers

TECH
Now!
Unphase


STARTING HAND
Forgotten Fighter
Warp Gate Disciple
Neo Plexus
Nullcraft
Now!


WORKERS
Hardened Mox
Plasmodium
Temporal Research
Fading Argonaut
Forgotten Fighter


NextHand

Sentry
Tinkerer


Discard

Stewardess of the Undone
Now!
Now!
Unphase
Nullcraft


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Warp Gate Disciple (Goes to Jail, frees Merfolk Prospector) - ($4)
Neo Plexus (Goes to Jail, frees Warp Gate Disciple) - ($2)
Now! on Warp Gate Disciple - ($1)
Warp Gate Disciple summons Tricycloid - ($0)
Tricycloid uses all 3 counters to destroy @zhavier’s Tech 1 (which deals 2 base damage)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycloid 3/3+1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir Garbarean Lv1 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Max Geiger Lv3 2/4
  • Warp Gate Disciple 2/1
  • Neo Plexus (Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

I think I’m committing suicide, but I guess it’s the timing for it, and it’s something at least.

Your turn, @feathers.

P3T5
@Castanietzsche

Tech StartingHand Workers

TECH

Gargoyle
Lord of Shadows


STARTING HAND
Plague Spitter
Skeletal Archery
Jandra, the Negator
Soul Stone
Abomination

WORKERS

Thieving Imp
Poisonblade Rogue
Pestering Haunt
Graveyard
Jandra, the Negator

NextHand

Plague Spitter
Gorgon
Sacrifice the Weak
Skeletal Archery
Abomination

Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Orpal suicides into Tax Collector, give 2 levels to Vir
Summon and maxband Garth, summon Gargoyle from discard - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth (3/4+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (2/3)
  • Gargoyle (0/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts]
Tsk tsk tsk. So most of black’s debuff effects don’t generate bounty. I guess I prepare the best I can for Judgment Day and see where things take me next. About positive that I won’t win this time, but I can still make times interesting anyways. With Gargoyle down I have only one tech slot left, and with my massive draw pile it might be my last relevant tech in the whole game, so teching Lord of Shadows in hopes of getting some units, Necromancy tech lab and Tech III down by then. Metamorphosis is also an option, if the stars align. Wherever the wind takes me, now. Should be a fun ride.

[/details]

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"P4T5


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Scribe


STARTING HAND
Judgment Day
Insurance Agent
Insurance Agent
Manufactured Truth
Porkhand Magistrate
Bluecoat Musketeer
Tax Collector


WORKERS
Lawful Search
Building Inspector
Spectral Aven
Traffic Director
Manufactured Truth


NextHand

Judgment Day
Lawbringer Gryphon
Insurance Agent B


Discard

Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($9)
Insurance Agent A, insuring Tricyloid - ($8)
Insurance Agent A, insuring Tricyloid - ($7)
Judgment Day @neigutten @Shadowfury333 @feathers @zhavier

  • ($3)
    Get money from bounty - ($6)
    Get money and cards from Insurance - ($16)
    Bigby stashes, I draw 1
    Tax Collector, I steal 1 @neigutten - ($15)
    Onimaru kills Calamandra and levels up twice
    Onimaru midbands - ($13)
    Worker - ($12)
    Tech III - ($7)
    Porkhand Magistrate - ($4)

Float ($4)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector (2/3+1) (edited because Abomination isn’t there anymore)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Porkhand Magistrate (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 5 Bigby (3/4)
  • Jail (Plague Spitter/3)
  • lvl 5 Onimaru (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10
    "

I don’t think you get gold bounty for playing Abomination: might want to check on that.

That’s also how we played Abomination in the last FFA game. Since ‘destroys’ effects generate gold bounty I think any ‘cause to die’ actions generate them? (in the case of StW the controller satisfied the ‘cause to die’ clause, not the castor) @sharpobject?

Hey guys,

No money for stuff that dies when not taking damage by losing buffs or runes or gaining debuffs or runes. (This annoying phrasing is so that Orpal and friends still “kill things” in combat).

I think I didn’t say anything about this before because I wasn’t sure what to do, but I got some good opinions about this since then.

1 Like