STARTING HAND
Bloodrage Ogre
Pillage
Bombaster
Scorch
Mad Man
WORKERS
Careless Musketeer
Scorch
NextHand
Pillage
Nautical Dog
Charge
Mad Man
Tech 2 card(s)
Get Paid + Scav - ($7)
Bloodburn kills @feathers Scavenger Skeleton Javelineer, we both get 1g, (1st bounty) - ($8)
Summon Zane, kills SQL Skeleton, I get 2nd 1g bounty - ($7)
Maxband Zane heals, moves @feathers Tech Skeleton to Scavenger then kills it, you get 1g, i get 2g (1 Zane, 3rd Bounty) - ($4)
Bombaster charges up his pirate skills - ($2)
Pillage @Feathers 2 newly minted spare gold and his base to 18 - ($3)
Tech 1 - ($2)
Worker - ($1)
Leaves the lookout skeleton for someone else.
Hopes Casta appreciates my lack of retaliation for Nautical Dog’s sudden demise
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Bombaster 2/2
[I]Lookout[/I]:
[B]In Play:[/B]
Bloodburn (4 charges, probably eternally)
Zane 4/4, lvl 6
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
Thoughts
Throwing down with Black just seems like fun. I am hopeful that Green and Purple will take advantage of the situation, but I suspect green is the most likely to run away with the game if black and keep picking on me. I think I am going to want desperation later. If I start threatening Pirate Gunships, I will very likely get crushed, so I am going to try heroes and maybe Fire. Kidnapping, bloodlust, surprise attack, I have a lot of tools available to screw with everyones plans out of the blue.
STARTING HAND
Stewardess of the Undone
Sentry
Forgotten Fighter
Nullcraft
WORKERS
Hardened Mox
Plasmodium
Temporal Research
NextHand
Stewardess of the Undone
Time Spiral
Assimilate
Fading Argonaut
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Look at Top of Deck
Swap Top of Deck with card in Hand - ($5)
Play Sentry - ($3)
Attack @feathers’ Lookout Skeleton with Neo Plexus, collect bounty - ($4)
Build Tech 2 (Present) - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tinkerer 1/2+1A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Sentry 3/2
[I]Lookout[/I]:
[B]In Play:[/B]
Vir Garbarean Lv1 2/3
Battle Suits
Neo Plexus 3/1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
It’s probably a mistake to attack, but I wanted that sweet Tech 2 money.
STARTING HAND
Plague Spitter
Graveyard
Summon Skeletons
Deteriorate
WORKERS
Thieving Imp
Poisonblade Rogue
Pestering Haunt
NextHand
Summon Skeletons
Graveyard
Deteriorate
Bone Collector
Discard
Javelineer
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Abomination
Soul Stone
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - Disease - ($2)
Jandra trades with @zhavier’s Bombaster and overpowers 1 to Zane - ($3)
Plague Spitter - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Plague Spitter (3/3+1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: L2 Garth (1/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 8
[details=Thoughts][spoiler]
Red’s hostility was a rather unexpected and unfortunate turn of events. Having been one of the prime targets of opportunity kills for the first game I had thought they would be more tolerated around here. Black was the prime candidate of public hate last game - lets hope by not using StW or HDs (yet) I would attract no more opposition. Main gameplan stays the same, with a Soul Stone thrown in in anticipation of JD. I may have to shift to a Metamorphosis plan but I’m not willing to commit to teching it yet, I can fetch it if Vandy survives maxband which looks unlikely at this point.
Thought of an interesting niche tactic to do with the lending patroller rules: lending Jandra as a patroller to a player, then have someone else kill Jandra and wipe their board. Might come in useful against Green later.
Edit: So original plan doesn’t work anymore. I can think of two main approaches:
Gold (7)
Midband Garth (5)
Garth makes skelly (4)
Sacrifice the Weak (2)
Deteriorate Neo Plexus (3)
Jandra trades with Sentry and Overpowers to Vir (4)
Garth kills Vir and levels to 6
Maxband Garth, summon Twilight Baron (3)
Plague Spitter (0)
Disc 1, Draw 3
Baron squadlead, Spitter elite
Gold (7)
W (6)
Tech II (2)
Jandra trades with Bombaster and Overpowers to Zane (3)
Plague Spitter (0)
Disc 2, Draw 4
Spitter squadlead, Garth technician
The first approach is very flashy and I’m tempted to go with it just for the sake of it, but it wrecks my hand size, deck composition, worker count, AND tech II progress. The second approach is more domestic but ensures that my Tech II is safe (barring tremendous bad luck) and lets me keep up decently even if my board is cleared, plus it continues the little feud with Red which is nice. Fittingly the first approach was cooked up with half-asleep and the second one was found the next morning. Will do, then.
[/spoiler]
Draw card from Technician dying
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Stewardess of the Undone (Goes to Jail, frees @neigutten’s Merfolk Prospector) - ($4)
Play Nullcraft (Goes to Jail, frees Stewardess) - ($2)
Stewardess bounces Reputable Newsman
Summon Max Geiger - ($0)
Attack @zhavier’s Zane with Neo Plexus, they trade, Max gains 2 levels
Vir attacks @zhavier’s Tech 1 building for 2
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Stewardess of the Undone 3/3+1A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Max Geiger Lv3 2/4
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
Vir Garbarean Lv1 2/3
Nullcraft (Jail)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
@feathers, you’re up. Sorry I didn’t totally break red, but I didn’t have that much firepower to do it with. Hopefully I opened up some doors, though.
[details=Thoughts]
Gots me an alliance on my hands! Continue on with disease plan, a Soul Stoned Abomination should prove hard to remove. Upcoming JD is problematic - if Casta wasn’t bluffing it would most likely come after my next turn, between which we need to eliminate Bigby. Tentatively go on with original route, hopefully tech lab to Necro next turn and use a Corpse Catapult or two to wreak havoc (trick: lending them behind well-protected patrol zones, probably Green/Purple’s when I play them, then get them back in time to tap. I believe with the “they really did gain control” clause of lending patrollers catapult would even get corpse runes for the dying units of whoever I lent it to.) then close it off with sudden damage from Lord of Shadows. Shadowfury seems very much on board on hitting Red which is great. I am aware that Red isn’t the biggest threat, but it’s an unpredictable factor and someone has to be crippled first. Like zhavier said, Green would probably turn out to be the silent Big Bad amidst all this struggle - by which time I believe Plague Lab/Hooded Executioner/Doom Grasp would do excellent work.
STARTING HAND
Traffic Director
Tax Collector
Tax Collector
Arrest
Judgment Day
WORKERS
Lawful Search
Building Inspector
Spectral Aven
Traffic Director
NextHand
Manufactured Truth
Insurance Agent
Judgment Day
Insurance Agent
Discard
Judgment Day
Tax Collector
Arrest
Tech 2 card(s)
Get Paid + float - ($9)
Bigby taps, I draw 1
Topdeck ! Bigby maxbands - ($7)
Judgment Day !!! - ($3) @neigutten@Shadowfury333@feathers
I get gold for Treant, Centaur and Stewardess - ($6)
(I don’t list everyone’s patrolling bonuses, sorry :x)
Worker - ($5)
Reputable Newsman, ““THREE”” - ($3)
Tax Collector, stealing @zhavier (sorry mate :(, they didn’t float and didn’t patrol in scav and I don’t have anymore units :s) - ($2)
Onimaru - ($0)
STARTING HAND
Lobber
Bombaster
Makeshift Rambaster
Bloodrage Ogre
WORKERS
Careless Musketeer
Scorch
Pillage
NextHand
Charge
Bloodlust
Ember Sparks
Surprise Attack
Discard
Nautical Dog
Makeshift Rambaster
Bombaster
Kidnapping
Flame Arrow
Tech 2 card(s)
Get Paid - ($8)
Drakk - ($6)
Lobber goes to Jail, nullcraft comes out - ($5)
Bloodburn kills Nullcraft, i get Bounty - ($6)
Bloodrage Ogre goes to jail, Lobber comes out - ($4)
Tech 2 Anarchy - ($0)
Lobber puts Purples base to 19
STARTING HAND
Plague Spitter
Skeletal Archery
Jandra, the Negator
Soul Stone
Abomination
WORKERS
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Graveyard
Jandra, the Negator
NextHand
Plague Spitter
Gorgon
Sacrifice the Weak
Skeletal Archery
Abomination
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Orpal suicides into Tax Collector, give 2 levels to Vir
Summon and maxband Garth, summon Gargoyle from discard - ($0)
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Garth (3/4+1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy (2/3)
Gargoyle (0/2)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
[details=Thoughts]
Tsk tsk tsk. So most of black’s debuff effects don’t generate bounty. I guess I prepare the best I can for Judgment Day and see where things take me next. About positive that I won’t win this time, but I can still make times interesting anyways. With Gargoyle down I have only one tech slot left, and with my massive draw pile it might be my last relevant tech in the whole game, so teching Lord of Shadows in hopes of getting some units, Necromancy tech lab and Tech III down by then. Metamorphosis is also an option, if the stars align. Wherever the wind takes me, now. Should be a fun ride.
STARTING HAND
Judgment Day
Insurance Agent
Insurance Agent
Manufactured Truth
Porkhand Magistrate
Bluecoat Musketeer
Tax Collector
WORKERS
Lawful Search
Building Inspector
Spectral Aven
Traffic Director
Manufactured Truth
NextHand
Judgment Day
Lawbringer Gryphon
Insurance Agent B
Discard
Bluecoat Musketeer
Tech 2 card(s)
Get Paid - ($9)
Insurance Agent A, insuring Tricyloid - ($8)
Insurance Agent A, insuring Tricyloid - ($7)
Judgment Day @neigutten@Shadowfury333@feathers@zhavier
($3)
Get money from bounty - ($6)
Get money and cards from Insurance - ($16)
Bigby stashes, I draw 1
Tax Collector, I steal 1 @neigutten - ($15)
Onimaru kills Calamandra and levels up twice
Onimaru midbands - ($13)
Worker - ($12)
Tech III - ($7)
Porkhand Magistrate - ($4)
Float ($4)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tax Collector (2/3+1) (edited because Abomination isn’t there anymore)
That’s also how we played Abomination in the last FFA game. Since ‘destroys’ effects generate gold bounty I think any ‘cause to die’ actions generate them? (in the case of StW the controller satisfied the ‘cause to die’ clause, not the castor) @sharpobject?
No money for stuff that dies when not taking damage by losing buffs or runes or gaining debuffs or runes. (This annoying phrasing is so that Orpal and friends still “kill things” in combat).
I think I didn’t say anything about this before because I wasn’t sure what to do, but I got some good opinions about this since then.