zhavier
December 1, 2019, 7:29am
21
P1T2
Tech StartingHand Workers
TECH
Brave Knight
Overeager Cadet
STARTING HAND
Jail
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Reputable Newsman
WORKERS
Lawful Search
Porkhand Magistrate
NextHand
Brave Knight
Manufactured Truth
Overeager Cadet
Arrest
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Reputable Newsman, naming 2 - ($1)
Tech 1 - ($0)
Oni kills Wisp
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Traffic Director 1/1+A
Elite :
Scavenger :
Technician : Reputaqble Newsman 0/3, naming 2
Lookout :
In Play:
Onimaru 2/3
Building Inspector 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
"P2T2
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Polymorph: Squirrel
STARTING HAND
Merfolk Prospector
Spore Shambler
Rampant Growth
Forest’s Favor
Playful Panda
WORKERS
Rich Earth
Rampant Growth
NextHand
Forest’s Favor
Merfolk Prospector
Polymorph: Squirrel
Ironbark Treant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spore Shambler - ($2)
Playful Panda - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Tiger Cub (2/2+a)
Elite : Spore Shambler (2+1/3) ++
Scavenger :
Technician : Wisp 0/1)
Lookout :
In Play:
L1 Arg (1/3)
Playful Panda (2/2)
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Guess I’ll wait on tech 1 to make sure I have the board presence. Let’s double tech polymorph. Brave Knight counter, possible newsman counter
"
zhavier
December 2, 2019, 1:10pm
23
P1T3
Tech StartingHand Workers
TECH
Scribe
Tax Collector
STARTING HAND
Brave Knight
Overeager Cadet
Arrest
Manufactured Truth
WORKERS
Lawful Search
Porkhand Magistrate
Manufactured Truth
NextHand
Spectral Aven
Bluecoat Musketeer
Discard
Arrest
Scribe
Tax Collector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Brave Knight - ($2)
Arrest Spore Shambler - ($0)
Oni kills Tiger Cub
Building Inspector kills Wisp
Overeager Cadet
Traffic Director pings Base
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader : Brave Knight 3/3+A
Elite :
Scavenger :
Technician : Overeager Cadet 2/2
Lookout :
In Play:
Onimaru 2/1
Building Inspector 1/1
Reputable Newsman 0/3, naming 2
Traffic Director 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
"P2T3
Tech StartingHand Workers
TECH
Galina Glimmer
Giant Panda
STARTING HAND
Polymorph: Squirrel
Merfolk Prospector
Ironbark Treant
Forest’s Favor
Polymorph: Squirrel
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
NextHand
Tiger Cub (2/2+a)
Galina Glimmer
Verdant Tree
Young Treant
Tech 2 card(s)
Get Paid + technician draw - ($7)
Worker - ($6)
Tech 1 - ($4)
Polymorph: Squirrel brave knight - ($1)
Panda kills squirrel Knight and takes 1
Merfolk Prospector - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Merfolk Prospector (1/1+a)
Elite :
Scavenger :
Technician : L1 Arg (1/3)
Lookout :
In Play:
Playful Panda (2/1)
Spore Shambler (2+1/3) ++
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Dang, arrest sets me back some. Guess Arg might have to be sacrifice.
"
zhavier
December 2, 2019, 2:20pm
25
P1T4
Tech StartingHand Workers
TECH
The Art of War
Flagstone Garrison
STARTING HAND
Spectral Aven
Bluecoat Musketeer
WORKERS
Lawful Search
Porkhand Magistrate
Manufactured Truth
Bluecoat Musketeer
NextHand
Traffic Director
Jail
Arrest
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Cadet kills Merfolk
Mid Oni heals - ($2)
Oni kills Arg, oni to lvl 7
Traffic Director trades with Panda
Building Inspector pings Base to 18
Max Oni heals - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Soldier 1/1
Technician : Soldier 1/1
Lookout :
In Play:
Onimaru 4/5, lvl 8
Reputable Newsman 0/3, naming 2
Soldier 1/1
Overeager Cadet 2/1
Building Inspector 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Expensive knight kill
You have tech 2 peace listed but never paid for it I don’t think
"P2T4
Tech StartingHand Workers
TECH
Murkwood Allies
Murkwood Allies
STARTING HAND
Verdant Tree
Young Treant
Galina Glimmer
Tiger Cub (2/2+a)
Polymorph: Squirrel
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Verdant Tree
NextHand
Giant Panda
Polymorph: Squirrel
Ironbark Treant
Playful Panda (2/1)
Tech 2 card(s)
Get Paid + technician - ($8)
Worker - ($7)
Galina Glimmer - ($6)
Tiger Cub - ($4)
Expensive Tower - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Spore Shambler (2+1/3) ++
Elite :
Scavenger : Galina Glimmer (2/2)
Technician :
Lookout : Tiger Cub (2/2)
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Well, going low on cards is probably not going to set him back too much. Hopefully the tower forces him to lose lots of units attacking me
"
zhavier
December 2, 2019, 3:34pm
27
Quite true, i suppose i revealed my plans! I shall build it now though.
P1T5
Tech StartingHand Workers
TECH
Drill Sergeant
Drill Sergeant
STARTING HAND
Jail
Traffic Director
Arrest
WORKERS
Lawful Search
Porkhand Magistrate
Manufactured Truth
Bluecoat Musketeer
Jail
NextHand
Brave Knight
Tax Collector
Flagstone Garrison
Discard
Overeager Cadet
Arrest
Drill Sergeant
Drill Sergeant
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Oni kills Shambler
Cadet kills Tiger Cub
Traffic Director - ($7)
Tech 2 Peace - ($3)
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Soldier 1/1
Technician : Traffic Director 1/1
Lookout :
In Play:
Jail 3
Onimaru 4/2, lvl 8
Reputable Newsman 0/3, naming 2
Building Inspector 1/1
Soldier 1/1
Soldier 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
zhavier
December 2, 2019, 3:38pm
28
als note your base is at 18
I let this game totally get away from me I think
"P2T5
Tech StartingHand Workers
TECH
Nature Reclaims
Nature Reclaims
STARTING HAND
Ironbark Treant
Giant Panda
Polymorph: Squirrel
Playful Panda (2/1)
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Verdant Tree
Tiger Cub (2/2)
Polymorph: Squirrel
NextHand
Polymorph: Squirrel
Young Treant
Murkwood Allies
Merfolk Prospector (1/1+a)
Discard
Spore Shambler (2+1/3) ++
Playful Panda (2/1)
Giant Panda
Nature Reclaims
Nature Reclaims
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 2 Growth - ($3)
Ironbark Treant - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Ironbark Treant (1/2+3a)
Elite :
Scavenger :
Technician : Galina Glimmer (2/2)
Lookout :
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Growth)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Peace train incoming. Ugh
"
zhavier
December 2, 2019, 8:05pm
30
P1T6
Tech StartingHand Workers
TECH
Spectral Flagbearer
Flagstone Garrison
STARTING HAND
Brave Knight
Tax Collector
Flagstone Garrison
Spectral Aven
The Art of War
WORKERS
Lawful Search
Porkhand Magistrate
Manufactured Truth
Bluecoat Musketeer
Jail
Brave Knight
NextHand
Scribe
Drill Sergeant
Tech 2 card(s)
Get Paid + float - ($12)
Flagstone Garrison - ($9)
Tax Collector, nothing to steal - ($7)
Spectral Aven - ($5)
The Art of War - ($2)
Oni hits your base for 7, to 11, tower pings off armor
Worker - ($1)
Float ($1)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Traffic Director 1/1
Technician : Tax Collector 2/3
Lookout : Spectral Aven 2/2
In Play:
Onimaru 6/2+A, lvl 8, the Art of War
Reputable Newsman 0/3, naming 2
Building Inspector 1/1
Soldier 1/1
Soldier 1/1
Soldier 1/1
Flagstone Garrison 4
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
"P2T6
Tech StartingHand Workers
TECH
Oversized Rhinoceros
Oversized Rhinoceros
STARTING HAND
Young Treant
Murkwood Allies
Merfolk Prospector (1/1+a)
Polymorph: Squirrel
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Verdant Tree
Polymorph: Squirrel
NextHand
Nature Reclaims
Tiger Cub (2/2)
Spore Shambler (2+1/3) ++
Giant Panda
Murkwood Allies
Tech 2 card(s)
Get Paid - ($10)
Cal - ($8)
Murkwood Allies, a 4/4 beast token appears - ($3)
Float ($3)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Ironbark Treant (1/2+3a)
Elite :
Scavenger : Galina Glimmer (2/2)
Technician :
Lookout : Beast (4/4)
In Play:
Buildings:
Base HP: 7
Tech I HP: 5
Tech II HP: 5 (Growth)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Lol. Maybe he got no units with those 2 cards? Here’s to hoping
"
zhavier
December 2, 2019, 9:05pm
32
P1T7
Tech StartingHand Workers
TECH
Overeager Cadet
Spectral Flagbearer
STARTING HAND
Scribe
Drill Sergeant
Spectral Flagbearer
Arrest
The Art of War
Drill Sergeant
Flagstone Garrison
WORKERS
Lawful Search
Porkhand Magistrate
Manufactured Truth
Bluecoat Musketeer
Jail
Brave Knight
NextHand
Overeager Cadet
Overeager Cadet
Spectral Flagbearer
Arrest
Tech 2 card(s)
Get Paid + float - ($11)
Drill Sergeant, draw 1 - ($8)
Scribe, darw 2, DS+1 - ($6)
Spectral Flagbearer, draw 1, DS+1 - ($5)
Drill Sergeant, draw 1, DS+1 - ($2)
Arrest Ironbark Treant - ($0)
Aven hits Beast for 2
Tax Collector Kills Beast
Reputable Newsman gets 2 Runes, kills Galina
Move last rune to Soldier
Oni deals 5 to base, soldiers deal 4, TD deals 1, and Building Inspector finishes your base, its not up to code.
GG!
zhavier
December 2, 2019, 9:11pm
33
Note: MIdband Cal woulda slowed down Arrest, made life slightly harder, one less rune cause I couldn’t play the last drill sergeant and arrest. Prolly woulda played art of war, though, so still not great for you, but Im not sure I coulda killed you.
Ah, gg! Not one of my better ones though. I think Arg was the wrong choice, but damn that newsman is hard to deal with. Newsman + building inspector is annoying for green. No way to get at your backline and bringing out strong units just allows you to swing things easy.
I’ll post t1 for another practice soon
zhavier
December 2, 2019, 9:27pm
35
Yea, if blue is tuned well, its against green, imo. That said, green can definitely go 5/10 against blue, imo. Then again, i am prolly not the best blue player, that title likely belongs to nekoatl.
I’m just trying to figure out how to adjust and not play with my usual means. Molac is clearly a strong choice, but getting there and having the units it difficult. Oni proved a real pain, but I overestimated him some too and I shouldn’t have.
I am clearly not the best codex player in general, but I’m learning a lot and no one seems to be upset when they beat me!
Okay, here goes my third attempt at cracking blue with green. GL HF!
"P1T1
StartingHand Workers
STARTING HAND
Young Treant
Merfolk Prospector
Rampant Growth
Verdant Tree
Ironbark Treant
WORKERS
Verdant Tree
NextHand
Tiger Cub
Forest’s Favor
Playful Panda
Rich Earth
Spore Shambler
Discard
Merfolk Prospector
Rampant Growth
Young Treant
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I have avoided playing ironbark before but I think it’s a good choice if I play aggressive with him. I can even do 4 dmg cause spore shambler next turn. Keeping card count up and maximizing damage potential. Aven could throw a wrench into this plan though. Let’s see what happens, but you gotta try new things!
"
zhavier
December 3, 2019, 12:48pm
38
P2T1
StartingHand Workers
STARTING HAND
Bluecoat Musketeer
Jail
Arrest
Building Inspector
Traffic Director
WORKERS
Bluecoat Musketeer
NextHand
Lawful Search
Manufactured Truth
Spectral Aven
Porkhand Magistrate
Discard
Arrest
Traffic Director
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jail - ($1)
Building Inspector - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite : Building Inspector 2/1
Scavenger :
Technician :
Lookout :
In Play:
Jail 3
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
"P1T2
Tech StartingHand Workers
TECH
Giant Panda
Murkwood Allies
STARTING HAND
Spore Shambler
Tiger Cub
Forest’s Favor
Playful Panda
Rich Earth
WORKERS
Verdant Tree
Rich Earth
NextHand
Young Treant
Spore Shambler
Forest’s Favor
Playful Panda
Murkwood Allies
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Forest’s Favor treant - ($0)
Treant kills BI, takes 2
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Ironbark Treant (4/1) +
L1 Cal (2/3)
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Could use cal to break jail, still got treant looking all threatening too. My techs are not needed turn 3 lol. Kinda awkward but I feel alright about the start so far
"
zhavier
December 3, 2019, 6:10pm
40
P2T2
Tech StartingHand Workers
TECH
Tax Collector
Overeager Cadet
STARTING HAND
Manufactured Truth
Lawful Search
Porkhand Magistrate
Spectral Aven
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
NextHand
Traffic Director
Tax Collector
Overeager Cadet
Reputable Newsman
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spectral Aven - ($3)
Tech 1 - ($2)
Quince - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite : Mirror 1/1
Scavenger :
Technician :
Lookout : Spectral Aven 2/2
In Play:
Jail 3
Quince 1/3
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
This is a bit of a rough spot. Think I’ll make him pay for those free levels. or whatever target he chooses