[MMM1] WARM-UP: Zhavier (Green) vs EricF (White)

If you had a T-Rex that turn, things would continue - I think I could deal with it/them depending on what you blew up, and how the draws lined up. Anything short of that I would probably be able to power through whatever else you might play, and be able to break your Tech III this turn, and then Earthquake next turn for the tech lock.

[details=Game 2, P1, Turn 1]Snapback
Sensei’s Advice
Fox Primus -> Worker
Smoker
Aged Sensei[/details]
4 gold
Worker (3)
Aged Sensei (2)
Grave (0)
Discard 3, Draw 5

No haste or targeted removal, so no Patrol needed

L1 Grave (2/3)
Aged Sensei (1/1)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

Which is exactly the conclusion I had come to. I was thinking it was headed that way when I went down so deep on cards.

P2T1


StartingHand Workers

STARTING HAND
Rampant Growth
Ironbark Treant
Rich earth
Merfolk Prospector
Tiger Cub


WORKERS
Rich Earth


NextHand

Playful Panda
Spore Shambler
Young Treant
Verdant Tree


Discard

Rampant Growth
Tiger Cub


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark 1/2+3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Summary]Other 5 cards
Worker Fox Viper
Tech in Reversal and Martial Mastery (the latter to accelerate into my tech units)[/details]

5 gold (5)
Worker (4)
Level Grave to 3 (2)
Sensei buffs Grave
Grappling Hook Ironbark to Lookout
Grave kills Ironbark
Savior Monk (0)
Discard 2, rs, Draw 4.

SQL - L3 Grave (3/4 +1)

Savior Monk (2/2)
Aged Sensei (1/1)

Base - 20

6 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

[details=Next Hand]Safe Attacking
Snapback
Sensei’s Advice
Smoker[/details]

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Playful Panda
Young Treant
Verdant Tree
Spore Shambler
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree


NextHand

Forest’s Favor
Ironbark
Tiny Basilisk
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Young Treant - ($4)
Worker - ($3)
Tech 1 - ($2)
Prospect - ($3)
Playful Panda - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp 0/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant 0/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
  • Playful Panda 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

I can tell this is already going exactly wrong.

[details=Game 2, Player 1, Turn 3]Safe Attacking
Snapback
Sensei’s Advice
Smoker -> Worker

Tech in Rambassa + Sparring Partner
[/details]
6 gold (6)
Worker (5)
Tech I (4)
Grave and Monk kill Wisp and Treant
Safe Attacking (3)
Sensei safely kills Prospector
Discard 2, Draw 4. Float 3 gold.

SQL - L3 Grave (3/4 +1)

Savior Monk (2/2)
Aged Sensei (1/1)

Safe Attacking
Base - 20
Tech I - 5

7 workers, 3 gold
Hand: 4
Deck: 0
Discard: 4

[details=Next Hand]Grappling Hook
Morningstar Flagbearer
Reversal
Martial Mastery
[/details]

P2T3


Tech StartingHand Workers

TECH
Circle of Life
Centaur


STARTING HAND
Tiny Basilisk
Ironbark
Rampant Growth
Forest’s Favor
Spore Shambler


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant


NextHand

Young Treant
Tiger Cub
Tiny Basilisk
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Calamandra - ($5)
Forest’s Favor on Panda - ($3)
Rampant Growth on Panda - ($1)
Panda kills Grave, Calamandra to lvl 3

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra 3/4+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda 3/2, +1 Rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Well, killing Grave is totally a thing I could do :confused: Dunno if it is worth it, cause he is just bolting to tech 2 next turn without breaking much of a sweat.I could try to do my own tech 2, put down Ironbark, get decimated by grave, and theres the fact there is very certainly a grave spell in that first tech cycle. Eh, what the hell, delay tech 2 again :confused:

[details=P1, Turn 4]Grappling Hook
Morningstar Flagbearer -> Worker
Reversal
Martial Mastery

Tech double dragon[/details]
7 gold (10)
Worker (9)
Tech II Discipline (5)
Rook (3)
Discard 3, rs, Draw 5. Float 3 gold.

Scavenger - Savior Monk (2/2)
Tech - L1 Rook (2/4)

Aged Sensei (1/1)

Safe Attacking
Base - 20
Tech I - 5
Tech II - 5
Spec: Discipline

8 workers, 3 gold
Hand: 5
Deck: 4
Discard: 0

[details=Next Hand]Reversal
Young Lightning Dragon
Snapback
Sparring Partner
Young Lightning Dragon[/details]

P2T4


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Tiger Cub
Tiny Basilisk
Young Treant
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Tiger Cub


NextHand

Merfolk Prospector
Spore Shambler
Centaur
Tiny Basilisk


Discard

Forest’s Favor
Forest’s Favor
Young Treant
Moment’s Peace
Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tiny Basilisk - ($6)
Maxband Calamandra, kills Rook - ($4)
Tech 2 (Balance) - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Playful Panda 3/2, +1 Rune
  • :pschip: [I]Technician[/I]: Tiny Basilisk 1/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra 4/3, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Saving all his gold for a big tech 2 play, sigh. And I don’t have anything big to respond with :confused: This game felt over when he slaughtered my treant for free.

[details=p1, turn 5]Reversal
Young Lightning Dragon
Snapback
Sparring Partner
Young Lightning Dragon
+Grappling Hook -> Worker

Tech a Speed of the Fox and a Training Grounds[/details]
8 gold (11)
Draw for tech
Grave (9)
Reversal the panda (5), you get a gold
Sensei buff Monk
Monk walks past Basilisk, trades with Cal. Grave to L3
Young Lightning Dragon (2)
Sparring Partner (1)
Worker (0)
Discard 2, draw 3, rs, draw 1

Tech - Sparring Partner (2/2)

Aged Sensei (1/1)
YLD 1 (3/3)
L3 Grave (3/4)

Safe Attacking
Base - 20
Tech I - 5
Tech II - 5
Spec: Discipline

9 workers, 0 gold
Hand: 4
Deck: 5
Discard: 0

[details=Next Hand]Sensei’s Advice
Martial Mastery
Rambasa Twin
Snapback
[/details]

I am confused how does the monk walk past my basilisk?

unattackable by Tech 0 units.

Well that is silly of me, but did you pay resist for the reversal, or pay for the reversal?

oop. my bad. Fixed turn to spend less, worker more.

That was definintely one mistake too many.
I’m beginning to suspect I will go 0 for 10 against you :stuck_out_tongue:

P2T5


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Murkwood Allies


STARTING HAND
Tiny Basilisk
Merfolk Prospector
Centaur
Circle of Life


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Tiger Cub
Merfolk Prospector


NextHand

Moment’s Peace
Rampant Growth
Spore Shambler
Murkwood Allies


Tech 2 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Maxband Arg - ($3)
Centaur - ($0)
Tiny trades with Sparring Partner

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur 3/4+A
  • :psfist: [I]Elite[/I]: Water Elemental 4/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]: Argagarg 1/5
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

So, Circle into what: Anything other than potent, he uses sword, potent, he kills with dragon. Play my whole hand, for 3+3+2+2 gold, means no worker, gets me a Centaur, Tech 2 something and midori, with no real plan for any future turns. Alternately maxband Arg + centaur just to throw up bodies and figure my board gets cleared anyway. Oh and then there is snapback… Yea…

[details=P1, Turn 6]Sensei’s Advice -> Worker
Martial Mastery
Rambasa Twin
Snapback
+Reversal

Tech in a Focus Master and a True Power of Storms
MM discarding Snapback, drawing Savior Monk, Training Grounds
[/details]
9 gold (9), draw for Tech
Martial Mastery (8). Discard, draw 2, look at your hand
Training Grounds (6)
Sensei buffs Grave
Grave kills Centaur, sparks elemental
Reversal Elemental (3)
Pump YLD to 5 (1), breaks your Tech 2
Worker (0)
Discard 2, draw 2, rs, draw 2.

SQL - L3 Grave (4/2 +1)

Aged Sensei (1/1)
YLD 1 (3/3)

Safe Attacking
Base - 20
Tech I - 5
Tech II - 5
Spec: Discipline
Training Grounds - 4

10 workers, 0 gold
Hand: 4
Deck: 7
Discard: 0

My hand is in my post, as usual :slight_smile:

Moment’s Peace
Rampant Growth
Spore Shambler
Murkwood Allies

That default is different from where I put it. Sorry about that!

Given that hand, I’d say you’re pretty dead here.

I agree… I suppose let’s start the next game, you can start player 1.

Though I have to ask, what hand would not have resulted in my demise?

Something with an Arg spell and a Tech 2 threat like another spell or a tech 2 unit.

I mean, you aren’t fully dead here, but killing Grave doesn’t progress your board much, or present a dragon defense, and Training Grounds plus 2nd dragon is going to do a ton of damage.