[MMM1] Warm-Up: Red (Penatronic) vs White (petE)

"P1T7


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Calypso
Mad Man (1/1), haste
Desperation
Calypso
Crashbarrow
Pillage
Charge
Crashbomber (2/2)


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog (1/1), frenzy
Bombaster
Scorch
Charge


NextHand

Gunpoint Taxman (3/3A)
Crashbarrow


Discard

Bloodrage Ogre(3/2)
Crashbomber (2/2)
Mad Man (1/1), haste
Crashbarrow
Pillage
Crashbomber (2/2)
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid + float + scav + tech - ($11)
Drakk - ($9)
crashbarrow + madman kill rook the first time - ($5)
calypso x2 - ($3)
desperation, draw 3, trash desperation
worker - ($2)
crashbomber - ($1)
pillage, 2 dmg to your base - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crashbomber (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Calypso (2/2)
  • :pschip: [I]Technician[/I]: Calypso (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • L1 Drakk (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 2
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

that definitely could have worked out more in my favor with the draws to allow me to calypso rook out of the way .

"

P2 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Grappling Hook
Porcupine
Sensei’s Advice
Earthquake
Fox’s Den Students
Bird’s Nest
Glorious Ninja


WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
IPN
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Martial Mastery
Inverse Power Ninja
Snapback
Fox Primus
Glorious Ninja


[/spoiler][/details]

[details=Discard][spoiler]
Fox’s Den Students
Earthquake
Sensei’s Advice
Glorious Ninja
Porcupine
Bird’s Nest
Grappling Hook


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Draw 2 cards from Setsuki max
Setsuki kills Crash-bomber with swift strike, my Base to 10HP
Fox’s Dens Students, summon 4 Ninja tokens - ($6)
Sensei’s Advice on 2 Ninja tokens, they trade with Calypsos - ($5)
2 Ninja tokens and Smoker ping your Tech1, Tech2 and Heroes’ Hall
Earthquake destroys Tech1, Tech2 and Heroes Hall, your Base to 13HP - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (4/6 + 1) [crumbling rune]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki lvl 7 (3/4)
  • Ninja token (1/1)
  • Ninja token (1/1)
  • Smoker (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Good defence – this is turning out quite close. I get to play both FDS and Earthquake this turn, but still need to find a way to finish in the next couple turns before my Base is gone.

[/spoiler][/details]

That was a beautiful double ultimate combo. Gg. Want to start the next one?

1 Like

GG, thanks! Just as well for me both ults lined up, base health was starting to look dangerous.

WARM-UP #2

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Safe Attacking
Fox Primus
Smoker
Morningstar Flagbearer
Sensei’s Advice


WORKERS
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Aged Sensei
Savior Monk
Snapback
Fox Viper
Grappling Hook


[/spoiler][/details]

[details=Discard][spoiler]
Safe Attacking
Sensei’s Advice
Fox Primus


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts after Warm-up #1][spoiler]


Some thoughts after warm-up #1:

  • Few times I’ve played mono-White in the past I’ve found it hard to force a win, even when comfortably ahead. Finished fine this game with 2 ults lining up, but will have to concentrate on this aspect. Definitely felt the Base health clock ticking down. And goes without saying I can’t let these games go to Tech3.

  • max Setsuki is great, but vulnerable here to Flame Arrow even when behind the lines

  • IPNs worked out well against his Tech1 options


[/spoiler][/details]

"P2T1


StartingHand Workers

STARTING HAND
Pillage
Nautical Dog
Charge
Bombaster
Bloodburn


WORKERS
Bloodburn


NextHand

Careless Musketeer
Mad Man
Makeshift Rambaster
Scorch


Discard

Pillage
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
bombaster - ($2)
nautical dog - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1), frenzy
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

well as p2 i think my main option here is to slow roll and try to tech up. plan to build a tower and flood patrol asap

"

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Savior Monk
Aged Sensei
Grappling Hook
Snapback
Fox Viper


WORKERS
Morningstar Flagbearer
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Aged Sensei
Grappling Hook
Bird’s Nest


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grappling Hook, Bombaster to lookout
Rook kills Bombaster
Saviour Monk - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 1 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


Teching Bird’s Nest, along with Sparring Partner as a low-cost drop to leave $$ to level Rook.

[/spoiler][/details]

Rook has 2 dmg

1 Like

"P2T2


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Makeshift Rambaster
Mad Man
Scorch
Careless Musketeer


WORKERS
Bloodburn
Careless Musketeer


NextHand

Nautical Dog (1/1), frenzy
Mad Man
Bloodrage Ogre
Scorch


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Midband zane - ($1)
madman - ($0)
zane kills sql
madman kills scav
doggo kills rook
maxband zane, fizzle

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Zane (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Can’t stick to a plan, my general philosophy of codex demands that I kill cal, vandy, rook or grave at every possible opportunity.

"

3 Likes

Dumb opening blunder again – should have traded Smoker for Dog and avoided this :frowning:

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Rambasa Twins
Earthquake


STARTING HAND
Bird’s Nest
Snapback
Aged Sensei
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Sparring Partner
Sensei’s Advice
Fox Primus


[/spoiler][/details]

[details=Discard][spoiler]
Savior Monk
Smoker
Bird’s Nest
Snapback
Rambasa Twins
Earthquake


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Aged Sensei - ($6)
Grave - ($4)
Heroes Hall - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave lvl 1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

The greed for patrol bonuses is real! :slight_smile:

“If a man is both wise and lucky, he will not make the same mistake twice. But he will make any one of ten thousand brothers or cousins of the original. The Mistake family is so large that there is always one of them around when you want to see what you can do in the fool-play line.” Edwin Lefevre

5 Likes

"P2T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Nautical Dog (1/1), frenzy
Scorch
Mad Man


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog (1/1), frenzy


NextHand

Charge
Bombaster (2/2A)
Makeshift Rambaster
Surprise Attack


Discard

Scorch
Mad Man
Gunpoint Taxman
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
bro - ($4)
t1 - ($3)
tower - ($0)
zane kills sensei

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Zane (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

oh how glorious the sharks would have been

"

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Earthquake
Entangling Vines


STARTING HAND
Sparring Partner
Sensei’s Advice
Fox Primus
Safe Attacking


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Earthquake
Sensei’s Advice
Earthquake
Sparring Partner
Rambasa Twins


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rook - ($6)
Grave to max - ($0)
Grave kills Ogre
Grave’s Sword kills Zane, Rook to lvl 3

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 3 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 7 (4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Might as well try Earthquake or bust.

Bad draw, both Quakes and no Bird’s Nest in next hand.


[/spoiler][/details]

"P2T4


Tech StartingHand Workers

TECH
Chameleon Lizzo
Steam Tank


STARTING HAND
Surprise Attack
Charge
Bombaster (2/2A)
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog (1/1), frenzy
Charge


NextHand

Surprise Attack
Steam Tank
Surprise Attack
Pillage


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
t2 - ($3)
jaina - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Jaina (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

"

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Entangling Vines
Versatile Style


STARTING HAND
Earthquake
Sensei’s Advice
Sparring Partner
Earthquake
Rambasa Twins


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus
Sparring Partner


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Snapback
Savior Monk
Smoker
Bird’s Nest


[/spoiler][/details]

[details=Discard][spoiler]
Earthquake
Sensei’s Advice
Earthquake
Entangling Vines
Versatile Style


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rook to lvl 6 - ($4)
Rook kills Bombaster
Grave trades with Jaina, you draw, Rook to max
Rambasa Twins - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin #1 (3/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rambasa Twin #2 (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 8 (4/6) [2 lives]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


This Grave-Rook tag team with Heroes’ Hall is in fact pretty good at generating a credible early Quake threat. Likely not enough in this game, coming from far behind and with poor draws, but worth trying again.

Another potentially bad draw, bottom decked Vines, may regret that if I need to break Tech3 next turn.


[/spoiler][/details]

"P2T5


Tech StartingHand Workers

TECH
Pirate Ship
Pirate Ship


STARTING HAND
Surprise Attack
Pillage
Surprise Attack
Steam Tank
Bloodrage Ogre (3/2A)


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog (1/1), frenzy
Charge
Pillage


NextHand

Mad Man
Bombaster (2/2A)
Chameleon Lizzo
Scorch


Discard

Surprise Attack
Steam Tank (3/6A)
Surprise Attack
Pirate Ship
Pirate Ship


Tech 2 card(s)
Get Paid + float + tech (reshuffle) - ($10)
worker - ($9)
zane - ($7)
Surprise attack! - ($2)
sharks devour rambasas , you draw
bro - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Zane (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

oh how glorious the sharks would have been

"

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Fox’s Den Students
Entangling Vines


STARTING HAND
Snapback
Savior Monk
Bird’s Nest
Safe Attacking
Smoker
Entangling Vines


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus
Sparring Partner
Savior Monk


[/spoiler][/details]

[details=NextHand][spoiler]
Sensei’s Advice
Safe Attacking
Fox’s Den Students
Earthquake


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Tech draw
One Rambasa Twin back to Codex
Worker - ($8)
Setsuki - ($6)
Bird’s Nest, summon Birds - ($4)
Entangling Vines on Ogre - ($1)
Rook kills Zane, Setsuki to lvl 3
Smoker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bird #1 (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Smoker (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Entangling Vines (Bloodrage Ogre)
  • Bird’s Nest
  • Rook lvl 8 (4/3) [2 lives]
  • Setsuki lvl 3 (1/3)
  • Bird #2 (1/1)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Putting one Bird in SQL and one behind patrol so he can’t kill both with Ember Sparks or Bloodlust.

[/spoiler][/details]

"P2T6


StartingHand Workers

STARTING HAND
Scorch
Chameleon Lizzo
Mad Man
Bombaster (2/2A)
Gunpoint Taxman


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog (1/1), frenzy
Charge
Pillage
Scorch


NextHand

Makeshift Rambaster
Pirate Ship
Steam Tank (3/6A)
Gunpoint Taxman


Tech 0 card(s)
Get Paid + tech - ($10)
worker - ($9)
Jaina - ($7)
Chameleon lizzo, he kills setsuki , 2 levels for Jaina - ($2)
taxman - ($0)
Lizzo back to hand

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Jaina (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodrage Ogre (3/2A) entangled
  • Chameleon Lizzo
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

he probably smashes my t3 easily if I build it this turn so need to keep stalling… rook is such a problem in this match up

"

P1 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Sensei’s Advice
Safe Attacking
Fox’s Den Students
Earthquake


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus
Sparring Partner
Savior Monk


[/spoiler][/details]

[details=NextHand][spoiler]
Earthquake
Versatile Style
Snapback
Rambasa Twin


[/spoiler][/details]

[details=Discard][spoiler]
Earthquake
Fox’s Den Students
Sensei’s Advice


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Safe Attacking - ($9)
Grave - ($7)
Birds peck Tech1 and Tech2, die to anti-air
Smoker pings Tower safely
Earthquake, destroys Tech1/2 and Tower, Base to 13HP - ($2)
Rook kills Jaina, Grave to lvl 3

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 3 (3/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Entangling Vines (Bloodrage Ogre)
  • Bird’s Nest
  • Safe Attacking
  • Smoker (1/1)
  • Rook lvl 8 (4/1) [2 lives]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

[details=Thoughts][spoiler]


Surprised to be back in this one tbh

[/spoiler][/details]

I may be able to struggle on for another turn, but I don’t think it’s worth trying at this point. If I had drawn sharks t3 it may have been a different story but now, onto Game 3!