[MMM1] WARM-UP: Red (FrozenStorm) vs White (CodexNewb)

EDIT my bad!

Game 10 Player 2, Turn 4

P2 Red vs P1 White

Starting Hand

Makeshift Rambaster
Desperation
Bombaster + Scorch + Nautical Dog (desp

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank, Pirate Gunship
Crash Bomber, Disguised Monkey
Desperation, Gunpoint Taxman


Main:

  • Makeshift Rambaster (6)
  • Desperation, draw 2 rs draw 1
  • **Rambaster trades with SP, you draw 1 **
  • Drakk trades with AS, your base to 19
  • Nautical Dog (5)
  • Tech 2 Anarchy (1)
  • Worker (0)
  • discard 1 from desperation
Workers

Scorch, Pillage, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Nautical Dog (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Mad Man
Charge

End of Turn Discard
My Thoughts

EDIT oops lol, forgot GPT got kilt, tech3 rush it is.


ahh, bummer, but my smoker traded with taxman last turn. otherwise, my heart skipped a beat there.

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Lol I forgot, my bad! edited, tech2 lives I spose

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[b]P1T5[/b]
Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Snapback
Bird’s Nest
Speed of the Fox
Porcupine
Sparring Partner (2/2)


WORKERS
Morningstar Flagbearer
Grappling Hook
Savior Monk
Fox Primus
Speed of the Fox


NextHand

Sensei’s Advice
Smoker (1/1)
Fox Viper
Fox’s Den School


Discard

Sparring Partner (2/2)
Aged Sensei (2/1)
Sparring Partner (2/2)
Snapback
Glorious Ninja
Glorious Ninja


Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
rook - ($5)
birds nest - ($3)
porcupine - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook, lvl 1 (2/4)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Bird’s Nest
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

porcupine should be safe with drak gone a couple turns. FDS next turn helps a lot. have to put rook to tech given a surprise attack results in broken tech 2.

Game 10 Player 2, Turn 5

P2 Red vs P1 White

Starting Hand

Mad Man
Charge

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship, Kidnapping
Steam Tank, Pirate Gunship
Crash Bomber, Disguised Monkey
Desperation, Gunpoint Taxman


Main:

  • Jaina (7)
  • Mad Man (6)
  • Worker (5)
  • Tech 3 (0)
Workers

Charge, Scorch, Pillage, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Mad Man (1/1)
  • :psfist: Elite:
  • :pspig: Scavenger: Nautical Dog (1/1)
  • :exhaust: Technician: Jaina (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Disguised Monkey
Crash Bomber

End of Turn Discard
My Thoughts

Fingers crossed! At least it wasn’t ninjaz


[b]P1T6[/b]
Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Sensei’s Advice
Fox Viper
Smoker (1/1)
Fox’s Den School


WORKERS
Morningstar Flagbearer
Grappling Hook
Savior Monk
Fox Primus
Speed of the Fox


NextHand

Earthquake
Sparring Partner (2/2)
Aged Sensei (2/1)
Snapback


Tech 2 card(s)
Get Paid - ($9)
fox’s den school - ($5)
sensei’s advise birds - ($4)
bird kills sql
porcupine deathtouch kill jaina, rook to lvl 3
mid rook, he and boosted bird break tech 3, your base to 18 - ($2)
grave - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Bird’s Nest
  • Fox’s Den School: 4HP Invisible
  • Rook, lvl 5, (3/5)
  • Porcupine (2/4)
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

okay, earthquake makes sense given the bloated deck. skip a worker to get a decent blocker out there. rook or ninja’s are great options.

Game 10 Player 2, Turn 6

P2 Red vs P1 White

Starting Hand

Disguised Monkey
Crash Bomber

Events of Turn:


Upkeep:

  • Get Gold (10)
  • elect to Tech 2 cards in (except turn 1)
All Teched Cards

Chaos Mirror, Steam Tank
Pirate Gunship, Kidnapping
Steam Tank, Pirate Gunship
Crash Bomber, Disguised Monkey
Desperation, Gunpoint Taxman


Main:

  • Drakk + Midband (5)
  • Disguised Monkey, kills Grave, Drakk Maxbands (3)
  • Zane, he and Dog trade with Rook, levels fizzle (1)
  • Crash Bomber (0)
Workers

Charge, Scorch, Pillage, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Drakk (3/4 lvl 6)
  • :target: Lookout:

In Play:

  • Disguised Monkey (3/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Steam Tank
Gunpoint Taxman
Pirate Gunship

End of Turn Discard

Makeshift Rambaster
Bombaster
Pirate Gunship
Kidnapping
Mad Man
Nautical Dog
Chaos Mirror
Steam Tank
Bloodrage Ogre

My Thoughts

Okay, turns out to be kinda fine, probably lose the t3 again to a ninja, but can Taxman + Steam Tank + Tower next turn


dah!

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Versatile Style
Versatile Style


STARTING HAND
Aged Sensei (2/1)
Earthquake
Sparring Partner (2/2)
Snapback


WORKERS
Morningstar Flagbearer
Grappling Hook
Savior Monk
Fox Primus
Speed of the Fox
Aged Sensei (2/1)


NextHand

Smoker (1/1)
Sparring Partner (2/2)
Sensei’s Advice
Earthquake


Discard

Bird’s Nest
Snapback
Earthquake
Versatile Style
Versatile Style


Tech 2 card(s)
Get Paid - ($9)
worker - ($8)
sparring partner - ($7)
sets - ($5)
porcupine invisible kills drak, sets to lvl 3, you reshuffle and draw
bird kills monkey
max sets - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Fox’s Den School: 4HP Invisible
  • Sets, lvl 6, (3/4)
  • Porcupine (2/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

okay, earthquake makes sense given the bloated deck. skip a worker to get a decent blocker out there. rook or ninja’s are great options.

Game 10 Player 2, Turn 7

P2 Red vs P1 White

Starting Hand

Steam Tank
Gunpoint Taxman
Pirate Gunship
Chaos Mirror (rs draw 1)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs
All Teched Cards

Chaos Mirror, Steam Tank
Pirate Gunship, Kidnapping
Steam Tank, Pirate Gunship
Crash Bomber, Disguised Monkey
Desperation, Gunpoint Taxman


Main:

  • Pirate Gunship, eliminates birds (you get 1g) and pay to kill Sets, levels fizzle (3)
  • CB trades with SP
  • Steam Tank (0)
Workers

Charge, Scorch, Pillage, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Steam Tank (3/6)
  • :target: Lookout:

In Play:

  • Pirate Gunship (7/6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Bombaster
Nautical Dog
Pirate Gunship
Steam Tank

End of Turn Discard
My Thoughts

Can’t have that Sets there, kill her


ill just gg there

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GG WP! I definitely feel like we both have a better handle of how to p2. Feel good to start? If so, you want P1 first or shall I?

you can go ahead and start. ill take P2 these first 5 games. Good Luck!

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