ahh, bummer, but my smoker traded with taxman last turn. otherwise, my heart skipped a beat there.
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Lol I forgot, my bad! edited, tech2 lives I spose
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[b]P1T5[/b]
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Snapback
Bird’s Nest
Speed of the Fox
Porcupine
Sparring Partner (2/2)
WORKERS
Morningstar Flagbearer
Grappling Hook
Savior Monk
Fox Primus
Speed of the Fox
NextHand
Sensei’s Advice
Smoker (1/1)
Fox Viper
Fox’s Den School
Discard
Sparring Partner (2/2)
Aged Sensei (2/1)
Sparring Partner (2/2)
Snapback
Glorious Ninja
Glorious Ninja
Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
rook - ($5)
birds nest - ($3)
porcupine - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Porcupine (2/6+A)
-
Elite:
-
Scavenger:
-
Technician: Rook, lvl 1 (2/4)
-
Lookout:
In Play:
- Safe Attacking
- Bird’s Nest
- Bird (1/1)
- Bird (1/1)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
porcupine should be safe with drak gone a couple turns. FDS next turn helps a lot. have to put rook to tech given a surprise attack results in broken tech 2.
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Sensei’s Advice
Fox Viper
Smoker (1/1)
Fox’s Den School
WORKERS
Morningstar Flagbearer
Grappling Hook
Savior Monk
Fox Primus
Speed of the Fox
NextHand
Earthquake
Sparring Partner (2/2)
Aged Sensei (2/1)
Snapback
Tech 2 card(s)
Get Paid - ($9)
fox’s den school - ($5)
sensei’s advise birds - ($4)
bird kills sql
porcupine deathtouch kill jaina, rook to lvl 3
mid rook, he and boosted bird break tech 3, your base to 18 - ($2)
grave - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Bird’s Nest
- Fox’s Den School: 4HP Invisible
- Rook, lvl 5, (3/5)
- Porcupine (2/4)
- Bird (1/1)
- Bird (1/1)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
okay, earthquake makes sense given the bloated deck. skip a worker to get a decent blocker out there. rook or ninja’s are great options.
dah!
[b]P1T7[/b]
Tech StartingHand Workers
TECH
Versatile Style
Versatile Style
STARTING HAND
Aged Sensei (2/1)
Earthquake
Sparring Partner (2/2)
Snapback
WORKERS
Morningstar Flagbearer
Grappling Hook
Savior Monk
Fox Primus
Speed of the Fox
Aged Sensei (2/1)
NextHand
Smoker (1/1)
Sparring Partner (2/2)
Sensei’s Advice
Earthquake
Discard
Bird’s Nest
Snapback
Earthquake
Versatile Style
Versatile Style
Tech 2 card(s)
Get Paid - ($9)
worker - ($8)
sparring partner - ($7)
sets - ($5)
porcupine invisible kills drak, sets to lvl 3, you reshuffle and draw
bird kills monkey
max sets - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Sparring Partner (2/2)
-
Elite:
-
Scavenger: Bird (1/1)
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Fox’s Den School: 4HP Invisible
- Sets, lvl 6, (3/4)
- Porcupine (2/1)
- Bird (1/1)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
okay, earthquake makes sense given the bloated deck. skip a worker to get a decent blocker out there. rook or ninja’s are great options.
GG WP! I definitely feel like we both have a better handle of how to p2. Feel good to start? If so, you want P1 first or shall I?
you can go ahead and start. ill take P2 these first 5 games. Good Luck!
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