[MMM1] WARM-UP: Purple (Shadow Night Black) vs White (Bob199)

Lmk how much of a warm up you’re up for, glhf @Shadow_Night_Black

T1:

Gold (4)
Worker (3)
Grave + Sensei ()

SQL: 1/1A Sensei

Other: 2/3 L1 Grave

Although I have played a large amount of purple, I don’t have many friends who play white very often, so I may need a few matches when you hit me over the head with strategies that I didn’t expect. GL HF!

P2T1


StartingHand Workers

STARTING HAND
Tinkerer
Fading Argonaut
Temporal Research
Time Spiral
Plasmodium


WORKERS
Time Spiral


NextHand

Nullcraft
Hardened Mox
Battle Suits
Forgotten Fighter
Neo Plexus


Discard

Temporal Research
Plasmodium
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argo - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6

No worries, still trying to figure out optimal strategies for this MU as well

T2:

Gold (5)
Worker (4)
Tech I (3)
L3 Grave + Sensei yellings > Fargo (1)
Safe Attacking ()

dc3 rs, d5

Patrol:
Leader: 3/3 L3 Grave
Elite:
Scavenger:
Technician:
Lookout:

Other - 1/1 Sensei
Safe Attacking

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 5
Discard: 0

Summary

H: playd / viper hook snap
W: flag viper
T: reversal IPN

P2T2


Tech StartingHand Workers

TECH
Assimilate
Stewardess of the Undone


STARTING HAND
Nullcraft
Hardened Mox
Battle Suits
Neo Plexus
Forgotten Fighter


WORKERS
Time Spiral
Forgotten Fighter


NextHand

Tinkerer
Fading Argonaut (2/3 + A, Fading 3)
Plasmodium
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Nullcraft - ($5)
Nullcraft kills Sensei
Hardened Mox - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (1+1/1, Indestructable)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, Flying, Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

T4:

Gold +F (8)
Worker (7)
Discipline II (3)
Rook (1)
Smoker ()
Savior + Grave > Fargo

dc3 rs d5

Patrol:
Leader: 2/4A L1 Rook
Elite:
Scavenger: 1/1 Smoker
Technician: 3/2 L3 Grave
Lookout:

Other - 2/1 Savior,
Safe Attacking

Buildings:
Base: 20
Tech I: 5
Discipline II : 5
Heroes Hall : 3

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 0
Discard: 6

Summary

H: playd / Primus IPN
W: flag viper cookie Primus
T: yld FDS

P2T3


Tech StartingHand Workers

TECH
Origin Story
Hive


STARTING HAND
Neo Plexus
Tinkerer
Plasmodium
Fading Argonaut (2/3 + A, Fading 3)


WORKERS
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Stewardess of the Undone
Assimilate
Battle Suits
Temporal Research


Discard

Neo Plexus
Tinkerer
Origin Story
Hive


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Fargo - ($5)
Nullcraft pings Hero’s Hall
Tech 2 (Future) - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox (1/1, Indestructable)
    [B]In Play:[/B]
  • Nullcraft (1/1, Flying, Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Going for future, hive shuts down birds, and with safe attacking, those stingers are going to be deadly. Xenostalkers for defense and Void rays for anything left over. Tech plan going forward of double Xeno next turn, Now! void ray the following.

T4:

Gold +F (8)
Worker (7)
Discipline II (3)
Rook (1)
Smoker ()
Savior + Grave > Fargo

dc3 rs d5

Patrol:
Leader: 2/4A L1 Rook
Elite:
Scavenger: 1/1 Smoker
Technician: 3/2 L3 Grave
Lookout:

Other - 2/1 Savior,
Safe Attacking

Buildings:
Base: 20
Tech I: 5
Discipline II : 5
Heroes Hall : 3

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 0
Discard: 6

Summary

H: playd / Primus IPN
W: flag viper cookie Primus
T: yld FDS

P2T4


Tech StartingHand Workers

TECH
Xenostalker
Xenostalker


STARTING HAND
Assimilate
Stewardess of the Undone
Battle Suits
Temporal Research


WORKERS
Time Spiral
Forgotten Fighter
Plasmodium
Battle Suits


NextHand

Xenostalker
Hive
Xenostalker


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Stewardess of the Undone, bounces Smoker - ($5)
vir - ($3)
Assimilate your Safe Attacking - ($0)
Nullcraft kills Monk

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1, Indestructable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Stewardess of the Undone (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Nullcraft (1/1, Flying, Haste)
  • Vir (2/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Working Battle suits as it’s not gonna help my tech 2 plan, when temporal research’s draw might be far more useful.

Then I draw every tech 2 unit in my deck… Well at least I drew them (inb4 I loss my tech 2 and my whole hand is useless)

I think you paid for rook twice?

T5:

Gold (8)
Grave deactivates Mox
L5 Rook stomps on Vir, Grave to L5 (4)
L7 Grave (2)
Training Grounds (1)
Worker ()

dc4 d5

Patrol:
Leader: 5/5A Max +sword Grave
Elite:
Scavenger:
Technician:
Lookout:

Other - 4/3 L5 Rook

Buildings:
Base: 20
Tech I: 5
Discipline II : 5
Heroes Hall : 3
Training Grounds: 4

Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 7
Discard: 0

Summary

H: playd / smok IPN snap reversal FDS
W: flag viper cookie Primus
T: vines parry

P2T5


Tech StartingHand Workers

TECH
Now!
Void Ray


STARTING HAND
Xenostalker
Xenostalker
Hive


WORKERS
Time Spiral
Forgotten Fighter
Plasmodium
Battle Suits


NextHand

Assimilate
Origin Story
Fading Argonaut (2/3 + A, Fading 3)


Discard

Hive
Now!
Void Ray


Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Xeno Stalker, Mox is Trashed - ($5)
Xeno Stalker - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nullcraft (1/1, Flying, Haste)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stewardess of the Undone (2/3)
  • :pschip: [I]Technician[/I]: Xenostalker #1 (3/6)
  • :target: [I]Lookout[/I]: Xenostalker #2 (3/6)
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

T5:

Gold (9)
Setsy (7)
Setsy gets a workout at Training Grounds, maxbands
Young Lightning Dragon (4)
Maxband Rook (1)
Rook punches TCN Xeno
Hookshot TCN Xeno to Elite
Grave > Stewardess, sparks shortcircuit Elite Xeno, you +G
Grave chucks sword at Looky Xeno ()

dc3 d5

Patrol:
Leader: 3/3A YLD
Elite:
Scavenger:
Technician: 4/4 Max Setsy
Lookout:

Other - 5/3 Max +1up Rook , 5/3 Max Grave

Buildings:
Base: 20
Tech I: 5
Discipline II : 5
Heroes Hall : 3
Training Grounds: 4

Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 2
Discard: 0

Summary

H: playd / sensei snap sav
W: flag viper cookie Primus
T: quake SotF

1 Like

P2T6


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Origin Story
Assimilate
Fading Argonaut (2/3 + A, Fading 3)


WORKERS
Time Spiral
Forgotten Fighter
Plasmodium
Battle Suits
Fading Argonaut (2/3 + A, Fading 3)


NextHand

Neo Plexus
Tinkerer


Discard

Hive
Now!
Void Ray
Stewardess of the Undone (2/3)
Xenostalker #1 (3/6)
Xenostalker #2 (3/6)
Assimilate
Origin Story
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($10)
Scav - ($11)
Worker - ($10)
Vir - ($8)
Assimilate your training grounds - ($5)
Prynn - ($3)
Origin Story Setsuki - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nullcraft (1/1, Flying, Haste)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Prynn (2/3, lvl 1, Fading 4)
  • :pschip: [I]Technician[/I]: Vir (3/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Training Grounds (-/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
1 Like

T5:

Gold (9)
Setsy returns!!! (7)
Reversal Vir, Setsy to L3 (4)
Rook > Prynn, Setsy to L5
YLD > Nullcraft
Grave hits your base to 16
Maxband Setsy (3)
Smoker (2)
Worker (1)

dc2 d2 rs d2

Patrol:
Leader: 4/3 Max Grave
Elite:
Scavenger: 1/1 Smoker
Technician: 3/4 Max Setsy
Lookout:

Other - 4/1 Max +1up Rook , 3/2 YLD

Buildings:
Base: 20
Tech I: 5
Discipline II : 5
Heroes Hall : 3

Economy:
Workers: 10
Spare gold: 1
Hand: 4
Deck: 5
Discard: 0

Summary

H: playd / sensei snap sav
W: flag viper cookie Primus IPN
T:

P2T7


StartingHand Workers

STARTING HAND
Tinkerer
Neo Plexus
Temporal Research
Nullcraft (1/1, Flying, Haste)


WORKERS
Time Spiral
Forgotten Fighter
Plasmodium
Battle Suits
Fading Argonaut (2/3 + A, Fading 3)


NextHand

Xenostalker #1 (3/6)
Now!
Stewardess of the Undone (2/3)


Discard

Temporal Research
Tinkerer


Tech 0 card(s)
Get Paid - ($10)
Scav + Tech - ($11)
Geiger - ($9)
Temporal Research, Draw 1 - ($7)
Nullcraft - ($5)
Nullcraft kills Rook (he becomes crumbling)
Tap Training Grounds, Geiger to Max, flicker Nullcraft
Neoplexus - ($3)
Tower - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nullcraft (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (2/2)
  • :pschip: [I]Technician[/I]: Geiger (4/4, lvl 5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Training Grounds (-/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Btw, your base is at 16 from Grave chopping on your door last turn

T7:

Gold +F +Ninjy Ninjy (10)
FDS, Kowabunga!!! (6)
Setsy > Neo
Rook > Geiger
Grave hits your base to 12
Michaelangelo walks up to tower to deactivate it, gets zapped
Raphael & Leonardo poke your tech buildings, get zapped
Donatello & Smokeyelo poke your base to 10, get zapped
Rook decides to take a nap, causes a huge Earthquake, all your buildings fall onto your base, and your base collapses due to too much damage
gg

1 Like

GG WP! Assimilating your safe attacking was too much loss in tempo, even if it was going to making my hives awesome, which never got to see play due to it being drawn in the same 3 card hand as both my xenostalkers.

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Nullcraft
Fading Argonaut
Time Spiral
Plasmodium


WORKERS
Time Spiral


NextHand

Neo Plexus
Forgotten Fighter
Tinkerer
Temporal Research
Battle Suits


Discard

Nullcraft
Plasmodium
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1, Indestructable)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

T1:

Gold (5)
Worker (4)
Rook (2)
Smoker (1)

SQL : 1/1A Smoker
SCV : 2/4 L1 Rook

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Battle Suits
Forgotten Fighter
Neo Plexus
Tinkerer
Temporal Research


WORKERS
Time Spiral
Tinkerer


NextHand

Fading Argonaut
Argonaut
Forgotten Fighter
Plasmodium
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1+A, Indestructable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

T2:

Gold +F (7)
Worker (6)
Tech I (5)
Smoker pokes your base to 19
Savior (3)
Safe Attacking (2)

dc2 rs, d4

Patrol:
Leader: 2/4A L1 Rook
Elite:
Scavenger:
Technician:
Lookout:

Other - 1/1 Smoker , 2/2 Savior
Safe Attacking

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 7
Spare gold: 2
Hand: 4
Deck: 3
Discard: 0

Summary

H: playd / viper prim snap
W: cookie viper
T: nest vines