Damn, haha I’m confusing the last couple turns. Well, it was my miss with the rambaster so we can continue as is, or if you feel like redoing your turn that works too!
My turn wouldn’t change as the scav gold would replace the prospector tapping for gold, would need to redraw my new hand though
Alright well I’ll assume then that I took out the Merfolk and Rambaster took 1 dmg then
P1T3
Tech StartingHand Workers
TECH
Gunpoint
Bloodlust
STARTING HAND
Charge
Pillage
Bombaster
Mad Man
Nautical Dog
WORKERS
Scorch
Careless Musketeer
Pillage
NextHand
Bloodrage Ogre (3/2+1a)
Charge
Bloodburn
Gubpoint
Lobber
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Maxband Zane, Shove Elemental to Scav and deal 1 dmg - ($0)
Zane takes Elemntal, I get 1 g - ($1)
Nautical Dog - ($0)
Rambaster brings base to 14 hp
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Nautical Dog (1/1+1a)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Makeshift Rambaster (1/1 from1 dmg)
- Zane (4/1 from 3 dmg L6)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
P2T3
Tech StartingHand Workers
TECH
Potent Basilisk
Potent Basilisk
STARTING HAND
Verdant Tree
Young Treant
Huntress
Rampant Growth
Galina Glimmer
WORKERS
Rich Earth
Forest’s Favor
Verdant Tree
NextHand
Spore Shambler
Tiger Cub
Ironbark Treant
Playful Panda
Discard
Young Treant
Rampant Growth
Potent Basilisk
Potent Basilisk
Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Worker - ($7)
Tech 2 (Balance) - ($3)
Galina Glimmer - ($2)
Huntress - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Arg (1/5 + A, lvl 5)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Galina Glimmer (2/2)
- [I]Technician[/I]: Huntress (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 8
"P1T4
Tech StartingHand Workers
TECH
Lobber
Crash Barrow
STARTING HAND
Gubpoint
Lobber
Bloodburn
Charge
Bloodrage Ogre (3/2+1a)
WORKERS
Scorch
Careless Musketeer
Pillage
NextHand
Gunpoint
Bombaster
Mad Man
Bloodlust
Discard
Nautical Dog (1/1+1a)
Charge
Lobber
Gubpoint
Bloodburn
Bloodrage Ogre (3/2+1a)
Lobber
Crash Barrow
Tech 2 card(s)
Get Paid - ($7)
Drakk - ($5)
Zane deal 3 thru 1 armor to Arg
Nautical dog finishes Arg, Drakk to L3
Gunpoint - ($3)
Charge the Gunpoint - ($1)
Lobber - ($0)
Lobber trades with Glimmer
Gunpoint trades with Huntress, I steal the Scav gold from you - ($1)
Midband Drakk - ($0)
Rambaster takes Tech 2 to 1 hp
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Drakk (2/3 L4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Makeshift Rambaster (1/1 from1 dmg)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 8
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
Technically you need to suicide Zane first, but it doesn’t actually affect the legality of your turn, just that ordering
P2T4
Tech StartingHand Workers
TECH
Wandering Mimic
Wandering Mimic
STARTING HAND
Tiger Cub
Playful Panda
Ironbark Treant
Spore Shambler
Merfolk Prospector (1/1)
WORKERS
Rich Earth
Forest’s Favor
Verdant Tree
Spore Shambler
NextHand
Galina Glimmer (2/2)
Huntress (3/3)
Potent Basilisk
Potent Basilisk
Tech 2 card(s)
Get Paid - ($8)
Tech Draw
Worker - ($7)
Ironbark Treant - ($4)
Cal - ($2)
Merfolk Prospector - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Cal (2/3 +A)
- [I]Elite[/I]: Ironbark Treant (1+1/2 + AA)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Merfolk Prospector (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 1
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
"P1T5
Tech StartingHand Workers
TECH
Glider
Crashbarrow
STARTING HAND
Bombaster
Mad Man
Gunpoint
Bloodlust
WORKERS
Scorch
Careless Musketeer
Pillage
NextHand
Charge
Crash Barrow
Tech 2 card(s)
Get Paid - ($7)
Gunpoint - ($5)
Bombaster - ($3)
Bloodlust Gunpoint and Bombaster - ($1)
Gunpoint kills Cal, Drakk maxbands, I steal 1 g - ($2)
Bombaster trades with Trent
Drakk takes Merfolk
Mad Man - ($1)
Mad man takes Tech 1, Base to 12 hp
Rambaster puts 4 dmg taking Base to 8 hp
Float ($1)
Discard 0, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Makeshift Rambaster (1/1 from1 dmg)
- Drakk (3/3 from 1 dmg L6)
- Mad Man (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 11
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
"
I take it this is Tech 2 not tech1 (given that mad man doesn’t have enough attack to kill tech 1)?
Yeah sorry!
P2T5
Tech StartingHand Workers
TECH
Ferocity
Ferocity
STARTING HAND
Galina Glimmer (2/2)
Potent Basilisk
Potent Basilisk
Huntress (3/3)
Wandering Mimic
WORKERS
Rich Earth
Forest’s Favor
Verdant Tree
Spore Shambler
NextHand
Playful Panda
Rampant Growth
Tiger Cub
Wandering Mimic
Young Treant
Discard
Ironbark Treant (1+1/2 + AA)
Merfolk Prospector (1/1)
Wandering Mimic
Potent Basilisk
Potent Basilisk
Ferocity
Ferocity
Tech 2 card(s)
Get Paid + float - ($10)
Robbery - ($9)
Rebuild Tech 2
Huntress - ($7)
Galina Glimmer - ($6)
Max Arg - ($0)
skip worker
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Water Elemenal (3/3 +A)
- [I]Elite[/I]: Arg (1/5)
- [I]Scavenger[/I]: Huntress (3/3)
- [I]Technician[/I]: Galina Glimmer (2/2)
-
[I]Lookout[/I]: Wisp (0/1)
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 8
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 9
"P1T6
Tech StartingHand Workers
TECH
Bug Blatter
Bug Blatter
STARTING HAND
Crash Barrow
Bloodlust
WORKERS
Scorch
Careless Musketeer
Pillage
Charge
NextHand
Bloodlust
Bloodrage Ogre (3/2+1a)
Lobber
Discard
Makeshift Rambaster (1/1 from1 dmg)
Mad Man (1/1)
Crash Barrow
Bug Blatter
Bug Blatter
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Mad Man and Rambaster take Elemental
Tech 2 Blood - ($3)
Drakk trades with Huntress, Base to 7 hp
Jaina - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Jaina (2/3 L1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 8
"
P2T6
Tech StartingHand Workers
TECH
Dinosize
Dinosize
STARTING HAND
Wandering Mimic
Tiger Cub
Playful Panda
Rampant Growth
Young Treant
Ferocity
WORKERS
Rich Earth
Forest’s Favor
Verdant Tree
Spore Shambler
Playful Panda
NextHand
Dinosize
Merfolk Prospector (1/1)
Potent Basilisk
Dinosize
Discard
Ferocity
Rampant Growth
Tiger Cub
Tech 2 card(s)
Get Paid - ($9)
Scav - ($10)
Galina Gold - ($11)
Worker - ($10)
Young Treant - ($8)
Cal - ($6)
Ferocity - ($4)
Wandering Mimic - ($0)
Arg buffs Galina
Galina swifty kills Jaina, Cal to lvl 3
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wandering Mimic (4/4 + A, Swift Strike)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Young Treant (0/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Arg (1/5)
- Galina Glimmer (2/2)
- Cal (3/4, lvl 3)
[B]Buildings:[/B] - Base HP: 7
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 10
"P1T7
Tech StartingHand Workers
TECH
Desperation
Glider
STARTING HAND
Lobber
Bloodrage Ogre (3/2+1a)
Bloodlust
Bombaster
WORKERS
Scorch
Careless Musketeer
Pillage
Charge
NextHand
Glider
Gunpoint
Nautical Dog (1/1+1a)
Discard
Makeshift Rambaster (1/1 from1 dmg)
Mad Man (1/1)
Crash Barrow
Bug Blatter
Bug Blatter
Bloodlust
Desperation
Glider
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Lobber - ($7)
Bombaster - ($5)
Brogre - ($3)
Heroes Hall - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Lobber (2/2)
- [I]Technician[/I]: Bombaster (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 4
- Disc: 8
[B]Gold:[/B] - Gold: 1
- Workers: 8
"
Hey, I won a game!
P2T7
StartingHand Workers
STARTING HAND
Dinosize
Potent Basilisk
Dinosize
Merfolk Prospector (1/1)
WORKERS
Rich Earth
Forest’s Favor
Verdant Tree
Spore Shambler
Playful Panda
NextHand
Ironbark Treant (1+1/2 + AA)
Wandering Mimic
Discard
Ferocity
Rampant Growth
Tiger Cub
Dinosize
Merfolk Prospector (1/1)
Potent Basilisk
Dinosize
Tech 0 card(s)
Get Paid - ($10)
Galina Gold - ($12)
Max Cal - ($10)
Discard 2 to give Cal Stealth
Dinosize Cal - ($6)
Dinosize Cal (again) - ($2)
Cal and Mimic hit your base for 20 Damage!
GG!
Float ($2)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wandering Mimic (4/4 + A, Swift Strike)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Young Treant (0/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Arg (1/5)
- Galina Glimmer (2/2)
- Cal (4/5, lvl 5)
[B]Buildings:[/B] - Base HP: 7
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 2
- Disc: 7
[B]Gold:[/B] - Gold: 2
- Workers: 10
Woah double dinosize stealth Cal?? That’s a baller win! GG WP!
What do you think worked in your favor this time around? I was trying to put more earlier pressure on ya but may have overcommitted on a couple turns to get some of that base dmg off
As green, I need to build my tech 2 before you do it seems. The fact that all your tech 2 units have haste effectively mean that yours “builds” one turn quicker than mine. To achieve this I needed the cheaper units (huntress/Galina Glimmer so that I can play units and have a tech 2) and to plan to build it turn 3/4, even if I cede control of the board (the last dozen games have shown that I will concede the board eventually anyway if I don’t).
That’s a good point, last two games I’ve run into many more issues when your Tech 2 comes into play earlier. The Centaur/Huntress Techs have been clutch as well, getting some beef in front of the hasty units.
I think you’re up first this time? Or is it my turn?
P1T1
StartingHand Workers
STARTING HAND
Ironbark Treant
Spore Shambler
Rampant Growth
Verdant Tree
Tiger Cub
WORKERS
Spore Shambler
NextHand
Forest’s Favor
Merfolk Prospector
Young Treant
Playful Panda
Rich Earth
Discard
Tiger Cub
Verdant Tree
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ironbark Treant (1/2 + AAA)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
"P2T1
StartingHand Workers
STARTING HAND
Careless Musketeer
Pillage
Makeshift Rambaster
Charge
Nautical Dog
WORKERS
Careless Musketeer
NextHand
Mad Man
Bombaster
Bloodrage Ogre
Bloodburn
Scorch
Discard
Makeshift Rambaster
Charge
Pillage
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nauty Dog - ($3)
Tech 1 - ($2)
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Nautical Dog (1+1/1)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 2
- Workers: 6
"