MMM1 Warm-Up Codexnewb (RED) vs Shadow_Night_Black (PURPLE)

Agreed, it was the Tech 1 kill turn 3 that killed me, played turn 1 badly, should have dropped 2 units/heros.
Very well played by you though.

P1T1


StartingHand Workers

STARTING HAND
Time Spiral
Fading Argonaut
Plasmodium
Battle Suits
Forgotten Fighter


WORKERS
Time Spiral


NextHand

Nullcraft
Hardened Mox
Neo Plexus
Tinkerer
Temporal Research


Discard

Forgotten Fighter
Plasmodium
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Mad Man
Pillage
Nautical Dog
Scorch
Bombaster


WORKERS
Scorch


NextHand

Bloodrage Ogre
Makeshift Rambaster
Charge
Bloodburn


Discard

Pillage
Bombaster
Mad Man


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
Pillage, steal your gold, 1 to your base - ($1)
Gold from Pillage - ($2)
Naughty Dawg - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Going second as Red, Iā€™ll try and press my gold advantage. Making even trades is a good way to start. Maybe float pirates and pillage the whole game so i can hop on any good opportunities? too bad i cant risk going fire because of Assimilate. Also cant go hero heavy with drak or jaina because of origin story. iā€™ll probably end up doing Orge Recruiter and Bloodlust. I imagine heā€™ll try and Hardened Mox at this point now that Iā€™ve taken initiative. Pressing the attack AND gold advantage are tough to beat.

Patrolling Naughty Dog as Scav to guard against Nullcraft. I guess he cOOD Battle Suits and Nullcraft Jaina, but that wouldnt be a very efficient trade.

"

Pillage only costs 1 gold, want to do anything with your float?

woops. ill just float.

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Tinkerer
Temporal Research
Nullcraft
Neo Plexus
Hardened Mox


WORKERS
Time Spiral
Tinkerer


NextHand

Forgotten Fighter
Battle Suits
Temporal Research
Plasmodium
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($6)
Pillaged - ($5)
Worker - ($4)
Mox - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (2/3 + A, Fading 2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Burning Volley
Burning Volley


STARTING HAND
Charge
Bloodrage Ogre
Makeshift Rambaster
Bloodburn


WORKERS
Scorch
W - Bloodburn


NextHand

Burning Volley
Careless Musketeer
Bloodrage Ogre
Burning Volley
Pillage


Tech 2 card(s)
Get Paid+ float - ($7)
Worker - ($6)
Max Jaina - ($0)
Jaina tap to kill fading argo, you draw a card

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nautical Dog (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina, lvl 7, (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Doubling Down on Burning Volley. High Risk, High Reward. Letā€™s hope he didnā€™t tech or draw origin stry.l Just one more turn of max Jaina will make it worth it gold-wise.

If this all goes South, I can always bring in GPT and Zane to regain board control. At least hopefully.

**drew both BV. If he Bounces Jaina, I can worker a BV, and resummon her easily.

"

You havenā€™t built your tech 1 yet, did you mean to or just left over from an old plan?

Woops, leftover from an first draft idea. skipping tech 1 this turn.

Updated.

1 Like

P1T3


Tech StartingHand Workers

TECH
Now!
Tricyleoid


STARTING HAND
Battle Suits
Forgotten Fighter
Plasmodium
Neo Plexus
Temporal Research
Argonaut


WORKERS
Time Spiral
Tinkerer
Plasmodium


NextHand

Stewardess of the Undone
Now!
Fading Argonaut (2/3 + A, Fading 2)
Tricyleoid
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Tech Draw
Worker - ($5)
Battlesuits - ($3)
Mox kills Dog
Argonaut - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Argonaut (4/4)
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (1/1 + A)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Build Tech 2 next turn, If I draw the Tri, use vir to replace it on deck for playing in 2 turns. Tech TD + Hyperion next turn

"P2T3


Tech StartingHand Workers

TECH
Doubleshot Archer
Doubleshot Archer


STARTING HAND
Careless Musketeer
Burning Volley
Burning Volley
Pillage
Bloodrage Ogre


WORKERS
Scorch
W - Bloodburn
W - Careless Musketeer


NextHand

Mad Man
Makeshift Rambaster
Charge
Bombaster


Discard

Burning Volley
Nautical Dog (1/1+A)
Pillage
Burning Volley
Doubleshot Archer
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Burning Volley, destroy your tech 1, your base to 18) - ($1)
Tap Jaina, hit your base for 3. your base to 15.
tech 1 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina, lvl 7, (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

He can clear Jaina and BRO if he has Nullcraft, but heā€™ll be giving up his entire board with only Nullcraft left. I can tech 2 next turn, loading my discard pile with tech 2 units in the meantime. I imagine heā€™ll book it for Jaina because sheā€™s putting the team on her back right now. Also, I can suicide Jaina, summon Zane and MSR, and kill his tech 1 again if he doesnā€™t patrol enough.

DSA / DSA
BSL / Bloodlust

"

P1T4


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Stewardess of the Undone
Nullcraft
Fading Argonaut (2/3 + A, Fading 2)
Now!
Tricyleoid


WORKERS
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut (2/3 + A, Fading 2)


NextHand

Temporal Distortion
Temporal Research
Neo Plexus
Forgotten Fighter
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($7)
Rebuild Tech 1
Geiger - ($5)
Nullcraft - ($3)
Argo kills BRO
Mox + Nullcraft kill Jaina, Geiger to Mid
Max Geiger, Flicker Argonaut - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger (3/4, lvl 5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1 )
  • Nullcraft (1/1, Flying, Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Delayed my tech 2 plans slightly, but he is now boardless, so should be in a good position from here.

"P2T4


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Mad Man
Bombaster
Makeshift Rambaster
Charge


WORKERS
Scorch
W - Bloodburn
W - Careless Musketeer
Charge


NextHand

Pillage
Burning Volley
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Zane - ($5)
mad man - ($4)
bombaster - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mad Man (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]: Zane (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

Dang, nice turn to comeback from that. I guess I should expect it when he has no options. what else would you do when youā€™re tech 1 is down?

recovery time. put out some defense, try and make sure i dont lose my tech 2. hope i draw BL.

"

Ill actually GG it there. i didnā€™t draw any playable units, and at this pace, youā€™ll blow through my tech 2 and 1 next turn. Looks like going all in on Jaina wasnā€™t that great of an idea, but burning volley was just too tempting. Ill post my new T1 in a bit.

1 Like

Was my thoughts/ Iā€™ve posted my next turn below if you wanted to see it anyway

[details=Summary]P1T5


Tech StartingHand Workers

TECH
Immortal


STARTING HAND
Temporal Research
Forgotten Fighter
Neo Plexus
Stewardess of the Undone
Temporal Distortion


WORKERS
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut (2/3 + A, Fading 2)
Temporal Research


NextHand

Immortal
Temporal Distortion
Tricyleoid
Hyperion
Now!


Tech 1 card(s)
Get Paid - ($8)
Tech 2 (Present) - ($4)
Stewardess bounces Bombaster - ($1)
Gieger kills Mad man
Mox kills Zane
Nullcraft + Argo breaks Tech 1
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Stewardess of the Undone (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1, Flying, Haste)
  • Geiger (3/3, lvl 5)
  • Hardened Mox (2/1 )
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Game? I think this is Game, I have tech 2, he is down his tech 1. I have a board and he has none. Hyperion/Tricyleoid will probs close it out next turn.

[/details]

yep, my thoughts exactly.

Game 3 - score - 1:1

"P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Charge
Makeshift Rambaster
Pillage
Scorch


WORKERS
Scorch


NextHand

Mad Man
Careless Musketeer
Bloodrage Ogre
Nautical Dog
Bombaster


Discard

Charge
Pillage
Bloodburn


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Makeshift Rambaster, hits your base for 3, your base to 17 - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

No mad man or naughty dawg on turn 1. bummer. hit him for 3, thin out deck by floating MSR early game. ill try and use double lobbers to tap and kill his tech1 on turn 3. That means Iā€™ll need BRO and Zane on turn 2,.

"

RIP my baseā€¦
P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Fading Argonaut
Hardened Mox
Temporal Research
Tinkerer


WORKERS
Tinkerer


NextHand

Neo Plexus
Forgotten Fighter
Plasmodium
Battle Suits
Time Spiral


Discard

Nullcraft
Temporal Research
Hardened Mox


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)
Geiger - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

When will the hyper aggresion end? When can I start my first turn with 20 base health? I normally dislike P2T1 Hero in purple, but against an aggresive opening (esp where I dont have suits or Neo to play here) it should do work

"P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Mad Man
Bombaster
Nautical Dog
Bloodrage Ogre
Careless Musketeer


WORKERS
Scorch
Careless Musketeer


NextHand

Bombaster
Bloodburn
Gunpoint Taxman
Charge
Pillage


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
Nautical Dog - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :Tech 1 HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Putting two guys out normally means heā€™ll be aggressive. Tower should help on Nullcraft and with his units having 3 or 4 health. Teching 2 GPT to be conservative, and go down on cards when I can play both of them.

"

T1 Rambaster into Tower? Now Iā€™m really confused, gonna be interesting to read your thoughts after this one.

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Sentry


STARTING HAND
Time Spiral
Battle Suits
Neo Plexus
Forgotten Fighter
Plasmodium


WORKERS
Tinkerer
Forgotten Fighter


NextHand

Stewardess of the Undone
Nullcraft
Plasmodium
Hardened Mox


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Battlesuits - ($2)
Gieger kills Dog
Neo - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Geiger (2/1, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

T1 Rambaster into T2 Tower??? That tempo drop was hard, Plan is now T3 Tech 2, so Worker (1) + T2 (4) + Tech 1 unit (3) = 8 gold so 1 float is needed. With his cycle, I am worried about double lobber or charge/bloodlust, so chucking out the neo, Adding a sentry rather then an Argo for an extra 2 drop I can use if the Tech 2 plan is a go

"P1T3


Tech StartingHand Workers

TECH
Lobber
Chaos Mirror


STARTING HAND
Gunpoint Taxman
Pillage
Bombaster
Charge
Bloodburn
Gunpoint Taxman


WORKERS
Scorch
Careless Musketeer
Bloodburn


NextHand

Bloodrage Ogre
Nautical Dog
Pillage
Bombaster
Mad Man


Tech 2 card(s)
Get Paid - ($6)
draw card for technician prior to teching in.
Worker - ($5)
GPT - ($3)
GPT - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Well, give the starting 2 hands and how bad they were, eding up with 2 GPT and a MSR flkoating is pretty good. Saving Zane for Chaos Mirrror. Probably going Blood, and most likely going to need to go Ogre Recruiter since Im not using Desperation.

"