[MMM1] WARM-UP: BLUE (Nekoatl) vs BLACK (FrozenStorm)

Game 11, Player 1, Turn 5

P1 Blue vs P2 Black

[details=Starting Hand]
Bone Collector
Soul Stone
Pestering Haunt
Skeleton Javelineer
Metamorphosis
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dark Pact, Abomination
Cursed Crow, Cursed Ghoul
Metamorphosis, Bone Collector
Soul Stone, Dark Pact
[/details]


###Main:

  • Vandy kills SQL cadet
  • Orpal kills scav mirror
  • Garth (6)
  • Bone Collector (4)
  • Skeleton Javelineer (3)
  • Worker (2)

[details=Workers]
Soul Stone, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery, Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

####In Play:

  • Vandy (4/3 from 2 damage lvl 5)
  • Orpal (1/3 lvl 1)
  • Garth (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 9

[details=End of Turn Hand]
Dark Pact
Cursed Crow
Sacrifice the Weak
Deteriorate
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Hm Free Speech + OC, he either teched 2x Free Speech or got REALLY lucky on that recycle draw. No matter, easy enough to shell up and just continue threatening. Grabbing Abom to weaken any kind of unit spam. He can go tech 2 here but it’s a near certainty he has no more than 1 tech 2 unit in hand, and I now have very strong board position to deal with whatever he plops down.
[/details]

I missed my chance to draw a Free Speech, and this situation is not looking good.

"P2T5


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Arrest
Traffic Director
Overeager Cadet
Manufactured Truth
Bluecoat Musketeer


WORKERS
Jail
Building Inspector
Lawful Search
Reputable Newsman


NextHand

Bluecoat Musketeer
Free Speech


Discard

Free Speech
Spectral Aven
Porkhand Magistrate
Macciatus, the Whisperer
Eyes of the Chancellor
Overeager Cadet
Manufactured Truth
Arrest
Scribe
Scribe


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Arrest Javelineer - ($7)
Manufactured Truth: Mirror copies Collector - ($6)
Collectors trade, you draw 1, I get a Skeleton
Traffic Director - ($5)
Overeager Cadet
Bigby Hayes - ($3)
Tower - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director (1/1) Untargetable
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Overeager Cadet (2/2)
    [B]In Play:[/B]
  • L1 Sirus Quince (1/3)
  • L1 Bigby Hayes (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Do you want to replay that turn where you do draw it? I didn’t draw meta but I am going to fetch it and wipe you pretty well as it stands

Not really; I’ll just concede this one. If I were going to do a rollback, I’d want to go back a lot further to try and avoid having to rely on the luck of the draw at all, and in that case it’s easier to just start fresh.

Alright, I’ve got one final early game strategy to try. If this doesn’t work, I’m out of ideas. Shall we do one more turn 1 Haunt game?

1 Like

Sure thing, sorry for the delay. I actually drew the Haunt straight-up this time (took long enough lol) I also drew Jav, but if you want practice just against Haunt I’m happy to do that instead

Game 12, Player 1, Turn 1

P1 Blue vs P2 Black

[details=Starting Hand]
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (2)
  • Haunt
  • Jav (1)
  • Worker (0)

[details=Workers]
Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Summon Skeletons
Thieving Imp
Poisonblade Rogue
Skeletal Archery
[/details]

[details=End of Turn Discard]
Deteriorate
Thieving Imp
Sacrifice the Weak
[/details]

[details=My Thoughts]
Well, good news is I got the dream start, bad news is I also got both combat spells. We’ll see how this plays out
[/details]

Nah, I’ve been kind of curious about this “perfect storm” scenario for a while. Let’s play it out.

"P2T1


StartingHand Workers

STARTING HAND
Arrest
Manufactured Truth
Reputable Newsman
Jail
Lawful Search


WORKERS
Jail


NextHand

Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Traffic Director
Spectral Aven


Discard

Lawful Search
Manufactured Truth
Arrest


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman: $0 - ($2)
Tech I - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman (0/3) $0 blocked
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

Game 12, Player 1, Turn 2

P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Thieving Imp
Poisonblade Rogue
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dark Pact, Bone Collector
[/details]


###Main:

  • Vandy + Jav take Newsman, you get a gold
  • Haunt pokes your tech 1
  • Poisonblade Rogue (3)
  • Worker (2)
  • Tech 1 (1)

[details=Workers]
Skeletal Archery, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Poisonblade Rogue (2/1)
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Graveyard
Thieving Imp
Summon Skeletons
Bone Collector
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well that was an awfully soft start for him, lets me play PBR safely which is uncommon. That really rains on his chances of mounting any kind of defense though
[/details]

"P2T2


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Building Inspector
Porkhand Magistrate
Spectral Aven
Traffic Director
Bluecoat Musketeer


WORKERS
Jail
Spectral Aven


NextHand

Reputable Newsman
Arrest
Scribe


Tech 2 card(s)
Get Paid + float + Scavanger - ($8)
Worker - ($7)
Tower - ($4)
Traffic Director - ($3)
Building Inspector - ($2)
Bluecoat Musketeer - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1) Untargetable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bluecoat Musketeer (1/2) Long range
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector (1/1) $1 tax
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Game 12, Player 1, Turn 3

P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Thieving Imp
Poisonblade Rogue
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Shadow Blade, Dark Pact
Dark Pact, Bone Collector
[/details]


###Main:

  • Haunt trades with Lookout
  • Graveyard (5) I didn’t notice Inspector affects building cards, so gotta lose the haunt first. The More You Know!™
  • Rogue takes SQL
  • Vandy takes Scav, you get a gold
  • Bone Collector (3)
  • Hero’s Hall (1)
  • Worker (0)

[details=Workers]
Skeletal Archery, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/1 lvl 1)
  • Bone Collector (3/3)
  • Skeleton Javelineer (1/1)
  • Graveyard (holding Poisonblade Rogue)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Sacrifice the Weak
Dark Pact
Deteriorate
[/details]

[details=End of Turn Discard]
Dark Pact
Shadow Blade
Pestering Haunt
Thieving Imp
[/details]

[details=My Thoughts]
He’s so low on cards, this is not going to end well for him…
[/details]

1 Like

"P2T3


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Reputable Newsman
Arrest
Scribe
Manufactured Truth


WORKERS
Jail
Spectral Aven
Arrest


NextHand

Porkhand Magistrate
Scribe
Lawful Search


Discard

Building Inspector
Traffic Director
Bluecoat Musketeer
Injunction
Injunction
Manufactured Truth


Tech 2 card(s)
Get Paid + Scavanger - ($8)
Scribe - ($6)
Reputable Newsman: $2 - ($4)
Worker - ($3)

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3) $2 blocked
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
    "

Game 12, Player 1, Turn 4

P1 Blue vs P2 Black

[details=Starting Hand]
Shadow Blade
Dark Pact
Thieving Imp
Metamorphosis Crypt Crawler (dp)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Soul Stone, Metamorphosis
Shadow Blade, Dark Pact
Dark Pact, Bone Collector
[/details]


###Main:

  • Garth + maxband Vandy, kill stuff and hit your tower to 1hp, check edit history I accidentally over wrote the real turn
  • Worker (0)

[details=Workers]
Soul Stone, Skeletal Archery, Jandra, the Negator
[/details]

"P2T4


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Porkhand Magistrate
Scribe
Lawful Search
Injunction
Bluecoat Musketeer
Injunction


WORKERS
Jail
Spectral Aven
Arrest


NextHand

Manufactured Truth
Scribe
Traffic Director
Building Inspector


Discard

Free Speech
Free Speech
Lawful Search
Injunction
Porkhand Magistrate


Tech 2 card(s)
Get Paid + float - ($11)
Scribe - ($9)
Bigby Hayes - ($7)
Lawful Search - ($6)
Injunction: Tech I units & building disabled - ($3)
Bluecoat Musketeer - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bluecoat Musketeer (1/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Scribe (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Bigby Hayes (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

I posted a rules question that’s very relevant to this matchup.

1 Like

Um. Did you pay for Garth? And how did he get haste? You just built the HH the turn before, so he couldn’t have been out yet, right?

There’s a turn missing

2 Likes

I did the thing where I edited over my turn with my new turn again…

Here’s my turn 5, which I accidentally edited over my turn 4…

Game 12, Player 1, Turn 5

P1 Blue vs P2 Black

[details=Starting Hand]
Shadow Blade
Dark Pact
Thieving Imp
Metamorphosis Crypt Crawler (dp)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Crypt Crawler, Death Rites
Soul Stone, Metamorphosis
Shadow Blade, Dark Pact
Dark Pact, Bone Collector
[/details]


###Main:

  • Dark Pact, Draw 1 rs Draw 1
  • Haunt breaks your tower, your base to 18
  • Metamorphosis, my graveyard falls over with the BC death, Garth and Vandy go turbo (2)
  • Garth breaks your tech 1, your base to 16
  • Vandy smacks your base to 10
  • Skeleton (1)
  • Worker (0)

[details=Workers]
Crypt Crawler, Soul Stone, Skeletal Archery, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (6/7+1armor invisible)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Garth (5/6 lvl 7)
  • Skeleton (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Sacrifice the Weak
Death Rites
Deteriorate
Dark Pact
[/details]

[details=End of Turn Discard]
Dark Pact
Metamorphosis
Skeleton Javelineer
Poisonblade Rogue
Graveyard
Bone Collector
Pestering Haunt
Thieving Imp
Shadow Blade
[/details]

[details=My Thoughts]
This should be a slam dunk to finish base next turn or the turn after
[/details]

1 Like

"P2T5


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Manufactured Truth
Building Inspector
Traffic Director
Scribe
Reputable Newsman


WORKERS
Jail
Spectral Aven
Arrest
Building Inspector


NextHand

Free Speech
Manufactured Truth
Reputable Newsman
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($9)
Rebuild Tech I
Tower - ($6)
Worker - ($5)
Traffic Director - ($4)
Level Bigby x4 - ($0)
Bigby draws 1

Float ($0)
Stash 1, Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bluecoat Musketeer (1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Scribe (1/3)
    [B]In Play:[/B]
  • L5 Bigby Hayes (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

GG

Game 12, Player 1, Turn 6

P1 Blue vs P2 Black

[details=Starting Hand][spoiler]

[/spoiler][/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Zarramonde, the Obliterator x2
Crypt Crawler, Death Rites
Soul Stone, Metamorphosis
Shadow Blade, Dark Pact
Dark Pact, Bone Collector
[/details]


###Main:

  • Death Rites, Garth sacs skele and rs draws 1, TD dies (5)
  • Make a skeleton then sacrifice it, draw 1 and Musketeer dies (4)
  • Sacrifice the Weak, scribe dies (2)
  • Vandy and Garth break your base, GG

I besides one or two iterations of me and Eric’s experiments with the “Black Scare” opening where we simulated awful draws for me and great splits for him, I’ve yet to see anything resembling a possible win condition for Blue :confused: Even just Haunt seems damn unfavorable.

Would you like a game as P1 to break the drill? Or do you want to continue / head on to “the real deal”?