[MMM1] WARM-UP: BLUE (Nekoatl) vs BLACK (FrozenStorm)

Yeah, I was really surprised when you didn’t open with Vandy, even without the Haunt. An undefended Graveyard just seems like an invitation to blitz.

"P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Arrest
Porkhand Magistrate
Jail
Reputable Newsman


WORKERS
Lawful Search
Jail


NextHand

Overeager Cadet
Spectral Aven


Tech 2 card(s)
Get Paid - ($6)
Arrest: Imp - ($4)
Director trades with Javelineer, you gain $1
Onimaru destroys Graveyard
Reputable Newsman: $0 - ($2)
Tech I - ($1)
Worker - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Building Inspector (1/1+A) $1 tax
  • :psfist: [I]Elite[/I]: Reputable Newsman (0+1/3) $0 blocked
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 General Onimaru (2/3) Frenzy 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

[details=For FrozenStorm]
Why wouldn’t you build Tech I on your T2? The only thing I can think is that you forgot, but you’re probably seeing something that I’m not

ETA: Just noticed the Inspector, which makes more sense, but I still think I would rather have Tech I than Javelineer[/details]

In response to @Jadiel

You’re probably right, I figured he’d likely break it though and I wanted plenty of blockers down for a potential Vandy spawn.

Game 7, Player 1, Turn 3

P1 Blue vs P2 Black

[details=Starting Hand]
Dark Pact
Sacrifice the Weak
Twilight Baron
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float+1scav)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Nether Drain, Plague Spitter
Dark Pact, Twilight Baron
[/details]


###Main:

  • Vand + midband (4)
  • Tech 1 (2)
  • Haunt hits your base to 19
  • Worker (1)

[details=Workers]
Dark Pact, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech 1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Vandy (3+1/4 lvl 3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)
  • Thieving Imp (2/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Skeletal Archery
Deteriorate
Summon Skeletons
Nether Drain
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well, he kept me off what I need very well… this is just a mess of an experiment lol… No more hero-less starts!
[/details]

"P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Spectral Aven
Overeager Cadet


WORKERS
Lawful Search
Jail
Spectral Aven


NextHand

Porkhand Magistrate
Bluecoat Musketeer


Discard

Building Inspector
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($7)
Overeager Cadet
Inspector & Onimaru trade with Vandy
Worker - ($6)
Bigby Hayes - ($4)
Tech II - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2A)
  • :psfist: [I]Elite[/I]: Reputable Newsman (1/3) $0 blocked
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Bigby Hayes (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

This was definitely not a winning formula for that awkward first hand :wink:

Game 7, Player 1, Turn 4

P1 Blue vs P2 Black

[details=Starting Hand]
Skeletal Archery
Deteriorate
Summon Skeletons
Nether Drain
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Voidblocker, Dark Pact
Nether Drain, Plague Spitter
Dark Pact, Twilight Baron
[/details]


###Main:

  • Orpal (6)
  • Haunt hits your tech 2 to 4hp
  • Worker (5)
  • Tech 2 Demonology (1)

[details=Workers]
Dark Pact, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech 1 HP: 5
  • Tech 2 HP: 5 DEMONOLOGY

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite: Orpal (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Graveyard
Plague Spitter
Skeleton Javelineer
Twilight Baron
Sacrifice the Weak
[/details]

[details=End of Turn Discard]
Voidblocker
Dark Pact
Nether Drain
Summon Skeletons
Deteriorate
[/details]

[details=My Thoughts]
Throwing shit at the wall to see what sticks, next turn has options w/ maxbanding heroes, playing units, etc. But overall, this is not great position. At least he’s card starved
[/details]

@Nekoatl action to you :slight_smile:

Yeah, sorry for the delay; I just have some things I need to take care of ASAP. Will post again once they’re done.

no worries

"P2T4


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Porkhand Magistrate
Bluecoat Musketeer
Arrest


WORKERS
Lawful Search
Jail
Spectral Aven
Bluecoat Musketeer


NextHand

Overeager Cadet
Free Speech
Manufactured Truth
Traffic Director


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Level Bigby x4 - ($3)
Bigby draws
Sirus Quince - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2A)
  • :psfist: [I]Elite[/I]: Reputable Newsman (1/3) $0 blocked
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror Illusion (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Bigby Hayes (3/4)
  • L1 Sirus Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

Game 7, Player 1, Turn 5

P1 Blue vs P2 Black

[details=Starting Hand]
Skeletal Archery
Deteriorate
Summon Skeletons
Nether Drain
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Death and Decay x2
Voidblocker, Dark Pact
Nether Drain, Plague Spitter
Dark Pact, Twilight Baron
[/details]


###Main:

  • Imp trades into Cadet
  • Skeleton Javelineer (8)
  • Maxband Orpal, sacrifice Jav to put -1/1 on Cadet, who dies from it, so also place one on Mirror and it pops (3)
  • Sacrifice the weak, Newsman dies (1)
  • Orpal hits Quince for -2/2, takes 1 damage
  • Haunt finishes Quince, levels fizzle
  • Worker (0)

[details=Workers]
Graveyard, Dark Pact, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech 1 HP: 5
  • Tech 2 HP: 5 DEMONOLOGY

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Orpal (2/4 from 1 damage lvl 6)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Deteriorate
Sacrifice the Weak
Dark Pact
Plague Spitter
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
57% to get a DnD off next turn regardless of his hand, with options to grab units with Garth maxband or cycle cards in with Vandy as a downside? I suppose that’ll do :slight_smile: Let’s roll and see if we come out ahead :slight_smile:

…

Well bummer, have to hope that I can keep him off free speech to get it off on turn 7. Might be tough though, I guess we’ll see!
[/spoiler][/details]

Sac the Weak wouldn’t kill the Newsman here (mirror has less attack then it), but you can just play it after you pop the mirror.

1 Like

Good point, edited to make the ordering legal

It begins…

"P2T5


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Traffic Director
Overeager Cadet
Manufactured Truth
Free Speech
Flagstone Garrison
Arrest
Flagstone Garrison
Porkhand Magistrate
Building Inspector
Free Speech
Spectral Hound
Spectral Hound
Reputable Newsman
Overeager Cadet


WORKERS
Lawful Search
Jail
Spectral Aven
Bluecoat Musketeer
Free Speech


NextHand

Arrest
Spectral Hound
Manufactured Truth
Reputable Newsman
Free Speech


Tech 2 card(s)
Get Paid + float - ($10)
Flagstone Garrison - ($7)
Overeager Cadet
Flagstone Garrison - ($4)
Traffic Director - ($3)
Building Inspector - ($2)
Spectral Hound - ($1)
Overeager Cadet
Worker - ($0)

Float ($0)
Stash 1, Discard 5, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1A) Untargetable
  • :psfist: [I]Elite[/I]: Overeager Cadet (3/2)
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1) $1 tax
  • :pschip: [I]Technician[/I]: Spectral Hound (3/3)
  • :target: [I]Lookout[/I]: Overeager Cadet (2/2)
    [B]In Play:[/B]
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L5 Bigby Hayes (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Game 7, Player 1, Turn 6

P1 Blue vs P2 Black

[details=Starting Hand]
Deteriorate
Sacrifice the Weak
Dark Pact
Plague Spitter
Nether Drain Death and Decay (uggghhhh both cards I wanted to stay in the deck…)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Zarramonde, the Obliterator x2
Death and Decay x2
Voidblocker, Dark Pact
Nether Drain, Plague Spitter
Dark Pact, Twilight Baron
[/details]


###Main:

  • Vandy (7)
  • Dark Pact, my base to 18 draw 2
  • Orpal kills TD, sickness spreads to Inspector (who dies) and Elite Cadet
  • Sacrifice the Weak, Lookout Cadet dies (5)
  • Deteriorate Hound, he dies
  • Haunt pings a Garrison to 3hp
  • Plague Spitter (2)
  • Worker (1)

[details=Workers]
Nether Drain, Graveyard, Dark Pact, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech 1 HP: 5
  • Tech 2 HP: 5 DEMONOLOGY

####In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vandy (2/3 lvl 1)
  • :target: Lookout:

####In Play:

  • Orpal (2/3 from 2 damage lvl 6)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Summon Skeletons
Twilight Baron
Skeleton Javelineer
[/details]

[details=End of Turn Discard]
Zarramonde, the Obliterator
Zarramonde, the Obliterator
Dark Pact
Deteriorate
Sacrifice the Weak
Death and Decay
[/details]

[details=My Thoughts][spoiler]
Whelp, draw the DnD when I’m one gold short, that’s a bummer as it’d have been nice to have them spaced 50/50 between the next two turns (as it would have been nice to have Voidblocker this turn, and Nether Drain on a subsequent turn). But you work with the cards you draw, and the good news is if he wants to Free Speech next turn he’s only got 6 gold left over for units. Plague Spitter represents a great way to spread -1/1s around, and Vandy gives me some combat flexibility to kill stuff off.

Likely though, I will get free speech + a DS + some shrimps, and thus it’ll be move to tech 3 and hope to end that way

…

No DnD… bad news if he calls the bluff and doesn’t Free Speech.
[/spoiler][/details]

"P2T6


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HANDFree Speech
Manufactured Truth
Spectral Hound
Reputable Newsman
Arrest
Porkhand Magistrate
Manufactured Truth


WORKERS
Lawful Search
Jail
Spectral Aven
Bluecoat Musketeer
Free Speech
Reputable Newsman


NextHand

Traffic Director
Building Inspector
Manufactured Truth
Spectral Hound


Discard

Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($10)
Manufactured Truth: Cadet copies Spitter - ($9)
Arrest Spitter - ($7)
Sirus Quince - ($5)
Free Speech - ($3)
Bigby kills Vandy
Cadet infects Orpal with 2 -1/-1 runes and dies
Spectral Hound - ($2)
Worker - ($1)

Float ($1)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror Illusion (0/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spectral Hound (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison (3)
  • Flagstone Garrison (4)
  • L5 Bigby Hayes (3/2[4])
  • L3 Sirus Quince (1/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
    "
1 Like

Game 7, Player 1, Turn 7

P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Twilight Baron
Skeleton Javelineer
Voidblocker (techn yay!)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1float)
  • Draw 1 for techn
  • no techs

[details=All Teched Cards]
Zarramonde, the Obliterator x2
Death and Decay x2
Voidblocker, Dark Pact
Nether Drain, Plague Spitter
Dark Pact, Twilight Baron
[/details]


###Main:

  • Haunt pings other Garrison to 3hp
  • Garth (9)
  • Voidblocker (6)
  • Tech 3 (1)

[details=Workers]
Nether Drain, Graveyard, Dark Pact, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech 1 HP: 5
  • Tech 2 HP: 5 DEMONOLOGY
  • Tech 3 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (2/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Garth (1/3 lvl 1)
  • :target: Lookout:

####In Play:

  • Orpal (0/1 from 2 damage and -2/2 lvl 6)
  • Plague Spitter (3/3)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Death and Decay
Thieving Imp
Twilight Baron
Zarramonde, the Obliterator
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Technician death really helps here, Voidblocker is the perfect card in this stall for t3 scenario. Another 58% draw if I play just one card, 72% if he kills another technician, let’s hope I don’t go 0/2. He does definitely still have arrest and MTruth, so that kinda sucks, but what can you do? If he kills Garth, Orpal and T3, which he’s possibly able to do, that would really suck.
…

DnD and Zarra, he’s gotta kill both or kill t3 and Free Speech, let’s see what happens!
[/spoiler][/details]

"P2T7


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HANDManufactured Truth
Traffic Director
Spectral Hound
Building Inspector
Overeager Cadet
Drill Sergeant
Drill Sergeant
Overeager Cadet
Free Speech
Arrest
Injunction
Porkhand Magistrate


WORKERS
Lawful Search
Jail
Spectral Aven
Bluecoat Musketeer
Free Speech
Reputable Newsman
Arrest


NextHand

Injunction
Injunction
Free Speech
Manufactured Truth
Drill Sergeant


Tech 2 card(s)
Get Paid + float - ($12)
Spectral Hound - ($11)
Overeager Cadet
Overeager Cadet
Building Inspector - ($10)
Injunction: Tech II - ($7)
Hound kills Garth
Drill Sergeant, Mirror copies Sergeant - ($4)
Free Speech - ($2)
Worker - ($1)
Mirrored Sergeant and Bigby break Tech III
Quince kills Haunt

Float ($1)
Stash 1, Discard 3, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Hound (3/3A)
  • :psfist: [I]Elite[/I]: Overeager Cadet (3/2)
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1) $1 tax
  • :pschip: [I]Technician[/I]: Overeager Cadet (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison (3)
  • Flagstone Garrison (3)
  • L5 Bigby Hayes (3/2[4])
  • L5 Sirus Quince (1/4[5])
  • Spectral Hound (3/2[3])
  • Drill Sergeant (3/3) {A}
  • Drill Sergeant (3/3) {Mirror of A}
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 12
    "
1 Like

That’ll do it, GG WP!

I wonder how things would have looked had I hit the 58% to draw DnD on turn 6, I’m actually not convinced in hindsight I would have had the W there anyway. I’d be up for trying it though if you are.

Either way though, lesson learned about not starting Vandy or Garth as P1 :wink: that was a failed experiment overall

I’m also game to start the “official” series, if you feel warmed up, or to keep practicing Blue P2 if you want more reps

GG. I was worried about that DnD; I’m not confident I would have been able to recover quickly enough if you’d had the opportunity to play it. In hindsight, I should have dropped an $8 Newsman, since you would have had to spend gold to clear him which wouldn’t have left you with enough to play DnD afterwards. I don’t see much benefit to rolling this game back, especially if you don’t plan to open with only Graveyard on turn 1 again.

I don’t feel like I’ve sufficiently explored the P2 start yet. I had some other approaches in mind that I wanted to try (which I hope I typed somewhere).

2 Likes

That Cadet had a -1/-1 Rune on it from Orpal’s maxband ability, so it was only 2/2 at the time.

3 Likes