I think the problem with this match-up is that I suck at this game
Youāre getting a lot better though
P1T6
Tech StartingHand Workers
TECH
Boot Camp
Injunction
STARTING HAND
Insurance Agent
Justice Juggernaut
Judgement Day
Insurance Agent
Lawful Search
Community Service
Insurance Agent
Judgement Day
WORKERS
Porkhand Magistrate
Jail
Reputable Newsman
Bluecoat Musketeer
Building Inspector
NextHand
Spectral Aven
Traffic Director
Injunction
Insurance Agent
Discard
Lawful Search
Community Service
Judgement Day
Tech 2 card(s)
Get Paid + float - ($12)
Insurance Agent #1, putting a rune on Argonaut - ($11)
Insurance Agent #2, putting a rune on Argonaut - ($10)
Bigby casts Judgement Day, you get 1g and a card, I get 6g and rs, draw 2 cards - ($12)
Bigby casts Lawful Search on your hand, I draw - ($11)
Bigby exhausts to draw
Justice Juggernaut - ($5)
Oni kills Prynn, Oni to L3
Brave Knight - ($2)
Insurance Agent, puts a rune on Brave Knight - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Brave Knight (3/3A, Readiness, Insurance rune)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Insurance Agent (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Bigby (3/4)
- L3 Oni (2/2)
- Justice Juggernaut (4/6, Two Lives, Unstoppable)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 9
Iām pretty sure my Fargo and Plexus canāt do much to stop your unstoppable Juggernaut that has two lives. Shall we restart?
Ignore me. This hasnāt been my day.
Here we go.
"P1T1
StartingHand Workers
STARTING HAND
Temporal Research
Time Spiral
Forgotten Fighter
Tinkerer
Nullcraft
WORKERS
Nullcraft
NextHand
Battle Suits
Fading Argonaut
Plasmodium
Hardened Mox
Neo Plexus
Discard
Temporal Research
Time Spiral
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tinkerer - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Tinkerer (1/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
Thoughts
not once in this match-up did I draw Mox on the first turn yet.
"
GL, HF
P2T1
StartingHand Workers
STARTING HAND
Building Inspector
Manufactured Truth
Spectral Aven
Lawful Search
Reputable Newsman
WORKERS
Spectral Aven
NextHand
Jail
Bluecoat Musketeer
Arrest
Porkhand Magistrate
Traffic Director
Discard
Lawful Search
Reputable Newsman
Manufactured Truth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Oni - ($2)
Building Inspector - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L1 Oni (2/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Building Inspector (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 6
You too!
"P1T2
Tech StartingHand Workers
TECH
Seer
Knight of the Conclave
STARTING HAND
Battle Suits
Fading Argonaut
Hardened Mox
Plasmodium
Neo Plexus
WORKERS
Nullcraft
Hardened Mox
NextHand
Time Spiral
Knight of the Conclave
Fading Argonaut
Neo Plexus
Temporal Research
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 + tax - ($3)
Plasmod - ($1)
Tinkerer removed a rune from plasmod
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Plasmodium, 2 runes forecasted
- Tinkerer (1/2)
[B]Buildings:[/B] - Base HP: 20
- tech I: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
Thoughts
I considered patrolling but he keeps arresting my patrollers. Heās putting pressure with Oni so Iāll have to bring a hero soon but hopefully with plasmo next turn he wonāt be able to patrol as he wants. Heās likely to kill the tinkerer but I have both seer and time spiral to remove the last rune from plasmod
"
P2T2
Tech StartingHand Workers
TECH
Brave Knight
Elite Training
STARTING HAND
Porkhand Magistrate
Arrest
Traffic Director
Jail
Bluecoat Musketeer
WORKERS
Spectral Aven
Porkhand Magistrate
NextHand
Elite Training
Arrest
Brave Knight
Bluecoat Musketeer
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Jail - ($3)
Oni kills Tinkerer
Traffic Director - ($2)
Tech I - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Building Inspector (1/1)
- [I]Technician[/I]: Traffic Director (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L1 Oni (2/2)
- Jail (3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
You, me and Legion all have this problem, I think mox is cursed to never be in an opening hand (unless your P2).
"P1T3
Tech StartingHand Workers
TECH
Knight of the Conclave
Seer
STARTING HAND
Neo Plexus
Knight of the Conclave
Fading Argonaut
Time Spiral
Temporal Research
Forgotten Fighter
Seer
WORKERS
Nullcraft
Hardened Mox
NextHand
Seer
Temporal Research
Time Spiral
Neo Plexus
Battle Suits
Tech 2 card(s)
Get Paid + float - ($7)
Prynn - ($5)
Knight of the conclave
Temporal research, drawing 2 - ($3)
Forgotten Fighter, bounces your BI - ($1)
Time Spiral to remove the last rune off of the Plasmod - ($0)
Plasmod kills TD, you get a card
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L1 Prynn, 4 runes, (1/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Plasmodium, (4/3 from 1 damage)
- Knight of the Conclave, 3 runes
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
Obviously skipping a worker is not ideal, but Iāmp playing with KotC and Seers, so I hope I can keep up with a low econ for a little while. Heās putting on a lot of pressures and I have to keep Prynn alive, which explains the unfavorable trade of FF with TD - at least I prevented the Technician draw, and hopefully I can save Prynn for another turn and cycle through much of the deck with another temporal reserach, getting the seers and Knights out. Elite training on Oni would screw me.
Jail is a bit of an odd choice given the knights who donāt go there, but it does hurt my seers and I would have drawn three cards if I could play my Fargo as well. Spent my money in case Tax Collector shows up, and Iām expecting Brave Knights, Cadets or Hounds.
"
TD is untargetable. You can kill TD and Bounce BI, but not the other way round.
Sorry, I thought he was only unstoppable when attacking buildings. Iāll do it the other way around, and you get the card instead of the gold.
P2T3
Tech StartingHand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Brave Knight
Bluecoat Musketeer
Elite Training
Arrest
Manufactured Truth
WORKERS
Spectral Aven
Porkhand Magistrate
Building Inspector
NextHand
Lawful Search
Manufactured Truth
Traffic Director
Reputable Newsman
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bluecoat Musketeer - ($5)
Oni casts Manufactured Truth on Musketeer, turning it into Plasmodium - ($4)
Manufactured Plasmodium kills Prynn, Oni to L3
Oni trades with Plasmodium
Brave Knight - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Brave Knight (3/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bluecoat Musketeer (1/1)
- Jail (3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
Iām just trying around all sorts of things. I thought Iād try Plasmod and KotC but neither seem like a great choice in this MU given MT. Soā¦ there I have it. Educational.
"P1T4
Tech StartingHand Workers
TECH
Now!
Now!
STARTING HAND
Battle Suits
Neo Plexus
Time Spiral
Temporal Research
Seer
WORKERS
Nullcraft
Hardened Mox
Temporal Research
NextHand
Forgotten Fighter
Seer
Fading Argonaut
Tinkerer
Discard
Plasmodium
Battle Suits
Time Spiral
Now!
Now!
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Seer, goes to Jail - ($4)
Neo Plexus goes to jail and breaks Seer out, that arrives takes off a rune of the Knight - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Seer (2/1)
- Knight of the Conclave, 1 rune
- Neo Plexus, in jail
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 2
- Workers: 7
Thoughts
So, manufactured truth found my Plasmodium. Thatā a bummer and I clearly havenāt thought about it. I guess thatās a weakness of a T1 rush of Knights and Argos, but I donāt have much of a choice now because I donāt have much money, so I have to hang on. Iām not actually sure what to do, I couldnāt think of a way to get a hero in without getting it killed next turn and it didnāt seem worth it to pay 2, give him free levels only for temporal reserach or time spiral. I didnāt patrol the Seer because he can just arrest it which is the worst fate for a seer (I want to have it killed and reuse its ability), which is how he could also get rid of a hero if I brought one out. If heās bringing out more Cadets and Knights, heāll have plenty of efficient little guys and I need somehow to rise above that. Not sure that KotC is any good for that, so I may be toast already.
"
No problem. Try stuff all you like
P2T4
Tech StartingHand Workers
TECH
Macciatus, the Whisperer
Reteller of Truths
STARTING HAND
Lawful Search
Reputable Newsman
Manufactured Truth
Traffic Director
Spectral Hound
WORKERS
Spectral Aven
Porkhand Magistrate
Building Inspector
Reputable Newsman
NextHand
Spectral Hound
Arrest
Elite Training
Traffic Director
Tech 2 card(s)
Get Paid + float - ($9)
Bigby - ($7)
Bigby casts Lawful Search on your hand - ($6)
Worker - ($5)
Spectral Hound - ($4)
Tech II (Truth) - ($0)
Musketeer kills Seer at long range
Brave Knight deals 3 damage to your Tech I
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Brave Knight (3/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: L1 Bigby (2/3)
- [I]Technician[/I]: Spectral Hound (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bluecoat Musketeer (1/1)
- Jail (3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
@Shadow_Night_Black - I welcome advice about what I did wrong (Iām thinking strategically here but of course, I made a rules error please point that out). But I guess Iād like to keep doing the next moves myself so Iāll learn from my mistakes
"P1T5
Tech StartingHand Workers
TECH
Argonaut
Argonaut
STARTING HAND
Tinkerer
Fading Argonaut
Forgotten Fighter
Seer
WORKERS
Nullcraft
Hardened Mox
Temporal Research
Fading Argonaut
NextHand
Forgotten Fighter
Argonaut
Now!
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vir - ($5)
Exchange a card with deck - ($4)
KotC
Seer, goes to jail and breaks out Neo - ($3)
Heroesā Hall - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Neo Plexus (2/2A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Knight of the Conclave #1 (4/4), resist 1
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - KotC #2, 3 runes
- L1 Vir, 2/3
- Seer, in jail
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 2
- Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
Thoughts
Iām not excited about my chances. If he gets MT again, he can copy my KotC. He can probably arrest one of my patrolling units as well.
"
I think you mostly hit it on the head already, Blueās ability to copy units makes Plasmodium/KotC very risky. The main mistake I make with purple is forgetting how powerful their tech 0 units are (Mox, Fargo esp), with Battlesuits (donāt be afraid to go down a card in the first few turns to get battlesuits out, Fargo/Neo + Suits + Worker is a very good T2). Purple has some of the best Tech 2 and card draw in the game, so going down a card or two to get there early is fine (Just remember that if Quince is around, those hyperions may be coming straight back at you if youāre not careful). P1 without mox as purple is hard, I generally feel like I need to apply pressure as that is the P1 advantage, but the purple starter/heroās are not the best for this. I generally need the high tempo play in the Tech 1 stage to push out (Stewardess, Now! etc).
P2T5
Tech StartingHand Workers
TECH
Liberty Gryphon
Liberty Gryphon
STARTING HAND
Elite Training
Arrest
Spectral Hound
Traffic Director
WORKERS
Spectral Aven
Porkhand Magistrate
Building Inspector
Reputable Newsman
Traffic Director
NextHand
Lawful Search
Reteller of Truths
Arrest
Macciatus, the Whisperer
Discard
Elite Training
Liberty Gryphon
Liberty Gryphon
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hound kills Plexus
Musketeer deals 1 damage to KotC at long range
Brave Knight trades with KotC, BK returns to hand
Bigby destroys Tech I, your base to 18
Hound #2 - ($7)
Brave Knight returns! - ($4)
Oni - ($2)
Float ($2)
Stash 1, Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Brave Knight (3/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: L1 Oni (2/3)
- [I]Technician[/I]: Spectral Hound #2 (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bluecoat Musketeer (1/1)
- Jail (3)
- L1 Bigby (2/3)
- Spectral Hound #1 (3/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 3
[B]Gold:[/B] - Gold: 2
- Workers: 10
GG. Iāve got nothing. Letās start again. Iāll be P1 again, if you donāt mind - I want to try again from the same position before we switch around again.
GLHF
"P1T1
StartingHand Workers
STARTING HAND
Battle Suits
Forgotten Fighter
Tinkerer
Time Spiral
Temporal Research
WORKERS
Forgotten Fighter
NextHand
Fading Argonaut
Nullcraft
Neo Plexus
Hardened Mox
Plasmodium
Discard
Temporal Research
Time Spiral
Tinkerer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Battle Suits - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
Thoughts
Possibly the worst hand ever.
"