P1T3
Tech StartingHand Workers
TECH
Ember Sparks
Crash Bomber
STARTING HAND
Scorch
Careless Musketeer
Bombaster
Pillage
Chaos Mirror
WORKERS
Bloodburn
Careless Musketeer
NextHand
Chaos Mirror
Nautical Dog
Charge
Bloodrage Ogre
Discard
Makeshift Rambaster
Scorch
Pillage
Chaos Mirror
Bombaster
Ember Sparks
Crash Bomber
Tech 2 card(s)
Get Paid - ($5)
Scorch Orpal - ($2)
Zane to maxband, shoves Orpal to die in scav, levels fizzle, we both get 1 gold - ($1)
Zane hits your base to 10.
Pillage steals your scav gold, your base to 9.
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Burn it all down!
@charnel_mouse’s turn!
1 Like
P2T3
Starting hand: 4
Skeleton Javelineer
Deteriorate
Skeletal Archery
Summon Skeletons
Thoughts
The Haunt can hit Zane to 3 health, so let’s doom the Javelineer and try to delay for our larger units.
Making Deteriorate into a worker is rough, but I want Skeleton spam to be one of my win conditions here, so I’d like to hold onto the other two cards.
Teched cards: 2
T2: Bone Collector, Twilight Baron
T3: Bone Collector, Metamorphosis
Get paid - (8)
Worker - (7)
Vandy Anadrose - (5)
Skeleton Javelineer - (4)
Maxband Vandy, dooms Skeleton Javelineer - (0)
Pestering Haunt suicides to hit Zane to 3, goes to Graveyard
Pestering Haunt returns from Graveyard
Discard 2, draw 4
Skeleton Javelineer 3/3+1A (doomed; javelin rune; remove javelin rune: gain long range that turn)
Vandy L5 4/5 (sparkshot; resist 1;
, 1g, discard 1: fetch Demon. spell from codex)
Pestering Haunt 1/1 (unstoppable; attack capped at 1; can’t patrol or be sacrificed)
Graveyard HP: 3 (my dying units are buried here;
play a unit buried here; 4+ buried units: destroyed)
Base HP: 9
Tech I HP: 5
Hand: 4
Thieving Imp
Bone Collector
Twilight Baron
Sacrifice the Weak
Deck: 0
Discard: 4
Bone Collector
Metamorphosis
Skeletal Archery
Summon Skeletons
Card-count check (opponent-viewable)
Expected: 10 + 4 teched = 14
0 in Graveyard
3 on board
4 in hand
0 in deck
4 in discard
3 in workers
Gold: 0
Workers: 8
5 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
T3: Deteriorate
P1T4
Tech StartingHand Workers
TECH
Crash Bomber
Maximum Anarchy
STARTING HAND
Nautical Dog
Charge
Chaos Mirror
Bloodrage Ogre
WORKERS
Bloodburn
Careless Musketeer
Chaos Mirror
NextHand
Bombaster
Makeshift Rambaster
Crash Bomber
Mad Man
Scorch
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Float ($4)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Zane lvl 6 (5/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Burn it all down!
@charnel_mouse’s turn!
Er, looks like I took too much gold on that turn. What do you want to do?
We could replay that turn, but I’m also fine to just keep going.