[MMM1] Warm-up: Black (charnel_mouse) vs Red (Dreamfire)

P1T3


Tech StartingHand Workers

TECH
Ember Sparks
Crash Bomber


STARTING HAND
Scorch
Careless Musketeer
Bombaster
Pillage
Chaos Mirror


WORKERS
Bloodburn
Careless Musketeer


NextHand

Chaos Mirror
Nautical Dog
Charge
Bloodrage Ogre


Discard

Makeshift Rambaster
Scorch
Pillage
Chaos Mirror
Bombaster
Ember Sparks
Crash Bomber


Tech 2 card(s)
Get Paid - ($5)
Scorch Orpal - ($2)
Zane to maxband, shoves Orpal to die in scav, levels fizzle, we both get 1 gold - ($1)
Zane hits your base to 10.
Pillage steals your scav gold, your base to 9.
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Burn it all down!

@charnel_mouse’s turn!

1 Like

P2T3

Starting hand: 4

Skeleton Javelineer
Deteriorate
Skeletal Archery
Summon Skeletons

Thoughts

The Haunt can hit Zane to 3 health, so let’s doom the Javelineer and try to delay for our larger units.

Making Deteriorate into a worker is rough, but I want Skeleton spam to be one of my win conditions here, so I’d like to hold onto the other two cards.

Teched cards: 2

T2: Bone Collector, Twilight Baron
T3: Bone Collector, Metamorphosis


Get paid - (8)
Worker - (7)
Vandy Anadrose - (5)
Skeleton Javelineer - (4)
Maxband Vandy, dooms Skeleton Javelineer - (0)
Pestering Haunt suicides to hit Zane to 3, goes to Graveyard
Pestering Haunt returns from Graveyard
Discard 2, draw 4


:psblueshield: Skeleton Javelineer 3/3+1A (doomed; javelin rune; remove javelin rune: gain long range that turn)
:exhaust: Vandy L5 4/5 (sparkshot; resist 1; :exhaust:, 1g, discard 1: fetch Demon. spell from codex)

Pestering Haunt 1/1 (unstoppable; attack capped at 1; can’t patrol or be sacrificed)

:heart: Graveyard HP: 3 (my dying units are buried here; :exhaust: play a unit buried here; 4+ buried units: destroyed)

:heart: Base HP: 9
:heart: Tech I HP: 5


Hand: 4

Thieving Imp
Bone Collector
Twilight Baron
Sacrifice the Weak

Deck: 0
Discard: 4

Bone Collector
Metamorphosis
Skeletal Archery
Summon Skeletons

Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
0 in Graveyard
3 on board
4 in hand
0 in deck
4 in discard
3 in workers


Gold: 0
Workers: 8

5 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
T3: Deteriorate

P1T4


Tech StartingHand Workers

TECH
Crash Bomber
Maximum Anarchy


STARTING HAND
Nautical Dog
Charge
Chaos Mirror
Bloodrage Ogre


WORKERS
Bloodburn
Careless Musketeer
Chaos Mirror


NextHand

Bombaster
Makeshift Rambaster
Crash Bomber
Mad Man
Scorch


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)

Float ($4)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Zane lvl 6 (5/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7
Thoughts

Burn it all down!

@charnel_mouse’s turn!

Er, looks like I took too much gold on that turn. What do you want to do?

We could replay that turn, but I’m also fine to just keep going.