[MMM1] Series: P1 Green (petE) vs P2 Blue (zhavier)

@zhavier GLHF, enjoy the series!

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Verdant Tree
Forest’s Favor
Playful Panda
Young Treant
Spore Shambler


WORKERS
Verdant Tree


[/spoiler][/details]

[details=NextHand][spoiler]
Merfolk Prospector
Ironbark Treant
Rampant Growth
Tiger Cub
Rich Earth


[/spoiler][/details]

[details=Discard][spoiler]
Young Treant
Forest’s Favor
Spore Shambler


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda + Wisp - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wisp (0/1)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

[details=Thoughts][spoiler]


Missed on T1 Prospector, let’s hope he misses on T1 Building Inspector.

[/spoiler][/details]

"P2T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Lawful Search
Building Inspector
Porkhand Magistrate
Reputable Newsman


WORKERS
Porkhand Magistrate


NextHand

Manufactured Truth
Traffic Director
Arrest
Spectral Aven


Discard

Bluecoat Musketeer
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Reputable Newsman, naming 2 - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman 0/3+A, Naming 2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Huntress
Galina Glimmer


STARTING HAND
Rich Earth
Tiger Cub
Ironbark Treant
Rampant Growth
Merfolk Prospector


WORKERS
Verdant Tree
Rich Earth


[/spoiler][/details]

[details=NextHand][spoiler]
Spore Shambler
Huntress
Tiger Cub
Ironbark Treant
Galina Glimmer


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Argagarg + Wisp - ($3)
Prospector - ($2)
Tech1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Playful Panda (2/2)
    [B]In Play:[/B]
  • Argagarg lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Going for Argagarg as my opening hero as his midband deals with any Aven problems. He’s also played a controlly but passive opener, so happy to flood with Green units, and tech Galina along with Huntress.

[/spoiler][/details]

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Scribe


STARTING HAND
Spectral Aven
Manufactured Truth
Traffic Director
Arrest


WORKERS
Porkhand Magistrate
Arrest


NextHand

Jail
Scribe
Lawful Search
Traffic Director
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Building Inspector 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, Naming 2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Murkwood Allies
MoLaC


STARTING HAND
Ironbark Treant
Tiger Cub
Galina Glimmer
Spore Shambler
Huntress


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant


[/spoiler][/details]

[details=NextHand][spoiler]
Forest’s Favor
Young Treant
Spore Shambler
Tiger Cub
Rampant Growth


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Prospect - ($6)
Argagarg to max, summon Elemental - ($2)
Galina Glimmer - ($1)
Argagarg taps to buff Playful Panda, it kills Building Inspector

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Water Elemental (3/3, anti-air)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]
  • Argagarg lvl 5 (1/5)
  • Merfolk Prospector (1/1)
  • Playful Panda (2/1)
  • Galina Glimmer (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Bit surprised by his very defensive setup. I’m playing out two more units including Galina Glimmer, so will get a big econ boost next turn – unless he does Aven-Manufactured Truth to kill Galina with Newsman, in which case he loses the Newsman to anti-air.

Teching MoLaC and Murkwood Allies, try similar approach to the second warmup game – hope to land MoLac, with Frog spam into Midori mid as the backup if he keeps my Tech2 down.


[/spoiler][/details]

"P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Jail
Overeager Cadet
Traffic Director
Scribe
Lawful Search
Bluecoat Musketeer


WORKERS
Porkhand Magistrate
Arrest
Jail


NextHand

Flagstone Garrison
Spectral Aven
Bluecoat Musketeer
Traffic Director
Building Inspector


Tech 2 card(s)
Get Paid - ($7)
Scribe,draw 1 - ($5)
Tech 2 Peace - ($1)
Worker - ($0)
Oni kills Sql
Overeager Cadet

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Scribe 1/3
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, Naming 2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Blooming Ancient
Stampede


STARTING HAND
Forest’s Favor
Rampant Growth
Young Treant
Tiger Cub
Spore Shambler


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor


[/spoiler][/details]

[details=NextHand][spoiler]
Murkwood Allies
Huntress
Spore Shambler
MoLaC
Stampede


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Galina upkeep ($2 from 5 green units) - ($10)
Prospect - ($11)
Worker - ($10)
Tiger Cub - ($8)
Tech2 Growth - ($4)
Heroes Hall - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/1 + 1)
  • :psfist: [I]Elite[/I]: Argagarg lvl 5 (2/5)
  • :ps_: [I]Scavenger[/I]: Tiger Cub (2/2)
  • :pschip: [I]Technician[/I]: Water Elemental (3/3)
  • :target: [I]Lookout[/I]: Wisp (0/1 + 1)
    [B]In Play:[/B]
  • Galina Glimmer (2/2)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

[details=Thoughts][spoiler]


Econ boost means I can build Tech2 + Heroes Hall. If my Tech2 can stay intact for the turn, float will give me enough to play MoLaC + Cal + Frogs which should be a winning play. Could be hit with Injunction, though, in which case boost Murkwood Allies instead, and $5 cost of Bigby+Injunction will stop him doing much engine building. Teching Blooming Ancient and Stampede.

[/spoiler][/details]

not that it changes anything, but you had 4 green units, one wisp was dead and the water elemental is blue.

P2T4


Tech StartingHand Workers

TECH
Drill Sergeant
Judgment Day


STARTING HANDFlagstone Garrison
Spectral Aven
Traffic Director
Bluecoat Musketeer
Building Inspector
Lawful Search
Manufactured Truth
Overeager Cadet
Overeager Cadet
Drill Sergeant


WORKERS
Porkhand Magistrate
Arrest
Jail
Lawful Search


NextHand

Bluecoat Musketeer
Manufactured Truth
Drill Sergeant
Judgment Day


Tech 2 card(s)
Get Paid - ($8)
Flagstone Garrison - ($5)
Traffic Director, draw 1 - ($4)
Building Inspector, draw 1 - ($3)
Spectral Aven, draw 1 - ($1)
Current cadet trades with Panda
Overeager Cadet, reshuffle, draw
Overeager Cadet, draw 1
Oni Trades with Water Elemental
Scribe klills Lookout wisp, down to 3 green units left
Worker - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]: Building Inspector 2/1
  • :ps_: [I]Scavenger[/I]: Traffic Director 1/1
  • :pschip: [I]Technician[/I]: Overeager Cadet 2/2
  • :target: [I]Lookout[/I]: Spectral Aven 2/2
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Scribe 1/3
  • Reputable Newsman 0/3, Naming 2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Murkwood Allies
Nature Reclaims


STARTING HAND
Murkwood Allies
Huntress
MoLaC
Stampede
Spore Shambler
Blooming Ancient


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Huntress


[/spoiler][/details]

[details=NextHand][spoiler]
Tiger Cub
Young Treant
Blooming Ancient
Rampant Growth
Murkwood Allies


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float, tech draw - ($10)
Galina upkeep - ($11)
Worker - ($10)
MoLaC - ($7)
Calamandra - ($5)
Murkwood Allies, summon Frogs - ($0)
Prospector and Tiger Cub kill SQL Cadet, MoLaC+2
Galina trades with Building Inspector, MoLaC+1
Argagarg kills Traffic Director, MoLaC+1

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Frog (1/1 + 1)
  • :psfist: [I]Elite[/I]: Frog (2/1)
  • :ps_: [I]Scavenger[/I]: Frog (1/1)
  • :pschip: [I]Technician[/I]: Frog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • MoLaC [%4]
  • Argagarg lvl 5 (1/3)
  • Calamandra lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Get to play MoLaC and Frogs, don’t think he can prevent me activating MoLaC next turn.

[/spoiler][/details]

Yup, I cannot think of any way to stop this train from running me over. But I might as well see the results of my efforts.

P2T5


Tech StartingHand Workers

TECH
Spectral Flagbearer
Drill Sergeant


STARTING HAND
Judgment Day
Bluecoat Musketeer
Manufactured Truth
Drill Sergeant


WORKERS
Porkhand Magistrate
Arrest
Jail
Lawful Search


NextHand

Spectral Flagbearer
Drill Sergeant
Reputable Newsman
Judgment Day


Tech 2 card(s)
Get Paid + Scav - ($10)
Bigby to lvl 3 - ($6)
Aven hits Calamandra for 2
Manufactured truth, Newsman to aven, kills Calamandra, bigby to max - ($5)
Judgemetn day, frogs go poof - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby 3/4+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Guargum
Guargum


STARTING HAND
Young Treant
Rampant Growth
Blooming Ancient
Murkwood Allies
Tiger Cub
Stampede
Playful Panda


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Huntress
Rampant Growth
Tiger Cub


[/spoiler][/details]

[details=NextHand][spoiler]
Spore Shambler
Murkwood Allies
Galina Glimmer
Merfolk Prospector
Nature Reclaims


[/spoiler][/details]

[details=Discard][spoiler]
Stampede
Blooming Ancient
Murkwood Allies
Guargum
Guargum


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav, tech draw - ($10)
Argagarg suicides into Bigby, MoLaC activated
Young Treant, draw - ($8)
Playful Panda + Wisp - ($6)
Midori - ($4)
Worker - ($3)

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (5/7)
  • :pschip: [I]Technician[/I]: Wisp (5/6)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • MoLaC [active]
  • Playful Panda (7/7)
  • Midori lvl 1 (7/8)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11

[details=Thoughts][spoiler]


This should be in the bag, though my lack of unit haste means I could get caught with serial Judgement Days. This doesn’t affect my heroes, and Heroes Hall allows me to have all 3 in play. Teching 2xGuargams for a Tech3 option (also unaffected by Judgement Day), though shouldn’t really need them.

[/spoiler][/details]

I will call it here, GG! well played. I think I need to ponder my timing as P2.

We can just keep all the games in this thread, maybe change the title to not say game 1.

P1T1


StartingHand Workers

STARTING HAND
Manufactured Truth
Porkhand Magistrate
Arrest
Building Inspector
Bluecoat Musketeer


WORKERS
Porkhand Magistrate


NextHand

Jail
Spectral Aven
Lawful Search
Traffic Director
Reputable Newsman


Discard

Arrest
Manufactured Truth
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bigby - ($1)
Building Inspector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby 2/3
  • Building Inspector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P2 Turn1 Game2


[details=StartingHand Workers][spoiler]
STARTING HAND
Tiger Cub
Forest’s Favor
Rampant Growth
Young Treant
Verdant Tree


WORKERS
Verdant Tree


[/spoiler][/details]

[details=NextHand][spoiler]
Ironbark Treant
Spore Shambler
Playful Panda
Rich Earth
Merfolk Prospector


[/spoiler][/details]

[details=Discard][spoiler]
Forest’s Favor
Rampant Growth
Young Treant
Tiger Cub


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Forest’s Favour on Calamandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra lvl 1 (3/4 + 1) [1/1 rune]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Playing Cal + Forest’s Favour – because I can (no Newsman yet), and to threaten the stealth-walkby. Just need to be wary of Aven, since I don’t have the easy targeting I get with Argagarg as opener, and could need to use Spore Shambler or Huntress anti-air.

[/spoiler][/details]

P1T2


Tech StartingHand Workers

TECH
Scribe
Overeager Cadet


STARTING HAND
Traffic Director
Lawful Search
Jail
Spectral Aven
Reputable Newsman


WORKERS
Porkhand Magistrate
Jail


NextHand

Bluecoat Musketeer
Lawful Search
Overeager Cadet
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Spectral Aven - ($1)
Traffic Director - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Traffic Director 1/1
  • :target: [I]Lookout[/I]: Spectral Aven 2/2
    [B]In Play:[/B]
  • Bigby 2/3
  • Building Inspector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Huntress
Blooming Ancient


STARTING HAND
Spore Shambler
Merfolk Prospector
Rich Earth
Ironbark Treant
Playful Panda


WORKERS
Verdant Tree
Rich Earth


[/spoiler][/details]

[details=NextHand][spoiler]
Young Treant
Huntress
Rampant Growth


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Discard 2 to give Cal stealth
Cal kills Bigby, to lvl 3
Merfolk Prospector - ($4)
Tech1 - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 3 (4/5) [1/1 rune]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

[details=Thoughts][spoiler]

OK, guess I’m going to find out whether the stealth kill is worth dropping cards and giving up the easy targeting against Aven. I’m getting $4 of “value” from the hero kill, just have to make sure that I don’t give Aven too many turn to do damage. This turn should be OK as Cal has the HP to survive Aven+its manufactured copy. Plan to build Tech2 next turn, and teching Huntress for anti-air and a Blooming Ancient (get it into what’s going to be a slow cycle).

[/spoiler][/details]

"P1T3


Tech StartingHand Workers

TECH
General’s Hammer
Injunction


STARTING HAND
Arrest
Overeager Cadet
Bluecoat Musketeer
Lawful Search


WORKERS
Porkhand Magistrate
Jail
Arrest


NextHand

Lawful Search
Reputable Newsman
Manufactured Truth
Scribe


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tower - ($2)
Overeager Cadet
Aven kills merfolk
TD and BI hit tech 1 for 2

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector 1/1
  • Traffic Director 1/1
  • Spectral Aven 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "

Sorry to be repetitive by going for Growth again – not so confident that Balance/Feral keep up with the Peace Engine.

Game2 P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
MoLaC
Murkwood Allies


STARTING HAND
Rampant Growth
Young Treant
Huntress
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor


[/spoiler][/details]

[details=NextHand][spoiler]
Spore Shambler
Playful Panda
Blooming Ancient
Tiger Cub


[/spoiler][/details]

[details=Discard][spoiler]
Merfolk Prospector
Young Treant
Rampant Growth
MoLaC
Murkwood Allies


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Huntress - ($6)
Tech2 Growth - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Huntress (3/3)
    [B]In Play:[/B]
  • Calamandra lvl 1 (3/4 + 1) [1/1 rune]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


I’ve had good draws for this cycle, Huntress in this hand and Ancient still in deck. Patrolling Huntress in lookout, with Cal’s mid will cost $4 to arrest if he wants the hero kill.

Building tax is pretty annoying, has hit me in all 4 games so far and twice in 2 of the games.


[/spoiler][/details]

Point of this series isnt really to have variety, but to play to win, and see how it stacks up. Growth is a very fast, and is a decent choice against most things except future, and to a lesser extent, discipline and balance. Of course, being predictable against blue’s control options means I can prepare counters…

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Scribe


STARTING HAND
Manufactured Truth
Scribe
Reputable Newsman
Lawful Search
General’s Hammer


WORKERS
Porkhand Magistrate
Jail
Arrest
Lawful Search


NextHand

Reputable Newsman
Bluecoat Musketeer
Injunction


Tech 2 card(s)
Get Paid + float - ($9)
Scribe, draw 1 - ($7)
Onimaru - ($5)
Manufactured Truth Traffic Director becomes Huntress, they trade - ($4)
BI, Aven and Cadet break your tech 2
General’s Hammer, break your tech 1, base to 16 - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Scribe 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector 1/1
  • Spectral Aven 2/2
  • Overeager Cadet 2/2
  • Onimaru 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

trade BI or TD for huntress? Heroe’s hall is pretty guaranteed, so might as well keep the BI to tax it, as opposed to TD to damage it. I have to build tech 2 next turn or else breaking everything now will be mostly useless. Ideal play next turn, general’s hammer and tech 2, break his tech 1 again. More likely, his tech 1 rebuilds and I just build my tech 2 and probably save the gold.

1 Like

Nicely planned and played !
I’d missed that lookout and Cal’s mid are no help against Manufacturing Truth which doesn’t target (consistent with mirrors, I guess), even though they resist against Arrest.

Game2 P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Murkwood Allies
Huntress


STARTING HAND
Blooming Ancient
Tiger Cub
Spore Shambler
Playful Panda


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Tiger Cub


[/spoiler][/details]

[details=NextHand][spoiler]
Young Treant
Playful Panda
Ironbark Treant
MoLaC


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Spore Shambler, moves rune to pop Aven - ($4)
Tech1 rebuilds - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler (1/2)[1/1 rune]
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Calamandra lvl 3 (4/5) [1/1 rune]
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth) – destroyed
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


I can still play with Tech1 down – decent tech1 units still around, Cal can summon Tigers or Frogs, and Argagarg can instamax for a board if Cal dies. Building a Tower so Oni can’t kill Cal and survive. Elite Training is the card I’d least like to see this turn. Newsman naming 5 would also be annoying.

[/spoiler][/details]

P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Overeager Cadet


STARTING HAND
Injunction
Bluecoat Musketeer
Reputable Newsman


WORKERS
Porkhand Magistrate
Jail
Arrest
Lawful Search
Bluecoat Musketeer


NextHand

General’s Hammer
Manufactured Truth
Scribe
Flagstone Garrison


Discard

Spectral Aven
Overeager Cadet
Injunction
Reputable Newsman
Drill Sergeant
Overeager Cadet


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 Peace - ($3)
Cadet runs into Calamandra
Oni trades with Calamandra
Bigby - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Scribe 1/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector 1/1
  • Bigby 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9