[b]P2T2[/b]
Tech StartingHand Workers
TECH
Rambasa Twin
Inverse Power Ninja
STARTING HAND
Aged Sensei
Grappling Hook
Snapback
Smoker
Morningstar Flagbearer
WORKERS
Fox Primus
Morningstar Flagbearer
NextHand
Smoker
Aged Sensei
Safe Attacking
Grappling Hook
Savior Monk
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
grappling hook bombaster to elite, grave trades, levels fizzle
rook - ($2)
hero’s hall - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1, (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Option 1 - mid grave - 4/5 split, most likely lose grave to gg 7, worker 6 drak 4, lobber->sensei 3, dog->grave, gpt 1
Option 2 - trade away grave - 4/5 split, rook out front, can still lose rook and give free levels, but at least force early maxband for drak. gg 7, worker 6, mid drak 1, mad man/dog->rook
Option 3 - level 1 grave - 4/5 split, get hero’s hall, heal grave, gg 7, worker 6, zane->aged senei 4, lobber/dog->grave 3, gpt 1.
Two seems best. teching a twin and an IPN to have a solid patrol option either way. obviously a qhiff sucks and is a near death sentence for P2T3 regardless (hence not playing aged sensei to patrol as well).
build the hero’s hall for two reasons: 1. 2 gold pillage with GPT is way too tempting for anyone to pass up, 2. ill need it at some opint, so might at well do it now.
annnnnnnnd the whiff. well, let’s hope it even’s out this game.