[MMM1] Game3: Red (FrozenStorm) vs White (CodexNewb)

2-0 P2 is cruel so far. GL HF this time around @codexnewb !

Game 3 Player 1, Turn 1

P1 Red vs P2 White

Starting Hand

Bombaster
Makeshift Rambaster
Scorch
Bloodburn
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bombaster (2)
  • Worker (1)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Pillage
Charge
Bloodrage Ogre
Nautical Dog
Careless Musketeer

End of Turn Discard
My Thoughts

Three straight no Brogre or Dog?!? oof! I guess I’m still making due with it so not the worst, but he also hasn’t gotten Monk T1, that makes it tougher I think


[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Safe Attacking
Smoker
Fox Viper
Morningstar Flagbearer
Sensei’s Advice


WORKERS
Fox Viper


NextHand

Savior Monk
Aged Sensei
Snapback
Fox Primus


Discard

Sensei’s Advice
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
safe attacking - ($1)
smoker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

well, looks like same start as last time. lol.

ill definitely go a different direction. smoker and safe attacking means no safe backline dog (which was honestly the problem last time)

Game 3 Player 1, Turn 2

P1 Red vs P2 White

Starting Hand

Pillage
Charge
Bloodrage Ogre
Nautical Dog
Careless Musketeer

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Lobber


Main:

  • Bloodrage Ogre (4)
  • Drakk (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre (3+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Drakk (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Nautical Dog
Gunpoint Taxman
Makeshift Rambaster
Lobber
Mad Man

End of Turn Discard
My Thoughts

No dog backline w/ Smoker, but can rotate Brogre to elite to keep him safe w/ no AS. I’ll bring Drakk out to keep levels if grave suicides


[b]P2T2[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Entangling Vines


STARTING HAND
Fox Primus
Savior Monk
Snapback
Aged Sensei


WORKERS
Fox Viper
Fox Primus


NextHand

Morningstar Flagbearer
Snapback
Rambasa Twin
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Savior monk - ($3)
mid grave, kill bombaster, you draw - ($1)
tech 1 - ($0)
smoker pings tech 1

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave, lvl 3 (3/2)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

bummer not getting the grappling hook. guess that’s the price i pay for safe attacking.

Game 3 Player 1, Turn 3

P1 Red vs P2 White

Starting Hand

Nautical Dog
Gunpoint Taxman
Makeshift Rambaster
Lobber
Mad Man
Pillage (techn)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Disguised Monkey
Gunpoint Taxman, Lobber


Main:

  • Brogre trades with SM
  • Lobber, trades with Grave, you draw 1, Drakk to level 3 (5)
  • Gunpoint Taxman (3)
  • Drakk kills smoker
  • Nautical Dog (2)
  • Worker (1)
Workers

Pillage, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Drakk (1/2 lvl 3)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Charge
Scorch
Gunpoint Taxman
Makeshift Rambaster

End of Turn Discard
My Thoughts

That works fine, hurray for lobber!


lol
…will i ever figure this out?

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Sparring Partner
Bird’s Nest


STARTING HAND
Grappling Hook
Snapback
Rambasa Twin
Morningstar Flagbearer
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Grappling Hook


NextHand

Sparring Partner
Sensei’s Advice
Savior Monk
Entangling Vines
Aged Sensei (1/1)


Tech 2 card(s)
Get Paid - ($7)
tech draw
Worker - ($6)
rambasa twins - ($2)
hero’s hall - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin (3/2
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Game 3 Player 1, Turn 4

P1 Red vs P2 White

Starting Hand

Charge
Scorch
Gunpoint Taxman
Makeshift Rambaste

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Marauder, Steam Tank
Gunpoint Taxman, Disguised Monkey
Gunpoint Taxman, Lobber


Main:

  • Mid Drakk, Dog trades w/ SQL (7)
  • Drakk trades with Techn, you draw 1, your base to 19
  • GPT hits your tech1 to 2hp
  • Gunpoint Taxman (5)
  • Worker (4)
  • Tech 2 Anarchy (0)
Workers

Pillage, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Bombaster
Disguised Monkey
Mad Man
Bloodrage Ogre

End of Turn Discard
My Thoughts

Still workin’ well, I think I don’t want to give up levels so I’ll trade drakk away


[b]P2T4[/b]
Tech StartingHand Workers

TECH
Speed of the Fox
Training Grounds


STARTING HAND
Aged Sensei (1/1)
Entangling Vines
Savior Monk
Sparring Partner
Sensei’s Advice
Smoker (1/1)


WORKERS
Fox Viper
Fox Primus
Grappling Hook
Smoker (1/1)


NextHand

Bird’s Nest
Morningstar Flagbearer
Snapback
Rambasa Twin (3/2


Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
rook - ($5)
entagling vines the sql taxman - ($2)
sparring partner - ($1)
aged sensei - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Sparring Partner (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Entangling Vines: GPT
  • Rook, lvl 1, (2/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 2
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Game 3 Player 1, Turn 5

P1 Red vs P2 White

Starting Hand

Bombaster
Disguised Monkey
Mad Man
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship, Surprise Attack
Marauder, Steam Tank
Gunpoint Taxman, Disguised Monkey
Gunpoint Taxman, Lobber


Main:

  • Disguised Monkey, destroys your tech1, your base to 17 (6)
  • GPT kills AS, you draw 1
  • Bloodrage Ogre (4)
  • Bombaster (2)
  • Worker (1)
Workers

Mad Man, Pillage, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 1 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/3 vined)
  • Gunpoint Taxman (3/2)
  • Disguised Monkey (3/3)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Lobber
Marauder

End of Turn Discard
My Thoughts

Vines is an interesting choice, as is all that riff raff. Maybe I woulda been fine to leave Drakk up… Oh well, I get to smash Tech1 while setting up my Tech 3 as usual. I won’t hard commit JIC he finds a way to break buildings, so let’s get Sharks in the party too.


[b]P2T5[/b]
Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Morningstar Flagbearer
Bird’s Nest
Snapback
Rambasa Twin (3/2
Speed of the Fox
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Grappling Hook
Smoker (1/1)


NextHand

Sensei’s Advice
Savior Monk
Earthquake
Speed of the Fox
Training Grounds


Tech 2 card(s)
Get Paid - ($9)
rebuild tech 1, base to 17
tech draw
birds nest - ($7)
max rook - ($0)
tap spartner, rune to rook

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 8, (5/7+A)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Entangling Vines: GPT
  • birds nest
  • Sparring Partner (2/2)
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Game 3 Player 1, Turn 6

P1 Red vs P2 White

Starting Hand

Lobber
Marauder

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship, Kidnapping
Pirate Gunship, Surprise Attack
Marauder, Steam Tank
Gunpoint Taxman, Disguised Monkey
Gunpoint Taxman, Lobber


Main:

  • Drakk + Midband (5)
  • GPT + Monkey then Brogre + Bombaster kill Rook, Drakk maxbands
  • Lobber, trade with SP (4)
  • Marauder, break your tech1, your base to 15 (1)
Workers

Mad Man, Pillage, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Drakk (3/4+1armor lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/3 vined)
  • Marauder (4/3)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Steam Tank
Surprise Attack

End of Turn Discard
My Thoughts

Okay teching up here isn’t the play IMO, Mid drakk to take down Rook (who’s a definite threat) is the play. If I draw gunship next turn then I probably do Zane things, if not I tech up.


[b]P2T6[/b]
Tech StartingHand Workers

TECH
Reversal
Reversal


STARTING HAND
Sensei’s Advice
Savior Monk
Training Grounds
Speed of the Fox
Earthquake


WORKERS
Fox Viper
Fox Primus
Grappling Hook
Smoker (1/1)
Savior Monk


NextHand

Rambasa Twin (3/2
Snapback
Aged Sensei (1/1)
Morningstar Flagbearer


Discard

birds nest
Sparring Partner (3/2)
Speed of the Fox
Sensei’s Advice
Training Grounds
Earthquake
Reversal
Reversal


Tech 2 card(s)
Get Paid - ($9)
mid Sets - ($4)
speed of the fox - ($2)
sensei’s advise birds - ($1)
bird hits drak
sets swift strike kills drak, maxbands
bird hits your base to 18
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sets, lvl 6, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Entangling Vines: GPT
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

Game 3 Player 1, Turn 7

P1 Red vs P2 White

Starting Hand

Steam Tank
Surprise Attack

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank, Surprise Attack
Pirate Gunship, Kidnapping
Pirate Gunship, Surprise Attack
Marauder, Steam Tank
Gunpoint Taxman, Disguised Monkey
Gunpoint Taxman, Lobber


Main:

  • Zane (8)
  • Jaina (6)
  • Zane and Marauder trade with Sets, Jaina to level 3
  • Worker (5)
  • Tech 3 (0)
Workers

Steam Tank, Mad Man, Pillage, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 4
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/3 vined)
  • nothin

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Pirate Gunship
Nautical Dog
Makeshift Rambaster

End of Turn Discard

Pirate Gunship
Kidnapping
Bombaster
Disguised Monkey
Bloodrage Ogre
Gunpoint Taxman
Lobber
Marauder
Steam Tank
Surprise Attack
Surprise Attack

My Thoughts

Hey, no worries about sets maxband! I can kill it and tech up, lovely XD That’s a no brainer. Surely Max Rook is the play for CN but I think w/ Gunship I can probably beat that


[b]P2T7[/b]
Tech StartingHand Workers

TECH
Versatile Style
Versatile Style


STARTING HAND
Aged Sensei (1/1)
Rambasa Twin (3/2
Morningstar Flagbearer
Snapback


WORKERS
Fox Viper
Fox Primus
Grappling Hook
Smoker (1/1)
Savior Monk
Morningstar Flagbearer


NextHand

Earthquake
Rambasa Twin (3/2
Reversal
Sensei’s Advice
Training Grounds


Tech 2 card(s)
Get Paid - ($10)
max rook - ($1)
worker - ($0)
birds ping tech 2 and 3

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 8, (4/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Entangling Vines: GPT
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Game 3 Player 1, Turn 8

P1 Red vs P2 White

Starting Hand

Pirate Gunship
Nautical Dog
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (10)
  • choose to Tech 2 cards in
All Teched Cards

Flame Arrow x2
Steam Tank, Surprise Attack
Pirate Gunship, Kidnapping
Pirate Gunship, Surprise Attack
Marauder, Steam Tank
Gunpoint Taxman, Disguised Monkey
Gunpoint Taxman, Lobber


Main:

  • Pirate Gunship, hit your base to 8, birds die (4)
  • Midband Jaina, pepper your base to 7 (3)
  • Drakk (1)
  • Nautical Dog (0)
Workers

Steam Tank, Mad Man, Pillage, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 4
  • Tech2 HP: 4 ANARCHY
  • Tech3 HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Drakk (1/3 lvl 1)

In Play:

  • Gunpoint Taxman (3/3 vined)
  • Jaina (3/3 lvl 4)
  • Pirate Gunship (7/6

Economy Info:

Cards:

  • Hand: 3
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Charge
Surprise Attack
Lobber

End of Turn Discard

Pirate Gunship
Kidnapping
Bombaster
Disguised Monkey
Bloodrage Ogre
Gunpoint Taxman
Lobber
Marauder
Steam Tank
Surprise Attack
Surprise Attack

My Thoughts

Let’s see if he can draw VS + Earthquake! If he does he probably wins, otherwise I do XD


posting this just to feel better about myself.

honestly, i dont feel so horrible about this one. good to know it was close. i was a draw or two away from getting some of that momentum. versatile style would have helped here too.

either way, early game is really hard as P2 white against P1 red.

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Earthquake
Reversal
Rambasa Twin (3/2
Training Grounds
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Grappling Hook
Smoker (1/1)
Savior Monk
Morningstar Flagbearer
Training Grounds


NextHand

Versatile Style
Sparring Partner (3/2)
Reversal
Versatile Style


Discard

Reversal
Earthquake
Sensei’s Advice
Rambasa Twin (3/2


Tech 0 card(s)
Get Paid - ($11)
grave - ($9)
reversal dog - ($6)
rook hits your base to 14
earthquake - ($1)
…base to 10
…break tech 1, 2, 3, base to 4
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Entangling Vines: GPT
  • Rook, lvl 8, (4/6)

Buildings:

  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 12
1 Like

Our closest game indeed. Gunship will kill your base and we’ll start the next one tomorrow, GG WP!

1 Like