[MMM1] Game 9: P1 Blue (Nekoatl) vs P2 Black (FrozenStorm)

No he hit SQL and overpowered scribe, SQL is 2atk mirror cadet

Second one hit real cadet

"P1T9


Tech StartingHand Workers

[spoiler]TECH
Macciatus, the Whisperer
Reteller of Truths


STARTING HANDReputable Newsman
Boot Camp
Flagstone Garrison
Free Speech
Manufactured Truth


WORKERS
Arrest
Jail
Spectral Aven
Bluecoat Musketeer
Building Inspector
Porkhand Magistrate

----------[/spoiler]

NextHand

[spoiler]Free Speech
Traffic Director
Boot Camp
Flagstone Garrison

----------[/spoiler]

Discard

[spoiler]Lawful Search
Spectral Flagbearer
Liberty Gryphon
Liberty Gryphon
Macciatus, the Whisperer
Reteller of Truths

----------[/spoiler]

Tech 2 card(s)
Get Paid + float + Scavanger - ($12)
Rebuild Tech III
Bigby Hayes - ($10)
Lawful Search - ($9)
Reputable Newsman: $2 blocked - ($7)
Scribe - ($5)
Overeager Cadet
General Onimaru - ($3)

Float ($3)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2A)
  • :psfist: [I]Elite[/I]: Reputable Newsman (1/3) $2 blocked
  • :ps_: [I]Scavenger[/I]: Scribe (1/3)
  • :pschip: [I]Technician[/I]: L1 General Onimaru (2/3)
  • :target: [I]Lookout[/I]: L1 Bigby Hayes (2/3) Resist 1
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
Thoughts

Several consecutive turns with draws I could hardly have made worse if I’d tried have probably left me in a Kobayashi Maru scenario. I had to either lose Onimaru this turn, reducing the Boot Camps to dead cards next turn, or save Oni but lose my ability to build the Garrisons. Either way, I have no units left in my deck to power the Garrisons and I can only stash one, which if Onimaru is going to die, should be the Director so the Newsman can mildly interfere with Sacrifice.

"

Can’t make mirrors, quince died. Can’t kill Garth either

Fixed. chars

You sure on that patrol? I’m awfully close to lethal with what’s on the board against that patrol, any removal in hand is going to be GG

I obviously don’t know what you drew, but you at least have access to Oni, seems awfully risky to not at least throw him in front.

I should reevaluate since the Mirrors are missing and Garth is still there, but you can’t actually win while you have Dozers in play.

Indeed, though I think I can handle that. Lmk when you’re ready

I’ve been screwed so badly by the shuffler that my forecast for every possible play right now is my swift defeat, so I’d be happy to call it GG here, but I adjusted my patrol in case you want to see it play out.

I do think I have things pretty well in hand now; I will for sure destroy tech 3 and bring your base to 8 while clearing your board with Zarra from hand and both dozers, have a dozer die and pick off his mate in the process. Vandy and Garth will survive, and I lay haunt.

That all but assures zarra stomps the whole patrol then Vandy Garth and haunt break base for GG the following turn, yeah?

Of the 6 cards remaining in my deck, 2 were Flagstone Garrisons, 2 were Boot Camps, and 0 were units. As long as you had a way to kill your own Dozers (e.g. Doom Grasp which can conveniently take them both out at once), I was toast. I could hardly have rigged worse hands for myself than what the RNG produced from the end of turn 6 onward. Fun game, though; very exciting. I’ll start the next one.

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