[MMM1] GAME 9: P1 Akiata (Green) vs P2 Codexnewb (Purple)

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Rich Earth
Merfolk Prospector
Forest’s Favor
Verdant Tree


WORKERS
Rich Earth


NextHand

Tiger Cub
Rampant Growth
Playful Panda
Spore Shambler
Ironbark Treant


Discard

Young Treant
Forest’s Favor
Verdant Tree


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Merfolk Prospector (1/1) - ($2)
Play Calamandra Moss (2/3) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra Moss (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@codexnewb’s turn!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Battle Suits
Time Spiral
Tinkerer
Plasmodium
Forgotten Fighter


WORKERS
Time Spiral


NextHand

Neo Plexus
Fading Argonaut
Nullcraft
Hardened Mox
Temporal Research


Discard

Battle Suits
Forgotten Fighter
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
plasmodium - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium***

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

well, fingers crossed no t rex right now, lol.

P1T2


Tech StartingHand Workers

TECH
Dinosize
Centaur


STARTING HAND
Ironbark Treant
Spore Shambler
Rampant Growth
Playful Panda
Tiger Cub


WORKERS
Rich Earth
Spore Shambler


NextHand

Centaur
Rampant Growth
Tiger Cub
Dinosize
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Begin constructing Tech I building - ($3)
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($1)
Merfolk finds a shiny - ($2)
Build a Heroes’ Hall - ($0)
Cal kicks your base to 18.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Calamandra Moss (2/3)
  • :exhaust: Playful Panda (2/2)
  • :exhaust: Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Could Centaur + Dinosize come off this game?

@codexnewb’s turn!

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Fading Argonaut
Hardened Mox
Neo Plexus
Nullcraft
Temporal Research


WORKERS
Time Spiral
Hardened Mox


NextHand

Temporal Research
Battle Suits
Forgotten Fighter
Seer


Tech 2 card(s)
Get Paid + float - ($8)
plasmo fades
Worker - ($7)
tech 1 - ($6)
nullcraft, kills merfolk - ($4)
fargo - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium**
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Galina Glimmer
Tiny Basilisk


STARTING HAND
Dinosize
Forest’s Favor
Tiger Cub
Rampant Growth
Centaur


WORKERS
Rich Earth
Spore Shambler
Tiger Cub


NextHand

Dinosize
Ironbark Treant
Verdant Tree
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Centaur (3/4, Overpower) - ($2)
Cal casts Rampant Growth on Panda - ($0)
Panda (now 4/2+AA) safely kills Fading Argonaut.
Cal kicks your Tech I for 2 damage.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Centaur (3+1/4, Overpower)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Calamandra Moss (2/3)
  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@codexnewb’s turn!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Yesterday’s Golgort
Origin Story


STARTING HAND
Temporal Research
Battle Suits
Seer
Forgotten Fighter


WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter


NextHand

Neo Plexus
Tinkerer
Seer
Battle Suits


Tech 2 card(s)
Get Paid + float - ($9)
plasmo fades
Worker - ($8)
tech 2 past - ($4)
seer, plasmo arrives - ($3)
plasmo trades with centaur
nullcraft kills wisp

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer (2/1)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8

P1T5


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Rampant Growth
:exhuast: Merfolk Prospector (1/1)
Tiny Basilisk
Forest’s Favor
Galina Glimmer


WORKERS
Rich Earth
Spore Shambler
Tiger Cub


NextHand

Rampant Growth
Forest’s Favor
:exhuast: Merfolk Prospector (1/1)
Galina Glimmer
Tiny Basilisk


Discard

Centaur (3+1/4, Overpower)
Dinosize
Young Treant
Verdant Tree
Ironbark Treant
Blooming Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Skip Worker
Summon Argagarg Garg (1/3), a Wisp (0/1) arrives. - ($6)
Arg casts Dinosize on Panda - ($2)
Cal kills Seer, takes 2 damage. You draw a card.
Panda (now 8/2+AAAAAA) breaks your Tech II, your base to 16.
Midband Cal, heal up - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A, Resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Argagarg Garg (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: L3 - Calamandra Moss (3/4)
  • :exhaust: Playful Panda (2/2, Resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Skipping a worker to go for a tech break here. I’m thinking that’ll limit Codexnewb’s options a fair bit. Fair pile of gold over there though, so I expect a fair bit of action.

Past eh? I might try teching in Blooming Ancients and going Growth then. What are the chances he’s going with Shimmer Rays? That could be a drama… but with the threat of Mimics about, it seems unlikely?

@codexnewb’s turn!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Rememberer
Second Chances


STARTING HAND
Seer
Neo Plexus
Tinkerer
Battle Suits
Fading Argonaut


WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter
Neo Plexus


NextHand

Origin Story
Plasmodium
Yesterday’s Golgort
Temporal Research


Discard

Seer (2/1)
Tinkerer
Battle Suits
Rememberer
Second Chances


Tech 2 card(s)
Get Paid + float - ($11)
tech draw
Worker - ($10)
rebuild tech 2, base to 18
fargo- ($8)
seer, rune to fargo - ($7)
tower - ($4)
nullcraft pings Cal

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 9

P1T6


Tech StartingHand Workers

TECH
Blooming Elm
Stampede


STARTING HAND
Rampant Growth
:exhuast: Merfolk Prospector (1/1)
Tiny Basilisk
Forest’s Favor
Galina Glimmer


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
:exhuast: Merfolk Prospector (1/1)


NextHand

Verdant Tree
Forest’s Favor
Rampant Growth
Ironbark Treant
Young Treant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Begin constructing Tech II building … GROWTH! - ($2)
Play Tiny Basilisk (1/2, Deathtouch, Un-stop/attack-able by T0 units) - ($0)
Playful Panda trades with SQL Seer.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2, Deathtouch, Un-stop/attack-able by T0 units, Resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1+A, Resist 1)
  • :pschip: Technician: Argagarg Garg (1/3)
  • :target: Lookout:

In Play:

  • :exhaust: L3 - Calamandra Moss (3/3, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Argh, with Tower detection I can’t get another Tech break this turn, gotta take my foot off the pedal here and build keep up with Tech II.

Codexnewb is sitting on a lot of cheddar over there! This’ll definitely hurt.

@codexnewb’s turn!

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Shimmer Ray
Shimmer Ray


STARTING HAND
Temporal Research
Origin Story
Yesterday’s Golgort
Plasmodium
Rememberer
Second Chances
Battle Suits


WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter
Neo Plexus
Plasmodium


NextHand

remember
Seer (2/1)
Shimmer Ray
Tinkerer
Seer (2/1)


Discard

Temporal Research
Battle Suits
Origin Story
shimmer ray


Tech 2 card(s)
Get Paid + float - ($13)
fargo fades to 3
worker - ($12)
yesterday’s golgort, 2 runes - ($9)
prynn, 4 runes - ($7)
nullcraft pings your tech 2, golgort gains a rune
temporal research, 10 runes, reshuffle, draw 3 - ($5)
vir, peak - ($3)
pay to swap - ($2)
second chances - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+A)***
  • :psfist: Elite:
  • :ps_: Scavenger: Yesterday’s Golgort (6/4)***
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Second Chances
  • Prynn, lvl 1, (1/3)****
  • Vir, lvl 1, (2/3)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

Edited per posts below.

P1T7


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Stampede


STARTING HAND
Ironbark Treant
Young Treant
Forest’s Favor
Verdant Tree
Rampant Growth


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
:exhuast: Merfolk Prospector (1/1)
Verdant Tree


NextHand

Dinosize
Galina Glimmer
Blooming Ancient
Playful Panda (2/2, Resist 1)
Stampede


Discard

Rampant Growth
Tiny Basilisk (1/2, Deathtouch, Un-stop/attack-able by T0 units, Resist 1)
Young Treant
Ironbark Treant
Forest’s Favor
Guargum, Eternal Sentinel
Stampede


Tech 2 card(s)
Get Paid - ($8)
Tech II to 4.
Worker - ($7)
Maxband Arg, Water Elemental (3/3, Anti-air) joins the fray - ($3)
Play Ironbark Treant (3/2, -2ATK+AA when patrolling) - ($0)
Tiny Basilisk squeaks by Fargo and trades with Yesterday’s Yohgurt. You gain a gold.

  • I’m reading Deathtouch as “combat damage kills opponents.”
  • So I’m making this play under the impression Second Chances doesn’t trigger here.
  • I checked the Rules Questions thread but didn’t turn anything on the topic.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+AAA, Resist 1)
  • :psfist: Elite: Water Elemental (3+1/3, Anti-air, Resist 1)
  • :ps_: Scavenger: Wisp (0/1, Resist 1)
  • :pschip: Technician: L5 - Argagarg Garg (1/5)
  • :target: Lookout:

In Play:

  • L3 - Calamandra Moss (3/3, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Argh, with Tower detection I can’t get another Tech break this turn, gotta take my foot off the pedal here and build keep up with Tech II.

Codexnewb is sitting on a lot of cheddar over there! This’ll definitely hurt.

@codexnewb’s turn!

you are correct. second chances is only non-combat damage.

also , cal would take 1 damage from my tower, leaving her at 1 hp. lmk if you want to update your turn.

Ah, my bad. Uhm, yeah, I’d rather not leave Cal on 1 hp. Instead of casting Rampant Growth I’ll play Ironbark Treant (and not float $1), and not attack, leaving Fargo unscathed in SQL. TB can still get to the Golgurt because it’s unstoppable by T0 units, so can squeak by Fargo.

I’ll edit above to reflect that. That sound OK?

1 Like

Hey @codexnewb - turn above has been amended - your go.

thanks for the reminder! also, last note to your turn is that you shouldnt have any float.

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Ebbflow Archon
Rememberer


STARTING HAND
remember
Seer (2/1)
Tinkerer
Seer (2/1)
Shimmer Ray


WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter
Neo Plexus
Plasmodium


NextHand

Battle Suits
Origin Story
Ebbflow Archon


Tech 2 card(s)
Get Paid - ($10)
scav gold - ($11)
prynn fades to 3, fargo fades to 2
rememberer - ($6)
seer 1, remove rune from Rem 1, pulls Rem 2 - ($5)
seer 2, remove rune from Rem 2, pulls recently dead Yesterday’s Golgort - ($4)
summon Shimmer Ray from hand - ($3)
Fargo, Vir, and Prynn kill ironbark treant, take 1 each, prynn gains a rune
mid prynn, heals - ($0)
nullcraft safely kills wisp

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort (6/4+A)**
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (2/1)
  • :pschip: Technician: Seer (2/1)
  • :target: Lookout:

In Play:

  • Second Chances
  • Prynn, lvl 4, (2/4)****
  • Vir, lvl 1, (2/2)
  • Rem #1 (3/3)**
  • Rem #2 (3/3)**
  • Shimmer Ray (3/4)**
  • Nullcraft (1/1)
  • Fading Argonaut (2/2)**

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Wow huge turn there - can you get me next turn?

P1T8


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Dinosize
Stampede
Blooming Ancient
Galina Glimmer
Playful Panda (2/2, Resist 1)


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
:exhuast: Merfolk Prospector (1/1)
Verdant Tree


NextHand

Blooming Ancient
Centaur (3+1/4, Overpower)
Blooming Elm


Discard

Rampant Growth
Tiny Basilisk (1/2, Deathtouch, Un-stop/attack-able by T0 units, Resist 1)
Young Treant
Forest’s Favor
Guargum, Eternal Sentinel
Stampede
Ironbark Treant (1/2+AAA, Resist 1)
Dinosize
Stampede
Feral Strike
Feral Strike


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Play Blooming Ancient - ($7)
Play Playful Panda, Wisp arrives, 2 BA runes - ($5)
Play Galina Glimmer, 1 BA rune - ($4)
Arg Dinosizes Cal - ($0)
Cal (now 9/3+AAAAAA) safely canes SQL Golgurt.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (4/4+A, +, Anti-air, Resist 1)
  • :psfist: Elite: Wisp (0+1/1, Resist 1)
  • :ps_: Scavenger: Galina Glimmer (3/3, +, Resist 1)
  • :pschip: Technician: L5 - Argagarg Garg (1/5)
  • :target: Lookout: Blooming Ancient (3/5, +, Resist 2)

In Play:

  • :exhaust: L3 - Calamandra Moss (3/3, 1 damage)
  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

This one got away from me.

@codexnewb’s turn!

no lethal yet with that beefy patrol.

i think i did this correctly. lmk if you find a mistake.

[b]P2T7[/b]
Tech StartingHand Workers

TECH
Slow-Time Generator
yesterday’s golgort


STARTING HAND
Battle Suits
Ebbflow Archon
Origin Story


WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter
Neo Plexus
Plasmodium


NextHand

origin story
Temporal Research
Tinkerer


Discard

Seer (3/1)
Fading Argonaut (3/2)*
Seer (3/1)
Shimmer Ray (3/4)**
ebflow archon
Slow-Time Generator


Tech 2 card(s)
Get Paid - ($10)
both Rem’s fade to 1, pull double Golgort from discard
prynn, fargo, shimmer ray fade
vir peaks
pay to swap - ($9)
tech 3 - ($4)
battle suits - ($2)
seer/fargo kill Water Elemental
Seer/Vir kill Arg, prynn to lvl 6
shimmer ray kills galina
Rem 2 kills wisp
max prynn - ($1)
prynn removes 2 runes (down to 1), trash blooming ancient, pay resist - ($0)
Rem 1 and Nullcraft break tech 2, your base to 18, golgorts gain 2 runes each
Prynn hits your base to 15, gains a rune (2)
discard a card, add rune to shimmer ray

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort (6/4+A)****
  • :psfist: Elite:
  • :ps_: Scavenger: Yesterday’s Golgort (6/4)****
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Second Chances
  • Battle Suits
  • Prynn, lvl 7, (3/5)**
  • Vir, lvl 1, (2/1)
  • Rem #1 (4/3)*
  • Rem #2 (4/2)*
  • Shimmer Ray (3/4)**
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
1 Like

No way to stop the Archons here - GGWP! Second chances woulda kicked in an everything!

I’ll get the next thread up shortly.

no you don’t have the gold. BA has resist 2 and you only 1 g after maxb prynn. (1 for cala 1 for lokie)

1 Like

@Akiata

legion makes a good point. i suppose i can just not tech 3 here and use that gold for some other stuff. however, i feel like it might yield the same result.

lmk if you want to continue this. in the meantime, ill post in game 10.

1 Like