"P1T6
Tech StartingHand Workers
[spoiler]TECH
Air Hammer
Air Hammer
STARTING HANDBoot Camp
Reputable Newsman
Boot Camp
Porkhand Magistrate
Injunction
Elite Training
Bluecoat Musketeer
Injunction
WORKERS
Spectral Aven
Manufactured Truth
Lawful Search
Jail
Arrest
Reputable Newsman
----------[/spoiler]
NextHand
[spoiler]Air Hammer
Building Inspector
Boot Camp
Boot Camp
Free Speech
----------[/spoiler]
Discard
[spoiler]Injunction
Porkhand Magistrate
Elite Training
Bluecoat Musketeer
----------[/spoiler]
Tech 2 card(s)
Get Paid + float - ($12)
Bigby draws a card
General Onimaru - ($10)
Boot Camp - ($9)
Boot Camp - ($8)
Tech II - ($4)
Injunction: Tech II, hero limit reduced - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L1 General Onimaru (2/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Traffic Director (1/1) Untargetable
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Bigby Hayes (3/4)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
No Metamorphosis threat, but instead Tech III is threatened, which wouldn’t be a big problem if the Imp didn’t swipe my Injunction. Had I known that would happen, I would have used Injunction last turn to block Tech II, but I expected to have it available this turn and didn’t want to lower the chances of being able to pump the Newsman. I probably won’t be able to stop the Tech III building from being constructed, which means I need to aim for destroying it and slowing down his ability to cycle cards into hand.
"