The current score is 3-2 for @FrozenStorm as P1 White. What will changing the the turn order bring?
Glhf as always
T1:
Gold (4)
Worker (3)
Vandy + Jav ()
SQL : 1/1A Jav
SCV : 2/3 L1 Vandy
The current score is 3-2 for @FrozenStorm as P1 White. What will changing the the turn order bring?
Glhf as always
T1:
Gold (4)
Worker (3)
Vandy + Jav ()
SQL : 1/1A Jav
SCV : 2/3 L1 Vandy
A “slight edge” for P1 white is pretty amazing play by you, let’s see if I can match as P2! GL HF
[details=Starting Hand]
Fox Primus
Fox Viper
Grappling Hook
Safe Attacking
Savior Monk
[/details]
###Upkeep:
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
[details=Workers]
Fox Viper
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Sensei’s Advice
Morningstar Flagbearer
Snapback
Aged Sensei
Smoker
[/details]
[details=End of Turn Discard]
Safe Attacking
Grappling Hook
Fox Primus
[/details]
I think it’s moreso that Black is strong enough as either P1/P2 =b
T2:
Gold (5)
Worker (4)
Tech I (3)
Imp opens the door, gets on the floor, and walks out with #4 ()
Haunt
dc2 rs, d4
Patrol:
Leader: 2/2A Imp
Elite:
Scavenger: 1/1 Jav
Technician:
Lookout:
Other - 1/1 Haunt , 2/3 L1 Vandy
Buildings:
Base: 20
Tech I: 5
Economy:
Workers: 6
Spare gold: 0
Hand: 4
Deck: 3
Discard: 0
H: playd / det jan rog
W: sum rog
T: BCz
[details=Starting Hand]
Sensei’s Advice
Morningstar Flagbearer
Snapback
Aged Sensei (discarded)
Smoker
[/details]
###Upkeep:
[details=All Teched Cards]
Bird’s Nest, Rambasa Twins
[/details]
###Main:
[details=Workers]
Smoker, Fox Viper
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Bird’s Nest
Sensei’s Advice
Safe Attacking
Aged Sensei
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
T3:
Gold (6)
Bone Collector A (4)
Bone Collector B (2)
Javelin > Savior
Haunt your base to 19
Worker (1)
dc1 d3
Patrol:
Leader: 3/3A Bone Collector
Elite:
Scavenger:
Technician: 3/3 Bone Collector
Lookout:
Other - 1/1 Haunt , 1/1 Jav
Buildings:
Base: 20
Tech I: 5
Economy:
Workers: 7
Spare gold: 1
Hand: 3
Deck: 0
Discard: 4
H: playd / det stw
W: sum rog det
T: draino pact
[details=Starting Hand]
Bird’s Nest
Sensei’s Advice
Safe Attacking
Aged Sensei
[/details]
###Upkeep:
[details=All Teched Cards]
Porcupine, Sparring Partner
Bird’s Nest, Rambasa Twins
[/details]
###Main:
[details=Workers]
Safe Attacking, Smoker, Fox Viper
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Snapback
Fox Primus
Morningstar Flagbearer
Rambasa Twins
[/details]
[details=End of Turn Discard]
Savior Monk
Sparring Partner
Porcupine
Aged Sensei
Sensei’s Advice
[/details]
T4:
Gold +F (8)
Worker (7)
Disease II (3)
Bone Collector + Haunt > Heroes Hall, your base to 17, +Skele
Orpal (1)
dc2 rs d4
Patrol:
Leader:
Elite: 2/3 Orpal
Scavenger: 1/1 Skele
Technician: 1/1 Jav
Lookout:
Other - 1/1 Haunt , 3/3 BC
Buildings:
Base: 20
Tech I: 5
Disease II : 5
Economy:
Workers: 8
Spare gold: 1
Hand: 4
Deck: 5
Discard: 0
H: playd / Jan Grave arch
W: sum rog det arch
T: Abombz
[details=Starting Hand]
Snapback
Fox Primus
Morningstar Flagbearer
Rambasa Twins
[/details]
###Upkeep:
[details=All Teched Cards]
Glorious Ninja, Earthquake
Porcupine, Sparring Partner
Bird’s Nest, Rambasa Twins
[/details]
###Main:
[details=Workers]
Safe Attacking, Smoker, Fox Viper
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Grappling Hook
Earthquake
Fox Primus
Savior Monk
Sensei’s Advice
[/details]
[details=End of Turn Discard]
[/details]
T5:
Gold +F +SCV +TCN (10)
Haunt Mario for 1
Abomination, bye bye birds & Mario (4)
Orpal > Luigi
BC (2)
Vandy ()
dc3 d4 rs d1
Patrol:
Leader: 6/6A Abomination
Elite:
Scavenger: 2/3 L1 Vandy
Technician: 2/2 BC
Lookout:
Other - 1/1 L1 Orpal
Buildings:
Base: 20
Tech I: 5
Disease II : 5
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 7
Discard: 0
H: playd / Jan Imp
W: sum rog det arch
T: stone grasp
Reminder says hi
Hadn’t forgotten, just had all day dodgeball tourney yesterday and a buncha errands today. Abom puts me in a pretty tough spot!
[details=Starting Hand]
Grappling Hook
Earthquake
Fox Primus
Savior Monk
Sensei’s Advice
Glorious Ninja (techn)
[/details]
###Upkeep:
[details=All Teched Cards]
Speed of the Fox, Training Grounds
Glorious Ninja, Earthquake
Porcupine, Sparring Partner
Bird’s Nest, Rambasa Twins
[/details]
###Main:
[details=Workers]
Fox Primus, Safe Attacking, Smoker, Fox Viper
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Snapback
Aged Sensei
Porcupine
Sparring Partner
Morningstar Flagbearer
[/details]
[details=End of Turn Discard]
Rambasa Twins
Training Grounds
Speed of the Fox
Grappling Hook
Sensei’s Advice
Savior Monk
Earthquake
[/details]
T5:
Gold +SCV +TCN (9)
Abomination #2, puny ninja becomes punier (3)
Abom A > Grave, Orpal to L3
Graveyard (1)
Worker ()
dc3 d5
Patrol:
Leader: 6/6A Abomination
Elite:
Scavenger: 1/1 L3 Orpal
Technician:
Lookout:
Other - 5/1 Abomination
Buildings:
Base: 20
Tech I: 5
Disease II : 5
Graveyard [ / / ]: 3
Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 1
Discard: 7
H: playd / StW stone pact draino
W: sum rog det arch StW
T: d&d , Gorgon
Woof, some oppressive stuff coming out!
[details=Starting Hand]
Snapback
Aged Sensei
Porcupine
Sparring Partner
Morningstar Flagbearer
[/details]
###Upkeep:
[details=All Teched Cards]
Hero’s Monument, Training Grounds
Speed of the Fox, Training Grounds
Glorious Ninja, Earthquake
Porcupine, Sparring Partner
Bird’s Nest, Rambasa Twins
[/details]
###Main:
[details=Workers]
Aged Sensei, Fox Primus, Safe Attacking, Smoker, Fox Viper
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Speed of the Fox
Rambasa Twins
Snapback
Morningstar Flagbearer
Savior Monk
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
T6:
Gold (9)
Garth (7)
Imp, once more disc #4 (4)
Doom grasp porcupine, sac Imp ()
Abomination > your Tech II, your base to 15
Orpal > Ninja
dc3 d1 rs d4
Patrol:
Leader:
Elite:
Scavenger: 1/3 L1 Garth
Technician:
Lookout:
Other - 6/2 Abomination , 2/1 L5 Orpal
Buildings:
Base: 20
Tech I: 5
Disease II : 5
Graveyard [ Imp / Abom / ]: 3
Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 9
Discard: 0
H: playd / haunt Jav Jan
W: sum rog det arch StW
T: stone crow
Ok, I suppose the best choice is to just sacrifice Sets into the Abom, then midband Grave as a blocker and float 1 extra. The card deficit though…
[details=Starting Hand]
Speed of the Fox
Rambasa Twins
Snapback
Morningstar Flagbearer (discarded)
Savior Monk
[/details]
###Upkeep:
[details=All Teched Cards]
Hero’s Monument, Training Grounds
Speed of the Fox, Training Grounds
Glorious Ninja, Earthquake
Porcupine, Sparring Partner
Bird’s Nest, Rambasa Twins
[/details]
###Main:
[details=Workers]
Savior Monk, Aged Sensei, Fox Primus, Safe Attacking, Smoker, Fox Viper
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Earthquake
Sensei’s Advice
Grappling Hook
[/details]
[details=End of Turn Discard]
Morningstar Flagbearer
Porcupine
Glorious Ninja
Speed of the Fox
Snapback
Rambasa Twins
[/details]
Orpal I suppose
T7:
Gold (9)
Dark Pact, d2, my base to 18
Death & Decay , Grave becomes 0/1A, all your buildings take 3 (1)
Orpal > Grave, Vandy to L3
Vandy > Tech II, your base to 10
Jav ()
dc4 d5
Patrol:
Leader:
Elite:
Scavenger: 1/1 Jav
Technician:
Lookout:
Other - 2/5 Max Orpal , 3/4 L3 Vandy
Buildings:
Base: 18
Tech I: 5
Disease II : 5
Graveyard [ Imp / Abom / Abom ]: 3
Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 2
Discard: 8
H: playd / Jav BC stone pact d&d grasp
W: sum rog det arch StW
T: hoodies
Pre-teched the DnD, nice. I guess we can see if I can recover, I think you know what the only play for me here is
[details=Starting Hand]
Earthquake
Sensei’s Advice
Grappling Hook
[/details]
###Upkeep:
[details=All Teched Cards]
Hero’s Monument, Training Grounds
Speed of the Fox, Training Grounds
Glorious Ninja, Earthquake
Porcupine, Sparring Partner
Bird’s Nest, Rambasa Twins
[/details]
###Main:
[details=Workers]
Sensei’s Advice, Savior Monk, Aged Sensei, Fox Primus, Safe Attacking, Smoker, Fox Viper
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Training Grounds
Hero’s Monument
Training Grounds
Bird’s Nest
[/details]
[details=End of Turn Discard]
Morningstar Flagbearer
Porcupine
Glorious Ninja
Speed of the Fox
Snapback
Rambasa Twins
Grappling Hook
Earthquake
[/details]
When in doubt, Rook it out =b
T8:
Gold (9)
Worker (8)
Crow (5)
Soulstone Crow (3)
Haunt
Imp returns!!! , gimp slap #1 ()
Jav Rook’s armor
Orpal puts two -1/-1 runes on Rook
dc1 d2 rs d1
Patrol:
Leader: 2/2A Imp
Elite:
Scavenger: 4/4 +soulstone Crow
Technician: 3/4 L3 Vandy
Lookout:
Other - 2/1 Max Orpal , 1/1 Jav, 1/1 Haunt
Buildings:
Base: 18
Tech I: 5
Disease II : 5
Graveyard [ / Abom / Abom ]: 3
Economy:
Workers: 10
Spare gold: 0
Hand: 3
Deck: 8
Discard: 0
H: playd / StW Gorgon
W: sum rog det arch StW
T:
Scratchin’ and survivin’, good times. Though if you drew DnD again, might as well be over
[details=Starting Hand]
Training Grounds (discarded, phooey)
Hero’s Monument
Training Grounds
Bird’s Nest
[/details]
###Upkeep:
[details=All Teched Cards]
Earthquake, Jade Fox, Den’s Headmistress
Hero’s Monument, Training Grounds
Speed of the Fox, Training Grounds
Glorious Ninja, Earthquake
Porcupine, Sparring Partner
Bird’s Nest, Rambasa Twins
[/details]
###Main:
[details=Workers]
Sensei’s Advice, Savior Monk, Aged Sensei, Fox Primus, Safe Attacking, Smoker, Fox Viper
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Sparring Partner
Rambasa Twins
Porcupine
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]