[details=All Teched Cards]
Bone Collector x2 [/details]
###Main:
Vandy kills TD, takes 2
Thieving Imp, discard #2 of 5 (3)
Worker (2)
Tech 1 (1)
[details=Workers]
Poisonblade Rogue, Jandra, the Negator [/details]
Patrol as below
Discard 3 rs Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Vandy (2/1 lvl 1)
Thieving Imp (2/2)
Pestering Haunt (1/1)
###Economy Info:
####Cards:
Hand: 5
Deck: 3
Disc: 0
####Gold:
Gold: 1
Workers: 6
[details=End of Turn Hand]
Deteriorate
Bone Collector
Sacrifice the Weak
Graveyard
Summon Skeletons [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Mixing it up a bit and grabbing 2x BC this game, going into a 5/3. Probably going to do two of Graveyard, HH, Midband, and BC, depending on draw [/details]
It’s a little ambitious, but I’m aiming straight for Garrisons to replenish my hand size. If the Tech II goes down, hopefully that means the Tower doesn’t, and vice versa.
[details=End of Turn Hand]
Sacrifice the Weak
Dark Pact
Nether Drain
Skeletal Archery [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Setting up a turn 6 meta by grabbing a hero’s hall here. He’s probably got another Scribe in hand, possibly Lawful Search also. He probably put 2x Garrison in last turn (or Garrison + OC). I could break his tech 1 with a vandy maxband, and that would likely be very difficult to reply to. But instead I’m going to lay the other BC and the Soul Stone to break the tower, grab another Dark Pact and Nether Drain to ENSURE I can maxband + hero + tech 2 + worker, and then hopefully he won’t get the Garrison on the draw here. Even if he does though, getting meta on a ready Garth + Vandy is going to make for a bad day for him. [/details]
[details=Starting Hand]
Sacrifice the Weak
Dark Pact
Nether Drain
Skeletal Archery
Deteriorate + Dark Pact (dp) [/details]
##Events of Turn:
###Upkeep:
Get Gold (8)
Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Metamorphosis, Cursed Ghoul
Dark Pact, Nether Drain
Dark Pact, Soul Stone
Bone Collector x2 [/details]
###Main:
Dark Pact, draw 2 base to 16
Deteriorate SQL, it pops
Garth + Skeleton (5)
Tech 2 Disease (1)
Worker (0)
Naked BC kills Quince, takes 2 damage, you get a gold, I get a skeleton, and Vandy Maxbands, dooming my ready skeleton. I can’t afford to doom you scribe, sorry
Doom skeleton kills Scribe
Soul Stone BC breaks your tower, your base to 16 I get another skeleton
Vandy and Haunt break your tech 2, your base to 14
[I]Squad Leader[/I]: Traffic Director (1/1A) Untargetable
[I]Elite[/I]: Scribe (2/3)
[I]Scavenger[/I]: Overeager Cadet (2/2)
[I]Technician[/I]: Overeager Cadet (2/2)
[I]Lookout[/I]: L1 Bigby Hayes (2/3)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 4
Workers: 9
Thoughts
With my Tech II down, that’s probably game, but if I can manage to keep it intact for just 1 turn, I can try to make a comeback. I’ll try to use the Scribe to pull out the Newsman to block Metamorphosis.
[details=Starting Hand]
Dark Pact
Dark Pact
Metamorphosis
Deteriorate
Cursed Ghoul [/details]
##Events of Turn:
###Upkeep:
Get Gold (9)
Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Cursed Ghoul, Death and Decay
Metamorphosis, Cursed Ghoul
Dark Pact, Nether Drain
Dark Pact, Soul Stone
Bone Collector x2 [/details]
###Main:
Haunt and a skeleton trade with SQL
Soul-less BC kills Bigby, Garth to lvl 3, I get a skeleton
Skeleton taps Techn OC
Skeleton taps Scav OC
Orpal (7)
Metamorphosis, Orpal and Garth transform into maxband demons, Soul Stone BC loses the soul, I fetch a Cursed Ghoul from discard which puts a -1/1 on Techn OC, which kills it, triggers Orpal maxband to spread to scav (also dies) and Scribe, you get a card and a gold (1)
Deteriorate Scribe, make a skeleton and sacrifice it to kill Scribe (0)