[MMM1] GAME 5: P1 Black (FrozenStorm) vs P2 Blue (NekoAtl)

GL HF @Nekoatl! No Jav this time

Game 5, Player 1, Turn 1

P1 Black vs P2 Blue

[details=Starting Hand]
Deteriorate
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Graveyard
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (2)
  • Pestering Haunt
  • Worker (1)

[details=Workers]
Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
[/details]

[details=End of Turn Discard]
Graveyard
Summon Skeletons
Deteriorate
[/details]

[details=My Thoughts]
No Jav, but StW in next hand. Could mean fun surprise kill next turn, we’ll see.
[/details]

GL HF

"P2T1


StartingHand Workers

[spoiler]STARTING HAND
Bluecoat Musketeer
Arrest
Spectral Aven
Jail
Traffic Director


WORKERS
Bluecoat Musketeer

----------[/spoiler]

NextHand

[spoiler]Lawful Search
Building Inspector
Reputable Newsman
Manufactured Truth
Porkhand Magistrate

----------[/spoiler]

Discard

[spoiler]Spectral Aven
Arrest
Jail

----------[/spoiler]

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Traffic Director - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1A) Untargetable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Standard start: can’t play a hero, so I use the Director to protect the Tower.

"

Game 5, Player 1, Turn 2

P1 Black vs P2 Blue

[details=Starting Hand]
Deteriorate
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Graveyard
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Bone Collector x2
[/details]


###Main:

  • Vandy kills TD, takes 2
  • Thieving Imp, discard #2 of 5 (3)
  • Worker (2)
  • Tech 1 (1)

[details=Workers]
Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/1 lvl 1)
  • Thieving Imp (2/2)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Deteriorate
Bone Collector
Sacrifice the Weak
Graveyard
Summon Skeletons
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Mixing it up a bit and grabbing 2x BC this game, going into a 5/3. Probably going to do two of Graveyard, HH, Midband, and BC, depending on draw
[/details]

"P2T2


Tech StartingHand Workers

[spoiler]TECH
Scribe
Scribe


STARTING HAND
Building Inspector
Porkhand Magistrate
Lawful Search
Manufactured Truth
Reputable Newsman


WORKERS
Bluecoat Musketeer
Lawful Search

----------[/spoiler]

NextHand

[spoiler]Traffic Director
Scribe
Manufactured Truth
Porkhand Magistrate

----------[/spoiler]

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Reputable Newsman: $2 blocked - ($3)
Tech I - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3) $2 blocked
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

Teching Scribes to offset hand destruction and to facilitate consistency later in the game.

"

Game 5, Player 1, Turn 3

P1 Black vs P2 Blue

[details=Starting Hand]
Deteriorate
Bone Collector
Sacrifice the Weak
Graveyard
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Soul Stone
Bone Collector x2
[/details]


###Main:

  • Imp smacks Newsman to 1hp, takes 1 damage
  • Bone Collector (5)
  • Graveyard (3)
  • Midband Vandy (1)
  • Worker (0)

[details=Workers]
Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Bone Collector (3/3)
  • Thieving Imp (2/1)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Bone Collector
Skeletal Archery
Skeleton Javelineer
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Now I’ll grab the Soul Stone and Dark Pact. Opting not to kill the Newsie just yet, set up a big swing next turn.
[/details]

"P2T3


Tech StartingHand Workers

[spoiler]TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Scribe
Manufactured Truth
Porkhand Magistrate
Traffic Director
Spectral Aven


WORKERS
Bluecoat Musketeer
Lawful Search
Spectral Aven

----------[/spoiler]

NextHand

[spoiler]Scribe
Jail
Building Inspector
Arrest

----------[/spoiler]

Discard

[spoiler]Manufactured Truth
Porkhand Magistrate
Flagstone Garrison
Flagstone Garrison

----------[/spoiler]

Tech 2 card(s)
Get Paid + float - ($9)
Scribe - ($7)
Traffic Director - ($6)
Worker - ($5)
Tech II - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1A) Untargetable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Scribe (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Reputable Newsman (0/1) $2 blocked
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

It’s a little ambitious, but I’m aiming straight for Garrisons to replenish my hand size. If the Tech II goes down, hopefully that means the Tower doesn’t, and vice versa.

"

Game 5, Player 1, Turn 4

P1 Black vs P2 Blue

[details=Starting Hand]
Bone Collector
Skeletal Archery
Skeleton Javelineer
Dark Pact
Soul Stone + Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Nether Drain
Dark Pact, Soul Stone
Bone Collector x2
[/details]


###Main:

  • Dark Pact, draw 2 base to 18
  • Thieving Imp kills SQL, goes to Grave
  • Haunt trades with Newsie, goes to Grave and I replay him
  • Vandy kills Scribe, you get 1g
  • Soul Stone BC, he breaks your tower your base to 18, I get a skeleton (5)
  • Bone Collector (3)
  • Hero’s Hall (1)
  • Worker (0)

[details=Workers]
Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Bone Collector (4/3 Soul Stone)
  • Bone Collector (3/3)
  • Vandy (3/2 lvl 3)
  • Skeleton (1/1)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Sacrifice the Weak
Dark Pact
Nether Drain
Skeletal Archery
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Setting up a turn 6 meta by grabbing a hero’s hall here. He’s probably got another Scribe in hand, possibly Lawful Search also. He probably put 2x Garrison in last turn (or Garrison + OC). I could break his tech 1 with a vandy maxband, and that would likely be very difficult to reply to. But instead I’m going to lay the other BC and the Soul Stone to break the tower, grab another Dark Pact and Nether Drain to ENSURE I can maxband + hero + tech 2 + worker, and then hopefully he won’t get the Garrison on the draw here. Even if he does though, getting meta on a ready Garth + Vandy is going to make for a bad day for him.
[/details]

"P2T4


Tech StartingHand Workers

[spoiler]TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Scribe
Arrest
Building Inspector
Jail
Manufactured Truth


WORKERS
Bluecoat Musketeer
Lawful Search
Spectral Aven
Manufactured Truth

----------[/spoiler]

NextHand

[spoiler]Overeager Cadet
Traffic Director
Flagstone Garrison
Scribe
Overeager Cadet

----------[/spoiler]

Discard

[spoiler]Building Inspector
Arrest
Jail

----------[/spoiler]

Tech 2 card(s)
Get Paid + float - ($9)
Scribe - ($7)
Worker - ($6)
Sirus Quince - ($4)
Tower - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror Illusion (0/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Sirus Quince (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Scribe (1/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

I really don’t like feeding levels to Vandy, but with the Scribe fetching Manufactured Truth of all things, I have no other means to stall.

"

Game 5, Player 1, Turn 5

P1 Black vs P2 Blue

[details=Starting Hand]
Sacrifice the Weak
Dark Pact
Nether Drain
Skeletal Archery
Deteriorate + Dark Pact (dp)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Metamorphosis, Cursed Ghoul
Dark Pact, Nether Drain
Dark Pact, Soul Stone
Bone Collector x2
[/details]


###Main:

  • Dark Pact, draw 2 base to 16
  • Deteriorate SQL, it pops
  • Garth + Skeleton (5)
  • Tech 2 Disease (1)
  • Worker (0)
  • Naked BC kills Quince, takes 2 damage, you get a gold, I get a skeleton, and Vandy Maxbands, dooming my ready skeleton. I can’t afford to doom you scribe, sorry
  • Doom skeleton kills Scribe
  • Soul Stone BC breaks your tower, your base to 16 I get another skeleton
  • Vandy and Haunt break your tech 2, your base to 14

[details=Workers]
Nether Drain, Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Bone Collector (4/2 Soul Stone)
  • Bone Collector (3/1)
  • Vandy (4/5 lvl 5)
  • Garth (1/3 lvl 1)
  • Skeleton (3/1 doomed)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Pestering Haunt (1/1)
  • Graveyard (3hp, Holding Thieving Imp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Dark Pact
Dark Pact
Metamorphosis
Deteriorate
Cursed Ghoul
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Hear it goes, he whiffed the Garrison so I’ve got him dead to rights. Next turn 3 hero meta, gonna be game
[/details]

"P2T5


Tech StartingHand Workers

[spoiler]TECH
Free Speech
Free Speech


STARTING HAND
Overeager Cadet
Overeager Cadet
Traffic Director
Scribe
Flagstone Garrison
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Lawful Search
Spectral Aven
Manufactured Truth

----------[/spoiler]

NextHand

[spoiler]Porkhand Magistrate
Reputable Newsman
Flagstone Garrison
Flagstone Garrison

----------[/spoiler]

Tech 2 card(s)
Get Paid + float + Scavengers - ($12)
Overeager Cadet
Overeager Cadet
Rebuild Tech II
Scribe - ($10)
Tower - ($7)
Traffic Director - ($6)
Bigby Hayes - ($4)

Float ($4)
Stash 1, Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1A) Untargetable
  • :psfist: [I]Elite[/I]: Scribe (2/3)
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (2/2)
  • :pschip: [I]Technician[/I]: Overeager Cadet (2/2)
  • :target: [I]Lookout[/I]: L1 Bigby Hayes (2/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 9
Thoughts

With my Tech II down, that’s probably game, but if I can manage to keep it intact for just 1 turn, I can try to make a comeback. I’ll try to use the Scribe to pull out the Newsman to block Metamorphosis.

"

GG WP, time for you to take over on P1 duties!

Game 5, Player 1, Turn 6

P1 Black vs P2 Blue

[details=Starting Hand]
Dark Pact
Dark Pact
Metamorphosis
Deteriorate
Cursed Ghoul
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Cursed Ghoul, Death and Decay
Metamorphosis, Cursed Ghoul
Dark Pact, Nether Drain
Dark Pact, Soul Stone
Bone Collector x2
[/details]


###Main:

  • Haunt and a skeleton trade with SQL
  • Soul-less BC kills Bigby, Garth to lvl 3, I get a skeleton
  • Skeleton taps Techn OC
  • Skeleton taps Scav OC
  • Orpal (7)
  • Metamorphosis, Orpal and Garth transform into maxband demons, Soul Stone BC loses the soul, I fetch a Cursed Ghoul from discard which puts a -1/1 on Techn OC, which kills it, triggers Orpal maxband to spread to scav (also dies) and Scribe, you get a card and a gold (1)
  • Deteriorate Scribe, make a skeleton and sacrifice it to kill Scribe (0)
  • Vandy, Garth and BC destroy your base, GG WP

GG, I’ll post the game 6 thread soon.