@FrozenStorm
Score:
Green: 3
Blue: 0
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Rampant Growth
Young Treant
Playful Panda
Rich Earth
Merfolk Prospector
WORKERS
Rich Earth
NextHand
Ironbark Treant
Verdant Tree
Tiger Cub
Spore Shambler
Forest’s Favor
Discard
Rampant Growth
Playful Panda
Young Treant
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
merfolk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Cal, lvl 1 (2/3)
- Merfolk Prospector
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Ironbark Treant
Spore Shambler
Forest’s Favor
Tiger Cub
Verdant Tree
WORKERS
Rich Earth
Ironbark Treant
NextHand
Playful Panda
Young Treant
Verdant Tree
Rampant Growth
Forest’s Favor
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tap merfolk - ($5)
tech one - ($4)
Cal kills TD, you draw
tiger cub - ($2)
mid cal, heals - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Tiger Cub (2/2)
-
Lookout:
In Play:
- Cal, lvl 3, (3/4)
- Merfolk Prospector (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Blooming Ancient
Galina Glimmer
STARTING HAND
Rampant Growth
Playful Panda
Verdant Tree
Young Treant
Forest’s Favor
Tiny Basilisk
WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor
NextHand
Playful Panda
Verdant Tree
Tiger Cub (2/2)
Spore Shambler
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tap merfolk - ($6)
Young treant, draw 1 - ($4)
tiny basilisk - ($2)
Tiger cub trades with BI
Cal kills Newsman, takes 2
Float ($2)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Cal, lvl 3, (3/2)
- Tiny Basilisk (1/2)
- Merfolk Prospector (1/1)
- Young Treant (0/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
interesting choice to not patrol for rewards. blue’s play here might just be to trade effectively until tech 2 peace, using bigby to ensure a garrison.
this seemsto be working, so im not going to change anything. TB’s are great to remove BK’s from play, defend well, ensure MFT trades, etc…
they also can be worked later as they are mostly an early game play. too risky against a quince later in the game.
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Blooming Ancient
Might of Leaf and Claw
STARTING HAND
Tiny Basilisk
Spore Shambler
Verdant Tree
Tiger Cub (2/2)
Playful Panda
WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor
Tiger Cub (2/2)
NextHand
Rampant Growth
Tiny Basilisk (1/2)
Galina Glimmer
Blooming Ancient
Blooming Ancient
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tap merfolk - ($9)
tech 2 growth - ($5)
tiny basilisk - ($3)
max Cal, heals - ($1)
Tiny B trades with BK, bounce to your hand.
Cal kills scribe, takes 3
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2+A)
-
Elite:
-
Scavenger: Tiny Basilisk (1/2)
-
Technician:
-
Lookout:
In Play:
- Cal, lvl 5, (4/2)
- Merfolk Prospector (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
ill try and trade Cal away when i can for good levels. for now, she helps me clear the board.
Injunction!?
Also, Cal gives Tiny B resist 1.
1 Like
NANI??? Durn you’re right… In that case, I will play Newsman on 2 instead, and patrol him SQL, Scribe in techn. Carry on, little lizard RS’d the 2 back in and redrew
1 Like
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Stampede
Stampede
STARTING HAND
Rampant Growth
Blooming Ancient
Galina Glimmer
Blooming Ancient
Tiny Basilisk (1/2)
WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor
Tiger Cub (2/2)
Rampant Growth
NextHand
Spore Shambler
Might of Leaf and Claw
Playful Panda
Verdant Tree
Discard
Tiny Basilisk (1/2)
Blooming Ancient
Blooming Ancient
Stampede
Stampede
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tap merfolk - ($9)
Cal kills newsman, takes 1
TB trades with scribe, you draw
tiny basilisk - ($7)
galina glimmer - ($6)
hero’s hall - ($4)
Float ($4)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/1+A)
-
Elite:
-
Scavenger: Galina Glimmer (2/2)
-
Technician:
-
Lookout:
In Play:
- Cal, lvl 5, (4/1)
- Merfolk Prospector (1/1)
- Tiny Basilisk (1/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
injunctions every turn is too expensive. let’s just play around it, and if i can get a BA down, all the better for it. with so much gold, im looking at max arg next turn for sure. stampdede it is.
tfw you can’t afford to tech up just to keep the board stabilized…
MMM1 Game 4 Player 2, Turn 5
P2 Blue vs P1 Green
Starting Hand
Jail
Lawful Search
Building Inspector
Injunction
Brave Knight
Injunction (techn)
Events of Turn:
Upkeep:
- Get Gold (9)
- draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Flagstone Garrison x2
Judgment Day, Injunction
Scribe, Injunction
Scribe, Brave Knight
Main:
- Brave Knight (6)
- Building Inspector (5)
-
Injunction tech 1 (2)
- Bigby kills YT
- Worker (1)
Workers
Jail, Spectral Aven, Traffic Director, Porkhand Magistrate, Bluecoat Musketeer
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Building Inspector (1/1+1armor)
-
Elite: Brave Knight (3+1/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Scribe
Arrest
Judgment Day
Manufactured Truth
End of Turn Discard
My Thoughts
I don’t think this is going to work, at all, but I don’t really see what else I’m going to do… I spose next turn I try to judgment day + tech 2, and from there try to keep grinding? There’s no real coming back I don’t think
yep yep
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Spirit of the Panda
Spirit of the Panda
STARTING HAND
Verdant Tree
Might of Leaf and Claw
Playful Panda
Spore Shambler
WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor
Tiger Cub (2/2)
Rampant Growth
NextHand
Tiny Basilisk (1/2)
Spirit of the Panda
Spirit of the Panda
Verdant Tree
Blooming Ancient
Tech 2 card(s)
Get Paid + float - ($13)
galina gold - ($14)
tap merfolk - ($15)
tap cal, summon predator tiger - ($11)
max Arg, wisp, water elemental - ($5)
Midori - ($3)
might of leaf and claw - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Water Elemental (3/3+A)
-
Elite: Wisp (1/1)
-
Scavenger: Midori, lvl 1 (2/3)
-
Technician: Predator Tiger (4/4)
-
Lookout:
In Play:
- Might of Leaf and Claw
- Cal, lvl 5, (4/1)
- Arg, lvl 1, (1/5)
- Merfolk Prospector (1/1)
- Tiny Basilisk (1/2)
- Galina Glimmer (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Ugh I keep forgetting that… I’ll have to think on how to correct it then
1 Like
Okay I had MTruth and a BI with nothing to do… so that’s a simple enough and strictly better play with similar outcome. Carry on!
1 Like
[b]P1T7[/b]
Tech StartingHand Workers
TECH
Dinosize
Dinosize
STARTING HAND
Spirit of the Panda
Verdant Tree
Blooming Ancient
Spirit of the Panda
Tiny Basilisk (1/2)
Blooming Ancient
WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor
Tiger Cub (2/2)
Rampant Growth
NextHand
Playful Panda
Spore Shambler
Young Treant (0/1+A)
Stampede
Stampede
Discard
Predator Tiger (4/4)
Merfolk Prospector (1/1)
Tiny Basilisk (1/2)
Galina Glimmer (2/2)
Verdant Tree
Spirit of the Panda
Spirit of the Panda
Dinosize
Dinosize
Tech 2 card(s)
Get Paid - ($9)
scav gold, tech draw - ($10)
blooming ancient - ($6)
blooming ancient - ($2)
tiny basilisk, 2 runes - ($0)
Cal runs into bigby, levels fizzle, molac 1
Arg kills bigby, takes 4, levels fizzle, molac 2
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Might of Leaf and Claw**
- Arg, lvl 1, (1/1)
- BA (3/5)+
- BA (3/5)+
- TB (1/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
One of those has two runes
Sall good, I have to concede anyway, GG WP!
I had to hope you’d whiff units there; it was a long shot lol