Just a heads-up, your tower is missing from the board.
Tech StartingHand Workers
Tech 2 card(s)
Get Paid - ($6)
Lawful Search your hand, I draw - ($5)
Worker - ($4)
Oni trades with Vir, levels fizzle
Quince + Mirror - ($2)
Building Inspector - ($1)
Discard 3, draw 2, reshuffle, draw 3
[I]Squad Leader[/I]: Building Inspector (1/1A)
[I]Scavenger[/I]: Traffic Director (1/1)
[I]Technician[/I]: Mirror (0/1)
- Quince lvl 1 (1/3)
- Jail (3)
Base HP: 20
Tech I HP: 5
- Hand: 5
- Deck: 3
- Disc: 0
- Gold: 1
- Workers: 7
Playing Jail seems to have worked too well, in that I have nothing to copy or Arrest… Vir on board makes me suspect that HolyTispon is looking to Assimilate my Jail. I can trade Oni for him to prevent that, which is probably what HolyTispon intended when he patrolled him in Elite. Hmm, I might as well Lawful Search to get a better read on him.
A bit of a pity that I have to choose teched cards before the Lawful Search (1st world problems, eh?). I’m thinking Free Speech would be good to counter the hero-based tactics that Jail encourages, and Tax Collector could punish defensive, economical play.
Whiffed my teched cards again… Meanwhile, HolyTispon has both of his teched Seers, which are not a bad play around Jail. OTOH, they don’t make for a very scary board presence. I can hold them off with tech 0’s, even 1-drops.
I want to stay up on cards and float 1, to be able to play both Knight and Cadet next turn while also teching up. So I’ll trade with Vir, bring Quince in to threaten Mirror shenanigans, and Inspector to tax teching up on HolyTispon’s side.
After the draw: when it rains it pours… I might manage to fit Tax Collector in there somewhere, but Knight and tech 2 are still top priority. Which spec? If Seers are an indication of Past tech 2… err, well, I’ll have to brush up on that, I haven’t really faced it yet in this match-up. Maybe Air Hammers to kill fragile backliners like Rememberer and Slow-Time Generator?