Bluecoat Musketeer
Reputable Newsman
Manufactured Truth
Spectral Aven
Arrest
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Reputable Newsman, blocking 2 (3)
Onimaru (1)
Worker (0)
Workers
Bluecoat Musketeer
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Onimaru (2/3+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Reputable Newsman (0/3 blocking 2)
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Porkhand Magistrate
Building Inspector
Traffic Director
Jail
Lawful Search
End of Turn Discard
My Thoughts
I feel like I get Arrest and MTruth in my opening hand way more than I ought to… Still, considering it lucky I get to bring some board pressure safely. Maybe next turn Jail + BI/TD + tech1?
Porkhand Magistrate
Arrest
Traffic Director
Building Inspector
Scribe
End of Turn Discard
My Thoughts
I spose it’s probably double TB again? Which makes the prospect of trying to max out Oni a little risky, but if I tech 2x Scribe, I have MTruth, LS, and the Scribes as outs to keep him safe (plus the possibility one of the TB’s is bottom 2). Those aren’t bad odds at all, I spose we take those, so yea let’s do it.
…
Oooh yikes, a little unlucky, 3/4 bottomed, but hey at least that means the one I did draw has good odds to get something I need… And I have Arrest as a potential also, didn’t really consider that but useful
Porkhand Magistrate
Arrest
Traffic Director
Building Inspector
Scribe
Spectral Aven (scribe, oooooof)
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Overeager Cadet x2
Scribe x2
Main:
Scribe, draw 1 (5)
Arrest the Scav (3)
Building Inspector (2)
Worker (1)
Workers
Porkhand Magistrate, Jail, Bluecoat Musketeer
Patrol as below
Discard 2 Draw 3 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Building Inspector (1/1+1armor)
Elite: Scribe (1+1/3)
Scavenger:
Technician:
Lookout:
In Play:
Onimaru (3/1 lvl 5)
Reputable Newsman (0/3 blocking 2)
Economy Info:
Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 8
End of Turn Hand
Lawful Search
Manufactured Truth
Scribe
Arrest
End of Turn Discard
My Thoughts
Yep, same stuff different day… lol. Going to do 2x OC as I’m not positive whether I’m teching up, maxing Oni, or both, but either way those are useful and I’ll want them in the deck eventually. Okay on to see what Scribe digs up…
…
Aven! The only not useful card, COOL eyeroll lol. Oh well, I spose it just means I’ll be bangin’ next turn. I gotta make sure SS can’t kill Scribe for the TB to get a clear lane, so BI in front of Scribe makes the most sense I think.
Verdant Tree
Blooming Ancient
Playful Panda
Merfolk Prospector
Tiger Cub
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
galina glimmer - ($5)
expensive tech 2 growth - ($0)
tap shambler, rune to tiny b
runed tiny b (unstoppable by tech 0) kills scribe, takes 2
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Young Treant (0/2+A)
Elite:
Scavenger: Galina Glimmer (2/2)
Technician:
Lookout:
In Play:
TB (1/2)
TB (2/1)+
SS (0/1)+
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
nice, that worked out well. teching another BA, and then i think Blooming Elm makes sense here. imagine TB with a rune hitting BI, then overpowering through patrol since unstoppable by tech 0 for single deathtouch damage?!?!
nah, gotta go molac here. we’ll see if i can keep 3-4 units on teh board to quickly ramp up molac engine.
nice split there on the redraw. couldnt have asked for better.
Lawful Search, draw 1 check out what you got (8) Ancient, of course
Scribe, Draw 1 (6)
Arrest YT (4)
Manufactured Truth, Newsman is a Basilisk (3)
“Basilisk” trades with Galina, you get 1g
Maxband Oni (0)
Oni breaks your tech2, your base to 18
BI kills Shambler
Overeager Cadet
Overeager Cadet
Workers
Porkhand Magistrate, Jail, Bluecoat Musketeer
Patrol as below
Discard 0 Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader:
Elite: Scribe (1+1/3)
Scavenger:
Technician: Overeager Cadet (2/2)
Lookout:
In Play:
Onimaru (4/5 lvl 8)
Overeager Cadet (2/2)
Building Inspector (1/1)
Soldier (1/1)
Soldier (1/1)
Soldier (1/1)
Economy Info:
Cards:
Hand: 2
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Spectral Aven
Traffic Director
End of Turn Discard
My Thoughts
Teching the art of wars, I’m definitely maxing Oni and probably breaking the tech 2.
…
Yeap, BA, gotta break it. I play the scribe too to keep oni safe
…
Both OCs drawn, nice, maximum pressure, let’s put it on. I think kill Galina and sideline YT is better for me board-wise and econ wise, and trading off Newsman is fine given I might want to swap him to 3 for MOLAC and there’s no buffs in hand for CN. Next turn I tech up and tower and just hit as hard as I can XD I expect max Arg + maybe Verdant to be the response here most likely?
Arrest
Reputable Newsman
The Art of War
The Art of War
Events of Turn:
Upkeep:
Get Gold (8+4float)
Tech 2 cards in (except turn 1)
All Teched Cards
Drill Sergeant, Spectral Flagbearer
Flagstone Garrison x2
The Art of War x2
Overeager Cadet x2
Scribe x2
Main:
Bigby (10)
The Art of War, Oni swift strikes down BA (7)
Arrest MP (5)
Reputable Newsman, blocking 2 (3)
Tech Lab Truth (2)
Workers
Porkhand Magistrate, Jail, Bluecoat Musketeer
Patrol as below
Stash 1, Discard 0 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 PEACE
Tech Lab HP: 4 TRUTH
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Onimaru (6/4+2armor lvl 8)
Bigby (2/3 lvl 1)
Building Inspector (1/1)
Reputable Newsman (0/3 blocking 2)
Economy Info:
Cards:
Hand: 3
Deck: 8
Disc: 4
Gold:
Gold: 2
Workers: 8
End of Turn Hand
Scribe
Lawful Search
The Art of War
End of Turn Discard
My Thoughts
This is so rough… So much value over there! I can’t break the tech2 and have it do much… I could try to rush the base down but I don’t think I would succeed… I’d be 4 damage short… so I spose I stash the other AoW, so I can kill one thing next turn, and see where the draws take me…
Scribe
Lawful Search
The Art of War
Scribe (LS)
Spectral Aven (Scribe)
OC (scribe2)
Events of Turn:
Upkeep:
Get Gold (8+2float)
Tech 2 cards in (except turn 1)
All Teched Cards
Spectral Flagbearer, Macciatus, the Whisperer
Drill Sergeant, Spectral Flagbearer
Flagstone Garrison x2
The Art of War x2
Overeager Cadet x2
Scribe x2
Main:
Lawful Search, draw 1 (9) stampede??!? oof
Scribe, draw 1 (7)
Scribe, draw 1 (5)
Overeager Cadet
Worker (4)
Bigby and BI kill YT, BI dies to tower
Oni kills Arg, takes 2, you draw 1, Bigby midbands
Workers
The Art of War, Porkhand Magistrate, Jail, Bluecoat Musketeer
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 PEACE
Tech Lab HP: 4 TRUTH
In Patrol:
Squad Leader: Overeager Cadet (2/2+1armor)
Elite: Scribe (1+1/3)
Scavenger: Overeager Cadet (2/2)
Technician: Reputable Newsman (0/3 blocking 2)
Lookout:
In Play:
Onimaru (4/2 lvl 8)
Bigby (2/4 lvl 3)
Economy Info:
Cards:
Hand: 4
Deck: 10
Disc: 0
Gold:
Gold: 4
Workers: 9
End of Turn Hand
Manufactured Truth
Flagstone Garrison
Overeager Cadet
End of Turn Discard
My Thoughts
Bad luck draws, no garrison… I don’t even think it’s worth to Art of War after all that, sooo…
Run for Gryphons? Might be my only play. Spose we’ll see how well I can make that work… Maybe I can get enough stuff in the way…