[MMM1] - Game 3 - Green (Codexnewb) vs Blue (Frozenstorm)

@FrozenStorm

Score
Green: 2
Blue: 0

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Ironbark Treant
Merfolk Prospector
Forest’s Favor
Rampant Growth
Spore Shambler


WORKERS
Ironbark Treant


NextHand

Playful Panda
Young Treant
Verdant Tree
Tiger Cub
Rich Earth


Discard

Rampant Growth
Merfolk Prospector
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
spore shambler - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • SS (2/3)++

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

basically here the ideal options are as follows

1 - Cal + Merfolk
2 - Spore Shambler

If I don’t have those, then some 2 drop and pray for an equal whiff on their part. lol. .

I like my chances better against the Shambler start than the Cala + MP. GL HF!

MMM1 Game 3 Player 2, Turn 1

P2 Blue vs P1 Green

Starting Hand

Bluecoat Musketeer
Reputable Newsman
Manufactured Truth
Spectral Aven
Arrest

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Reputable Newsman, blocking 2 (3)
  • Onimaru (1)
  • Worker (0)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman (0/3 blocking 2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Porkhand Magistrate
Building Inspector
Traffic Director
Jail
Lawful Search

End of Turn Discard
My Thoughts

I feel like I get Arrest and MTruth in my opening hand way more than I ought to… Still, considering it lucky I get to bring some board pressure safely. Maybe next turn Jail + BI/TD + tech1?


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Verdant Tree
Young Treant
Tiger Cub
Rich Earth
Playful Panda


WORKERS
Ironbark Treant
Rich Earth


NextHand

Rampant Growth
Young Treant
Playful Panda
Tiny Basilisk
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tiger cub - ($2)
tap shambler, rune to cub
tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (3/3)+
  • :target: Lookout:

In Play:

  • SS (1/2)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

hmm, assuming game 1 was an anomaly, i think TC to tech is the right play still. odds are i get hit with arrest or mft, but still, you never know.

Gonna have the foot on the gas here and see how it goes! Felt like it went well in warmups

MMM1 Game 3 Player 2, Turn 2

P2 Blue vs P1 Green

Starting Hand

Porkhand Magistrate
Building Inspector
Traffic Director
Jail
Lawful Search

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe x2


Main:

  • Mid Oni, kill Cub take 3, you get a card (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+1armor blocking 2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (3/1 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Porkhand Magistrate
Arrest
Traffic Director
Building Inspector
Scribe

End of Turn Discard
My Thoughts

I spose it’s probably double TB again? Which makes the prospect of trying to max out Oni a little risky, but if I tech 2x Scribe, I have MTruth, LS, and the Scribes as outs to keep him safe (plus the possibility one of the TB’s is bottom 2). Those aren’t bad odds at all, I spose we take those, so yea let’s do it.

Oooh yikes, a little unlucky, 3/4 bottomed, but hey at least that means the one I did draw has good odds to get something I need… And I have Arrest as a potential also, didn’t really consider that but useful


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Galina Glimmer


STARTING HAND
Young Treant
Playful Panda
Tiny Basilisk
Merfolk Prospector
Rampant Growth
Forest’s Favor
Tiny Basilisk


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth


NextHand

Blooming Ancient
Tiger Cub (3/3)+
Forest’s Favor
Galina Glimmer
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($7)
tech draw
Worker - ($6)
young treant, draw 1 - ($4)
tiny basilisk - ($2)
tiny basilisk - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: Tiny Basilisk (1/2)
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • SS (1/2)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmm, YT seems like the right play here.

nice, got the second TB. drop it all and prepare to tech up next turn.

interesting play on their part given the TB’s I have down.

i’ll save SS rune for now.

Oh those obnoxious little lizards…

MMM1 Game 3 Player 2, Turn 3

P2 Blue vs P1 Green

Starting Hand

Porkhand Magistrate
Arrest
Traffic Director
Building Inspector
Scribe
Spectral Aven (scribe, oooooof)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet x2
Scribe x2


Main:

  • Scribe, draw 1 (5)
  • Arrest the Scav (3)
  • Building Inspector (2)
  • Worker (1)
Workers

Porkhand Magistrate, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1+1armor)
  • :psfist: Elite: Scribe (1+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (3/1 lvl 5)
  • Reputable Newsman (0/3 blocking 2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Lawful Search
Manufactured Truth
Scribe
Arrest

End of Turn Discard
My Thoughts

Yep, same stuff different day… lol. Going to do 2x OC as I’m not positive whether I’m teching up, maxing Oni, or both, but either way those are useful and I’ll want them in the deck eventually. Okay on to see what Scribe digs up…

Aven! The only not useful card, COOL eyeroll lol. Oh well, I spose it just means I’ll be bangin’ next turn. I gotta make sure SS can’t kill Scribe for the TB to get a clear lane, so BI in front of Scribe makes the most sense I think.


building inspector or traffic director?

BI, no reason to go TD, my bad!

1 Like
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Verdant Tree
Galina Glimmer
Blooming Ancient
Tiger Cub (3/3)+
Forest’s Favor


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Forest’s Favor


NextHand

Verdant Tree
Blooming Ancient
Playful Panda
Merfolk Prospector
Tiger Cub


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
galina glimmer - ($5)
expensive tech 2 growth - ($0)
tap shambler, rune to tiny b
runed tiny b (unstoppable by tech 0) kills scribe, takes 2

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • TB (1/2)
  • TB (2/1)+
  • SS (0/1)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

nice, that worked out well. teching another BA, and then i think Blooming Elm makes sense here. imagine TB with a rune hitting BI, then overpowering through patrol since unstoppable by tech 0 for single deathtouch damage?!?!

nah, gotta go molac here. we’ll see if i can keep 3-4 units on teh board to quickly ramp up molac engine.


nice split there on the redraw. couldnt have asked for better.

MMM1 Game 3 Player 2, Turn 4

P2 Blue vs P1 Green

Starting Hand

Lawful Search
Manufactured Truth
Scribe
Arrest
Overeager Cadet (LS)
Overeager Cadet (Scribe)

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

The Art of War x2
Overeager Cadet x2
Scribe x2


Main:

  • Lawful Search, draw 1 check out what you got (8) Ancient, of course
  • Scribe, Draw 1 (6)
  • Arrest YT (4)
  • Manufactured Truth, Newsman is a Basilisk (3)
  • “Basilisk” trades with Galina, you get 1g
  • Maxband Oni (0)
  • Oni breaks your tech2, your base to 18
  • BI kills Shambler
  • Overeager Cadet
  • Overeager Cadet
Workers

Porkhand Magistrate, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Scribe (1+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Onimaru (4/5 lvl 8)
  • Overeager Cadet (2/2)
  • Building Inspector (1/1)
  • Soldier (1/1)
  • Soldier (1/1)
  • Soldier (1/1)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Spectral Aven
Traffic Director

End of Turn Discard
My Thoughts

Teching the art of wars, I’m definitely maxing Oni and probably breaking the tech 2.

Yeap, BA, gotta break it. I play the scribe too to keep oni safe

Both OCs drawn, nice, maximum pressure, let’s put it on. I think kill Galina and sideline YT is better for me board-wise and econ wise, and trading off Newsman is fine given I might want to swap him to 3 for MOLAC and there’s no buffs in hand for CN. Next turn I tech up and tower and just hit as hard as I can XD I expect max Arg + maybe Verdant to be the response here most likely?


what a swing. dang.

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Dinosize
Dinosize


STARTING HAND
Playful Panda
Merfolk Prospector
Tiger Cub
Blooming Ancient
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Forest’s Favor
Tiger Cub


NextHand

Blooming Ancient
Might of Leaf and Claw
Playful Panda
Merfolk Prospector
Dinosize


Tech 2 card(s)
Get Paid - ($8)
scav - ($9)
expensive rebuild tech 2, base to 18 - ($8)
Worker - ($7)
arg, wisp - ($5)
tower - ($2)
verdant tree - ($0)
runed TB trades with scribe

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 1, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: TB (1/2)
  • :pschip: Technician:
  • :target: Lookout: Wisp (0/1)

In Play:

  • Verdant Tree 3HP
  • Young Treant (0/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, i hope he doesnt have art of war in there. ill leave tech oec to prevent the reshuffle.

midori out front, arg and dinosize to help deal with oni. tower to clear weenies. VT to keep tech 2 up next turn.

I killed SS last turn with BI ,any changes needed?

hmm, yes. ill do arg and wisp instead of midori. also added shambler to discard and redrew.

thanks!

1 Like

Mmmk makes sense!

MMM1 Game 3 Player 2, Turn 5

P2 Blue vs P1 Green

Starting Hand

Spectral Aven
Traffic Director

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison x2
The Art of War x2
Overeager Cadet x2
Scribe x2


Main:

  • OC + 2 Soldiers trade arg, levels fizzle
  • OC trades TB, you get 1g
  • Last soldier trades Wisp
  • Oni kills Verdant, takes 1
  • Tech 2 Peace (4)
Workers

Porkhand Magistrate, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (4/4 lvl 8)
  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 8

End of Turn Hand

Arrest
Reputable Newsman
The Art of War
The Art of War

End of Turn Discard
My Thoughts

Tech up and break the verdant I spose… Not much choices!


12 gold? yuck

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Artisan Mantis
Artisan Mantis


STARTING HAND
Might of Leaf and Claw
Blooming Ancient
Dinosize
Merfolk Prospector
PP (2/2)
Dinosize
PP (2/2)
Merfolk Prospector


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Forest’s Favor
Tiger Cub
PP (2/2)


NextHand

Galina Glimmer (2/2)
TB
BA (2/4)
Dinosize


Discard

TB (1/2)
Verdant Tree 3HP
Dinosize
Merfolk Prospector
Artisan Mantis
Artisan Mantis


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
blooming ancient - ($4)
might of leaf and claw - ($1)
merfolk, rune - ($0)
move rune

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: YT (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk (2/2)+
  • :target: Lookout:

In Play:

  • MOLAC
  • BA (2/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

MMM1 Game 3 Player 2, Turn 6

P2 Blue vs P1 Green

Starting Hand

Arrest
Reputable Newsman
The Art of War
The Art of War

Events of Turn:


Upkeep:

  • Get Gold (8+4float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Spectral Flagbearer
Flagstone Garrison x2
The Art of War x2
Overeager Cadet x2
Scribe x2


Main:

  • Bigby (10)
  • The Art of War, Oni swift strikes down BA (7)
  • Arrest MP (5)
  • Reputable Newsman, blocking 2 (3)
  • Tech Lab Truth (2)
Workers

Porkhand Magistrate, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Stash 1, Discard 0 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tech Lab HP: 4 TRUTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (6/4+2armor lvl 8)
  • Bigby (2/3 lvl 1)
  • Building Inspector (1/1)
  • Reputable Newsman (0/3 blocking 2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Scribe
Lawful Search
The Art of War

End of Turn Discard
My Thoughts

This is so rough… So much value over there! I can’t break the tech2 and have it do much… I could try to rush the base down but I don’t think I would succeed… I’d be 4 damage short… so I spose I stash the other AoW, so I can kill one thing next turn, and see where the draws take me…


[b]P1T7[/b]
Tech StartingHand Workers

TECH
Stampede


STARTING HAND
Galina Glimmer (2/2)
BA (2/4)
Dinosize
TB


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Forest’s Favor
Tiger Cub
PP (2/2)


NextHand

Stampede
Merfolk Prospector
SS (0/1)
Artisan Mantis
Dinosize


Tech 1 card(s)
Get Paid - ($10)
Blooming ancient - ($6)
max arg, wisp, water elemental, 3 runes - ($0)
move runes

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: YT (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Arg, lvl 5, (1/5)
  • :target: Lookout:

In Play:

  • MOLAC
  • Merfolk (2/2)+
  • BA (2/4)
  • Wisp (2/3)++
  • WE (4/4)+

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmm, im open to judgment day, but hopefully they dont have that yet. expected art of war for base race.

no arrest since just used it?

let’s go YT and Arg out there. arg to tech to stretch for mantis.

Lol, this is a disaster

MMM1 Game 3 Player 2, Turn 7

P2 Blue vs P1 Green

Starting Hand

Scribe
Lawful Search
The Art of War
Scribe (LS)
Spectral Aven (Scribe)
OC (scribe2)

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Flagbearer, Macciatus, the Whisperer
Drill Sergeant, Spectral Flagbearer
Flagstone Garrison x2
The Art of War x2
Overeager Cadet x2
Scribe x2


Main:

  • Lawful Search, draw 1 (9) stampede??!? oof
  • Scribe, draw 1 (7)
  • Scribe, draw 1 (5)
  • Overeager Cadet
  • Worker (4)
  • Bigby and BI kill YT, BI dies to tower
  • Oni kills Arg, takes 2, you draw 1, Bigby midbands
Workers

The Art of War, Porkhand Magistrate, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tech Lab HP: 4 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite: Scribe (1+1/3)
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician: Reputable Newsman (0/3 blocking 2)
  • :target: Lookout:

In Play:

  • Onimaru (4/2 lvl 8)
  • Bigby (2/4 lvl 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9

End of Turn Hand

Manufactured Truth
Flagstone Garrison
Overeager Cadet

End of Turn Discard
My Thoughts

Bad luck draws, no garrison… I don’t even think it’s worth to Art of War after all that, sooo…
Run for Gryphons? Might be my only play. Spose we’ll see how well I can make that work… Maybe I can get enough stuff in the way…


hmm, looks like i forgot to delete merfolk from my hand when i played it a few turns ago.

im deleting the one from my hand and drawing another one.

regarding a disaster, im not so sure. looks like i lucked out with a garrison bottom deck?

[b]P1T8[/b]
StartingHand Workers

STARTING HAND
SS (0/1)
Merfolk Prospector
Stampede
Artisan Mantis
Dinosize
Dinosize
TB


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Forest’s Favor
Tiger Cub
PP (2/2)
SS (0/1)


NextHand

BA (2/4)
Verdant Tree 3HP
TB (1/2)
Galina Glimmer (2/2)
Artisan Mantis


Discard

YT (0/2+A)
Dinosize
Stampede
Artisan Mantis (5/6)+
Dinosize


Tech 0 card(s)
Get Paid - ($10)
tech draw
tiny basilisk, rune - ($8)
mid Cal, rune - ($4)
Midori, rune - ($2)
rune to merfolk (now 3/3) kills sql OEC, molac 1
water elemental kills elite scribe, takes 2, molac 2
wisp kills scav OEC, takes 2, molac 3
Blooming ancient kills tech newsman, molac 4
worker - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori, lvl 1 (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • MOLAC ****
  • Cal lvl 3 (3/4) resist to all units
  • BA (4/6)++
  • WE (4/2)+ [ 2 dmg]
  • Merfolk (3/1)++ [ 2 dmg]
  • Wisp (2/1)++ [2 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

hmm, watch out for judgment day. midori out front, mid cal back to ensure bigby and Oni can’t kill them both.