Nullcraft
Forgotten Fighter
Battle Suits
Time Spiral
Tinkerer
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Nullcraft, pings your Oni to 2hp (3)
Geiger (1)
Worker (0)
Workers
Forgotten Fighter
Patrol as below
Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Geiger (2/3a lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nullcraft (1/1)
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Fading Argonaut
Hardened Mox
Temporal Research
Plasmodium
Neo Plexus
End of Turn Discard
My Thoughts
Present hits pretty well, not sure if it makes sense for me to change it up yet, probably similar tech plan from last time but I am curious if a forecast spam would make sense
Fading Argonaut
Hardened Mox
Temporal Research
Plasmodium
Neo Plexus
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Origin Story, Stewardess of the Undone
Main:
Fading Argonaut (4)
Nullcraft hits base ot 19
Tech 1 with inspection (2)
Worker (1)
Workers
Plasmodium, Forgotten Fighter
Patrol as below
Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger: Fading Argonaut (2/3 fade 3)
Technician:
Lookout:
In Play:
Nullcraft (1/1)
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
End of Turn Hand
Stewardess of the Undone
Time Spiral
Temporal Research
Hardened Mox
Neo Plexus
End of Turn Discard
My Thoughts
Okay it’ll be a max oni time, np grab Origin Story and Stewardess. A little reactionary for teching but that’s okay I think I have no other good way to deal w/ Art of War so it needs to be in the deck
Stewardess of the Undone
Time Spiral
Temporal Research
Hardened Mox
Neo Plexus
Events of Turn:
Upkeep:
Get Gold (7+1float+1scav)
Tech 2 cards in (except turn 1)
All Teched Cards
Void Star, Now!
Origin Story, Stewardess of the Undone
Main:
Stewardess of the Undone, bounce Building Inspector back to hand (6)
Nullcraft kills scav, you get 1g
Worker (5)
Tech 2 Future (1)
Workers
Plasmodium, Forgotten Fighter
Patrol as below
Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 FUTURE
In Patrol:
Squad Leader: Stewardess of the Undone (2/3+1armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nullcraft (1/1)
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 8
End of Turn Hand
Tinkerer
Origin Story
Battle Suits
Temporal Research
Void Star
End of Turn Discard
My Thoughts
I think I make this play and force some respect to the Tech 2, give myself a Now! to play with as well to try and stop Hounds. If only I had drawn both I’d have just enough $ to OS after bouncing the newsie… I’ll just have to try and pick it off otherwise.
I was expecting bansa to Boot Camp the Fading Argonaut, and destroy Frozen’s Tech I. Granted, that would have given a rune to Fading Argonaut when it was at maximum fading, to help chew through Soldiers, but it would have prevented things like a Stewardess banishing the Newsman.
Do I want to risk Arrest in order to patrol? I think so…? I definitely don’t want to risk that 1/6 MTruth got redrawn, the void star is my win con. Can’t help but feel like I’m screwing up teching OS and Assimilate as reactionary…
Squad Leader: Stewardess of the Undone (2/3+1armor)
Elite:
Scavenger:
Technician: Prynn (1/3 lvl 1)
Lookout:
In Play:
nothin
Economy Info:
Cards:
Hand: 4
Deck: 1
Disc: 7
Gold:
Gold: 0
Workers: 10
End of Turn Hand
Nullcraft
Origin Story
Stewardess of the Undone
Temporal Research
End of Turn Discard
My Thoughts
That was unexpected… Still I can get rid of the dreamscape next turn w/ Stewardess and Origin Story, so win con I think stays the same. Maybe get Nebula in here to provide some invis targeting cover for the Boot Camp? I just have to be a little weary of Liberty Gryphons… Might not be able to stop that at this point though, guess we’ll just have to try!