@FrozenStorm
Score:
-Green: 1
-Blue: 0
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Ironbark Treant
Merfolk Prospector
Playful Panda
Young Treant
Verdant Tree
WORKERS
Ironbark Treant
NextHand
Forest’s Favor
Spore Shambler
Rich Earth
Rampant Growth
Tiger Cub
Discard
Verdant Tree
Playful Panda
Young Treant
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
merfolk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Cal, lvl 1, (2/3)
- MP (1/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Forest’s Favor
Rampant Growth
Spore Shambler
Rich Earth
Tiger Cub
WORKERS
Ironbark Treant
Rich Earth
NextHand
Tiny Basilisk
Tiny Basilisk
Tiger Cub
Playful Panda
Verdant Tree
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tap merfolk - ($5)
cal kills BI, you draw
rampant growth, pay resist, pop aven - ($2)
tech one - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Cal, lvl 1, (2/2)
- MP (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
better to keep the extra gold by playing RG than skip tech one and establish more board from SS
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Blooming Ancient
Might of Leaf and Claw
STARTING HAND
Verdant Tree
Playful Panda
Tiny Basilisk
Tiger Cub
Tiny Basilisk
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
NextHand
Young Treant
Forest’s Favor
Rampant Growth
Spore Shambler
Discard
Playful Panda
Tiger Cub
Blooming Ancient
Might of Leaf and Claw
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tap merfolk - ($7)
Tiny Basilisk - ($5)
Tiny Basilisk - ($3)
mid Cal, kills TD, takes 2 - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Cal, lvl 3, (3/2)
- MP (1/1)
- Tiny Basilisk (1/2)
- Tiny Basilisk (1/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Blooming Ancient
Galina Glimmer
STARTING HAND
Spore Shambler
Forest’s Favor
Rampant Growth
Young Treant
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
NextHand
Spore Shambler
Galina Glimmer
Blooming Ancient
Blooming Ancient
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tap merfolk - ($8)
rampant growth aven, pops - ($5)
expensive tech two growth - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tiny Basilisk (1/2+A)
-
Elite:
-
Scavenger:
-
Technician: Tiny Basilisk (1/2)
-
Lookout:
In Play:
- Cal, lvl 3, (3/2)
- MP (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Blooming Elm
Polymorph: Squirrel
STARTING HAND
Blooming Ancient
Galina Glimmer
Spore Shambler
Blooming Ancient
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
NextHand
Might of Leaf and Claw
Rampant Growth
Young Treant
Discard
Tiny Basilisk (1/2)
Tiny Basilisk (1/2)
Spore Shambler
Blooming Elm
Polymorph: Squirrel
Tech 2 card(s)
Get Paid - ($8)
tap merfolk - ($9)
blooming ancient - ($5)
blooming ancient, 1 rune - ($1)
galina, 2 runes - ($0)
move rune, pop flagbearer, you draw
TBs trade with Cadet and Scribe, you get gold
move runes around
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: GG (4/4+A)++
-
Elite:
-
Scavenger: BA (2/4)
-
Technician: BA (2/4)
-
Lookout:
In Play:
- Cal, lvl 3, (3/2)
- MP (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
tempted to bust through to get bigby and prevent injunction, but double BA is too much to pass.
yeah…
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Blooming Elm
Nature Reclaims
STARTING HAND
Might of Leaf and Claw
Rampant Growth
Young Treant
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
Young Treant
NextHand
Rampant Growth
Tiger Cub
Playful Panda
Tech 2 card(s)
Get Paid - ($8)
Galina gold - ($10)
might of leaf and claw - ($7)
Arg, wisp, 4 runes - ($5)
Midori, 2 runes - ($3)
BA 1 kills sql OEC, takes 3, molac 1
BA 2 kills elite scribe, takes 3, molac 2
Galina kills scav OEC, takes 3, molac 3
2 runes to merfolk, kills TD, takes 2, molac 4
BA uses rune to snipe aven, pay resist - ($2)
3 final runes to wisp
worker - ($1)
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Arg, lvl 1, (1/3+A)
-
Elite:
-
Scavenger:
-
Technician: Wisp (3/4)+++
-
Lookout:
In Play:
- MOLAC****
- Midori, lvl 1, (2/3)
- BA (2/1) [3 dmg]
- BA (2/1) [3 dmg]
- GG (4/1)++ [3 dmg]
- MP (3/1)++ [2 dmg]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
judgment day coming? that’s what i would do. let’s get Midori and Arg down to acticate molac next turn.
I’m just delaying the inevitable now I think…
MMM1 Game 2 Player 2, Turn 6
P2 Blue vs P1 Green
Starting Hand
Lawful Search
Scribe
Judgment Day
Spectral Flagbearer
Reputable Newsman
MTruth (techn)
Spectral Flagbearer + DS (scribe, nice)
OC (DS)
TD (OC)
Events of Turn:
Upkeep:
- Get Gold (9+1scav)
- Draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Drill Sergeant x2
Judgment Day, Spectral Flagbearer
Overeager Cadet, Spectral Flagbearer
Flagstone Garrison, Scribe
Scribe, Overeager Cadet
Main:
- Onimaru (8)
- Bigby smacks Arg, BI trades with Arg, Oni to level 3
-
Judgment day, you draw 1, your stuff hits the deck except Midori (5)
- Scribe, draw 1 rs draw 1 (3)
- Drill Sergeant, draw 1 (0)
- Overeager Cadet, draw 1 ds+1
Workers
Porkhand Magistrate, Jail, Bluecoat Musketeer, Arrest
-
-
Patrol as below
- Discard 5 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
- Tower HP: 4
In Patrol:
-
Squad Leader: Scribe (2/4+1armor, +)
-
Elite:
-
Scavenger: Onimaru (2/3 lvl 3)
-
Technician: Drill Sergeant (3/3)
-
Lookout:
In Play:
- Bigby (3/3 lvl 5)
- Overeager Cadet (2/2)
- Flagstone Garrison (4hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Scribe
Building Inspector
Overeager Cadet
Drill Sergeant
Judgment Day
End of Turn Discard
My Thoughts
Okay, my chances are really bad to get 3 runes on the RS and get a double hero kill, and even if I get it I am highly unlikely to get a second board clear on cala (she’ll be able to midband and go SQL and I’ll almost certainly just have bigby left standing to futily try to attack her.)
So I think I gotta open with JD, try to build as much board as I can, and let Midori swoop-kill whatever he’s going to swoop-kill. Probably Bigby, if I get to a DS it’ll probably be that (hmm if I do draw DS, am I better off stashing it and flooding w/ other little dudes? I think probably not but idk anymore… I need removal for the MOLAC and I don’t have any
[b]P1T7[/b]
Tech StartingHand Workers
TECH
Nature Reclaims
Dinosize
STARTING HAND
Tiger Cub
Playful Panda
Rampant Growth
Nature Reclaims
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
Young Treant
NextHand
Blooming Elm
Polymorph: Squirrel
Discard
BA
BA
GG
MP
Rampant Growth
Nature Reclaims
Dinosize
Tech 2 card(s)
Get Paid + float - ($10)
tech draw
nature reclaims, trash garrison and nature reclaims - ($8)
rampant growth midori - ($6)
midori hits scribe for armor and 3, takes 1, molac active
playful panda, wisp - ($4)
tiger cub - ($2)
Cal - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Cal, lvl 1 (7/8+A)
-
Elite:
-
Scavenger: Tiger Cub (7/7)
-
Technician: Wisp (5/6)
-
Lookout:
In Play:
- MOLAC - ACTIVE
- Midori, lvl 1, (7/7) [1 dmg]
- Playful Panda (7/7)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
phew, midori survived. okay, just need to see this through. trash that garrison for sure. expecting another judgment day. Cal out front.
GG to that! It really sucks having no upgrade removal… I don’t feel like I had any opening in that game
Yeah. I always tell myself it evens out over time, but it doesnt help too much in the moment.
1 Like
Oh not upset about it, no sweat No reason to be, just how things break sometimes. On to the next one!
1 Like