[MMM1] Game 2 - Green (Codexnewb) vs Blue (Frozenstorm)

@FrozenStorm

Score:
-Green: 1
-Blue: 0

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Ironbark Treant
Merfolk Prospector
Playful Panda
Young Treant
Verdant Tree


WORKERS
Ironbark Treant


NextHand

Forest’s Favor
Spore Shambler
Rich Earth
Rampant Growth
Tiger Cub


Discard

Verdant Tree
Playful Panda
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
merfolk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 1, (2/3)
  • MP (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

This is rough! GL HF

MMM1 Game 2 Player 2, Turn 1

P2 Blue vs P1 Green

Starting Hand

Arrest
Building Inspector
Spectral Aven
Reputable Newsman
Manufactured Truth

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Building Inspector (4)
  • Spectral Aven (2)
  • Worker (1)
Workers

Arrest

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Building Inspector (1/1)
  • :target: Lookout: Spectral Aven (2/2)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Bluecoat Musketeer
Lawful Search
Traffic Director
Jail

End of Turn Discard
My Thoughts

Little bit of an odd split, tough to worker something here, and perfect start for CN means this is going to be a tough one I think. We’ll just have to see how it goes!


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Forest’s Favor
Rampant Growth
Spore Shambler
Rich Earth
Tiger Cub


WORKERS
Ironbark Treant
Rich Earth


NextHand

Tiny Basilisk
Tiny Basilisk
Tiger Cub
Playful Panda
Verdant Tree


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tap merfolk - ($5)
cal kills BI, you draw
rampant growth, pay resist, pop aven - ($2)
tech one - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 1, (2/2)
  • MP (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

better to keep the extra gold by playing RG than skip tech one and establish more board from SS

MMM1 Game 2 Player 2, Turn 2

P2 Blue vs P1 Green

Starting Hand

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Overeager Cadet


Main:

  • Traffic Director (6)
  • Tech1 (5)
  • Tower (2)
  • Worker (1)
Workers

Bluecoat Musketeer, Arrest

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Building Inspector
Spectral Aven
Overeager Cadet
Manufactured Truth
Jail

End of Turn Discard
My Thoughts

Not sure what to do here, I’m vulnerable to double buffs if I do anything, I’m vulnerable to a TB counter if I try to use heroes… so I spose I tower, TD, and try to keep it together until peace t2.


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Verdant Tree
Playful Panda
Tiny Basilisk
Tiger Cub
Tiny Basilisk


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree


NextHand

Young Treant
Forest’s Favor
Rampant Growth
Spore Shambler


Discard

Playful Panda
Tiger Cub
Blooming Ancient
Might of Leaf and Claw


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tap merfolk - ($7)
Tiny Basilisk - ($5)
Tiny Basilisk - ($3)
mid Cal, kills TD, takes 2 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (3/2)
  • MP (1/1)
  • Tiny Basilisk (1/2)
  • Tiny Basilisk (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

MMM1 Game 2 Player 2, Turn 3

P2 Blue vs P1 Green

Starting Hand

Building Inspector
Spectral Aven
Overeager Cadet
Manufactured Truth
Jail

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison, Scribe
Scribe, Overeager Cadet


Main:

  • Building Inspector (7)
  • Overeager Cadet
  • Spectral Aven (5)
  • worker (4)
  • Tech 2 Peace (0)
Workers

Jail, Bluecoat Musketeer, Arrest

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Building Inspector (1/1)
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Spectral Aven (2/2)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Porkhand Magistrate
Scribe
Lawful Search

End of Turn Discard
My Thoughts

/shrug just trying to get some footing


[b]P1T4[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Galina Glimmer


STARTING HAND
Spore Shambler
Forest’s Favor
Rampant Growth
Young Treant


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor


NextHand

Spore Shambler
Galina Glimmer
Blooming Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tap merfolk - ($8)
rampant growth aven, pops - ($5)
expensive tech two growth - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (3/2)
  • MP (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Does not look good here…

MMM1 Game 2 Player 2, Turn 4

P2 Blue vs P1 Green

Starting Hand

Porkhand Magistrate
Scribe
Lawful Search
Reputable Newsman (LS)
Spectral Flagbearer (rs Scribe)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Spectral Flagbearer
Flagstone Garrison, Scribe
Scribe, Overeager Cadet


Main:

  • Bigby (6)
  • Lawful Search, draw 1 (5) yikes two ancients…
  • Scribe, rs draw 1 (3)
  • Spectral Flagbearer (2)
  • Worker (1)
Workers

Jail, Bluecoat Musketeer, Arrest

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1+1ar,pr)
  • :psfist: Elite: Scribe (1+1/3)
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician: Spectral Flagbearer (2/2)
  • :target: Lookout:

In Play:

  • Bigby (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Traffic Director
Overeager Cadet
Spectral Aven

End of Turn Discard
My Thoughts

Not going well… I’ll check LS first to see what’s coming in case it influences my decisions… Yikes BAx2. I could trade BI off to MP, and that way CN can’t drop both AND worker, but I think I’d rather keep attackers and by SQL BI I’m much more likely to keep Bigby or BI for MTruth to try and get a shot in… It’s looking pretty unlikely I will be able to generate any counter-pressure though… This is super rough.


[b]P1T5[/b]
Tech StartingHand Workers

TECH
Blooming Elm
Polymorph: Squirrel


STARTING HAND
Blooming Ancient
Galina Glimmer
Spore Shambler
Blooming Ancient


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor


NextHand

Might of Leaf and Claw
Rampant Growth
Young Treant


Discard

Tiny Basilisk (1/2)
Tiny Basilisk (1/2)
Spore Shambler
Blooming Elm
Polymorph: Squirrel


Tech 2 card(s)
Get Paid - ($8)
tap merfolk - ($9)
blooming ancient - ($5)
blooming ancient, 1 rune - ($1)
galina, 2 runes - ($0)
move rune, pop flagbearer, you draw
TBs trade with Cadet and Scribe, you get gold
move runes around

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: GG (4/4+A)++
  • :psfist: Elite:
  • :ps_: Scavenger: BA (2/4)
  • :pschip: Technician: BA (2/4)
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (3/2)
  • MP (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

tempted to bust through to get bigby and prevent injunction, but double BA is too much to pass.

Yep definitely not good…

MMM1 Game 2 Player 2, Turn 5

P2 Blue vs P1 Green

Starting Hand

Traffic Director
Overeager Cadet
Spectral Aven
Manufactured Truth (techn)
Flagstone Garrison (Bigby max)
Scribe (OC)
Reputable Newsman + Spectral Flagbearer (scribe)
OC (TD)
MTruth (OC)

Events of Turn:


Upkeep:

  • Get Gold (9+1float+1scav)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Judgment Day, Spectral Flagbearer
Overeager Cadet, Spectral Flagbearer
Flagstone Garrison, Scribe
Scribe, Overeager Cadet


Main:

  • Spectral Aven (9)
  • Manufactured Truth, Inspector is Aven (8)
  • “Aven” kills Cala, Bigby Midbands
  • Maxband Bigby, tap to draw 1 (6)
  • Flagstone Garrison (3)
  • Overeager Cadet, draw 1
  • Scribe, RS draw 2 (1)
  • Traffic Director, draw 1 (0)
  • Overeager Cadet, draw 1
Workers

Porkhand Magistrate, Jail, Bluecoat Musketeer, Arrest

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite: Scribe (1+1/3)
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician: Traffic Director (1/1)
  • :target: Lookout: Spectral Aven (2/2)

In Play:

  • Bigby (3/4 lvl 5)
  • Building Inspector (1/1)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Lawful Search
Scribe
Judgment Day
Spectral Flagbearer
Reputable Newsman

End of Turn Discard
My Thoughts

I think my best chance here is to kill Cala, max bigby, lay down as much as possible w/ the garrison, and hope to Judgment day next turn. That could turn the tide for me. So let’s see how we do. Second tech a flagbearer cuz I can’t afford anything more than 1 after the rs anyway and flagbearers help in defense of the ancients (lol DOTA)


Ok got the 50/50 on Garrison, good start

A flagbearer on the rs, not bad but I think TD gives me a better shot at defending… let’s see if I can hit the other OC

Nice! I might actually be back in this! A MoLaC drop or Nature Reclaims be tough if it happens but beyond that, I can probably weather this.


yeah…

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Blooming Elm
Nature Reclaims


STARTING HAND
Might of Leaf and Claw
Rampant Growth
Young Treant


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
Young Treant


NextHand

Rampant Growth
Tiger Cub
Playful Panda


Tech 2 card(s)
Get Paid - ($8)
Galina gold - ($10)
might of leaf and claw - ($7)
Arg, wisp, 4 runes - ($5)
Midori, 2 runes - ($3)
BA 1 kills sql OEC, takes 3, molac 1
BA 2 kills elite scribe, takes 3, molac 2
Galina kills scav OEC, takes 3, molac 3
2 runes to merfolk, kills TD, takes 2, molac 4
BA uses rune to snipe aven, pay resist - ($2)
3 final runes to wisp
worker - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 1, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (3/4)+++
  • :target: Lookout:

In Play:

  • MOLAC****
  • Midori, lvl 1, (2/3)
  • BA (2/1) [3 dmg]
  • BA (2/1) [3 dmg]
  • GG (4/1)++ [3 dmg]
  • MP (3/1)++ [2 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

judgment day coming? that’s what i would do. let’s get Midori and Arg down to acticate molac next turn.

I’m just delaying the inevitable now I think…

MMM1 Game 2 Player 2, Turn 6

P2 Blue vs P1 Green

Starting Hand

Lawful Search
Scribe
Judgment Day
Spectral Flagbearer
Reputable Newsman
MTruth (techn)
Spectral Flagbearer + DS (scribe, nice)
OC (DS)
TD (OC)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant x2
Judgment Day, Spectral Flagbearer
Overeager Cadet, Spectral Flagbearer
Flagstone Garrison, Scribe
Scribe, Overeager Cadet


Main:

  • Onimaru (8)
  • Bigby smacks Arg, BI trades with Arg, Oni to level 3
  • Judgment day, you draw 1, your stuff hits the deck except Midori (5)
  • Scribe, draw 1 rs draw 1 (3)
  • Drill Sergeant, draw 1 (0)
  • Overeager Cadet, draw 1 ds+1
Workers

Porkhand Magistrate, Jail, Bluecoat Musketeer, Arrest

  • :pspurpleshield: Patrol as below
  • Discard 5 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Scribe (2/4+1armor, +)
  • :psfist: Elite:
  • :pspig: Scavenger: Onimaru (2/3 lvl 3)
  • :exhaust: Technician: Drill Sergeant (3/3)
  • :target: Lookout:

In Play:

  • Bigby (3/3 lvl 5)
  • Overeager Cadet (2/2)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Scribe
Building Inspector
Overeager Cadet
Drill Sergeant
Judgment Day

End of Turn Discard
My Thoughts

Okay, my chances are really bad to get 3 runes on the RS and get a double hero kill, and even if I get it I am highly unlikely to get a second board clear on cala (she’ll be able to midband and go SQL and I’ll almost certainly just have bigby left standing to futily try to attack her.)

So I think I gotta open with JD, try to build as much board as I can, and let Midori swoop-kill whatever he’s going to swoop-kill. Probably Bigby, if I get to a DS it’ll probably be that (hmm if I do draw DS, am I better off stashing it and flooding w/ other little dudes? I think probably not but idk anymore… I need removal for the MOLAC and I don’t have any


[b]P1T7[/b]
Tech StartingHand Workers

TECH
Nature Reclaims
Dinosize


STARTING HAND
Tiger Cub
Playful Panda
Rampant Growth
Nature Reclaims


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
Young Treant


NextHand

Blooming Elm
Polymorph: Squirrel


Discard

BA
BA
GG
MP
Rampant Growth
Nature Reclaims
Dinosize


Tech 2 card(s)
Get Paid + float - ($10)
tech draw
nature reclaims, trash garrison and nature reclaims - ($8)
rampant growth midori - ($6)
midori hits scribe for armor and 3, takes 1, molac active
playful panda, wisp - ($4)
tiger cub - ($2)
Cal - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal, lvl 1 (7/8+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (7/7)
  • :pschip: Technician: Wisp (5/6)
  • :target: Lookout:

In Play:

  • MOLAC - ACTIVE
  • Midori, lvl 1, (7/7) [1 dmg]
  • Playful Panda (7/7)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

phew, midori survived. okay, just need to see this through. trash that garrison for sure. expecting another judgment day. Cal out front.

GG to that! It really sucks having no upgrade removal… I don’t feel like I had any opening in that game

Yeah. I always tell myself it evens out over time, but it doesnt help too much in the moment.

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Oh not upset about it, no sweat :wink: No reason to be, just how things break sometimes. On to the next one! :slight_smile:

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