MMM - Game 2 - P1 Red (codexnewb) vs P2 Green (charnel_mouse)

Oh look, a hasted unit

P2T6

Starting hand: 3

Young Treant
Huntress
Wandering Mimic

Thoughts

I’ll draw with Young Treant, first to try and get another Mimic. If not, killing the Archer with the Mimic, then Huntress + midband Cal to give anti-air and resist bonus is hopefully enough to keep control.

Teched cards: 0

T2: Huntress, Tiny Basilisk
T3: Gemscout Owl, Potent Basilisk
T4: Circle of Life, Wandering Mimic
T5: Dinosize, Wandering Mimic


Get paid + float + Owl - ($12)

Young Treant, I draw - ($10)

Spore Shambler

A Wandering Mimic appears! - ($6)
Calamandra Moss - ($4)
Midband Calamanda - ($2)
Huntress - ($0)
Wandering Mimic kills Doubleshot Archer
Discard 1, draw 3


:psblueshield: Squad Leader: Young Treant 0/2+1A (resist 0+1, can’t attack)
:ps_: Scavenger: Calamandra L3 3/4 (units get +1 resist)
:exhaust: Technician: Huntress 3/3 (resist 0+1, anti-air, sparkshot)
:target: Lookout: Gemscout Owl 0/1 (resist 1+2, flying, can’t attack, 1 gold at upkeep)

Argagarg L5 1/4 (1 damage)
Wandering Mimic 4/4 (resist 0+1, copying haste, flying)

:heart: Base HP: 15
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Balance)
:heart: Heroes’ Hall HP: 4


Hand: 3

Circle of Life
Wandering Mimic
Tiger Cub

Deck: 3

Tiny Basilisk
Rampant Growth
Dinosize

Discard: 3

Potent Basilisk
Verdant Tree
Spore Shambler

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
4 on board
3 in hand
3 in deck
3 in discard
5 in workers
Total: 18


Gold: 0
Workers: 10

5 x start
T1: Ironbark Treant
T2: Rich Earth
T3: Merfolk Prospector
T4: Forest’s Favor
T5: Playful Panda

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Ember Sparks
Flame Arrow


STARTING HAND
Charge
Bloodrage Ogre (3/2)
Doubleshot Archer


WORKERS
Bloodburn
Scorch
Careless Musketeer
Nautical Dog
Pillage
Hotter Fire


NextHand

Bloodrage Ogre (3/2)
Mad Man (1/1)
Bombaster (2/2)
Bloodlust


Tech 2 card(s)
Get Paid - ($10)
max drak, kill treant - ($5)
archer, hasted kills Cal, zane to lvl 3, your base to 12 - ($2)
zane, rambaster, trade with huntress - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drak, lvl 6, (3/4)
  • Doubleshot Archer (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Oh look, a Drakk-hasted unit.

Also, I’m assuming Jaina hitting level 3 is left over from a previous version of your turn.

P2T7

Starting hand: 3

Circle of Life
Wandering Mimic
Tiger Cub

Technician draw: 1

Tiny Basilisk

Thoughts

The Rambaster’s down, but the haste granted to that Archer by Drakk is permanent, so the new Mimic can kill it while the other one destroys the Tech II. Drawing the Tiny Basilisk lets us Circle another Balance unit this turn, but I’m not sure what I’d want. Probably the other Potent Basilisk to make my Mimics untargetable by Kidnapping / Flame Arrow. Feeling pretty good about my chances now. Teching the other Dinosize, let’s see if we can get a quick punch-out on codexnewb’s base.

Teched cards: 1

T2: Huntress, Tiny Basilisk
T3: Gemscout Owl, Potent Basilisk
T4: Circle of Life, Wandering Mimic
T5: Dinosize, Wandering Mimic
T7: Dinosize


Get paid + Scavenger + Owl - ($12)
Wandering Mimic #2, copying Drakk-granted haste from Doubleshot Archer - ($8)
Wandering Mimic #2 kills Doubleshot Archer
Argagarg exhausts to buff Wandering Mimic #1
Wandering Mimic #1 destroys your Tech II, your base to 18
Tiny Basilisk - ($6)
Master Midori - ($4)
Circle of Life, Tiny Basilisk becomes a Potent Basilisk - ($1)
Midori to level 2 - ($0)
Discard 1, draw 2, reshuffle, draw 1


:psblueshield: Squad Leader: Potent Basilisk 3/5+1A (deathtouch, untargetable)
:exhaust: Technician: Midori L2 2/3
:target: Lookout: Gemscout Owl 0/1 (resist 1+1, flying, can’t attack, 1 gold at upkeep)

Argagarg L5 1/4 (1 damage)
Wandering Mimic #1 4/4 (copying flying and untargetable)
Wandering Mimic #2 4/4 (copying flying and untargetable)

:heart: Base HP: 12
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Balance)
:heart: Heroes’ Hall HP: 4


Hand: 3

Rampant Growth
Dinosize
Tiger Cub

Deck: 8

Potent Basilisk
Verdant Tree
Spore Shambler
Young Treant
Huntress
Dinosize
Circle of Life
Tiny Basilisk

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 9 teched + 1 circled = 20
4 on board
3 in hand
8 in deck
0 in discard
5 in workers
Total:20


Gold: 0
Workers: 10

5 x start
T1: Ironbark Treant
T2: Rich Earth
T3: Merfolk Prospector
T4: Forest’s Favor
T5: Playful Panda

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I count 21 cards this turn and 20 cards last turn, so you’ve dropped a card somewhere.

i think with the T2 break and your board ill have to GG there anyways.

well played!! i really regretted giving you the free levels early on, and boy did it come back to bite me in the a$$. i think the free levels i gave you led to that awesome verdant tree turn, where you put down so much board value, while teching up, while maxing arg, while laying VT.

ill start the next game soon.

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GG! I got lucky with holding Rampant Growth that turn, it stalled what looked to be a very nasty Tech II game. Instant Tech II is great when you can get it, but I’ve gradually come to appreciate the value of hanging onto the Tree for late-game Tech break denial.

1 Like