MM1 Warmup: TheKonamiCode (Blue) vs FrozenStorm (White)

Well, the choice of blocking 1 is an interesting wrinkle!

Game 2 Player 2, Turn 3

P1 White vs P2 Blue

Starting Hand

Snapback
Grappling Hook
Sensei’s Advice
Aged Sensei
Smoker
Bird’s Nest (techn)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Doubling Barbarbarian, Sparring Partner
Sparring Partner, Bird’s Nest


Main:

  • Savior Monk smashes Scavenger Soldier, you get a gold
  • Rook (5)
  • Grappling Hook technician to SQL, Viper trades with SQL and sparkshots elite dead
  • Bird’s Nest (3)
  • Aged Sensei (2)
  • Worker (1)
Workers

Smoker, Fox Primus, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/1)
  • Aged Sensei (1/1)
  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Safe Attacking
Sparring Partner
Fox Viper
Sensei’s Advice

End of Turn Discard
My Thoughts

Hmm, blocking 1 is a cool idea… Would have loved to keep Viper alive here, but I think it’s better to get 2 for 1 than end up having him kill viper with just 1 soldier.

Birds trump snapback I think, can get free levels potentially. I’d rather operate on fewer cards than give him extra, might be the difference in whether AoW comes out or not, so Grappling hook that soljya to sql.

Teching Barb cuz I think that works well and low chance to draw it, and another SP cuz they rock with Birds and Heroes


"P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Spectral Aven
Jail
Overeager Cadet
Manufactured Truth
Drill Sergeant


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Jail


NextHand

Building Inspector
Lawful Search
Arrest


Discard

Manufactured Truth
Drill Sergeant
Flagstone Garrison
Drill Sergeant


Tech 2 card(s)
Get Paid + float+scavenger - ($9)
Worker - ($8)
Overeager Cadet
Oni uses Manufactured Truth to turn Reputable Newsman into a Bird - ($7)
Reputable Newsbird kills his Big Bird, takes 1 damage
Spectral Aven - ($5)
Tower - ($2)
Oni kills Rook, takes 2 damage, Bird’s Nest goes away

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Aven (2/2+1 Flying Illusion)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Onimaru Lv. 8 (4/1 Readiness Frenzy)
  • Reputable Newsman (0/2 blocking cost 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
    "

Just a note but Newsman would die for this, as he would lose his 1hp he has while being a bird. However, you could have copied Aven instead, and that would have resulted in Newsman living, so no need to make a change.

On my phone so will post full turn tomorrow, but the jist of it will be Monk takes cadet, sets comes out + lvl 2, Sensei trades with Oni so sets midbands, sparring partner, tech 2 strength, worker, patrol bird in elite

1 Like

Here we go!

Game 2 Player 2, Turn 4

P1 White vs P2 Blue

Starting Hand

Safe Attacking
Sparring Partner
Fox Viper
Sensei’s Advice

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Doubling Barbarbarian, Entangling Vines
Doubling Barbarbarian, Sparring Partner
Sparring Partner, Bird’s Nest


Main:

  • Savior Monk trades with Cadet, you get a card
  • Sets + lvl 2 (6)
  • Aged Sensei trades with Oni, Sets midbands
  • Sparring Partner (5)
  • Tech 2 Strength (1)
  • Worker (0)
Workers

Fox Viper, Smoker, Fox Primus, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tweetie Bird (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (2/3 lvl 4)
  • Sparring Partner (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Snapback
Sparring Partner
Grappling Hook
Doubling Barbarbarian

End of Turn Discard

Doubling Barbarbarian
Entangling Vines
Savior Monk
Bird’s Nest
Aged Sensei
Sensei’s Advice
Safe Attacking

My Thoughts

Ugh not having Hook here is a bummer! But no matter, I can still get the levels off Oni and maintain a pretty solid board advantage as well as tech advantage. Arrest is all that will get SP killed, that would suck but hopefully he doesn’t spend the card on it and instead does something like Quince + Tech up. Free speech would suck also, but as long as I can stick the barb && buff him, that’s a solid plus


"P1T5


Tech StartingHand Workers

TECH
Injunction
Patriot Gryphon


STARTING HAND
Building Inspector
Arrest
Lawful Search
Brave Knight
Overeager Cadet


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Jail
Building Inspector


NextHand

Drill Sergeant
Lawful Search
Brave Knight


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Peace) - ($5)
Bigby - ($3)
Lawful Search of your hand - ($2)
Overeager Cadet
Arrest the Bird (but where do I put the handcuffs? Wingcuffs?) - ($0)
Spectral Aven kills the Sparring Partner
Stash a card

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/2 blocking cost 1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2+1 Flying Illusion)
  • Bigby Lv. 1 (2/3 Stash)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

Oof darn! Was really hoping you wouldn’t have Arrest

Game 2 Player 2, Turn 5

P1 White vs P2 Blue

Starting Hand

Snapback
Sparring Partner
Grappling Hook
Doubling Barbarbarian

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Young Lightning Dragon, Fox’s Den Students
Doubling Barbarbarian, Entangling Vines
Doubling Barbarbarian, Sparring Partner
Sparring Partner, Bird’s Nest


Main:

  • Grappling Hook Cadet to lookout, Sets swiftly strikes it down
  • Maxband Sets to heal (7)
  • Rook (5)
  • Doubling Barbarbarian (2)
  • Sparring Partner (1)
  • Tech Lab Discipline (0)
Workers

Fox Viper, Smoker, Fox Primus, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH
  • Tech Lab HP: 4 DISCIPLINE

In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+1armor)
  • :psfist: Elite: Doubling Barbarbarian (3+2/5)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/4 lvl 1)
  • Setsuki (3/4 lvl 6)
  • Tweetie Bird (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Sensei’s Advice
Doubling Barbarbarian
Snapback

End of Turn Discard
My Thoughts

Now hook but no patrolling Bird…Dang arrest. At least his hand size is low, though no doubt that stash was a Garrison…

Well, best to get Sets maxed out, find some additional means of dealing with Aven (YLD? seems a good choice), and threaten FDS as well. Worse case Barb can hopefully double off some stuff?


Yeah, that Arrest was lucky timing. But I can only arrest so many Barbarians.

Last night I was able to play a face-to-face game, and tried Law for the first time, against Demonology. In the last turn I was able to Injunction his Terras Q, Arrest his Zarramonde, and Free Speech his Garth and Vandy. I even got a Skeleton on my side by Manufactured Truthing myself a Bone Collector earlier in the match. Law is fun.
P1T6


Tech StartingHand Workers

TECH
Air Hammer
Boot Camp


STARTING HAND
Lawful Search
Drill Sergeant
Patriot Gryphon


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Jail
Building Inspector


NextHand

Overeager Cadet (2/2)
Manufactured Truth
Drill Sergeant


Discard

Overeager Cadet (2/2+1A)
Lawful Search
Air Hammer
Boot Camp
Patriot Gryphon


Tech 2 card(s)
Get Paid - ($9)
Bigby casts Lawful Search on your hand - ($8)
Drill Sergeant - ($5)
Brave Knight (DS gains rune) - ($2)
Bigby and the Aven kills the Sparring Partner
Bigby levels to midband - ($0)
Drill Sergeant gives rune to Brave Knight

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/4 Readiness)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drill Sergeant (3/3)
  • :target: Lookout:

In Play:

  • Reputable Newsman (0/2 blocking cost 1)
  • Spectral Aven (2/2 Flying Illusion)
  • Bigby Lv. 3 (2/4 Stash)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Dang. he loves those Barbararians.

"

1 Like

Did not get what I needed on sets draw to work the paint here, and now I fear for the lives of my comrades.

Game 2 Player 2, Turn 6

P1 White vs P2 Blue

Starting Hand

Sensei’s Advice
Doubling Barbarbarian
Snapback
Safe Attacking
Bird’s Nest

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Training Grounds, Oathkeeper of Kor Mountain
Young Lightning Dragon, Fox’s Den Students
Doubling Barbarbarian, Entangling Vines
Doubling Barbarbarian, Sparring Partner
Sparring Partner, Bird’s Nest


Main:

  • Bird rams Aven to 1hp
  • Bird’s Nest (7)
  • Doubling Barbarbarian (4)
  • Worker (3)
Workers

Safe Attacking, Fox Viper, Smoker, Fox Primus, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH
  • Tech Lab HP: 4 DISCIPLINE

In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5+2armor)
  • :psfist: Elite: Doubling Barbarbarian (3+2/5)
  • :pspig: Scavenger: Tweetie Bird (1/1)
  • :exhaust: Technician: Rook (2/4 lvl 1)
  • :target: Lookout: Big Bird (1/1)

In Play:

  • Setsuki (3/4 lvl 6)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 10

End of Turn Hand

Young Lightning Dragon
Entangling Vines
Savior Monk
Aged Sensei

End of Turn Discard

Training Grounds
Oathkeeper of Kor Mountain
Snapback
Sensei’s Advice
Sparring Partner

My Thoughts

No hook or Entangling Vines that would let me reach that Newsman… Had I gotten the vines, I could have taken out the tech 2 and with it, most of his hope in the game. FDS would have had similar success. Alas it is not meant to be, and so we’ll have to settle for walling up and hoping he doesn’t generate too many runes…

Teching in Oathkeeper so it’s floating around, I may not have a ton to spend gold on next turn so teching up would make sense.


OK, I feel confident that I screwed SOMETHING up in this turn. Peace turns get complicated.

Ignore this, look below.

Well, you weren’t wrong about missing something :wink: indeed peace engine gets complicated in a hurry!

Two things here:

  1. Manufactured Truth only works on tech 0 and tech 1. Can’t turn anything into a Drill Sergeant that way
  2. it does cost 1 to cast that spell :wink:

LMK what you decide to change based on that!

1 Like

Yeah, that was too good to be true. I’ll run that turn through again.

1 Like

OK, pretty similar but fewer +1 runes and you keep a bird.

"P1T7


Tech StartingHand Workers

TECH
Injunction
Community Service


STARTING HAND
Manufactured Truth
Overeager Cadet (2/2)
Drill Sergeant


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Jail
Building Inspector


NextHand

Injunction
Arrest


Discard

Overeager Cadet (2/2+1A)
Lawful Search
Air Hammer
Boot Camp
Patriot Gryphon
Drill Sergeant #1 (5/5 2 runes)
Manufactured Truth
Injunction
Community Service


Tech 2 card(s)
Get Paid - ($9)
Quince + Mirror Illusion - ($7)
Drill Sergeant (DS#1 gains a rune) - ($4)
Overeager Cadet (DS#1 and DS#2 gains runes)
Manufactured Truth turns Reputable Newsman into Spectral Aven - ($3)
Bigby attacks Squad Leader, pings off his armor, takes 3 damage
Reputable Aven and Spectral Aven kill Rook, Bigby levels to maximum, you draw a card, Bird’s Nest goes away
DS#1 kills Squad Leader, takes 3 damage
DS#1 gives his 2 runes to Brave Knight, dies
Brave Knight kills Elite Barbarian, takes 5 damage
Quince summons another Mirror Illusion - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Illusion #1 (0/1) new
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2) new
  • :pschip: Technician: Brave Knight (6/1 Readiness, 3 runes) attacked
  • :target: Lookout: Mirror Illusion #2 (0/1)

In Play:

  • Reputable Newsman (0/2 blocking cost 1)
  • Spectral Aven (2/1 Flying Illusion)
  • Bigby Lv. 5 (3/4 Stash)
  • Quince Lv. 1 (1/3)
  • Drill Sergeant #2 (4/4 1 rune)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

"

Poor Barbs :_(

Game 2 Player 2, Turn 7

P1 White vs P2 Blue

Starting Hand

Young Lightning Dragon
Entangling Vines
Savior Monk
Aged Sensei
Grappling Hook (techn)
Fox’s Den Students + Sparring Partner (sets max)

Events of Turn:


Upkeep:

  • Get Gold (10+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Training Grounds, Fox’s Den Students
Training Grounds, Oathkeeper of Kor Mountain
Young Lightning Dragon, Fox’s Den Students
Doubling Barbarbarian, Entangling Vines
Doubling Barbarbarian, Sparring Partner
Sparring Partner, Bird’s Nest


Main:

  • Grappling Hook SQL Mirror, it dies
  • Grave (11)
  • Young Lighting Dragon (8)
  • Fox’s Den Students, 4 hasty ninjas (4)
  • One ninja trades with Brave Knight, BK back to your hand (no technician bonus b/c it goes to hand instead of dying)
  • One ninja is unspotted by tower and kills Lookout mirror safely
  • Last two ninjas kill Newsman safely
  • Tweetie Bird sacrifices himself for the greater good to kill Aven
  • Setsuki kills Cadet, takes 1 back from tower
  • Sparring Partner (3)
  • Savior Monk (1)
  • Aged Sensei (0)
Workers

Safe Attacking, Fox Viper, Smoker, Fox Primus, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH
  • Tech Lab HP: 4 DISCIPLINE

In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+1armor)
  • :psfist: Elite: Grave (2+1/3 lvl 1)
  • :pspig: Scavenger: Sparring Partner (2/2)
  • :exhaust: Technician: Savior Monk (2/2)
  • :target: Lookout: Big Bird (1/1)

In Play:

  • Setsuki (3/3 lvl 6)
  • Young Lightning Dragon (3/3)
  • 3x Ninja (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Doubling Barbarbarian
Oathkeeper of Kor Mountain
Bird’s Nest

End of Turn Discard
My Thoughts

Going to tech in another TG and FDS, since it doesn’t look like I’ll be teching up this turn. I want to clear as much of his board as possible, get air superiority going. Think this does the trick well. Despite the potential for giving Quince levels, I think I’d better have Grave blocking: Sets has to survive, and however unlikely I don’t want that DS getting through patrol off of like Injunction + Arrest or something.

Well so far, not a great RS draw… We’ll see what Setsy digs up (provided no Free Speech, that’d suck…)


Since BK doesn’t actually die, I don’t think he triggers the technician draw.

1 Like

You’re right, I couldn’t remember what the clarification was there. Sorry @TheKonamiCode, no card draw for you

Finally got what I need for Peace shenanigans, but I fear it’s too late.

"P1T8


StartingHand Workers

STARTING HAND
Arrest
Injunction
Flagstone Garrison
Manufactured Truth
Spectral Aven (2/1 Flying Illusion)


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Jail
Building Inspector
Spectral Aven (2/1 Flying Illusion)


NextHand

Boot Camp
Overeager Cadet (2/2+1A)
Air Hammer
Injunction
Patriot Gryphon


Discard

Arrest
Manufactured Truth
Injunction


Tech 0 card(s)
Get Paid + float - ($10)
Bigby exhuasts to draw a card
Flagstone Garrison - ($7)
Brave Knight (Garrison card draw, DS gains rune) - ($4)
Brave Knight (Garrison card draw, DS gains rune) - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1A Readiness)
  • :psfist: Elite: Brave Knight (3+1/3 Readiness)
  • :ps_: Scavenger:
  • :pschip: Technician: Drill Sergeant #2 (6+1/6 3 rune)
  • :target: Lookout: Bigby Lv. 5 (3/4 Stash)

In Play:

  • Quince Lv. 1 (1/3)
  • Flagstone Garrison (4 hp)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

"

I don’t think you can have both of these things. So which shall it be

1 Like

Assuming you needed the bigby draw for the Garrison, I’m guessing he’ll end up in backline.

But how I do my turn kind of depends on whether Quince is patrolling in Bigby’s place, or whether Quince is in backline.

Let me know how it gets fixed, I have either way worked out so I’ll be able to reply as soon as I see it!

Here are the two variations

Game 2 Player 2, Turn 8

P1 White vs P2 Blue

Starting Hand

Doubling Barbarbarian
Oathkeeper of Kor Mountain
Bird’s Nest
Snapback + Training Grounds (sets max)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Monk heals sets for 1
  • No techs
All Teched Cards

Training Grounds, Fox’s Den Students
Training Grounds, Oathkeeper of Kor Mountain
Young Lightning Dragon, Fox’s Den Students
Doubling Barbarbarian, Entangling Vines
Doubling Barbarbarian, Sparring Partner
Sparring Partner, Bird’s Nest


Main:

  • Training Grounds (9)
  • Grave to level 5 (5)
  • Young Lightning Dragon pumps 1atk, breaks your tower, your base to 18 (4)
  • Grave kills BK and survives on 1hp, SQL BK back to your hand, sparkshots elite BK
  • Aged Sensei buffs Bird, it kills elite BK back to your hand
If Quince is not Patrolling
  • Maxband Grave, he hucks his sword at DS, you draw 1 (2)
  • Sets kills Bigby, levels fizzle
  • Sparring Partner and 3 ninjas break your tech 1, your base to 16
  • Worker (1)
If Quince is Patrolling
  • Sets kills Quince, Grave Maxbands
    • Grave hucks his sword at DS, you draw 1
  • Savior Monk and 3 ninjas break your tech 1, your base to 16
  • Doubling Barbarbarian (1)
  • Sparring Partner buffs Barb
  • Worker (0)
Workers

Bird’s Nest, Safe Attacking, Fox Viper, Smoker, Fox Primus, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2/3 Draw 4/5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH
  • Tech Lab HP: 4 DISCIPLINE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Savior Monk (2/2) / Doubling Barbarbarian (5/9)

In Play:

  • Setsuki (4/4 lvl 6)
  • Grave (5/5 lvl 7 no sword)
  • Young Lightning Dragon (3/2)
  • Big Bird (1/1)
  • Sparring Partner (2/2)
  • Savior Monk (if Quince patrolled, 2/2)
  • Aged Sensei (1/1)
  • 3x Ninja (1/1)
  • Training Grounds

Economy Info:

Cards:

  • Hand: 4/5
  • Deck: 4/3
  • Disc: 2/3

Gold:

  • Gold: 0/1
  • Workers: 11

End of Turn Hand

Doubling Barbarbarian
Sensei’s Advice
Entangling Vines
Fox’s Den Students
(Training Grounds)

End of Turn Discard

Snapback
Oathkeeper of Kor Mountain
(Doubling Barbarbarian)

My Thoughts

Think this is gg


@TheKonamiCode sanka, ya dead?