MapMatch: Blue V Black - FrozenStorm and Zhavier

Game 8, Player 2, Turn 1

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Deteriorate
Jandra, the Negator
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (3)
  • Pestering Haunt
  • Worker (1)

[details=Workers]
Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Graveyard
[/details]

[details=End of Turn Discard]
Deteriorate
Sacrifice the Weak
Summon Skeletons
[/details]

[details=My Thoughts]
Not really sure what the strong start here is, shitty draw with both combats in t1 hand, but this seems a reasonable choice
[/details]

1 Like

"P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Tax Collector


STARTING HAND
Jail
Building Inspector
Lawful Search
Spectral Aven
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Jail


NextHand

Lawful Search
Overeager Cadet
Arrest
Reputable Newsman
Building Inspector


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($4)
Porkhand Magistrate - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Porkhand Magistrate 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

hope you are doing alright, just checking in :slight_smile:

Doin well, thanks man! Sorry I didn’t realize I owe a turn here! How are you man?

Game 8, Player 2, Turn 2

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Blue vs P2 Black

[details=Starting Hand]
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Graveyard
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Bone Collector
[/details]


###Main:

  • Vandy kills TD, takes 1
  • Haunt hits your base to 19
  • Thieving Imp, discard #1 of 5 (4)
  • Skeleton Javelineer (3)
  • Tech 1 (2)
  • Worker (0)

[details=Workers]
Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/2 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Sacrifice the Weak
Summon Skeletons
Graveyard
Bone Collector
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Think this is a decent play, bleed his cards and flood the board.
[/details]

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Scribe


STARTING HAND
Lawful Search
Overeager Cadet
Arrest
Reputable Newsman
Building Inspector


WORKERS
Bluecoat Musketeer
Jail
Arrest


NextHand

Spectral Aven
Manufactured Truth
Tax Collector


Discard

Traffic Director
Lawful Search
Building Inspector
Overeager Cadet
Scribe


Tech 2 card(s)
Get Paid - ($6)
Worker - ($4)
Overeager Cadet
Reputable Newsman naming 2 - ($2)
Bigby - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]: Reputable Newsman 1/3, naming 2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Porkhand Magistrate 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

ugh, imp really screws me. I can tell im going to have trouble keeping up on cards again. Bigby and newsman, or I could do tower and BI, or save a gold, but he crushes my board pretty easily then. At least with bigby and mewsman there is a chance some stuff survives.

Game 8, Player 2, Turn 3

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Blue vs P2 Black

[details=Starting Hand]
Sacrifice the Weak
Summon Skeletons
Graveyard
Bone Collector
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Shadow Blade, Bone Collector
Dark Pact, Bone Collector
[/details]


###Main:

  • Midband Vandy kills OC, takes 2 and sparks Newsie (5)
  • Jav pulls rune off and pings Newsie, Haunt trades
  • Summon Skeletons (2)
  • Bone Collector (0)

[details=Workers]
Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

####In Play:

  • Vandy (3/2 lvl 3)
  • Skeleton Javelineer (1/1)
  • Bone Collector (3/3)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Deteriorate
Skeletal Archery
Dark Pact
Pestering Haunt
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Continuing to overwhelm the board, unless he grabs a tower I’ll lay archery and go ham. If he does go tower, I’ll just tech up to Skele lords
[/details]

P1T4


Tech StartingHand Workers

TECH
Judgment Day
Judgment Day


STARTING HAND
Tax Collector
Manufactured Truth
Spectral Aven


WORKERS
Bluecoat Musketeer
Jail
Arrest
Spectral Aven


NextHand

Building Inspector
Lawful Search


Tech 2 card(s)
Get Paid - ($7)
Worker - ($5)
Manufactured Truth porkhand is a Bone Collector - ($3)
PorkBone kills Thieving Imp, I get a skeleton
Bigby kills scav Skeleton
Tax Collector, I steal that scav gold - ($2)
Midband Bigby - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby 2/4, lvl 3
  • Porkhand Magistrate 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I desperately need to clear his board.

Game 8, Player 2, Turn 4

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Blue vs P2 Black

[details=Starting Hand]
Deteriorate
Skeletal Archery
Dark Pact
Pestering Haunt
Summon Skeletons
Bone Collector
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Metamorphosis, Skeletal Lord
Shadow Blade, Bone Collector
Dark Pact, Bone Collector
[/details]


###Main:

  • Dark Pact, draw 2 base to 18
  • Skeletal Archery (5)
  • Deteriorate Taxman, Vandy kills him
  • Jav snipes your techn, you get a card
  • Bone Collector and remaining skeleton kill Bigby, Vandy maxbands, Porky and new skeleton from BC attack are doomed
  • Bone Collector (3)
  • Worker (1)

[details=Workers]
Pestering Haunt, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (3/3+1armor doomed)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

####In Play:

  • Vandy (4/5 lvl 5)
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)
  • Bone Collector (3/1)
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Graveyard
Sacrifice the Weak
Shadow Blade
[/details]

[details=End of Turn Discard]
Thieving Imp
Skeletal Lord
Metamorphosis
Dark Pact
Deteriorate
Summon Skeletons
[/details]

[details=My Thoughts]
Getting some ownage here, it’s going to be tech 2 next turn + maybe a combat spell and/or graveyard
[/details]

P1T5


Tech StartingHand Workers

TECH
Insurance Agent
Censorship Council


STARTING HAND
Building Inspector
Judgment Day
Scribe
Overeager Cadet


WORKERS
Bluecoat Musketeer
Jail
Arrest
Spectral Aven
Building Inspector


NextHand

Overeager Cadet
Judgment Day
Reputable Newsman
Traffic Director


Discard

Tax Collector
Porkhand Magistrate
Judgment Day
Insurance Agent
Censorship Council


Tech 2 card(s)
Get Paid - ($8)
Scribe, draw 1 - ($6)
Overeager Cadet
Tech 2 Law - ($2)
Worker - ($0)

Porky causes me to draw a card in Tech slot from Doom

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I desperately need to clear his board. And now there is the Meta plan as well :frowning:

Game 8, Player 2, Turn 5

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Blue vs P2 Black

[details=Starting Hand]
Graveyard
Sacrifice the Weak
Shadow Blade
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Skeletal Lord, Dark Pact
Metamorphosis, Skeletal Lord
Shadow Blade, Bone Collector
Dark Pact, Bone Collector
[/details]


###Main:

  • Jave pokes Scribe, Shadow Blade it to kill it, you discard #1 of 3 (6)
  • Graveyard (4)
  • Healthy BC kills OC, you get a gold, I get a skeleton
  • Vandy and Skeleton Break your tech 2, your base to 17
  • Hurt BC smacks your tech 1 to 2hp, I get another skeleton
  • Tech 2 Necromancy (0)

[details=Workers]
Pestering Haunt, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 NECRO

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

####In Play:

  • Vandy (4/5 lvl 5)
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)
  • Bone Collector (3/1)
  • Bone Collector (3/1)
  • Graveyard (3hp)
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Sacrifice the Weak
Thieving Imp
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Yea this is almost certainly GG, he needed a tower here
[/details]

just continuing in order to be a nuisance.

P1T6


StartingHand Workers

STARTING HAND
Reputable Newsman
Overeager Cadet
Judgment Day
Traffic Director


WORKERS
Bluecoat Musketeer
Jail
Arrest
Spectral Aven
Building Inspector


NextHand

Overeager Cadet
Manufactured Truth
Lawful Search
Insurance Agent


Tech 0 card(s)
Get Paid + Scav - ($10)
Maxband Bigby - ($4)
Judgment Day!, graveyard almost explodes - ($0)
rebuild tech 2

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby 3/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I desperately need to clear his board.

Nuisance indeed :wink:

Game 8, Player 2, Turn 6

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Blue vs P2 Black

[details=Starting Hand]
Sacrifice the Weak
Thieving Imp
Dark Pact
Deteriorate (techn)
Shadow Blade
Dark Pact (DP1)
Skeletal Lord
Skeletal Lord (DP2)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1scav)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Nether Drain, Wight
Skeletal Lord, Dark Pact
Metamorphosis, Skeletal Lord
Shadow Blade, Bone Collector
Dark Pact, Bone Collector
[/details]


###Main:

  • Dark Pact, draw 2 base to 16
  • Dark Pact, draw 2 base to 14
  • Garth (7)
  • Vandy fetches Metamorphosis, she and Garth go super saiyan, Garth fetches a Skeletal Lord that was freshly discarded (0)

[details=Workers]
Pestering Haunt, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 NECRO

####In Patrol:

  • :psblueshield: Squad Leader: Garth (5/6+1armor lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (6/7 lvl 5)
  • Skeletal Lord (3/3)
  • Graveyard (3hp), holding BCx2 and Jav
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Summon Skeletons
Metamorphosis
Skeletal Lord
Shadow Blade
Sacrifice the Weak
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Ugh couldn’t dig up my meta, have to fetch it, oh well. Next turn we just break tech again and wait for a finishing blow
[/details]

P1T7


Tech StartingHand Workers

TECH
Free Speech
Injunction


STARTING HAND
Lawful Search
Manufactured Truth
Insurance Agent
Overeager Cadet
Censorship Council


WORKERS
Bluecoat Musketeer
Jail
Arrest
Spectral Aven
Building Inspector


NextHand

Lawful Search
Porkhand Magistrate
Traffic Director
Reputable Newsman


Discard

Free Speech
Injunction
Manufactured Truth


Tech 2 card(s)
Get Paid - ($9)
Tower - ($6)
Overeager Cadet
Insurance Agent, insures himself - ($5)
Censorship Council - ($1)
stash a card

Float ($1)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Insurance Agent 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Bigby 3/4, lvl 5
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Censorship Council :heart: 5
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

So, my opinion is that if I can cause this game to stretch a bit, it can only be good for me That said, Im in a tough spot here, very unlikely I can win. I see a turn or two of not very good plays.

Game 8, Player 2, Turn 7

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Metamorphosis
Skeletal Lord
Shadow Blade
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Hooded Executioner, Crypt Crawler
Nether Drain, Wight
Skeletal Lord, Dark Pact
Metamorphosis, Skeletal Lord
Shadow Blade, Bone Collector
Dark Pact, Bone Collector
[/details]


###Main:

  • Skeletal Lord (5)
  • Bone Collector from graveyard, not my hand (3)
  • OG skeletal lord trades with Insurance Agent, you get a card and a gold, Lord to my graveyard
  • Garth kills Bigby, takes 4 damage after being spotted by tower, levels fizzle, you get a card
  • Vandy breaks your tech 2, your base to 15
  • Make a skeleton (2)
  • Worker (0)

[details=Workers]
Metamorphosis, Pestering Haunt, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 NECRO

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (6/7 lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeletal Lord (3/3)
  • :exhaust: Technician: Skeleton (2/2)
  • :target: Lookout:

####In Play:

  • Bone Collector (3/3)
  • Garth (5/2 lvl 7)
  • Graveyard (3hp), holding BC, Skeletal Lord and Jav
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Dark Pact
Dark Pact
Thieving Imp
Nether Drain
Metamorphosis
[/details]

[details=End of Turn Discard]
Sacrifice the Weak
Shadow Blade
Summon Skeletons
Hooded Executioner
Crypt Crawler
[/details]

[details=My Thoughts]
Kill Bigby to avoid another board wipe, this ought to be close to enough for a double tech takedown.
[/details]

I got nothing, GG!

Pretty sure that map favors player 2, but I could be wrong.

Next map is…

NO RUSH 15 MINUTES: Prevent all damage until after each player has taken 4 turns.

Pretty confident this one favors blue. That said, black has lots of annoying not damage things to do.

P1T1


StartingHand Workers

STARTING HAND
Building Inspector
Reputable Newsman
Jail
Lawful Search
Bluecoat Musketeer


WORKERS
Bluecoat Musketeer


NextHand

Porkhand Magistrate
Traffic Director
Arrest
Spectral Aven
Manufactured Truth


Discard

Reputable Newsman
Building Inspector
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jail - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail :heart: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
1 Like

GG WP! Agree that the P2 extra worker moving to a 2g advantage makes it tough for P1 to properly stay even on econ

I agree that a free 4-turn pass should probably favor Blue on this map, but we’ll see how it goes!

Question for you and any spectators (maybe I’ll move it to the rules thread): Can Poisonblade Rogue / Orpal / Plague Spitter “attack” and deal -1/-1’s (not damage) in the first four turns?

Game 9, Player 2, Turn 1

Map: NO RUSH 15 MINUTES - Prevent all damage until after each player has taken 4 turns.
P1 Blue vs P2 Black

[details=Starting Hand]
Deteriorate
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt
Graveyard
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Orpal (3)
  • Graveyard (1)
  • Worker (0)

[details=Workers]
Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue
Thieving Imp
[/details]

[details=End of Turn Discard]
Pestering Haunt
Skeleton Javelineer
Deteriorate
[/details]

[details=My Thoughts]
If I still get to use -1/1s this will be a bad time for Zhav, but if not letting him get teched up for free is going to hurt.
[/details]

pretty confident those are replacement effects for combat damage, and are still damage. Sickness, Orpal mid and Maxband are not damage though.

P1T2


Tech StartingHand Workers

TECH
Injunction
Overeager Cadet


STARTING HAND
Spectral Aven
Manufactured Truth
Arrest
Traffic Director
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Manufactured Truth


NextHand

Building Inspector
Overeager Cadet
Injunction
Lawful Search
Spectral Aven


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bigby - ($2)
Traffic Director - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician:
  • :target: Lookout: Bigby 2/3, lvl 1
    In Play:
  • Jail :heart: 3
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

So, i think my plan will be to lay down an injunction on T4 and build peace tech 2. That means I need to have bigby and at least 1g float. T2, bigby, TD, tech 1, T3 spend at most 4g… I could injunction on T3 and have similar impact though. Bigby can smooth out my draws a bit with stash, too…, So injunction and Cadet and stash to get the timing right possibly. Chances are decent he would pump out skeletons with this map to try and grab a kill with lord of shadow, if so I will need to grab a judgment day eventually. Of course, with that opening, I can safely expect Sickness will be appearing on T3.

1 Like

Idk, it’s not damage :wink: We’ll go with that though

Game 9, Player 2, Turn 2

Map: NO RUSH 15 MINUTES - Prevent all damage until after each player has taken 4 turns.
P1 Blue vs P2 Black

[details=Starting Hand]
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue
Thieving Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Death and Decay x2
[/details]


###Main:

  • Hero’s Hall (4)
  • Tech 1 (3)
  • Worker (2)

[details=Workers]
Skeletal Archery, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 7

[details=End of Turn Hand]
Death and Decay
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
No idea how to properly attack this setup. Bone Collector can still attack on turn 4, so I’ll still get a skeleton out of it? Idk, I have half a mind to max out orpal and DnD on turn 4. That’d be pretty crazy right? You know what, maybe let’s try that! I’ll just go 2x DnD right now, Garth or Vandy next turn + max orpal, and hope he doesn’t get Free Speech!
[/details]

actually it is damage, as it gets stopped by armor. It just happens to be replaced by -1 runes.

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Free Speech


STARTING HAND
Lawful Search
Overeager Cadet
Injunction
Spectral Aven
Building Inspector


WORKERS
Bluecoat Musketeer
Manufactured Truth
Lawful Search


NextHand

Arrest
Reputable Newsman
Porkhand Magistrate
Injunction
Free Speech


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Overeager Cadet
Heroes’s Hall - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Traffic Director 1/1
  • :target: [I]Lookout[/I]: Bigby 2/3, lvl 1
    [B]In Play:[/B]
  • Jail :heart: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7
Thoughts

Heroes Hall precludes needing to screw with him using injunction, so changing plans to Free Speech to slow things down and assume I can still get a Flagstone when I need it.

1 Like

Game 9, Player 2, Turn 3

Map: NO RUSH 15 MINUTES - Prevent all damage until after each player has taken 4 turns.
P1 Blue vs P2 Black

[details=Starting Hand]
Death and Decay
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Bone Collector
Death and Decay x2
[/details]


###Main:

  • Vandy (7)
  • Maxband Orpal (2)
  • Worker (1)

[details=Workers]
Summon Skeletons, Skeletal Archery, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (2/5+1armor lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vandy (2/3 lvl 1)
  • :target: Lookout:

####In Play:

  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Death and Decay
Deteriorate
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
So, did he roll a free speech with that cadet or not? Tune in next week (or in an hour or so lol)
[/details]